Update cpp/sdl-cmake example
+ Clean CMakeLists of unused options + Reorganize the linking of SDL to custom lib-sdl-test library + Improve Shape and Rectangle to better utilize inheritance
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###############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# Root CMakeLists.txt of cpp practice 4-inheritance
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#
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# Define CMake version
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cmake_minimum_required(VERSION 3.15)
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project( # Define project
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inheritance # Project name
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DESCRIPTION "Example project for class inheritance"
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LANGUAGES CXX
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)
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# Pass this to program to control debug output
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option (DB_CONF "Should we debug and configure files with cmake values?" ON)
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option (DB_BUILD "Should we run the build in debug mode?" OFF)
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option (EXE_BUILD "Should we build the executable?" ON)
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add_library( # Add Library
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lib-sdl-test # Library Name
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"src/lib-sdl-test.cpp" # Sources..
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"src/lib-sdl-test.h"
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project(
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#[[NAME]] SDL-Cmake
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DESCRIPTION "Example project for building SDL projects with CMake"
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LANGUAGES CXX
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)
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target_include_directories( # When calling library, include a directory
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lib-sdl-test # Library name
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PUBLIC #
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"${CMAKE_CURRENT_SOURCE_DIR}" # Source directory of exe including our library
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# Add Library
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add_library(
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lib-sdl-test # Library Name
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"src/lib-sdl-test.cpp" # Sources..
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"src/lib-sdl-test.h"
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)
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if (EXE_BUILD)
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set(BUILD_STATUS "Building default executable")
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include(FindPkgConfig)
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pkg_search_module(SDL2 REQUIRED sdl2)
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include_directories(${SDL2_INCLUDE_DIRS})
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target_include_directories( # When calling library, include a directory
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lib-sdl-test # Library name
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PUBLIC # Visibility
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"${CMAKE_CURRENT_SOURCE_DIR}/src" # Source directory for library
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)
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add_executable( # Creating executable
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sdl-test # Exe name
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"apps/sdl-test.cpp" # Exe Source(s)
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# Search for SDL2 package
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find_package(SDL2 REQUIRED sdl2)
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# If SDL2 was found successfully, link to lib-sdl-test
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if (SDL2_FOUND)
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# Any target that links with this library will also link to SDL2
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# + Because we choose PUBLIC visibility
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target_include_directories(lib-sdl-test PUBLIC ${SDL2_INCLUDE_DIRS})
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target_link_libraries(lib-sdl-test PUBLIC "${SDL2_LIBRARIES}")
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# Creating executable
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add_executable(
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sdl-test # Exe name
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"apps/sdl-test.cpp" # Exe Source(s)
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)
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target_link_libraries( # Linking the exe to library
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sdl-test # Executable to link
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PRIVATE #
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lib-sdl-test # Library to link
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${SDL2_LIBRARIES}
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# Linking the exe to library
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target_link_libraries(
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sdl-test # Executable to link
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PRIVATE # Visibility
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lib-sdl-test # Library to link
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)
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elseif(DB_BUILD)
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set(BUILD_STATUS "Building in debug mode")
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# Create compile_commands.json for linter
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
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elseif(DB_CONF)
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set(BUILD_STATUS "Building in debug mode, configuring files")
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# Configure header file with CMake variables defined in src/lib-inherit.h.in
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# @ONLY is specified, only variables of the form @VAR@ will be replaced and ${VAR} will be ignored.
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# configure_file(src/lib-inherit.h src/lib-inherit.h @ONLY)
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configure_file(apps/sdl-test.cpp apps/sdl-test.cpp @ONLY)
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# Create compile_commands.json for linter
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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else()
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message(
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"Error: CMake was unable to find SDL2 package.\n"
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"Please install the libsdl2-dev package and try again.\n"
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)
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endif()
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#target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
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@ -9,29 +9,35 @@
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## apps/inherited.cpp
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*/
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#include <src/lib-sdl-test.h>
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#include <lib-sdl-test.h>
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#include <iostream>
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//#include <string>
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int main (int argc, char const * argv[]) {
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// Cast cli arguments to void since they are unused in this exe
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(void)argc;
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(void)argv;
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// Ensure SDL is initialized before continuing
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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exit(2);
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) exit(2);
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SDL_Window *window;
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SDL_Renderer *renderer;
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if (InitScreen(window, renderer) < 0)
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if (InitScreen(window, renderer) < 0) {
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std::cout << "Error - Unable to initialize SDL screen\n";
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DrawDelay(renderer, 3000);
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}
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std::cout << "Test\n";
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// Draw a window for 3000ms
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DrawDelay(renderer, 3000);
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// Destroy the window after 3 seconds
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SDL_DestroyWindow(window);
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// Destroy the renderer, since we won't be using it anymore
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SDL_DestroyRenderer(renderer);
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std::cout << "Testing creation of Shape, Rectangle...\n";
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// Create a custom shape, and a default shape
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Shape shape(4,4), dShape;
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// Create a custom rectangle, and a default rectangle
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Rectangle rect(4,8), dRect;
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std::cout << dShape.PrintInfo() << std::endl;
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std::cout << shape.PrintInfo() << std::endl;
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@ -4,45 +4,22 @@
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.cpp
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##
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*/
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#include <src/lib-sdl-test.h>
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#include <lib-sdl-test.h>
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// Shape class definitions
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Shape::Shape(double w, double h) {
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height = h;
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width = w;
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/******************************************************************************/
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// Shape base class definitions
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std::string Shape::PrintInfo() {
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return name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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};
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Shape::Shape() {
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height = 2;
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width = 2;
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};
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Shape::~Shape() { /* Shape destructor */};
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/******************************************************************************/
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// SDL helper function definitions
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const std::string Shape::PrintInfo() {
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info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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return info;
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};
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// Rectangle Class definitions
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Rectangle::Rectangle(double w, double h) {
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height = h;
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width = w;
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};
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Rectangle::Rectangle() {
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height = 2;
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width = 4;
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};
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Rectangle::~Rectangle() { /* Rectangle destructor */ };
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/// SDL Helper Definitions
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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int state = 0;
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SDL_RenderPresent(renderer);
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// Wait 3000ms, then continue
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SDL_Delay(delay);
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return;
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}
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@ -10,33 +10,42 @@
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#include <iostream>
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#include <string>
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#include <SDL2/SDL.h>
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#include <utility>
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#include <vector>
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class Shape {
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public:
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// Provide ctor to set name of derived shape
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Shape(double w, double h, std::string name_) :
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width(w), height(h), name(std::move(name_)) {}
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Shape(double w, double h) : width(w), height(h) {}
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Shape() : width(2), height(2) {}
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virtual ~Shape() = default;
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// All derived inherit ability to show name
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virtual std::string PrintInfo();
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private:
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double width, height;
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std::string info;
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const std::string name = "Shape";
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public:
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Shape(double w, double h);
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Shape();
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~Shape();
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virtual const std::string PrintInfo();
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};
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/******************************************************************************/
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// Rectangle derived Shape
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class Rectangle: public Shape {
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private:
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double width, height;
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std::string info;
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public:
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Rectangle(double w, double h);
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Rectangle();
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~Rectangle();
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Rectangle(double w, double h) : Shape(w, h, "Rectangle") {}
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Rectangle() : Shape(4, 2, "Rectangle") {}
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~Rectangle() override = default;
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};
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/******************************************************************************/
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// SDL helper functions
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer);
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void DrawDelay(SDL_Renderer* renderer, int delay);
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