Add RD of a queuelist class using templates
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parent
3729e15f1e
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f7c22e4228
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@ -12,17 +12,16 @@
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#include <iostream>
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#include <iostream>
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enum OPS {
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enum OPS {
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EXIT, ENQUEUE, DEQUEUE, NEXT, PRINT, EMPTY
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};
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};
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int main()
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int main()
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{
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{
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std::cout << "Driver: \n";
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std::cout << "Driver: \n";
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QueueList testList;
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QueueList<TYPE> testList;
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bool exit = false;
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bool exit = false;
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int choice = -1;
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int choice = -1;
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int val;
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TYPE val;
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while (!exit)
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while (!exit)
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{
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{
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@ -10,7 +10,6 @@
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#include "queuelist.h"
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#include "queuelist.h"
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/******************************************************************************
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/******************************************************************************
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* Constructors, Destructors, Operators
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* Constructors, Destructors, Operators
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*****************************************************************************/
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*****************************************************************************/
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@ -21,21 +20,22 @@
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*
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*
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* @param rhs QueueList object
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* @param rhs QueueList object
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*/
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*/
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QueueList::QueueList(const QueueList& rhs)
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template<typename T>
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QueueList<T>::QueueList(const QueueList<T>& rhs)
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{
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{
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Node *cp = rhs.head;
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Node<T> *cp = rhs.head;
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Node *tempHead;
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Node<T> *tempHead;
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// If we are copying from an empty queue, create a new QueueList with a NULL head
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// If we are copying from an empty queue, create a new QueueList with a NULL head
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if (cp == NULL) head = NULL;
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if (cp == NULL) head = NULL;
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else {
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else {
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// If the queue has data, initialize a new queue with the head data
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// If the queue has data, initialize a new queue with the head data
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head = new Node(cp->data);
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head = new Node<T>(cp->data);
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// Keep a temporary head node so we can return to it later
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// Keep a temporary head node so we can return to it later
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tempHead = head;
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tempHead = head;
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while (cp->next != NULL) {
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while (cp->next != NULL) {
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// Until we hit an end, create new nodes with the next node data
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// Until we hit an end, create new nodes with the next node data
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cp = cp->next;
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cp = cp->next;
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head->next = new Node(cp->data);
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head->next = new Node<T>(cp->data);
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head = head->next;
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head = head->next;
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}
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}
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tail = head;
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tail = head;
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@ -51,7 +51,8 @@ QueueList::QueueList(const QueueList& rhs)
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* @param rhs QueueList object passed by value
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* @param rhs QueueList object passed by value
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* @return QueueList A deep copy of the rhs QueueList object
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* @return QueueList A deep copy of the rhs QueueList object
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*/
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*/
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QueueList QueueList::operator=(QueueList rhs)
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template<typename T>
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QueueList<T> QueueList<T>::operator=(QueueList<T> rhs)
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{
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{
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if (this == &rhs) return *this;
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if (this == &rhs) return *this;
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// Swap the pointers, moving the previous head data to the local variable rhs
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// Swap the pointers, moving the previous head data to the local variable rhs
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@ -62,7 +63,8 @@ QueueList QueueList::operator=(QueueList rhs)
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/** destructor
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/** destructor
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* @brief Destroy the QueueList::QueueList object
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* @brief Destroy the QueueList::QueueList object
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*/
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*/
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QueueList::~QueueList()
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template<typename T>
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QueueList<T>::~QueueList()
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{
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{
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makeEmpty(head);
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makeEmpty(head);
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}
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}
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@ -76,8 +78,11 @@ QueueList::~QueueList()
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* @brief Queue a value to the tail of our linked list
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* @brief Queue a value to the tail of our linked list
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*
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*
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* @param val The value to be inserted into the queue
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* @param val The value to be inserted into the queue
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* @return true If the value was inserted in the queue
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* @return false If the value could not be queued
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*/
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*/
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bool QueueList::enqueue(int val)
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template<typename T>
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bool QueueList<T>::enqueue(T val)
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{
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{
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bool inserted = enqueue(val, tail);
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bool inserted = enqueue(val, tail);
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if (inserted)
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if (inserted)
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@ -89,29 +94,31 @@ bool QueueList::enqueue(int val)
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/** dequeue
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/** dequeue
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* @brief returns the value at the QueueList::head and moves head to the next in queue
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* @brief returns the value at the QueueList::head and moves head to the next in queue
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*
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*
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* @return int The value held at the Node pointed to by QueueList::head
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* @return T The value held at the Node pointed to by QueueList::head
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*/
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*/
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int QueueList::dequeue()
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template<typename T>
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T QueueList<T>::dequeue()
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{
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{
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if (!isEmpty())
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if (!isEmpty())
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std::cout << "[" << dequeue(head) << "] has been removed from our queue\n";
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std::cout << "[" << dequeue(head) << "] has been removed from our queue\n";
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else std::cout << "Nothing to dequeue, our queue is empty...\n";
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else std::cout << "Nothing to dequeue, our queue is empty...\n";
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// If the queue has data we return it, otherwise we return the smallest possible int (error)
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// If the queue has data we return it, otherwise we return the smallest possible int (error)
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return (!isEmpty()) ? head->data : INT32_MIN;
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return (!isEmpty()) ? head->data : T();
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}
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}
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/** next
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/** next
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* @brief returns the value at the QueueList::head
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* @brief returns the value at the QueueList::head
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*
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*
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* @return int The value held at the Node pointed to by QueueList::head
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* @return T The value held at the Node pointed to by QueueList::head
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*/
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*/
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int QueueList::next() const
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template<typename T>
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T QueueList<T>::next() const
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{
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{
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if (!isEmpty())
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if (!isEmpty())
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std::cout << "[" << head->data << "] is next in queue\n";
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std::cout << "[" << head->data << "] is next in queue\n";
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else std::cout << "Our queue is empty...\n";
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else std::cout << "Our queue is empty...\n";
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// If the queue has data we return it, otherwise we return the smallest possible int (error)
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// If the queue has data we return it, otherwise we return the smallest possible int (error)
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return (!isEmpty()) ? head->data : INT32_MIN;
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return (!isEmpty()) ? head->data : T();
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}
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}
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/** isEmpty
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/** isEmpty
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@ -120,7 +127,8 @@ int QueueList::next() const
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* @return true If the QueueList::head is NULL
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* @return true If the QueueList::head is NULL
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* @return false If the QueueList::head contains data
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* @return false If the QueueList::head contains data
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*/
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*/
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bool QueueList::isEmpty() const
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template<typename T>
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bool QueueList<T>::isEmpty() const
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{
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{
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return head == NULL;
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return head == NULL;
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}
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}
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@ -129,7 +137,8 @@ bool QueueList::isEmpty() const
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* @brief Output the data held by the QueueList object
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* @brief Output the data held by the QueueList object
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* Calls to the private print()
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* Calls to the private print()
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*/
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*/
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void QueueList::print() const
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template<typename T>
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void QueueList<T>::print() const
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{
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{
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if(!isEmpty()) print(head);
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if(!isEmpty()) print(head);
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else std::cout << "Nothing to print, our queue is empty...\n";
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else std::cout << "Nothing to print, our queue is empty...\n";
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@ -138,9 +147,10 @@ void QueueList::print() const
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/** makeEmpty
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/** makeEmpty
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* @brief Empty this QueueList object, deleting all associated Nodes
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* @brief Empty this QueueList object, deleting all associated Nodes
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*/
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*/
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void QueueList::makeEmpty()
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template<typename T>
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void QueueList<T>::makeEmpty()
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{
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{
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Node *nextNode, *temp;
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Node<T> *nextNode, *temp;
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if (head == NULL) std::cout << "Our queue is empty...\n";
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if (head == NULL) std::cout << "Our queue is empty...\n";
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else {
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else {
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@ -171,9 +181,10 @@ void QueueList::makeEmpty()
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* @return true If the value was inserted
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* @return true If the value was inserted
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* @return false If the value could not be inserted
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* @return false If the value could not be inserted
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*/
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*/
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bool QueueList::enqueue(int val, Node *&tail)
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template<typename T>
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bool QueueList<T>::enqueue(T val, Node<T> *&tail)
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{
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{
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Node *newNode = new Node(val);
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Node<T> *newNode = new Node<T>(val);
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// If the queue is not empty, update next pointer to tail node
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// If the queue is not empty, update next pointer to tail node
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if (!isEmpty()) {
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if (!isEmpty()) {
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tail->next = newNode;
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tail->next = newNode;
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@ -188,14 +199,15 @@ bool QueueList::enqueue(int val, Node *&tail)
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* @brief Removes a node from the front of the queue
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* @brief Removes a node from the front of the queue
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*
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*
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* @param head The head of the queue to remove a node from
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* @param head The head of the queue to remove a node from
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* @return int The value held at the node removed
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* @return T The value held at the node removed
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*/
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*/
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int QueueList::dequeue(Node *&head)
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template<typename T>
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T QueueList<T>::dequeue(Node<T> *&head)
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{
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{
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// We already know the queue is not empty from public dequeue()
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// We already know the queue is not empty from public dequeue()
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Node *temp = head;
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Node<T> *temp = head;
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// Store the data at the front of the queue before we delete the node
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// Store the data at the front of the queue before we delete the node
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int data = head->data;
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T data = head->data;
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// If there is only one item in the queue
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// If there is only one item in the queue
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if (temp == tail) {
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if (temp == tail) {
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*
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*
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* @param start The Node to begin traversing output from
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* @param start The Node to begin traversing output from
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*/
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*/
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void QueueList::print(Node *start) const
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template<typename T>
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void QueueList<T>::print(Node<T> *start) const
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{
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{
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Node *temp = start;
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Node<T> *temp = start;
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std::cout << "Queue Contents: ";
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std::cout << "Queue Contents: ";
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while (temp != NULL) {
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while (temp != NULL) {
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std::cout << temp->data << " | ";
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std::cout << temp->data << " | ";
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* @param head The head of the queue to be deleted
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* @param head The head of the queue to be deleted
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*
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*
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*/
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*/
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void QueueList::makeEmpty(Node *&head)
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template<typename T>
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void QueueList<T>::makeEmpty(Node<T> *&head)
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{
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{
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Node *nextNode, *temp;
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Node<T> *nextNode, *temp;
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if (head == NULL) return;
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if (head == NULL) return;
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else {
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else {
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}
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}
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}
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}
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template class QueueList<TYPE>;
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@ -13,31 +13,36 @@
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#include <iostream>
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#include <iostream>
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#define TYPE std::string
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template <typename T>
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class QueueList {
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class QueueList {
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public:
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public:
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QueueList() : head(NULL), tail(NULL){};
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QueueList() : head(NULL), tail(NULL){};
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QueueList(const QueueList& rhs);
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QueueList(const QueueList<T>& rhs);
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QueueList operator=(QueueList rhs);
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QueueList operator=(QueueList<T> rhs);
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~QueueList();
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~QueueList();
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bool enqueue(int val);
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bool enqueue(T val);
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int dequeue();
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T dequeue();
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int next() const;
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T next() const;
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bool isEmpty() const;
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bool isEmpty() const;
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void print() const;
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void print() const;
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void makeEmpty();
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void makeEmpty();
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private:
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private:
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template<typename TY>
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struct Node {
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struct Node {
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int data;
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TY data;
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Node *next;
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Node *next;
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Node(): data(), next(NULL) {};
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Node(): data(), next(NULL) {};
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Node(int val): data(val), next(NULL) {};
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Node(TY val): data(val), next(NULL) {};
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};
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};
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Node *head, *tail;
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Node<T> *head, *tail;
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bool enqueue(int val, Node *&head);
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bool enqueue(T val, Node<T> *&head);
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int dequeue(Node *&tail);
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T dequeue(Node<T> *&tail);
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void print(Node *start) const;
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void print(Node<T> *start) const;
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void makeEmpty(Node *&head);
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void makeEmpty(Node<T> *&head);
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};
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};
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