klips/cpp/graphics/sdl/sdl-test-standalone.cpp

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/*#############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
2020-06-12 04:35:55 +00:00
## Requires SDL: `sudo apt-get install libsdl2-dev` ##
## To build an executable: `g++ inherited.cpp -lSDL2 -o test` ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################
## apps/inherited.cpp
*/
#include <iostream>
#include <string>
#include <SDL2/SDL.h>
#include <vector>
class Shape {
private:
double width, height;
std::string info;
const std::string name = "Shape";
public:
Shape(double w, double h) {
height = h;
width = w;
};
Shape() {
height = 2;
width = 2;
};
~Shape() { /* Shape destructor */};
virtual const std::string PrintInfo() {
info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
return info;
};
};
class Rectangle: public Shape {
private:
double width, height;
std::string info;
public:
Rectangle(double w, double h) {
height = h;
width = w;
};
Rectangle() {
height = 2;
width = 4;
};
~Rectangle() { /* Rectangle destructor */ };
};
int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
int state = 0;
// Create window, renderer to draw to screen
if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
std::cout << "Error - Unable to create SDL screen and renderer objects\n";
state = -1;
}
// Set render DrawColor, fill screen with color
if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
std::cout << "Error - Unable to set renderer draw color\n";
state = -1;
}
return state;
}
void DrawDelay(SDL_Renderer* renderer, int delay) {
// Show what we have rendered
SDL_RenderPresent(renderer);
// Wait 3000ms, then continue
SDL_Delay(delay);
return;
}
int main (int argc, char const * argv[]) {
// Cast cli arguments to void since they are unused in this exe
(void)argc;
(void)argv;
// Ensure SDL is initialized before continuing
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
exit(2);
SDL_Window *window;
SDL_Renderer *renderer;
if (InitScreen(window, renderer) < 0)
std::cout << "Error - Unable to initialize SDL screen\n";
DrawDelay(renderer, 3000);
std::cout << "Test\n";
Shape shape(4,4), dShape;
Rectangle rect(4,8), dRect;
std::cout << dShape.PrintInfo() << std::endl;
std::cout << shape.PrintInfo() << std::endl;
std::cout << dRect.PrintInfo() << std::endl;
std::cout << rect.PrintInfo() << std::endl;
return 0;
}