klips/cpp/opengl-invaders/CMakeLists.txt

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###############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
###############################################################################
# Define CMake version
cmake_minimum_required(VERSION 3.16)
project( # Define project
invaders # Project name
DESCRIPTION "Space invaders remake using OpenGL and CPP"
LANGUAGES CXX
)
# Pass this to program to control debug output
option (EXE_BUILD "Should we build the executable?" ON)
add_library( # Add Library
lib-invaders # Library Name
"src/lib-invaders.cpp" # Sources..
"src/lib-invaders.h"
)
target_include_directories( # When calling library, include a directory
lib-invaders # Library name
PUBLIC #
"${CMAKE_CURRENT_SOURCE_DIR}" # Source directory of exe including our library
)
if (EXE_BUILD)
set(BUILD_STATUS "Building default executable")
include(FindOpenGL)
include(FindGLUT)
include_directories(${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIR})
add_executable( # Creating executable
invaders # Exe name
"app/invaders.cpp" # Exe Source(s)
)
# Link the executable with OpenGL libraries
target_link_libraries( # Linking the exe to library
invaders # Executable to link
PUBLIC #
lib-invaders # Library to link
${OPENGL_LIBRARIES}
)
# Link the executable with OpenGL Utility Toolkit
target_link_libraries( # Linking the exe to library
invaders # Executable to link
PUBLIC #
lib-invaders # Library to link
${GLUT_LIBRARIES}
)
endif()