Rearrange graphics projects into subdirectory

This commit is contained in:
2021-05-29 15:08:39 -04:00
parent 255d7efe9f
commit c2300d7121
20 changed files with 42 additions and 146 deletions

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###############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################
#
# Define CMake version
cmake_minimum_required(VERSION 3.15)
project(
#[[NAME]] SDL-Cmake
DESCRIPTION "Example project for building SDL projects with CMake"
LANGUAGES CXX
)
# Add Library
add_library(
lib-sdl-test # Library Name
"src/lib-sdl-test.cpp" # Sources..
"src/lib-sdl-test.h"
)
target_include_directories( # When calling library, include a directory
lib-sdl-test # Library name
PUBLIC # Visibility
"${CMAKE_CURRENT_SOURCE_DIR}/src" # Source directory for library
)
# Search for SDL2 package
find_package(SDL2 REQUIRED sdl2)
# If SDL2 was found successfully, link to lib-sdl-test
if (SDL2_FOUND)
# Any target that links with this library will also link to SDL2
# + Because we choose PUBLIC visibility
target_include_directories(lib-sdl-test PUBLIC ${SDL2_INCLUDE_DIRS})
target_link_libraries(lib-sdl-test PUBLIC "${SDL2_LIBRARIES}")
# Creating executable
add_executable(
sdl-test # Exe name
"apps/sdl-test.cpp" # Exe Source(s)
)
# Linking the exe to library
target_link_libraries(
sdl-test # Executable to link
PRIVATE # Visibility
lib-sdl-test # Library to link
)
else()
message(
"Error: CMake was unable to find SDL2 package.\n"
"Please install the libsdl2-dev package and try again.\n"
)
endif()

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/*#############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
## Requires SDL: `sudo apt-get install libsdl2-dev` ##
## To build: `mkdir build && cd build && cmake .. cmake --build .` ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################
## apps/inherited.cpp
*/
#include <lib-sdl-test.h>
#include <iostream>
int main (int argc, char const * argv[]) {
// Cast cli arguments to void since they are unused in this exe
(void)argc;
(void)argv;
// Ensure SDL is initialized before continuing
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) exit(2);
SDL_Window *window;
SDL_Renderer *renderer;
if (InitScreen(window, renderer) < 0) {
std::cout << "Error - Unable to initialize SDL screen\n";
}
// Draw a window for 3000ms
DrawDelay(renderer, 3000);
// Destroy the window after 3 seconds
SDL_DestroyWindow(window);
// Destroy the renderer, since we won't be using it anymore
SDL_DestroyRenderer(renderer);
std::cout << "Testing creation of Shape, Rectangle...\n";
// Create a custom shape, and a default shape
Shape shape(4,4), dShape;
// Create a custom rectangle, and a default rectangle
Rectangle rect(4,8), dRect;
std::cout << dShape.PrintInfo() << std::endl;
std::cout << shape.PrintInfo() << std::endl;
std::cout << dRect.PrintInfo() << std::endl;
std::cout << rect.PrintInfo() << std::endl;
return 0;
}

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################
##
*/
#include <lib-sdl-test.h>
/******************************************************************************/
// Shape base class definitions
std::string Shape::PrintInfo() {
return name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
};
/******************************************************************************/
// SDL helper function definitions
int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
int state = 0;
// Create window, renderer to draw to screen
if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
std::cout << "Error - Unable to create SDL screen and renderer objects\n";
state = -1;
}
// Set render DrawColor, fill screen with color
if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
std::cout << "Error - Unable to set renderer draw color\n";
state = -1;
}
return state;
}
void DrawDelay(SDL_Renderer* renderer, int delay) {
// Show what we have rendered
SDL_RenderPresent(renderer);
// Wait 3000ms, then continue
SDL_Delay(delay);
return;
}

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/*#############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################
## src/lib-inherit.h
*/
#include <iostream>
#include <string>
#include <SDL2/SDL.h>
#include <utility>
#include <vector>
class Shape {
public:
// Provide ctor to set name of derived shape
Shape(double w, double h, std::string name_) :
width(w), height(h), name(std::move(name_)) {}
Shape(double w, double h) : width(w), height(h) {}
Shape() : width(2), height(2) {}
virtual ~Shape() = default;
// All derived inherit ability to show name
virtual std::string PrintInfo();
private:
double width, height;
const std::string name = "Shape";
};
/******************************************************************************/
// Rectangle derived Shape
class Rectangle: public Shape {
public:
Rectangle(double w, double h) : Shape(w, h, "Rectangle") {}
Rectangle() : Shape(4, 2, "Rectangle") {}
~Rectangle() override = default;
};
/******************************************************************************/
// SDL helper functions
int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer);
void DrawDelay(SDL_Renderer* renderer, int delay);