klips/esp/cpp/07_lcd-panel-i2c/main/panel_device.cpp

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2025-03-01 17:09:22 -05:00
/*#############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
##############################################################################
*/
#include "panel_device.h"
#include "display.h"
bool IPanelDevice::lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t,
esp_lcd_panel_io_event_data_t *,
void *user_ctx)
{
auto *disp = (lv_display_t *) user_ctx;
lv_display_flush_ready(disp);
return false;
}
void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area,
uint8_t *px_map) // NOLINT(*-non-const-parameter)
{
auto panel_handle =
(esp_lcd_panel_handle_t) lv_display_get_user_data(display);
// Necessary because LVGL reserves 2x4 bytes in the buffer for a palette.
// Since we are monochrome, we don't need these additional bytes.
// For more information about the monochrome, please refer to:
// https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays
// Skip the palette here.
px_map += LVGL_PALETTE_SIZE;
uint16_t hor_res = lv_display_get_physical_horizontal_resolution(display);
int32_t x1 = area->x1;
int32_t x2 = area->x2;
int32_t y1 = area->y1;
int32_t y2 = area->y2;
// As of 03/01/2025 master branch of LVGL contains this helper for the same.
// https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html
// lv_draw_sw_i1_convert_to_vtiled()
for (int32_t y = y1; y <= y2; y++) {
for (int32_t x = x1; x <= x2; x++) {
// Get the byte offset of the pixel coordinates using horizontal-mapping.
int h_offset = Pixel::horizontal_byte_offset(x, y, hor_res);
// True if the pixel is lit, else false.
bool chroma_color = px_map[h_offset] & Pixel::msb_mask(x);
// We need an additional buffer for transposing the pixel data to the
// vertical format required by the display driver.
uint8_t *buf = IPanelDevice::get_additional_draw_buffer();
// Move to the position in the auxillary buffer where the pixel is stored.
buf += Pixel::vertical_byte_offset(x, y, hor_res);
// Write the single bit to the monochrome display mapped vertically.
// Take the Least Significant Bit mask of the Y coordinate to select the
// bit representing a pixel at position y in a vertically-mapped display.
if (chroma_color) {
// Set the vertically-mapped pixel to on.
*buf &= ~Pixel::lsb_mask(y);
} else {
// Set the vertically-mapped pixel to off.
*buf |= Pixel::lsb_mask(y);
}
}
}
// Pass the draw buffer to the driver.
ESP_ERROR_CHECK(
esp_lcd_panel_draw_bitmap(panel_handle, x1, y1, x2 + 1, y2 + 1,
IPanelDevice::get_additional_draw_buffer()));
}
void IPanelDevice::lvgl_increase_tick_cb(void *)
{
// Tell LVGL how many milliseconds has elapsed
lv_tick_inc(LVGL_TICK_PERIOD_MS);
}
[[noreturn]] void IPanelDevice::lvgl_port_task(void *)
{
// Optionally initialize some LVGL objects here before entering loop below.
ESP_LOGI(TAG, "Starting LVGL task");
for (uint32_t time_to_next_ms = 0; true; usleep(1000 * time_to_next_ms)) {
// Obtain LVGL API lock before calling any LVGL methods.
ScopedLock lock;
// Optionally handle LVGL input or event logic here.
// Update LVGL periodic timers.
time_to_next_ms = lv_timer_handler();
}
}
void IPanelDevice::register_rendering_data(lv_display_t *display_handle,
esp_lcd_panel_io_handle_t io_handle)
{
// Create draw buffer.
ESP_LOGI(TAG, "Allocate separate LVGL draw buffers");
lv_buf_ = heap_caps_calloc(1, lv_buf_size_,
MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
assert(lv_buf_);
ESP_LOGI(TAG, "Set LVGL draw buffers");
// Color format must be set first, LVGL9 suooprt new monochromatic format.
lv_display_set_color_format(display_handle, LV_COLOR_FORMAT_I1);
lv_display_set_buffers(display_handle, lv_buf_, nullptr,
lv_buf_size_,
LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_rotation(display_handle, LV_DISPLAY_ROTATION_0);
ESP_LOGI(TAG, "Set LVGL callback for flushing to the display");
lv_display_set_flush_cb(display_handle, IPanelDevice::lvgl_flush_cb);
ESP_LOGI(TAG, "Register io panel callback for LVGL flush ready notification");
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = IPanelDevice::lvgl_flush_ready_cb,
};
ESP_ERROR_CHECK(
esp_lcd_panel_io_register_event_callbacks(io_handle, &cbs,
display_handle));
}
void IPanelDevice::register_lvgl_tick_timer()
{
ESP_LOGI(TAG, "Use esp_timer to increase LVGL tick");
const esp_timer_create_args_t esp_timer_args = {
.callback = &IPanelDevice::lvgl_increase_tick_cb,
// Data to pass to the IPanelDevice::lvgl_port_task callback.
.arg = nullptr,
.name = "lvgl_tick",
};
Display::timers_.start_new_timer_periodic(esp_timer_args,
LVGL_TICK_PERIOD_MS * 1000);
// LVGL requires a FreeRTOS task for running it's event loop.
// The lvgl_port_task callback can update the UI or handle input logic.
// For this basic example we don't do either of these things.
ESP_LOGI(TAG, "Create LVGL FreeRTOS task");
// Optionally set user data to pass to LVGL's FreeRTOS task callback here.
void *user_data = nullptr;
xTaskCreate(lvgl_port_task, "LVGL", LVGL_TASK_STACK_SIZE,
user_data, LVGL_TASK_PRIORITY, nullptr);
}