Add example of prototype pattern in C++
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@ -19,4 +19,5 @@ add_subdirectory(singleton)
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add_subdirectory(adapter)
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add_subdirectory(adapter)
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add_subdirectory(bridge)
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add_subdirectory(bridge)
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add_subdirectory(factory)
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add_subdirectory(factory)
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add_subdirectory(prototype)
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add_subdirectory(abstract-factory)
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add_subdirectory(abstract-factory)
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@ -0,0 +1,20 @@
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###############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
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## About: A project for practicing the prototype C++ design pattern ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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#
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cmake_minimum_required(VERSION 3.15)
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project(
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#[[NAME]] Prototype
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VERSION 1.0
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DESCRIPTION "An example of the prototype design pattern in C++"
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LANGUAGES CXX
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)
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add_compile_options("-Wall")
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add_library(prototype "prototype.cpp")
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add_executable(prototype-test "main.cpp")
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target_link_libraries(prototype-test prototype)
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@ -0,0 +1,21 @@
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#include <iostream>
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#include "prototype.hpp"
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int main(const int argc, const char * argv[]) {
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// Create a new prototype factory
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auto *factory = new PrototypeFactory;
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// Create a gear by cloning from factory prototypes
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auto *gear = factory->createPrototype(Types::GEAR);
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gear->show();
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// Create a spring by cloning from factory prototypes
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auto *spring = factory->createPrototype(Types::SPRING);
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spring->show();
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// Create a spring by cloning from an existing spring
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auto *otherSpring = spring->clone();
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otherSpring->show();
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}
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@ -0,0 +1,8 @@
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#include "prototype.hpp"
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PrototypeFactory::PrototypeFactory()
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{
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prototypes[Types::GEAR] = new Gear(1.5f);
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prototypes[Types::SPRING] = new Spring(2.25f);
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}
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@ -0,0 +1,58 @@
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#ifndef PROTOTYPE_HPP
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#define PROTOTYPE_HPP
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#include <string>
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#include <utility>
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#include <unordered_map>
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#include <iostream>
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#include "prototype.hpp"
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enum Types {
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GEAR = 0,
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SPRING,
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};
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class Prototype {
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public:
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Prototype(std::string name_, float price_) :
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name(std::move(name_)), price(price_) {}
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virtual ~Prototype() = default;
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virtual Prototype *clone() const = 0;
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virtual void setField(std::string field_) { field = std::move(field_);}
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void show() const { std::cout << name << " with price: " << price << std::endl;}
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protected:
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std::string name;
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float price;
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std::string field;
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};
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class Gear : public Prototype {
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public:
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explicit Gear(const float &price_) : Prototype("Gear", price_) {}
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Prototype *clone() const override { return new Gear(*this);}
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};
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class Spring : public Prototype {
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public:
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explicit Spring(const float &price_) : Prototype("Spring", price_) {}
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Prototype *clone() const override { return new Spring(*this);}
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};
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class PrototypeFactory {
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public:
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PrototypeFactory();
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Prototype *createPrototype(Types type) { return prototypes[type]->clone();}
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private:
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std::unordered_map<Types, Prototype *> prototypes;
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};
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#endif // PROTOTYPE_HPP
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