/*############################################################################# ## Author: Shaun Reed ## ## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ############################################################################## */ #include "include/panel_device.h" #include #include #include static bool lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t*, void* user_ctx) { auto* disp = (lv_display_t*)user_ctx; lv_display_flush_ready(disp); return false; } static void lvgl_flush_cb(lv_display_t* display, const lv_area_t* area, uint8_t* px_map) // NOLINT(*-non-const-parameter) { auto panel_handle = (esp_lcd_panel_handle_t)lv_display_get_user_data(display); // Necessary because LVGL reserves 2x4 bytes in the buffer for a palette. // Since we are monochrome, we don't need these additional bytes. // For more information about the monochrome, please refer to: // https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays // Skip the palette here. px_map += LVGL_PALETTE_SIZE; uint16_t hor_res = lv_display_get_physical_horizontal_resolution(display); int32_t x1 = area->x1; int32_t x2 = area->x2; int32_t y1 = area->y1; int32_t y2 = area->y2; // As of 03/01/2025 master branch of LVGL contains this helper for the same. // https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html // lv_draw_sw_i1_convert_to_vtiled() for (int32_t y = y1; y <= y2; y++) { for (int32_t x = x1; x <= x2; x++) { // Get the byte offset of the pixel coordinates using // horizontal-mapping. int h_offset = horizontal_byte_offset_long(x, y, hor_res); // True if the pixel is lit, else false. bool chroma_color = px_map[h_offset] & msb_mask(x); // We need an additional buffer for transposing the pixel data to // the vertical format required by the display driver. uint8_t* buf = get_additional_draw_buffer(); // Move to the position in the auxillary buffer where the pixel is // stored. buf += vertical_byte_offset_long(x, y, hor_res); // Write the single bit to the monochrome display mapped vertically. // Take the Least Significant Bit mask of the Y coordinate to select // the bit representing a pixel at position y in a vertically-mapped // display. if (chroma_color) { // Set the vertically-mapped pixel to on. *buf &= ~lsb_mask(y); } else { // Set the vertically-mapped pixel to off. *buf |= lsb_mask(y); } } } // Pass the draw buffer to the driver. ESP_ERROR_CHECK(esp_lcd_panel_draw_bitmap( panel_handle, x1, y1, x2 + 1, y2 + 1, get_additional_draw_buffer())); } static void lvgl_increase_tick_cb(void*) { // Tell LVGL how many milliseconds has elapsed lv_tick_inc(LVGL_TICK_PERIOD_MS); } [[noreturn]] static void lvgl_port_task(void*) { // Optionally initialize some LVGL objects here before entering loop below. ESP_LOGI(LCD_TAG, "Starting LVGL task"); for (uint32_t time_to_next_ms = 0; true; usleep(1000 * time_to_next_ms)) { // Obtain LVGL API lock before calling any LVGL methods. _lock_acquire(&lv_lock_); // Optionally handle LVGL input or event logic here. // Update LVGL periodic timers. time_to_next_ms = lv_timer_handler(); _lock_release(&lv_lock_); } } void register_rendering_data(lv_display_t* display_handle, esp_lcd_panel_io_handle_t io_handle, void* lv_buf, size_t lv_buf_size) { // Create draw buffer. ESP_LOGI(LCD_TAG, "Allocate separate LVGL draw buffers"); lv_buf = heap_caps_calloc(1, lv_buf_size, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT); assert(lv_buf); ESP_LOGI(LCD_TAG, "Set LVGL draw buffers"); // Color format must be set first, LVGL9 support new monochromatic format. lv_display_set_color_format(display_handle, LV_COLOR_FORMAT_I1); lv_display_set_buffers(display_handle, lv_buf, nullptr, lv_buf_size, LV_DISPLAY_RENDER_MODE_FULL); lv_display_set_rotation(display_handle, LV_DISPLAY_ROTATION_0); ESP_LOGI(LCD_TAG, "Set LVGL callback for flushing to the display"); lv_display_set_flush_cb(display_handle, lvgl_flush_cb); ESP_LOGI(LCD_TAG, "Register io panel callback for LVGL flush ready notification"); const esp_lcd_panel_io_callbacks_t cbs = { .on_color_trans_done = lvgl_flush_ready_cb, }; ESP_ERROR_CHECK(esp_lcd_panel_io_register_event_callbacks(io_handle, &cbs, display_handle)); } /** * Registers LVGL ticker timer callback for rendering this display. * * An implementation of the interface can optionally override this method to * provide custom LVGL callbacks and tick configurations. */ void register_lvgl_tick_timer() { ESP_LOGI(LCD_TAG, "Use esp_timer to increase LVGL tick"); const esp_timer_create_args_t esp_timer_args = { .callback = &lvgl_increase_tick_cb, // Data to pass to the lvgl_port_task callback. .arg = nullptr, .name = "lvgl_tick", }; /// Start periodic ESP timer handle. esp_timer_handle_t esp_timer_; ESP_LOGI(LCD_TAG, "Creating esp_timer with name: '%s'", esp_timer_args.name); ESP_ERROR_CHECK(esp_timer_create(&esp_timer_args, &esp_timer_)); ESP_ERROR_CHECK( esp_timer_start_periodic(esp_timer_, LVGL_TICK_PERIOD_MS * 1000)); ESP_LOGI(LCD_TAG, "Starting esp_timer with name: '%s'", esp_timer_args.name); // LVGL requires a FreeRTOS task for running it's event loop. // The lvgl_port_task callback can update the UI or handle input logic. // For this basic example we don't do either of these things. ESP_LOGI(LCD_TAG, "Create LVGL FreeRTOS task"); // Optionally set user data to pass to LVGL's FreeRTOS task callback here. void* user_data = nullptr; xTaskCreate(lvgl_port_task, "LVGL", LVGL_TASK_STACK_SIZE, user_data, LVGL_TASK_PRIORITY, nullptr); }