Clean up old and new files
This commit is contained in:
parent
4eb25a22b1
commit
7ebcb12569
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@ -185,12 +185,13 @@ bool CircleSingleList::isEmpty() const
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*
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* @return int The value held at the Node at the head of our linked list
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*/
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void CircleSingleList::peek() const
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int CircleSingleList::peek() const
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{
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// If there is only one data member, a circular list node will point to itself
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if (!isEmpty())
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std::cout << "[" << tail->next->data << "] is at the top of our list\n";
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else std::cout << "Nothing to peek, our list is empty...\n";
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return tail->next->data;
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}
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/** print
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@ -13,7 +13,7 @@
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#include <iostream>
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class CircleSingleList{
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class CircleSingleList {
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public:
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CircleSingleList() : tail(NULL) {};
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CircleSingleList(const CircleSingleList& rhs);
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@ -25,7 +25,7 @@ class CircleSingleList{
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bool replace(int val, int key);
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void makeEmpty();
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bool isEmpty() const;
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void peek() const;
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int peek() const;
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void print() const;
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bool find(int val) const;
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@ -1,63 +0,0 @@
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###############################################################################
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## Author: Shaun reserved ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# Define the version of CMake
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cmake_minimum_required(VERSION 3.10)
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# Name and version of our project
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project(DataStruct VERSION 0.1)
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# Specify the C++ standard
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Create path variables relative to root directory (CMAKE_SOURCE_DIR)
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set(APPS_DIR ./apps)
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set(SRC_DIR ./src)
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set(INCLUDE_DIR ./include)
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set(DRIVER_SRC ${APPS_DIR}/driver.cpp)
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set(LIB_DS_SRC ${SRC_DIR}/lib-datastruct.cpp)
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add_library(lib-ds ${LIB_DS_SRC})
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add_executable(Driver ${DRIVER_SRC})
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target_link_libraries(Driver PUBLIC lib-ds)
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target_include_directories(lib-ds PUBLIC ${INCLUDE_DIR})
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# configure_file(${INCLUDE_DIR}/lib-datastruct.h.in ${CMAKE_BINARY_DIR}/generated/lib-datastruct.h)
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# include_directories( ${CMAKE_BINARY_DIR}/generated/ )
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# # Location of our header files
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# # include_directories(./include)
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# include_directories(${PROJECT_BINARY_DIR})
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# include_directories( ${CMAKE_BINARY_DIR}/generated/ )
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# # Additional directories to expect a CMakeLists.txt
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# # add_subdirectory(src)
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# # add_subdirectory(apps)
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# # Configure includes to consider cmake variables
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# configure_file(${INCLUDE_DIR}/lib-datastruct.h.in ${CMAKE_BINARY_DIR}/generated/lib-datastruct.h)
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# # /apps/CMakeLists.txt
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# # Create a variable to reference any sources to add
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# set(LIB_DS_SRC ${SRC_DIR}/lib-datastruct.cpp)
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# # Create our library
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# add_library(lib-datastruct ${LIB_DS_SRC})
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# # Point the library to directories containing any includes it might need
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# target_include_directories(lib-datastruct PUBLIC "${INCLUDE_DIR}")
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# # /src/CMakeLists.txt
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# # Create a variable to reference our driver program source code
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# set(DRIVER_SRC ${APPS_DIR}/driver.cpp)
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# # Add the executable to the build list
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# add_executable(Driver ${DRIVER_SRC})
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# # Link custom libraries to our executable
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# target_link_libraries(Driver lib-datastruct)
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# # target_include_directories(Driver PUBLIC "${INCLUDE_DIR}")
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@ -1,15 +0,0 @@
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###############################################################################
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## Author: Shaun reserved ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# # Create a variable to reference our source code
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# set(DRIVER_SRC driver.cpp)
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# # Add the executable to the build list
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# add_executable(driver ${DRIVER_SRC})
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# # Link custom libraries to our executable
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# target_link_libraries(driver lib-datastruct)
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@ -1,170 +0,0 @@
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#include <lib-datastruct.h>
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#include <iostream>
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// StackArray menu
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void Stack();
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void List();
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// Main menu
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int main ()
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{
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// std::cout << "Running driver program version " << DS_VERSION;
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enum OPS {
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EXIT, LISTS, STACKS, QUEUES
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};
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bool exit = false;
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int choice;
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while (!exit) {
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std::cout << "\n##### Main Menu #####\n"
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<< "Enter a choice below...\n\t0. Exit"
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<< "\n\t1. Lists\n\t2. Stacks\n\t3. Queues\n";
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std::cin >> choice;
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std::cin.clear();
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switch (choice) {
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case EXIT: // 0
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exit = true;
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break;
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case LISTS: // 1
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List();
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break;
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case STACKS: // 2
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Stack();
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break;
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case QUEUES: // 3
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break;
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default:
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std::cout << "Invalid option selected\n";
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break;
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}
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}
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return 0;
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}
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// LinkedList menu
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void List()
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{
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enum LIST_OPS {
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EXIT, APPEND, PUSH, DEQUEUE, POP, DISPLAY
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};
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bool exit = false;
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int choice;
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char val;
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LinkedList list;
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while(!exit) {
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std::cout << "\n##### LinkedList Menu #####\n"
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<< "Enter a choice below...\n\t0. Exit"
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<< "\n\t1. Append\n\t2. Push\n\t3. Dequeue\n\t4. Pop"
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<< "\n\t5. Display\n\t6. Find\n\t7. Remove\n";
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std::cin >> choice;
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std::cin.clear();
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switch(choice) {
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case EXIT: // 0
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exit = true;
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break;
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case APPEND: // 1
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std::cout << "Enter a character to append to our list: ";
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std::cin >> val;
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std::cin.clear();
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list.Append(val);
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break;
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case PUSH: // 2
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std::cout << "Enter a character to push to our list: ";
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std::cin >> val;
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std::cin.clear();
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list.Push(val);
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break;
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case DEQUEUE: // 3
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std::cout << "Enter a value to remove from the list: ";
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std::cin >> val;
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std::cin.clear();
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list.Remove(val);
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break;
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case POP: // 4
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// list.Pop();
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list.Append('a');
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Node *tem = list.Find('a');
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list.Remove('a');
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if (tem != NULL) {
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std::cout << "Found [" << tem->data << "] within the list\n";
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}
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delete tem;
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break;
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case DISPLAY: // 5
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list.Display();
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break;
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default:
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std::cout << "Invalid option selected\n";
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break;
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}
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}
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return;
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}
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// StackArray menu
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void Stack()
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{
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enum STACK_OPS {
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EXIT, PUSH, POP, TOP, DISPLAY
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};
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StackArray stack;
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bool exit = false;
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int choice;
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while (!exit) {
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std::cout << "\n##### StackArray Menu #####\n"
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<< "Enter a choice below...\n\t0. Exit"
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<< "\n\t1. Push\n\t2. Pop\n\t3. Top\n\t4. Display\n";
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std::cin >> choice;
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std::cin.clear();
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switch (choice) {
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case EXIT: // 0
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exit = true;
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break;
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case PUSH: // 1
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char val;
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std::cout << "Enter a character to push to our stack: ";
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std::cin >> val;
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std::cin.clear();
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stack.Push(val);
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break;
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case POP: // 2
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std::cout << "[" << stack.Pop() << "] has been removed from our stack\n";
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break;
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case TOP: // 3
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std::cout << "[" << stack.Top() << "] is at the top of our stack\n";
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break;
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case DISPLAY: // 4
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stack.Display();
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break;
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default:
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std::cout << "Invalid option selected\n";
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break;
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}
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}
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}
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@ -1,48 +0,0 @@
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#ifndef LDS_H
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#define LDS_H
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#include <iostream>
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class Node {
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public:
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Node() : next(NULL) {};
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Node(char val) : data(val), next(NULL) {};
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char data;
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Node *next;
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};
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// Linked list
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class LinkedList {
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public:
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LinkedList() : head(NULL), tail(NULL) {};
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void Append(char val);
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void Push(char val);
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void Remove(char val);
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void Replace(char remove, char replace);
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void Display() const;
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bool isEmpty() const;
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Node* Find(char val) const;
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private:
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Node *head, *tail;
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};
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// Array based stack
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class StackArray {
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public:
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StackArray() : top(EMPTY) {};
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void Push(char val);
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char Pop();
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char Top() const;
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void Display() const;
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bool isEmpty() const;
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private:
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enum { EMPTY=-1, MAX=10 };
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Node stack[MAX];
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int top;
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};
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#endif
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@ -1,8 +0,0 @@
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// #ifndef LDS_H
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// #define LDS_H
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#define DS_VERSION_MINOR @DataStruct_VERSION_MINOR@
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#define DS_VERSION_MAJOR @DataStruct_VERSION_MAJOR@
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#define DS_VERSION @DataStruct_VERSION@
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// #endif
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@ -1,12 +0,0 @@
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###############################################################################
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## Author: Shaun reserved ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# # Create a variable to reference any sources to add
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# set(LIB_DS_SRC lib-datastruct.cpp)
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# # Create our library
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# add_library(lib-datastruct ${LIB_DS_SRC})
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@ -1,172 +0,0 @@
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#include <lib-datastruct.h>
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// LinkedList
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void LinkedList::Append(char val)
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{
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Node *temp = new Node(val);
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if (isEmpty()) {
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this->tail = this->head = temp;
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// head->next = tail;
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return;
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}
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else {
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tail->next = temp;
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tail = temp;
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return;
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}
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}
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void LinkedList::Push(char val)
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{
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Node *temp = new Node(val);
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if (isEmpty())
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{
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this->head = this->tail = temp;
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return;
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}
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else {
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temp->next = head;
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this->head = temp;
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return;
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}
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}
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void LinkedList::Remove(char val)
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{
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Node *foundNode = new Node;
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if (isEmpty()) {
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// if list is empty
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std::cout << "Error: List is empty\n";
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return;
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}
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else if (this->head->data == val) {
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// check the head node, return if found val
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foundNode = this->head;
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std::cout << "[" << foundNode->data << "] has been removed from our list\n";
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this->head = foundNode->next;
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delete foundNode;
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// Does this set head to NULL?
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// this->head = NULL;
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return;
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}
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Node *temp = head;
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while (temp->next->data != val) {
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temp = temp->next;
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if (temp->next == NULL) {
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std::cout << "Value [" << val << "] not found in our list\n";
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return;
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}
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}
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foundNode = temp->next;
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// If we made it our of the loop, we found val at the next node
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temp->next = foundNode->next;
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std::cout << "[" << foundNode->data << "] has been removed from our list\n";
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delete foundNode;
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return;
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}
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void LinkedList::Replace(char remove, char replace)
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{
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return;
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}
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Node* LinkedList::Find(char val) const
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{
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Node *foundNode(NULL);
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Node *temp = head;
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if(isEmpty()) {
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std::cout << "Error: The list is empty\n";
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return foundNode;
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}
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bool found = false;
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while (!found && temp->next != NULL) {
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if(temp->next->data == val) {
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found = true;
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foundNode = temp->next;
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std::cout << "[" << foundNode->data << "] has been found in our list\n";
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// temp->next = foundNode->next;
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// delete foundNode;
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}
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temp = temp->next;
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}
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return foundNode;
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}
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void LinkedList::Display() const
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{
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Node *temp = head;
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while (temp != NULL) {
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std::cout << "[" << temp->data << "] | ";
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temp = temp->next;
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}
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return;
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}
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bool LinkedList::isEmpty() const
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{
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return this->head == NULL;
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}
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// StackArray
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void StackArray::Push(char val)
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{
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if (top < MAX && !isEmpty()) {
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this->stack[++top].data = val;
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}
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else if (isEmpty()) {
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this->stack[++top].data = val;
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}
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else {
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std::cout << "Error: stack is full!\n";
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}
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return;
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}
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char StackArray::Pop()
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{
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if (!isEmpty()) {
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char temp = this->Top();
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this->top -= 1;
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return temp;
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}
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return '\0';
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}
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char StackArray::Top() const
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{
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return this->stack[top].data;
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}
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void StackArray::Display() const
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{
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if (isEmpty()) {
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std::cout << "Error: Stack is empty\n";
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return;
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}
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int tempTop = this->top;
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while (tempTop >= 0) {
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std::cout << "Value at stack [" << tempTop << "]: "
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<< this->stack[tempTop].data << std::endl;
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tempTop--;
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}
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return;
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}
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bool StackArray::isEmpty() const
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{
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return this->top <= EMPTY;
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}
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@ -1,21 +0,0 @@
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###############################################################################
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## Author: Shaun Reed ##
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||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
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# Define the version of CMake
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||||
cmake_minimum_required(VERSION 2.8)
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|
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# Define the your project name
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project(cpp-launcher)
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||||
|
||||
# Include any directories the compiler may need
|
||||
include_directories(./include)
|
||||
|
||||
# Point CMake to look for more CMakeLists within the following directories
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(apps)
|
||||
|
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@ -1,16 +0,0 @@
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###############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
|
||||
|
||||
# Create a reference / variable to refer to our source code
|
||||
set(LAUNCHER_SRC launcher.cpp)
|
||||
|
||||
# Add our executable, naming it and linking it to our source code
|
||||
add_executable(launcher ${LAUNCHER_SRC})
|
||||
|
||||
# Link to our custom library, defined in c-cmake/src/
|
||||
target_link_libraries(launcher lib-launcher)
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
/*#############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
|
||||
## launcher.cpp
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <lib-launcher.hpp>
|
||||
|
||||
int main () {
|
||||
// Because the launcher is this executable.. (main() will become our exe)
|
||||
// Initialize the user choice to launcher problem at runtime
|
||||
int pChoice = LAUNCH;
|
||||
|
||||
// Cast the integer pChoice into an assignment for our Problem enum
|
||||
// No failsafes needed here since we know pChoice = LAUNCH
|
||||
Problem pSelect = static_cast<Problem>(pChoice);
|
||||
|
||||
do
|
||||
{
|
||||
printf("\nWelcome to the cpp launcher!\n"
|
||||
"Input the problem number to run the example.\n");
|
||||
|
||||
//ProblemList(); List and explain problem selection
|
||||
//ProblemSelect(); Select problem, handle errors, return result to &pSelect
|
||||
|
||||
std::cin >> pChoice;
|
||||
|
||||
if(pChoice == LAUNCH)
|
||||
{ // Ensure that pSelect = LAUNCH and restart
|
||||
pSelect = static_cast<Problem>(pChoice);
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
RunProblem(pSelect);
|
||||
continue;
|
||||
}
|
||||
else if ( pChoice > QTY )
|
||||
{ // If we have entered a value too large, restart
|
||||
std::printf("\nThe value you entered is too large."
|
||||
"\nPlease enter a value below %d\n", QTY);
|
||||
pSelect = Problem::Launch; // Set our launcher to restart and continue
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!std::cin )
|
||||
{ // Check for cin error state
|
||||
std::cin.clear();
|
||||
std::cin.ignore();
|
||||
pChoice = ERROR;
|
||||
}
|
||||
// One last input check for other error values
|
||||
if (pChoice < EXIT) pChoice = ERROR;
|
||||
|
||||
// Cast the integer pChoice into an assignment for our Problem enum
|
||||
pSelect = static_cast<Problem>(pChoice);
|
||||
|
||||
/*
|
||||
* We should expect a clear input buffer at this point
|
||||
* Clear cin up to next endline to prepare for the next input
|
||||
* Depends on include <limits> for numeric_limits<streamsize>
|
||||
*/
|
||||
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
|
||||
|
||||
// Run the problem, print exit, or print error.
|
||||
RunProblem(pSelect);
|
||||
|
||||
// Run loop until invalid or exit input recieved
|
||||
} while (pChoice > EXIT || pChoice == LAUNCH);
|
||||
// Exit the launcher if the selection is in range
|
||||
// Exit if pSelect is set to ERROR state value
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
/*#############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
|
||||
## lib-launcher.hpp
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
|
||||
// Define our constants
|
||||
// These are used for ranges within our control loops
|
||||
const int QTY = 5;
|
||||
const int EXIT = 0;
|
||||
const int ERROR = -1;
|
||||
const int LAUNCH = 99;
|
||||
|
||||
/* An enumeration for use with RunProblem() when selecting which problem to run
|
||||
* This is meant to be expanded as needed.
|
||||
* Be sure to add a corresponding case within RunProblem()
|
||||
*
|
||||
* @Launcher (LAUNCH 99) the value used for the launcher as a problem number
|
||||
* @Exit (EXIT 0) is the normal exit index
|
||||
* @Error (ERROR -1) is considered an error
|
||||
*/
|
||||
enum class Problem
|
||||
{ Launch = 99, Error = -1, Exit, One, Two, Three, Four, Five };
|
||||
|
||||
/* This function allows for selection of the next problem to run.
|
||||
*
|
||||
* @param pSelect - The index to use within our enumeration.
|
||||
* Allows for easy integer to problem selection.
|
||||
*/
|
||||
void RunProblem(Problem pSelect);
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
###############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
|
||||
|
||||
# Create any links we might need
|
||||
set(LIB_LAUNCHER_SRC lib-launcher.cpp)
|
||||
|
||||
# Define our library within CMake and link to the source code
|
||||
add_library(lib-launcher ${LIB_LAUNCHER_SRC})
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
/*#############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################
|
||||
## lib-launcher.cpp
|
||||
*/
|
||||
|
||||
#include <lib-launcher.hpp>
|
||||
|
||||
/* This function allows for selection of the next problem to run.
|
||||
*
|
||||
* @param pSelect - The index to use within our enumeration.
|
||||
* Allows for easy integer to problem selection.
|
||||
*/
|
||||
void RunProblem(Problem pSelect) {
|
||||
|
||||
switch (pSelect) {
|
||||
|
||||
case Problem::One:
|
||||
std::printf("\nYou are on problem 1!\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Two:
|
||||
std::printf("\nYou are on problem 2!\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Three:
|
||||
std::printf("\nYou are on problem 3!\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Four:
|
||||
std::printf("\nYou are on problem 4!\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Five:
|
||||
std::printf("\nYou are on problem 5!\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.get();
|
||||
break;
|
||||
|
||||
case Problem::Exit:
|
||||
std::printf("\nYou are on problem 0! This is a safe exit.\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Error:
|
||||
std::printf("\nYou are on problem -1! This is considered and error.\n"
|
||||
"Press enter to exit.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
case Problem::Launch:
|
||||
// Do nothing, break and let main() restart the launcher
|
||||
std::printf("\nRestarting the launcher...\n"
|
||||
"Press enter to continue.");
|
||||
std::cin.ignore();
|
||||
break;
|
||||
|
||||
default:
|
||||
std::printf("\nYou have entered an invalid value."
|
||||
"\nPress Enter to try again.");
|
||||
//ProblemList();
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
@ -10,11 +10,12 @@
|
|||
|
||||
#include "singlelist.h"
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
* Constructors, Destructors, Operators
|
||||
*****************************************************************************/
|
||||
|
||||
/**
|
||||
/** copy constructor
|
||||
* @brief Construct a new SingleList::SingleList object from an existing one
|
||||
*
|
||||
* @param rhs SingleList object
|
||||
|
@ -51,7 +52,7 @@ SingleList SingleList::operator=(SingleList rhs)
|
|||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
/** destructor
|
||||
* @brief Destroy the SingleList::SingleList object
|
||||
*/
|
||||
SingleList::~SingleList()
|
||||
|
@ -59,6 +60,7 @@ SingleList::~SingleList()
|
|||
makeEmpty();
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
* Public Member Functions
|
||||
*****************************************************************************/
|
||||
|
@ -161,11 +163,12 @@ bool SingleList::isEmpty() const
|
|||
*
|
||||
* @return int The value held at the Node pointed to by SingleList::head
|
||||
*/
|
||||
void SingleList::peek() const
|
||||
int SingleList::peek() const
|
||||
{
|
||||
if (!isEmpty())
|
||||
std::cout << "[" << head->data << "] is at the top of our list\n";
|
||||
else std::cout << "Nothing to peek, our list is empty...\n";
|
||||
return head->data;
|
||||
}
|
||||
|
||||
/** print
|
||||
|
@ -197,6 +200,7 @@ bool SingleList::find(int val) const
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
* Private Member Functions
|
||||
*****************************************************************************/
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
## singlelist.h
|
||||
*/
|
||||
|
||||
#ifndef LINKEDLIST_H
|
||||
#define LINKEDLIST_H
|
||||
#ifndef SINGLELIST_H
|
||||
#define SINGLELIST_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -30,7 +30,7 @@ class SingleList{
|
|||
bool replace(int val, int key);
|
||||
void makeEmpty();
|
||||
bool isEmpty() const;
|
||||
void peek() const;
|
||||
int peek() const;
|
||||
void print() const;
|
||||
bool find(int val) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue