Rearrange graphics projects into subdirectory
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64
cpp/graphics/opengl-cmake/apps/test-gl.cpp
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64
cpp/graphics/opengl-cmake/apps/test-gl.cpp
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/*#############################################################################
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## Requires freeglut3-dev to be installed with your package manager ##
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## To build an executable: `g++ test-gl.cpp -w -lGL -lGLU -lglut -o test` ##
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## ##
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## Testing building OpenGL projects with source code from lazyfoo - ##
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## https://lazyfoo.net/tutorials/OpenGL/ ##
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##############################################################################
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## test-gl.cpp
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*/
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#include <lib-opengl-test.hpp>
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#include <GL/freeglut.h>
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#include <cstdio>
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#include <iostream>
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//Screen constants
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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const int SCREEN_FPS = 60;
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//Color modes
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const int COLOR_MODE_CYAN = 0;
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const int COLOR_MODE_MULTI = 1;
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int main( int argc, char* args[] )
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{
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std::cout << "Press Q to change color mode, E to adjust zoom\n";
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//Initialize FreeGLUT
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glutInit( &argc, args );
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//Create OpenGL 2.1 context
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glutInitContextVersion( 2, 1 );
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//Create Double Buffered Window
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glutInitDisplayMode( GLUT_DOUBLE );
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glutInitWindowSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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glutCreateWindow( "OpenGL" );
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//Do post window/context creation initialization
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if( !initGL() )
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{
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printf( "Unable to initialize graphics library!\n" );
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return 1;
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}
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//Set keyboard handler
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glutKeyboardFunc( handleKeys );
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//Set rendering function
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glutDisplayFunc( render );
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//Set main loop
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glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, 0 );
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//Start GLUT main loop
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glutMainLoop();
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return 0;
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}
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