Clean up flush callback.
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				@ -64,7 +64,7 @@ struct Panel {
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   */
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					   */
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  inline void register_display_callbacks(lv_display_t *display_handle) const
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					  inline void register_display_callbacks(lv_display_t *display_handle) const
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  {
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					  {
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    device_->register_draw_buffer(display_handle, esp_io_);
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					    device_->register_rendering_data(display_handle, esp_io_);
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    device_->register_lvgl_tick_timer();
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					    device_->register_lvgl_tick_timer();
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  }
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					  }
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@ -4,9 +4,6 @@
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#include "scoped_lock.h"
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					#include "scoped_lock.h"
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#include "time_keeper.h"
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					#include "time_keeper.h"
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// To use LV_COLOR_FORMAT_I1 we need an extra buffer to hold the converted data.
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uint8_t IPanelDevice::oled_buffer_[LCD_H_RES * LCD_V_RES / 8];
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bool IPanelDevice::lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t,
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					bool IPanelDevice::lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t,
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                                       esp_lcd_panel_io_event_data_t *,
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					                                       esp_lcd_panel_io_event_data_t *,
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                                       void *user_ctx)
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					                                       void *user_ctx)
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@ -23,6 +20,7 @@ void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area,
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      (esp_lcd_panel_handle_t) lv_display_get_user_data(display);
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					      (esp_lcd_panel_handle_t) lv_display_get_user_data(display);
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  // Necessary because LVGL reserves 2x4 bytes in the buffer for a palette.
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					  // Necessary because LVGL reserves 2x4 bytes in the buffer for a palette.
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					  // Since we are monochrome, we don't need these additional bytes.
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  // For more information about the monochrome, please refer to:
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					  // For more information about the monochrome, please refer to:
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  // https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays
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					  // https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays
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  // Skip the palette here.
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					  // Skip the palette here.
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@ -34,31 +32,40 @@ void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area,
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  int32_t y1 = area->y1;
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					  int32_t y1 = area->y1;
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  int32_t y2 = area->y2;
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					  int32_t y2 = area->y2;
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					  // As of 03/01/2025 master branch of LVGL contains this helper for the same.
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					  // https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html
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					  // lv_draw_sw_i1_convert_to_vtiled()
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  for (int32_t y = y1; y <= y2; y++) {
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					  for (int32_t y = y1; y <= y2; y++) {
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    for (int32_t x = x1; x <= x2; x++) {
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					    for (int32_t x = x1; x <= x2; x++) {
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      /* The order of bits is MSB first.
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					      Pixel pixel(x, y, hor_res);
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                  MSB           LSB
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         bits      7 6 5 4 3 2 1 0
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         pixels    0 1 2 3 4 5 6 7
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                  Left         Right
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      */
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      bool chroma_color = (px_map[(hor_res >> 3) * y + (x >> 3)] &
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                           1 << (7 - x % 8));
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      // Write to the buffer as required for the display.
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					      // True if the pixel is lit, else false.
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      // It writes only 1-bit for monochrome displays mapped vertically.
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					      bool chroma_color =
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      uint8_t *buf = IPanelDevice::oled_buffer_ + hor_res * (y >> 3) + (x);
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					          px_map[pixel.horizontal_byte_offset()] & Pixel::msb_mask(x);
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					      // We need an additional buffer for transposing the pixel data to the
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					      // vertical format required by the display driver.
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					      uint8_t *buf = IPanelDevice::get_additional_draw_buffer();
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					      // Move to the position in the auxillary buffer where the pixel is stored.
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					      buf += pixel.vertical_byte_offset();
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					      // Write the single bit to the monochrome display mapped vertically.
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					      // Take the Least Significant Bit mask of the Y coordinate to select the
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					      // bit representing a pixel at position y in a vertically-mapped display.
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      if (chroma_color) {
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					      if (chroma_color) {
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        (*buf) &= ~(1 << (y % 8));
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					        // Set the vertically-mapped pixel to on.
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					        *buf &= ~Pixel::lsb_mask(y);
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      } else {
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					      } else {
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        (*buf) |= (1 << (y % 8));
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					        // Set the vertically-mapped pixel to off.
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					        *buf |= Pixel::lsb_mask(y);
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      }
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					      }
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    }
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					    }
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  }
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					  }
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  // Pass the draw buffer to the driver.
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					  // Pass the draw buffer to the driver.
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  ESP_ERROR_CHECK(
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					  ESP_ERROR_CHECK(
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      esp_lcd_panel_draw_bitmap(panel_handle, x1, y1, x2 + 1, y2 + 1,
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					      esp_lcd_panel_draw_bitmap(panel_handle, x1, y1, x2 + 1, y2 + 1,
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                                IPanelDevice::oled_buffer_));
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					                                IPanelDevice::get_additional_draw_buffer()));
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}
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					}
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void IPanelDevice::lvgl_increase_tick_cb(void *)
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					void IPanelDevice::lvgl_increase_tick_cb(void *)
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@ -83,7 +90,7 @@ void IPanelDevice::lvgl_increase_tick_cb(void *)
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  }
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					  }
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}
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					}
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void IPanelDevice::register_draw_buffer(lv_display_t *display_handle,
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					void IPanelDevice::register_rendering_data(lv_display_t *display_handle,
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                                           esp_lcd_panel_io_handle_t io_handle)
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					                                           esp_lcd_panel_io_handle_t io_handle)
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{
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					{
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  // Create draw buffer.
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					  // Create draw buffer.
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@ -20,6 +20,102 @@
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#define LCD_H_RES              128
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					#define LCD_H_RES              128
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#define LCD_V_RES              64
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					#define LCD_V_RES              64
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					/**
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					 * Wraps some foundational operations performed on pixel coordinates when
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					 * dealing with pointer arithmetic. Most of these could be done ad-hoc as needed
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					 * but using this helper reduces the risk of errors.
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					 */
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					struct Pixel {
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					  Pixel(int32_t x, int32_t y, uint16_t horizontal_res) :
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					      x_(x), y_(y), hor_res_(horizontal_res) { }
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					  /**
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					   * Calculate byte offset for the pixel at [x,y] within a horizontally-mapped
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					   * monochrome uint8 draw buffer, using the initialized horizontal resolution.
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					   *
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					   * We use `>> 3` because each pixel requires 1 bit, but each uint8 in the draw
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					   * buffer can hold 8 bits. To find the uint8 value in our draw buffer that
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					   * stores this pixel's value we must compensate for this when using pixel
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					   * coordinates in byte math.
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					   *
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					   * Therefore, each uint8 in the draw buffer stores the state of 8 pixels.
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					   * Below is an example of calculating for [x, y] pixel coordinates [20, 10].
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					   *
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					   * For the horizontal case, each row (y_) of the image is represented by
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					   * `hor_res_ >> 3` bytes (16). The byte-offset of the first pixel in the 10th
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					   * row for example is `16 * 10` = 160.
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					   *
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					   * Since the pixels are stored horizontally we must calculate the 20th pixel
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					   * column (x_) as `160 + (20 >> 3)`, or `160 + (20 / 8)` to get a final offset
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					   * of 162.
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					   *
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					   * @return byte offset for a single-byte monochrome pixel at [x,y].
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					   */
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					  [[nodiscard]] ptrdiff_t horizontal_byte_offset() const
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					  {
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					    // Convert pixel (bit) coordinates to byte coordinates in the draw buffer.
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					    return (hor_res_ >> 3) * y_ + (x_ >> 3);
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					  }
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					  /**
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					   * Calculate byte offset for the pixel at [x,y] within a vertically-mapped
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					   * monochrome uint8 draw buffer, using the initialized horizontal resolution.
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					   *
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					   * We use `>> 3` because each pixel requires 1 bit, but each uint8 in the draw
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					   * buffer can hold 8 bits. To find the uint8 value in our draw buffer that
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					   * stores this pixel's value we must compensate for this when using pixel
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					   * coordinates in byte math.
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					   *
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					   * Therefore, each uint8 in the draw buffer stores the state of 8 pixels.
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					   * Below is an example of calculating for [x, y] pixel coordinates [20, 10].
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					   *
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					   * For the vertical case, each row (y_) of the image is represented by
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					   * `hor_res_` bytes (128) - one for each column (x_). Because the pixels are
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					   * stored vertically, the byte-offset of the first pixel in the 10th row is
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					   * `128 * (10 >> 3)` or * `128 * (10 / 8)` = 128.
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					   *
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					   * From this location we can simply calculate the 20th pixel column (x_) as
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					   * `128 + 20` to get a final offset of 148, because the pixels are stored in a
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					   * columnar format.
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					   *
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					   */
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					  [[nodiscard]] ptrdiff_t vertical_byte_offset() const
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					  {
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					    // Convert pixel (bit) coordinates to byte coordinates in the draw buffer.
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					    return hor_res_ * (y_ >> 3) + x_;
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					  }
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					  /**
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					   * Finds the Most Significant Bit location of bit `i` in a byte.
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					   *
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					   *          MSB           LSB
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					   * bits      7 6 5 4 3 2 1 0
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					   * data      8 7 6 5 4 3 2 1
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					   *          Left         Right
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					   *
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					   * @return bitmask for MSB location of `i`.
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					   */
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					  [[maybe_unused]] [[nodiscard]] static uint8_t
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					  msb_mask(const int32_t &i) { return 1 << (7 - i % 8); }
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					  /**
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					   * Finds the Least Significant Bit location of bit `i` in a byte.
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					   *
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					   *          LSB           MSB
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					   * bits      0 1 2 3 4 5 6 7
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					   * data      1 2 3 4 5 6 7 8
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					   *          Left         Right
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					   *
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					   * @return bitmask for LSB location of `i`.
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					   */
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					  [[maybe_unused]] [[nodiscard]] static uint8_t
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					  lsb_mask(const int32_t &i) { return 1 << (i % 8); }
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					  int32_t x_, y_;
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					  uint16_t hor_res_;
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					};
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/**
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					/**
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 * Encapsulates vendor specific ESP LCD panel initialization logic.
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					 * Encapsulates vendor specific ESP LCD panel initialization logic.
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 * This pure virtual interface can be inherited from for using new LCD devices.
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					 * This pure virtual interface can be inherited from for using new LCD devices.
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@ -146,7 +242,7 @@ public:
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  esp_lcd_panel_io_i2c_config_t esp_io_config_;
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					  esp_lcd_panel_io_i2c_config_t esp_io_config_;
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  /**
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					  /**
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   * Registers LVGL draw buffers for this display.
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					   * Registers LVGL draw buffers and callbacks for this display.
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   *
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					   *
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   * An implementation of the interface can optionally override this method to
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					   * An implementation of the interface can optionally override this method to
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   * provide custom LVGL callbacks and display configurations.
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					   * provide custom LVGL callbacks and display configurations.
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@ -154,7 +250,7 @@ public:
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   * @param display_handle LVGL display handle to use for rendering.
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					   * @param display_handle LVGL display handle to use for rendering.
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   * @param io_handle IO handle for the ESP LCD panel.
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					   * @param io_handle IO handle for the ESP LCD panel.
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   */
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					   */
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  virtual void register_draw_buffer(lv_display_t *display_handle,
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					  virtual void register_rendering_data(lv_display_t *display_handle,
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                                       esp_lcd_panel_io_handle_t io_handle);
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					                                       esp_lcd_panel_io_handle_t io_handle);
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  /**
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					  /**
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@ -165,6 +261,30 @@ public:
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   */
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					   */
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  virtual void register_lvgl_tick_timer();
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					  virtual void register_lvgl_tick_timer();
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					protected:
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					  /**
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					   * Static accessor to a static buffer to store draw buffer data for the panel.
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					   *
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					   * This method is protected to allow an implementation to provide a custom
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					   * callback method similar to IPanelDevice::lvgl_flush_cb.
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					   *
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					   * The buffer is allocated statically within the scope of this function to
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					   * allow creating multiple panels that _each_ manage their own statically
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					   * allocated draw buffer data. This simplifies implementing the interface by
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					   * taking this responsibility off of the implementor. The buffer will only be
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					   * allocated if this method is called, so the memory is only used if required.
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					   *
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					   * @return Pointer to uint8 draw buffer data.
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					   * @sa register_rendering_data for overriding LVGL rendering callbacks.
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					   */
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					  static uint8_t *get_additional_draw_buffer()
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					  {
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					    // Static to the scope of this function, not the compilation unit.
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					    // For LV_COLOR_FORMAT_I1 we need an extra buffer to hold converted data.
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					    static uint8_t oled_buffer[LCD_H_RES * LCD_V_RES / 8];
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					    return oled_buffer;
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					  }
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private:
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					private:
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  //
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					  //
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@ -206,10 +326,44 @@ private:
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   * `px_map` contains the rendered image as raw pixel map and it should be
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					   * `px_map` contains the rendered image as raw pixel map and it should be
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   *  copied to `area` on the display.
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					   *  copied to `area` on the display.
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   *
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					   *
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					   * The following details are crucial for understanding the logic surrounding
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					   * flushing to the display in this example.
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					   *
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					   * The order of bits within the px_map from _LVGL_ is MSB first.
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					   *              MSB           LSB
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					   *     bits      7 6 5 4 3 2 1 0
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					   *     pixels    0 1 2 3 4 5 6 7
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					   *              Left         Right
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					   *
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					   * The bytes from _LVGL_ are mapped to pixel rows of the display
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					   * [0, 0, 0, 0]
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					   * [0, 0, 0, 0]
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					   * [0, 0, 0, 0]
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					   *
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 | 
					   * The order of bits expected by the _display driver_ is LSB first.
 | 
				
			||||||
 | 
					   * We must preserve pairing of each bit and pixel when writing to the display.
 | 
				
			||||||
 | 
					   *              LSB           MSB
 | 
				
			||||||
 | 
					   *     bits      0 1 2 3 4 5 6 7
 | 
				
			||||||
 | 
					   *     pixels    7 6 5 4 3 2 1 0
 | 
				
			||||||
 | 
					   *              Left         Right
 | 
				
			||||||
 | 
					   *
 | 
				
			||||||
 | 
					   * Bytes expected by the _display driver_ map to pixel columns of the display.
 | 
				
			||||||
 | 
					   * [0, [0, [0, [0,
 | 
				
			||||||
 | 
					   *  0,  0,  0,  0,
 | 
				
			||||||
 | 
					   *  0]  0]  0]  0]
 | 
				
			||||||
 | 
					   *
 | 
				
			||||||
 | 
					   * For the LV_COLOR_FORMAT_I1 color format we are using, an additional buffer
 | 
				
			||||||
 | 
					   * is needed for transposing the bits to the vertical arrangement required by
 | 
				
			||||||
 | 
					   * the display driver that is outlined above.
 | 
				
			||||||
 | 
					   *
 | 
				
			||||||
 | 
					   * This callback implementation is an example of handling this transposition
 | 
				
			||||||
 | 
					   * and flushing the data to the display in the expected format.
 | 
				
			||||||
 | 
					   *
 | 
				
			||||||
   * @param display LVGL display handle to use for rendering.
 | 
					   * @param display LVGL display handle to use for rendering.
 | 
				
			||||||
   * @param area Area of the display being flushed.
 | 
					   * @param area Area of the display being flushed.
 | 
				
			||||||
   * @param px_map Rendered image data for writing to the display area.
 | 
					   * @param px_map Rendered image data for writing to the display area.
 | 
				
			||||||
   * @sa register_rendering_data for overriding this callback.
 | 
					   * @sa register_rendering_data for overriding this callback.
 | 
				
			||||||
 | 
					   * @sa get_additional_draw_buffer
 | 
				
			||||||
   */
 | 
					   */
 | 
				
			||||||
  static void lvgl_flush_cb(lv_display_t *display,
 | 
					  static void lvgl_flush_cb(lv_display_t *display,
 | 
				
			||||||
                            const lv_area_t *area,
 | 
					                            const lv_area_t *area,
 | 
				
			||||||
@ -241,12 +395,6 @@ private:
 | 
				
			|||||||
   */
 | 
					   */
 | 
				
			||||||
  [[noreturn]] static void lvgl_port_task(void *data);
 | 
					  [[noreturn]] static void lvgl_port_task(void *data);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  /**
 | 
					 | 
				
			||||||
   * Draw buffer for this panel device.
 | 
					 | 
				
			||||||
   * For LV_COLOR_FORMAT_I1 we need an extra buffer to hold the converted data.
 | 
					 | 
				
			||||||
   */
 | 
					 | 
				
			||||||
  static uint8_t oled_buffer_[LCD_H_RES * LCD_V_RES / 8];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  //
 | 
					  //
 | 
				
			||||||
  // PRIVATE MEMBERS
 | 
					  // PRIVATE MEMBERS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
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