Add example of visitor pattern in C++
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@ -23,3 +23,4 @@ add_subdirectory(prototype)
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add_subdirectory(abstract-factory)
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add_subdirectory(state)
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add_subdirectory(observer)
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add_subdirectory(visitor)
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@ -0,0 +1,20 @@
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###############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
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## About: A project for practicing the visitor C++ design pattern ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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#
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cmake_minimum_required(VERSION 3.15)
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project(
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#[[NAME]] Visitor
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VERSION 1.0
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DESCRIPTION "An example of the visitor design pattern in C++"
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LANGUAGES CXX
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)
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add_compile_options("-Wall")
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add_library(visitor "visitor.cpp")
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add_executable(visitor-test "main.cpp")
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target_link_libraries(visitor-test visitor)
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@ -0,0 +1,16 @@
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#include <iostream>
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#include "visitor.hpp"
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int main(const int argc, const char * argv[])
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{
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Gear *newGear = new Gear(1.5f, 1.0f);
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PartVisitor *newVisitor = new PartVisitor;
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// Test visiting the Gear concrete component with PartVisitor
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newGear->accept(newVisitor);
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// Testing a Spring concrete component on the same visitor
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auto *newSpring = new Spring(2.5f, 5.0f);
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newSpring->accept(newVisitor);
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}
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@ -0,0 +1,32 @@
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#include "visitor.hpp"
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/******************************************************************************/
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// Concrete components
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void Gear::accept(PartVisitor *v)
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{
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v->visit(this);
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}
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void Spring::accept(PartVisitor *v)
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{
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v->visit(this);
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}
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/******************************************************************************/
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// Concrete visitors
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void PartVisitor::visit(Gear *g)
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{
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std::cout << g->getName() << " is price " << g->getPrice() << " with radius of "
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<< g->getRadius() << std::endl;
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}
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void PartVisitor::visit(Spring *g)
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{
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std::cout << g->getName() << " is price " << g->getPrice()
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<< " with elasticity of " << g->getElasticity() << std::endl;
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}
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@ -0,0 +1,63 @@
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#ifndef VISITOR_HPP
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#define VISITOR_HPP
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#include <string>
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#include <iostream>
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#include <utility>
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class PartVisitor;
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// Abstract component
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class Part {
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public:
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Part(std::string name_, const float &price_) :
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name(std::move(name_)), price(price_) {}
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inline std::string getName() const { return name;}
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inline float getPrice() const { return price;}
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virtual void accept(PartVisitor *v) = 0;
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private:
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std::string name;
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float price;
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};
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/******************************************************************************/
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// Concrete components
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class Gear : public Part {
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public:
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Gear(const float &price_, const float &radius_) :
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Part("Gear", price_), radius(radius_) {}
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void accept(PartVisitor *v) override;
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inline float getRadius() const { return radius;}
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private:
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float radius;
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};
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class Spring : public Part {
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public:
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Spring(const float &price_, const float &elasticity_) :
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Part("Spring", price_), elasticity(elasticity_) {}
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void accept(PartVisitor *v) override;
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inline float getElasticity() const { return elasticity;}
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private:
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float elasticity;
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};
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/******************************************************************************/
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// Concrete visitors
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class PartVisitor {
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public:
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// Handle visiting different components accordingly
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virtual void visit(Gear *g);
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virtual void visit(Spring *g);
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};
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#endif // VISITOR_HPP
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