Add cpp template for SDL library
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(gdb) Launch",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/inherited",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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###############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# Root CMakeLists.txt of cpp practice 4-inheritance
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# Define CMake version
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cmake_minimum_required(VERSION 3.15)
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project( # Define project
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inheritance # Project name
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DESCRIPTION "Example project for class inheritance"
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LANGUAGES CXX
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)
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# Pass this to program to control debug output
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option (DB_CONF "Should we debug and configure files with cmake values?" ON)
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option (DB_BUILD "Should we run the build in debug mode?" OFF)
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option (EXE_BUILD "Should we build the executable?" ON)
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add_library( # Add Library
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lib-inherit # Library Name
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"src/lib-inherit.cpp" # Sources..
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"src/lib-inherit.h"
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)
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target_include_directories( # When calling library, include a directory
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lib-inherit # Library name
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PUBLIC #
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"${CMAKE_CURRENT_SOURCE_DIR}" # Source directory of exe including our library
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)
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if (EXE_BUILD)
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set(BUILD_STATUS "Building default executable")
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include(FindPkgConfig)
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pkg_search_module(SDL2 REQUIRED sdl2)
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include_directories(${SDL2_INCLUDE_DIRS})
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add_executable( # Creating executable
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inherited # Exe name
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"apps/inherited.cpp" # Exe Source(s)
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)
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target_link_libraries( # Linking the exe to library
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inherited # Executable to link
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PRIVATE #
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lib-inherit # Library to link
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${SDL2_LIBRARIES}
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)
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elseif(DB_BUILD)
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set(BUILD_STATUS "Building in debug mode")
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# Create compile_commands.json for linter
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
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elseif(DB_CONF)
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set(BUILD_STATUS "Building in debug mode, configuring files")
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# Configure header file with CMake variables defined in src/lib-inherit.h.in
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# @ONLY is specified, only variables of the form @VAR@ will be replaced and ${VAR} will be ignored.
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# configure_file(src/lib-inherit.h src/lib-inherit.h @ONLY)
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configure_file(apps/inherited.cpp apps/inherited.cpp @ONLY)
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# Create compile_commands.json for linter
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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endif()
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#target_compile_definitions(inherited PRIVATE BUILD_STATUS=${BUILD_STATUS})
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## apps/inherited.cpp
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*/
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#include <src/lib-inherit.h>
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#include <iostream>
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//#include <string>
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int main (int argc, char const * argv[]) {
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// Cast cli arguments to void since they are unused in this exe
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(void)argc;
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(void)argv;
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// Ensure SDL is initialized before continuing
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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exit(2);
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SDL_Window *window;
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SDL_Renderer *renderer;
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if (InitScreen(window, renderer) < 0)
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std::cout << "Error - Unable to initialize SDL screen\n";
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DrawDelay(renderer, 3000);
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std::cout << "Test\n";
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Shape shape(4,4), dShape;
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Rectangle rect(4,8), dRect;
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std::cout << dShape.PrintInfo() << std::endl;
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std::cout << shape.PrintInfo() << std::endl;
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std::cout << dRect.PrintInfo() << std::endl;
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std::cout << rect.PrintInfo() << std::endl;
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return 0;
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}
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.cpp
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*/
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#include <src/lib-inherit.h>
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// Shape class definitions
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Shape::Shape(double w, double h) {
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height = h;
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width = w;
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};
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Shape::Shape() {
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height = 2;
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width = 2;
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};
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Shape::~Shape() { /* Shape destructor */};
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const std::string Shape::PrintInfo() {
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info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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return info;
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};
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// Rectangle Class definitions
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Rectangle::Rectangle(double w, double h) {
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height = h;
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width = w;
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};
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Rectangle::Rectangle() {
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height = 2;
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width = 4;
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};
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Rectangle::~Rectangle() { /* Rectangle destructor */ };
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/// SDL Helper Definitions
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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int state = 0;
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// Create window, renderer to draw to screen
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if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
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std::cout << "Error - Unable to create SDL screen and renderer objects\n";
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state = -1;
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}
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// Set render DrawColor, fill screen with color
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if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
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std::cout << "Error - Unable to set renderer draw color\n";
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state = -1;
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}
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return state;
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}
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void DrawDelay(SDL_Renderer* renderer, int delay) {
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// Show what we have rendered
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SDL_RenderPresent(renderer);
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// Wait 3000ms, then continue
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SDL_Delay(delay);
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return;
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}
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.h
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*/
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#include <iostream>
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#include <string>
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#include <SDL2/SDL.h>
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#include <vector>
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class Shape {
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private:
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double width, height;
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std::string info;
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const std::string name = "Shape";
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public:
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Shape(double w, double h);
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Shape();
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~Shape();
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virtual const std::string PrintInfo();
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};
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class Rectangle: public Shape {
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private:
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double width, height;
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std::string info;
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public:
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Rectangle(double w, double h);
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Rectangle();
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~Rectangle();
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};
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer);
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void DrawDelay(SDL_Renderer* renderer, int delay);
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