Update OpenGL standalone example
+ Remove unused directories + Update cpp/README.txt to include new directories
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				@ -2,12 +2,14 @@
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```
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					```
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shaunrd0/klips/cpp/
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					shaunrd0/klips/cpp/
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					├── algorithms  # Examples of various algorithms written in C++
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├── cmake       # Example of using cmake to build and organize larger projects
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					├── cmake       # Example of using cmake to build and organize larger projects
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├── datastructs # Collection of useful datastructures written in C++
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					├── datastructs # Collection of useful datastructures written in C++
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├── opengl      # Barebones opengl application written in C++ built with make
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					├── opengl      # Barebones opengl application written in C++ built with gcc
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					├── patterns    # Examples of various design patterns written in C++
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├── README.md
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					├── README.md
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├── sdl         # Barebones sdl application written in C++ built with make
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					├── sdl-cmake   # Barebones sdl application written in C++ built with cmake
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└── sdl-cmake   # Barebones sdl application written in C++ built with cmake
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					└── sdl         # Barebones sdl application written in C++ built with gcc
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```
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					```
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This directory contains a `CMakeLists.txt`, which can be selected to open as a 
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					This directory contains a `CMakeLists.txt`, which can be selected to open as a 
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@ -1,58 +0,0 @@
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###############################################################################
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## Author: Shaun Reed                                                        ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved               ##
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##                                                                           ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0  ##
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###############################################################################
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# Define CMake version
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cmake_minimum_required(VERSION 3.16)
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project(       # Define project
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    invaders  # Project name
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    DESCRIPTION  "Space invaders remake using OpenGL and CPP"
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    LANGUAGES    CXX
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    )
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# Pass this to program to control debug output
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option (EXE_BUILD "Should we build the executable?" ON)
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add_library(             # Add Library
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    lib-invaders            # Library Name
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    "src/lib-invaders.cpp"  # Sources..
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    "src/lib-invaders.h"
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    )
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target_include_directories(        # When calling library, include a directory
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    lib-invaders                      # Library name
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    PUBLIC                           #
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    "${CMAKE_CURRENT_SOURCE_DIR}"  # Source directory of exe including our library
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    )
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if (EXE_BUILD)
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  set(BUILD_STATUS "Building default executable")
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  include(FindOpenGL)
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  include(FindGLUT)
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  include_directories(${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIR})
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  add_executable(         # Creating executable
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      invaders             # Exe name
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      "app/invaders.cpp"  # Exe Source(s)
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      )
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  # Link the executable with OpenGL libraries
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  target_link_libraries(  # Linking the exe to library
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      invaders        # Executable to link
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      PUBLIC          #
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      lib-invaders    # Library to link
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      ${OPENGL_LIBRARIES}
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      )
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  # Link the executable with OpenGL Utility Toolkit
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  target_link_libraries(  # Linking the exe to library
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      invaders        # Executable to link
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      PUBLIC          #
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      lib-invaders    # Library to link
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      ${GLUT_LIBRARIES}
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      )
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endif()
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@ -8,6 +8,7 @@
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##############################################################################
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					##############################################################################
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## test-gl.cpp
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					## test-gl.cpp
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*/
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					*/
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#include <GL/freeglut.h>
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					#include <GL/freeglut.h>
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#include <GL/gl.h>
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					#include <GL/gl.h>
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#include <GL/glu.h>
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					#include <GL/glu.h>
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@ -30,27 +31,27 @@ GLfloat gProjectionScale = 1.f;
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bool initGL()
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					bool initGL()
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{
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					{
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    //Initialize Projection Matrix
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					  //Initialize Projection Matrix
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    glMatrixMode( GL_PROJECTION );
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					  glMatrixMode( GL_PROJECTION );
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    glLoadIdentity();
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					  glLoadIdentity();
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    glOrtho( 0.0, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0, 1.0, -1.0 );
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					  glOrtho( 0.0, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0, 1.0, -1.0 );
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    //Initialize Modelview Matrix
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					  //Initialize Modelview Matrix
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    glMatrixMode( GL_MODELVIEW );
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					  glMatrixMode( GL_MODELVIEW );
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    glLoadIdentity();
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					  glLoadIdentity();
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    //Initialize clear color
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					  //Initialize clear color
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    glClearColor( 0.f, 0.f, 0.f, 1.f );
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					  glClearColor( 0.f, 0.f, 0.f, 1.f );
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    //Check for error
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					  //Check for error
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    GLenum error = glGetError();
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					  GLenum error = glGetError();
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    if( error != GL_NO_ERROR )
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					  if( error != GL_NO_ERROR )
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    {
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					  {
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        printf( "Error initializing OpenGL! %s\n", gluErrorString( error ) );
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					    printf( "Error initializing OpenGL! %s\n", gluErrorString( error ) );
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        return false;
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					    return false;
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    }
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					  }
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    return true;
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					  return true;
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}
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					}
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void update()
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					void update()
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@ -60,82 +61,82 @@ void update()
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void render()
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					void render()
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{
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					{
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    //Clear color buffer
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					  //Clear color buffer
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    glClear( GL_COLOR_BUFFER_BIT );
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					  glClear( GL_COLOR_BUFFER_BIT );
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    //Reset modelview matrix
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					  //Reset modelview matrix
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    glMatrixMode( GL_MODELVIEW );
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					  glMatrixMode( GL_MODELVIEW );
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    glLoadIdentity();
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					  glLoadIdentity();
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    //Move to center of the screen
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					  //Move to center of the screen
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    glTranslatef( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 0.f );
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					  glTranslatef( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 0.f );
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    //Render quad
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					  //Render quad
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    if( gColorMode == COLOR_MODE_CYAN )
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					  if( gColorMode == COLOR_MODE_CYAN )
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    {
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					  {
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        //Solid Cyan
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					    //Solid Cyan
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        glBegin( GL_QUADS );
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					    glBegin( GL_QUADS );
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            glColor3f( 0.f, 1.f, 1.f );
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					    glColor3f( 0.f, 1.f, 1.f );
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            glVertex2f( -50.f, -50.f );
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					    glVertex2f( -50.f, -50.f );
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            glVertex2f(  50.f, -50.f );
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					    glVertex2f(  50.f, -50.f );
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            glVertex2f(  50.f,  50.f );
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					    glVertex2f(  50.f,  50.f );
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            glVertex2f( -50.f,  50.f );
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					    glVertex2f( -50.f,  50.f );
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        glEnd();
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					    glEnd();
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    }
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					  }
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    else
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					  else
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    {
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					  {
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        //RYGB Mix
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					    //RYGB Mix
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        glBegin( GL_QUADS );
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					    glBegin( GL_QUADS );
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            glColor3f( 1.f, 0.f, 0.f ); glVertex2f( -50.f, -50.f );
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					    glColor3f( 1.f, 0.f, 0.f ); glVertex2f( -50.f, -50.f );
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            glColor3f( 1.f, 1.f, 0.f ); glVertex2f(  50.f, -50.f );
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					    glColor3f( 1.f, 1.f, 0.f ); glVertex2f(  50.f, -50.f );
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            glColor3f( 0.f, 1.f, 0.f ); glVertex2f(  50.f,  50.f );
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					    glColor3f( 0.f, 1.f, 0.f ); glVertex2f(  50.f,  50.f );
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            glColor3f( 0.f, 0.f, 1.f ); glVertex2f( -50.f,  50.f );
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					    glColor3f( 0.f, 0.f, 1.f ); glVertex2f( -50.f,  50.f );
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        glEnd();
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					    glEnd();
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    }
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					  }
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    //Update screen
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					  //Update screen
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    glutSwapBuffers();
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					  glutSwapBuffers();
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}
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					}
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void handleKeys( unsigned char key, int x, int y )
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					void handleKeys( unsigned char key, int x, int y )
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{
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					{
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    //If the user presses q
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					  //If the user presses q
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    if( key == 'q' )
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					  if( key == 'q' )
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					  {
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					    //Toggle color mode
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					    if( gColorMode == COLOR_MODE_CYAN )
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    {
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					    {
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        //Toggle color mode
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					      gColorMode = COLOR_MODE_MULTI;
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        if( gColorMode == COLOR_MODE_CYAN )
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        {
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            gColorMode = COLOR_MODE_MULTI;
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        }
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        else
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        {
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            gColorMode = COLOR_MODE_CYAN;
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        }
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    }
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					    }
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    else if( key == 'e' )
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					    else
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    {
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					    {
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        //Cycle through projection scales
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					      gColorMode = COLOR_MODE_CYAN;
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        if( gProjectionScale == 1.f )
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					    }
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        {
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					  }
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            //Zoom out
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					  else if( key == 'e' )
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            gProjectionScale = 2.f;
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					  {
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        }
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					    //Cycle through projection scales
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        else if( gProjectionScale == 2.f )
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					    if( gProjectionScale == 1.f )
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        {
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					    {
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            //Zoom in
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					      //Zoom out
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            gProjectionScale = 0.5f;
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					      gProjectionScale = 2.f;
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        }
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					    }
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        else if( gProjectionScale == 0.5f )
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					    else if( gProjectionScale == 2.f )
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        {
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					    {
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            //Regular zoom
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					      //Zoom in
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            gProjectionScale = 1.f;
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					      gProjectionScale = 0.5f;
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        }
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					    }
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					    else if( gProjectionScale == 0.5f )
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					    {
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					      //Regular zoom
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					      gProjectionScale = 1.f;
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					    }
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        //Update projection matrix
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					    //Update projection matrix
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        glMatrixMode( GL_PROJECTION );
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					    glMatrixMode( GL_PROJECTION );
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        glLoadIdentity();
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					    glLoadIdentity();
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        glOrtho( 0.0, SCREEN_WIDTH * gProjectionScale, SCREEN_HEIGHT * gProjectionScale, 0.0, 1.0, -1.0 );
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					    glOrtho( 0.0, SCREEN_WIDTH * gProjectionScale, SCREEN_HEIGHT * gProjectionScale, 0.0, 1.0, -1.0 );
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    }
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					  }
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}
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					}
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void runMainLoop( int val );
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					void runMainLoop( int val );
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@ -150,45 +151,45 @@ Side Effects:
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int main( int argc, char* args[] )
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					int main( int argc, char* args[] )
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{
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					{
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    //Initialize FreeGLUT
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					  //Initialize FreeGLUT
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    glutInit( &argc, args );
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					  glutInit( &argc, args );
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    //Create OpenGL 2.1 context
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					  //Create OpenGL 2.1 context
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    glutInitContextVersion( 2, 1 );
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					  glutInitContextVersion( 2, 1 );
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    //Create Double Buffered Window
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					  //Create Double Buffered Window
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    glutInitDisplayMode( GLUT_DOUBLE );
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					  glutInitDisplayMode( GLUT_DOUBLE );
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    glutInitWindowSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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					  glutInitWindowSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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    glutCreateWindow( "OpenGL" );
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					  glutCreateWindow( "OpenGL" );
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    //Do post window/context creation initialization
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					  //Do post window/context creation initialization
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    if( !initGL() )
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					  if( !initGL() )
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    {
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					  {
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        printf( "Unable to initialize graphics library!\n" );
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					    printf( "Unable to initialize graphics library!\n" );
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        return 1;
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					    return 1;
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    }
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					  }
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    //Set keyboard handler
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					  //Set keyboard handler
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    glutKeyboardFunc( handleKeys );
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					  glutKeyboardFunc( handleKeys );
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    //Set rendering function
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					  //Set rendering function
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    glutDisplayFunc( render );
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					  glutDisplayFunc( render );
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    //Set main loop
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					  //Set main loop
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    glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, 0 );
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					  glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, 0 );
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    //Start GLUT main loop
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					  //Start GLUT main loop
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    glutMainLoop();
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					  glutMainLoop();
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    return 0;
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					  return 0;
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}
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					}
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void runMainLoop( int val )
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					void runMainLoop( int val )
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{
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					{
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    //Frame logic
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					  //Frame logic
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    update();
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					  update();
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    render();
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					  render();
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    //Run frame one more time
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					  //Run frame one more time
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    glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, val );
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					  glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, val );
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}
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					}
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@ -1,70 +0,0 @@
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###############################################################################
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## Author: Shaun Reed                                                        ##
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					 | 
				
			||||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved               ##
 | 
					 | 
				
			||||||
##                                                                           ##
 | 
					 | 
				
			||||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0  ##
 | 
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##############################################################################
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					 | 
				
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# Root CMakeLists.txt of cpp practice 4-inheritance
 | 
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# Define CMake version
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					 | 
				
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cmake_minimum_required(VERSION 3.15)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
project(       # Define project
 | 
					 | 
				
			||||||
  inheritance  # Project name
 | 
					 | 
				
			||||||
  DESCRIPTION  "Example project for class inheritance"
 | 
					 | 
				
			||||||
  LANGUAGES    CXX
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Pass this to program to control debug output
 | 
					 | 
				
			||||||
option (DB_CONF "Should we debug and configure files with cmake values?" ON)
 | 
					 | 
				
			||||||
option (DB_BUILD "Should we run the build in debug mode?" OFF)
 | 
					 | 
				
			||||||
option (EXE_BUILD "Should we build the executable?" ON)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
add_library(             # Add Library
 | 
					 | 
				
			||||||
  lib-inherit            # Library Name
 | 
					 | 
				
			||||||
  "src/lib-inherit.cpp"  # Sources..
 | 
					 | 
				
			||||||
  "src/lib-inherit.h"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
target_include_directories(        # When calling library, include a directory
 | 
					 | 
				
			||||||
  lib-inherit                      # Library name
 | 
					 | 
				
			||||||
  PUBLIC                           #
 | 
					 | 
				
			||||||
    "${CMAKE_CURRENT_SOURCE_DIR}"  # Source directory of exe including our library
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if (EXE_BUILD)
 | 
					 | 
				
			||||||
  set(BUILD_STATUS "Building default executable")
 | 
					 | 
				
			||||||
  include(FindPkgConfig)
 | 
					 | 
				
			||||||
  pkg_search_module(SDL2 REQUIRED sdl2)
 | 
					 | 
				
			||||||
  include_directories(${SDL2_INCLUDE_DIRS})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  add_executable(         # Creating executable
 | 
					 | 
				
			||||||
    inherited             # Exe name
 | 
					 | 
				
			||||||
    "apps/inherited.cpp"  # Exe Source(s)
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
  target_link_libraries(  # Linking the exe to library
 | 
					 | 
				
			||||||
    inherited        # Executable to link
 | 
					 | 
				
			||||||
    PRIVATE          #
 | 
					 | 
				
			||||||
      lib-inherit    # Library to link
 | 
					 | 
				
			||||||
      ${SDL2_LIBRARIES}
 | 
					 | 
				
			||||||
  )
 | 
					 | 
				
			||||||
elseif(DB_BUILD)
 | 
					 | 
				
			||||||
  set(BUILD_STATUS "Building in debug mode")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # Create compile_commands.json for linter
 | 
					 | 
				
			||||||
  set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
 | 
					 | 
				
			||||||
elseif(DB_CONF)
 | 
					 | 
				
			||||||
  set(BUILD_STATUS "Building in debug mode, configuring files")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # Configure header file with CMake variables defined in src/lib-inherit.h.in
 | 
					 | 
				
			||||||
  # @ONLY is specified, only variables of the form @VAR@ will be replaced and ${VAR} will be ignored.
 | 
					 | 
				
			||||||
  # configure_file(src/lib-inherit.h src/lib-inherit.h @ONLY)
 | 
					 | 
				
			||||||
  configure_file(apps/inherited.cpp apps/inherited.cpp @ONLY)
 | 
					 | 
				
			||||||
 
 | 
					 | 
				
			||||||
  # Create compile_commands.json for linter
 | 
					 | 
				
			||||||
  set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
#target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
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	Block a user