2019-10-15 19:05:20 -04:00
										 
									 
								 
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								/*#############################################################################
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								## Author: Shaun Reed                                                        ##
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								## Legal: All Content (c) 2019 Shaun Reed, all rights reserved               ##
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											2020-06-12 00:35:55 -04:00
										 
									 
								 
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								## Requires SDL: `sudo apt-get install libsdl2-dev`                          ##
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								## To build an executable: `g++ inherited.cpp -lSDL2 -o test`                ##
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											2019-10-15 19:05:20 -04:00
										 
									 
								 
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								##                                                                           ##
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								## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0  ##
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								##############################################################################
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								## apps/inherited.cpp
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								*/
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								#include <iostream>
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								#include <string>
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								#include <SDL2/SDL.h>
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								#include <vector>
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								class Shape {
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								  private:
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								    double width, height;
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								    std::string info;
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								    const std::string name = "Shape";
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								  public:
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								    Shape(double w, double h) {
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								      height = h;
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								      width = w;
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								    };
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								    Shape() {
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								      height = 2;
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								      width = 2;
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								    };
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								    ~Shape() { /* Shape destructor */};
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								    virtual const std::string PrintInfo() {
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								      info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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								      return info;
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								    };
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								};
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								class Rectangle: public Shape {
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								  private:
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								    double width, height;
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								    std::string info;
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								  public:
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								    Rectangle(double w, double h) {
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								      height = h;
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								      width = w;
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								    };
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								    Rectangle() {
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								      height = 2;
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								      width = 4;
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								    };
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								    ~Rectangle() { /* Rectangle destructor */ };
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								};
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								int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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								  int state = 0;
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								  // Create window, renderer to draw to screen
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								  if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
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								    std::cout << "Error - Unable to create SDL screen and renderer objects\n";
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								    state = -1;
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								  }
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									// Set render DrawColor, fill screen with color
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								  if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
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								    std::cout << "Error - Unable to set renderer draw color\n";
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								    state = -1;
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								  }
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								  return state;
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								}
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								void DrawDelay(SDL_Renderer* renderer, int delay) {
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								  // Show what we have rendered
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									SDL_RenderPresent(renderer);
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								  // Wait 3000ms, then continue
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									SDL_Delay(delay);
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								  return;
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								}
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								int main (int argc, char const * argv[]) {
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								  // Cast cli arguments to void since they are unused in this exe
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								  (void)argc;
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								  (void)argv;
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								  // Ensure SDL is initialized before continuing
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								 	if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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								    exit(2);  
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								  SDL_Window *window;
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								  SDL_Renderer *renderer;
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								  if (InitScreen(window, renderer) < 0)
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								    std::cout << "Error - Unable to initialize SDL screen\n";
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								  DrawDelay(renderer, 3000);
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								  std::cout << "Test\n";
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								  Shape shape(4,4), dShape;
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								  Rectangle rect(4,8), dRect;
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								  std::cout << dShape.PrintInfo() << std::endl;
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								  std::cout << shape.PrintInfo() << std::endl;
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								  std::cout << dRect.PrintInfo() << std::endl;
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								  std::cout << rect.PrintInfo() << std::endl;
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								  return 0;
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								}
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