use crate::tui::app::AppComponent::{AppEditor, AppExplorer, AppLogger}; use crate::tui::component::{Action, Component, Focus, FocusState}; use crate::tui::editor_tab::EditorTab; use crate::tui::explorer::Explorer; use crate::tui::logger::Logger; use crate::tui::menu_bar::MenuBar; use AppComponent::AppMenuBar; use anyhow::{Context, Result}; use log::error; use ratatui::DefaultTerminal; use ratatui::buffer::Buffer; use ratatui::crossterm::event; use ratatui::crossterm::event::{ Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers, MouseButton, MouseEventKind, }; use ratatui::layout::{Constraint, Direction, Layout, Rect}; use ratatui::prelude::{Color, Widget}; use ratatui::widgets::{Paragraph, Wrap}; use std::path::PathBuf; use std::time::Duration; // TODO: Need a way to dynamically run Widget::render on all widgets. // TODO: + Need a way to map Rect to Component::id() to position each widget? // TODO: Need a good way to dynamically run Component methods on all widgets. #[derive(PartialEq)] pub enum AppComponent { AppEditor, AppExplorer, AppLogger, AppMenuBar, } pub struct App<'a> { editor_tabs: EditorTab, explorer: Explorer<'a>, logger: Logger, menu_bar: MenuBar, last_active: AppComponent, } impl<'a> App<'a> { pub fn id() -> &'static str { "App" } pub fn new(root_path: PathBuf) -> Result { let app = Self { editor_tabs: EditorTab::new(&root_path), explorer: Explorer::new(&root_path)?, logger: Logger::new(), menu_bar: MenuBar::new(), last_active: AppEditor, }; Ok(app) } /// Logic that should be executed once on application startup. pub fn start(&mut self) -> Result<()> { let root_path = self.explorer.root_path.clone(); let editor = self .editor_tabs .current_editor_mut() .context("Failed to get current editor in App::start")?; editor .set_contents(&root_path.join("src/tui/app.rs")) .context(format!( "Failed to initialize editor contents to path: {root_path:?}" ))?; editor.component_state.set_focus(Focus::Active); Ok(()) } pub fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> { self.start()?; loop { self.refresh_editor_contents() .context("Failed to refresh editor contents.")?; terminal.draw(|f| { f.render_widget(&mut self, f.area()); })?; if event::poll(Duration::from_millis(250)).context("event poll failed")? { match self.handle_event(event::read()?)? { Action::Quit => break, Action::Handled => {} _ => { // bail!("Unhandled event: {:?}", event); } } } } Ok(()) } fn draw_bottom_status(&self, area: Rect, buf: &mut Buffer) { // Determine help text from the most recently focused component. let help = match self.last_active { AppEditor => match self.editor_tabs.current_editor() { Some(editor) => editor.component_state.help_text.clone(), None => { error!(target:Self::id(), "Failed to get Editor while drawing bottom status bar"); "Failed to get current Editor while getting widget help text".to_string() } }, AppExplorer => self.explorer.component_state.help_text.clone(), AppLogger => self.logger.component_state.help_text.clone(), AppMenuBar => self.menu_bar.component_state.help_text.clone(), }; Paragraph::new( concat!( "ALT+Q: Focus project explorer | ALT+W: Focus editor | ALT+E: Focus logger |", " ALT+R: Focus menu bar | CTRL+C: Quit\n" ) .to_string() + help.as_str(), ) .style(Color::Gray) .wrap(Wrap { trim: false }) .centered() .render(area, buf); } fn change_focus(&mut self, focus: AppComponent) { match focus { AppEditor => match self.editor_tabs.current_editor_mut() { None => { error!(target:Self::id(), "Failed to get current Editor while changing focus") } Some(editor) => editor.component_state.set_focus(Focus::Active), }, AppExplorer => self.explorer.component_state.set_focus(Focus::Active), AppLogger => self.logger.component_state.set_focus(Focus::Active), AppMenuBar => self.menu_bar.component_state.set_focus(Focus::Active), } self.last_active = focus; } /// Refresh the contents of the editor to match the selected TreeItem in the file Explorer. /// If the selected item is not a file, this does nothing. fn refresh_editor_contents(&mut self) -> Result<()> { // TODO: This may be useful for a preview mode of the selected file prior to opening a tab. // Use the currently selected TreeItem or get an absolute path to this source file. // let selected_pathbuf = match self.explorer.selected() { // Ok(path) => PathBuf::from(path), // Err(_) => PathBuf::from(std::path::absolute(file!())?.to_string_lossy().to_string()), // }; // match self.editor_tabs.current_editor_mut() { // None => bail!("Failed to get current Editor while refreshing editor contents"), // Some(editor) => { // let current_file_path = editor // .file_path // .clone() // .context("Failed to get Editor current file_path")?; // if selected_pathbuf == current_file_path || !selected_pathbuf.is_file() { // return Ok(()); // } // editor.set_contents(&selected_pathbuf) // } // } Ok(()) } } impl<'a> Widget for &mut App<'a> { fn render(self, area: Rect, buf: &mut Buffer) where Self: Sized, { let vertical = Layout::default() .direction(Direction::Vertical) .constraints([ Constraint::Length(3), // top status bar Constraint::Percentage(70), // horizontal layout Constraint::Percentage(30), // terminal Constraint::Length(3), // bottom status bar ]) .split(area); let horizontal = Layout::default() .direction(Direction::Horizontal) .constraints([ Constraint::Max(30), // File explorer with a max width of 30 characters. Constraint::Fill(1), // Editor fills the remaining space. ]) .split(vertical[1]); let editor_layout = Layout::default() .direction(Direction::Vertical) .constraints([ Constraint::Length(1), // Editor tabs. Constraint::Fill(1), // Editor contents. ]) .split(horizontal[1]); self.draw_bottom_status(vertical[3], buf); self.editor_tabs .render(editor_layout[0], editor_layout[1], buf); self.explorer.render(horizontal[0], buf); self.logger.render(vertical[2], buf); // The title bar is rendered last to overlay any popups created for drop-down menus. self.menu_bar.render(vertical[0], buf); } } impl<'a> Component for App<'a> { /// Handles events for the App and delegates to attached Components. fn handle_event(&mut self, event: Event) -> Result { // Handle events in the primary application. if let Some(key_event) = event.as_key_event() { let res = self .handle_key_events(key_event) .context("Failed to handle key events for primary App Component."); match res { Ok(Action::Quit) | Ok(Action::Handled) => return res, _ => {} } } // Handle events for all components. let action = match self.last_active { AppEditor => self.editor_tabs.handle_event(event.clone())?, AppExplorer => self.explorer.handle_event(event.clone())?, AppLogger => self.logger.handle_event(event.clone())?, AppMenuBar => self.menu_bar.handle_event(event.clone())?, }; let editor = self .editor_tabs .current_editor_mut() .context("Failed to get current editor while handling App events")?; // Components should always handle mouse events for click interaction. if let Some(mouse) = event.as_mouse_event() { if mouse.kind == MouseEventKind::Down(MouseButton::Left) { editor.handle_mouse_events(mouse)?; self.explorer.handle_mouse_events(mouse)?; self.logger.handle_mouse_events(mouse)?; } } match action { Action::Quit | Action::Handled => Ok(action), Action::Save => match editor.save() { Ok(_) => Ok(Action::Handled), Err(_) => { error!(target:Self::id(), "Failed to save editor contents"); Ok(Action::Noop) } }, Action::OpenTab => { if let Ok(path) = self.explorer.selected() { let path_buf = PathBuf::from(path); self.editor_tabs.open_tab(&path_buf)?; Ok(Action::Handled) } else { Ok(Action::Noop) } } _ => Ok(Action::Noop), } } /// Handles key events for the App Component only. fn handle_key_events(&mut self, key: KeyEvent) -> Result { match key { KeyEvent { code: KeyCode::Char('q'), modifiers: KeyModifiers::ALT, kind: KeyEventKind::Press, state: _state, } => { self.change_focus(AppExplorer); Ok(Action::Handled) } KeyEvent { code: KeyCode::Char('w'), modifiers: KeyModifiers::ALT, kind: KeyEventKind::Press, state: _state, } => { self.change_focus(AppEditor); Ok(Action::Handled) } KeyEvent { code: KeyCode::Char('e'), modifiers: KeyModifiers::ALT, kind: KeyEventKind::Press, state: _state, } => { self.change_focus(AppLogger); Ok(Action::Handled) } KeyEvent { code: KeyCode::Char('r'), modifiers: KeyModifiers::ALT, kind: KeyEventKind::Press, state: _state, } => { self.change_focus(AppMenuBar); Ok(Action::Handled) } KeyEvent { code: KeyCode::Char('c'), modifiers: KeyModifiers::CONTROL, kind: KeyEventKind::Press, state: _state, } => Ok(Action::Quit), _ => Ok(Action::Noop), } } }