/*############################################################################## ## Author: Shaun Reed ## ## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ## ## About: An example of an object graph implementation ## ## Algorithms in this example are found in MIT Intro to Algorithms ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ################################################################################ */ #ifndef LIB_GRAPH_HPP #define LIB_GRAPH_HPP #include #include #include #include #include #include #include // Color represents the discovery status of any given node // + White is undiscovered, Gray is in progress, Black is fully discovered enum Color {White, Gray, Black}; /******************************************************************************/ // Node structure for representing a graph struct Node { public: // Constructors Node(const Node &rhs) = default; Node & operator=(Node rhs) { if (this == &rhs) return *this; swap(*this, rhs); return *this; } Node(int num, std::vector adj) : number(num), adjacent(std::move(adj)) {} friend void swap(Node &a, Node &b) { std::swap(a.number, b.number); std::swap(a.adjacent, b.adjacent); std::swap(a.color, b.color); std::swap(a.discoveryFinish, b.discoveryFinish); } // Don't allow anyone to change these values when using a const reference int number; std::vector adjacent; // Mutable members so we can update these values when using a const reference // + Since they need to be modified during traversals // Coloring of the nodes are used in both DFS and BFS mutable Color color = White; // Used in BFS to represent distance from start node mutable int distance = 0; // Used in BFS to represent the parent node that discovered this node // + If we use this node as the starting point, this will remain a nullptr mutable Node *predecessor = nullptr; // Create a pair to track discovery / finish time when using DFS // + Discovery time is the iteration the node is first discovered // + Finish time is the iteration the node has been checked completely // ++ A finished node has considered all adjacent nodes mutable std::pair discoveryFinish; // Define a comparator for std::sort // + This will help to sort nodes by finished time after traversal static bool FinishedSort(const Node &node1, const Node &node2) { return node1.discoveryFinish.second < node2.discoveryFinish.second;} // Define operator== for std::find bool operator==(const Node &b) const { return this->number == b.number;} }; /******************************************************************************/ // Graph class declaration class Graph { public: // Constructor explicit Graph(std::vector nodes) : nodes_(std::move(nodes)) {} // Breadth First Search void BFS(const Node& startNode) const; std::deque PathBFS(const Node &start, const Node &finish) const; // Depth First Search void DFS() const; void DFS(const Node &startNode) const; void DFSVisit(int &time, const Node& startNode) const; // Topological sort, using DFS std::vector TopologicalSort(const Node &startNode) const; // Returns a copy of a node with the number i within the graph inline Node GetNodeCopy(int i) { return GetNode(i);} // Return a constant iterator for reading node values inline std::vector::const_iterator NodeBegin() { return nodes_.begin();} private: // A non-const accessor for direct access to a node with the number value i inline Node & GetNode(int i) { return *std::find(nodes_.begin(), nodes_.end(), Node(i, {}));} // For use with const member functions to access mutable values inline const Node & GetNode(int i) const { return *std::find(nodes_.begin(), nodes_.end(), Node(i, {}));} std::vector nodes_; }; #endif // LIB_GRAPH_HPP