Remove unused source files in cpp-sdl
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.cpp
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*/
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#include <src/lib-inherit.h>
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// Shape class definitions
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Shape::Shape(double w, double h) {
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height = h;
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width = w;
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};
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Shape::Shape() {
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height = 2;
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width = 2;
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};
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Shape::~Shape() { /* Shape destructor */};
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const std::string Shape::PrintInfo() {
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info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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return info;
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};
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// Rectangle Class definitions
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Rectangle::Rectangle(double w, double h) {
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height = h;
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width = w;
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};
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Rectangle::Rectangle() {
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height = 2;
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width = 4;
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};
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Rectangle::~Rectangle() { /* Rectangle destructor */ };
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/// SDL Helper Definitions
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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int state = 0;
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// Create window, renderer to draw to screen
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if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
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std::cout << "Error - Unable to create SDL screen and renderer objects\n";
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state = -1;
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}
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// Set render DrawColor, fill screen with color
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if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
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std::cout << "Error - Unable to set renderer draw color\n";
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state = -1;
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}
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return state;
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}
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void DrawDelay(SDL_Renderer* renderer, int delay) {
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// Show what we have rendered
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SDL_RenderPresent(renderer);
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// Wait 3000ms, then continue
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SDL_Delay(delay);
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return;
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}
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@ -1,42 +0,0 @@
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.h
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*/
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#include <iostream>
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#include <string>
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#include <SDL2/SDL.h>
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#include <vector>
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class Shape {
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private:
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double width, height;
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std::string info;
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const std::string name = "Shape";
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public:
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Shape(double w, double h);
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Shape();
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~Shape();
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virtual const std::string PrintInfo();
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};
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class Rectangle: public Shape {
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private:
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double width, height;
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std::string info;
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public:
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Rectangle(double w, double h);
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Rectangle();
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~Rectangle();
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};
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer);
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void DrawDelay(SDL_Renderer* renderer, int delay);
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