Add basic cpp-sdl project using g++ within vscode
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(gdb) Launch",
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"type": "cppdbg",
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"request": "launch",
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"program": "${workspaceFolder}/build/inherited",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.cpp
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*/
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#include <src/lib-inherit.h>
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// Shape class definitions
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Shape::Shape(double w, double h) {
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height = h;
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width = w;
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};
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Shape::Shape() {
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height = 2;
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width = 2;
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};
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Shape::~Shape() { /* Shape destructor */};
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const std::string Shape::PrintInfo() {
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info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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return info;
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};
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// Rectangle Class definitions
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Rectangle::Rectangle(double w, double h) {
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height = h;
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width = w;
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};
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Rectangle::Rectangle() {
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height = 2;
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width = 4;
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};
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Rectangle::~Rectangle() { /* Rectangle destructor */ };
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/// SDL Helper Definitions
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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int state = 0;
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// Create window, renderer to draw to screen
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if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
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std::cout << "Error - Unable to create SDL screen and renderer objects\n";
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state = -1;
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}
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// Set render DrawColor, fill screen with color
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if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
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std::cout << "Error - Unable to set renderer draw color\n";
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state = -1;
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}
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return state;
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}
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void DrawDelay(SDL_Renderer* renderer, int delay) {
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// Show what we have rendered
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SDL_RenderPresent(renderer);
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// Wait 3000ms, then continue
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SDL_Delay(delay);
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return;
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}
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## src/lib-inherit.h
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*/
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#include <iostream>
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#include <string>
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#include <SDL2/SDL.h>
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#include <vector>
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class Shape {
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private:
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double width, height;
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std::string info;
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const std::string name = "Shape";
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public:
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Shape(double w, double h);
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Shape();
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~Shape();
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virtual const std::string PrintInfo();
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};
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class Rectangle: public Shape {
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private:
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double width, height;
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std::string info;
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public:
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Rectangle(double w, double h);
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Rectangle();
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~Rectangle();
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};
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer);
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void DrawDelay(SDL_Renderer* renderer, int delay);
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(gdb) Launch",
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"type": "cppdbg",
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{
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"version": "2.0.0",
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"tasks": [
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{
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"type": "shell",
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"label": "cpp build active file",
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"command": "g++",
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"args": [
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"${workspaceFolder}/inherited.cpp",
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"-lSDL2",
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"-o",
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"${workspaceFolder}/build/inherited",
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],
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"options": {
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"cwd": "/usr/bin"
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},
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"problemMatcher": [
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"$gcc"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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]
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}
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## apps/inherited.cpp
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*/
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#include <iostream>
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#include <string>
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#include <SDL2/SDL.h>
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#include <vector>
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class Shape {
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private:
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double width, height;
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std::string info;
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const std::string name = "Shape";
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public:
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Shape(double w, double h) {
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height = h;
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width = w;
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};
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Shape() {
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height = 2;
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width = 2;
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};
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~Shape() { /* Shape destructor */};
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virtual const std::string PrintInfo() {
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info = name + " HxW: " + std::to_string(height) + "x" + std::to_string(width);
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return info;
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};
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};
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class Rectangle: public Shape {
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private:
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double width, height;
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std::string info;
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public:
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Rectangle(double w, double h) {
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height = h;
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width = w;
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};
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Rectangle() {
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height = 2;
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width = 4;
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};
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~Rectangle() { /* Rectangle destructor */ };
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};
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int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) {
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int state = 0;
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// Create window, renderer to draw to screen
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if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) {
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std::cout << "Error - Unable to create SDL screen and renderer objects\n";
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state = -1;
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}
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// Set render DrawColor, fill screen with color
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if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) {
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std::cout << "Error - Unable to set renderer draw color\n";
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state = -1;
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}
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return state;
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}
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void DrawDelay(SDL_Renderer* renderer, int delay) {
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// Show what we have rendered
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SDL_RenderPresent(renderer);
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// Wait 3000ms, then continue
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SDL_Delay(delay);
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return;
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}
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int main (int argc, char const * argv[]) {
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// Cast cli arguments to void since they are unused in this exe
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(void)argc;
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(void)argv;
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// Ensure SDL is initialized before continuing
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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exit(2);
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SDL_Window *window;
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SDL_Renderer *renderer;
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if (InitScreen(window, renderer) < 0)
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std::cout << "Error - Unable to initialize SDL screen\n";
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DrawDelay(renderer, 3000);
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std::cout << "Test\n";
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Shape shape(4,4), dShape;
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Rectangle rect(4,8), dRect;
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std::cout << dShape.PrintInfo() << std::endl;
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std::cout << shape.PrintInfo() << std::endl;
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std::cout << dRect.PrintInfo() << std::endl;
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std::cout << rect.PrintInfo() << std::endl;
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return 0;
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}
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