/*############################################################################# ## Author: Shaun Reed ## ## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ############################################################################## */ #include "panel_device.h" #include "display.h" bool IPanelDevice::lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t *, void *user_ctx) { auto *disp = (lv_display_t *) user_ctx; lv_display_flush_ready(disp); return false; } void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area, uint8_t *px_map) // NOLINT(*-non-const-parameter) { auto panel_handle = (esp_lcd_panel_handle_t) lv_display_get_user_data(display); // Necessary because LVGL reserves 2x4 bytes in the buffer for a palette. // Since we are monochrome, we don't need these additional bytes. // For more information about the monochrome, please refer to: // https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays // Skip the palette here. px_map += LVGL_PALETTE_SIZE; uint16_t hor_res = lv_display_get_physical_horizontal_resolution(display); int32_t x1 = area->x1; int32_t x2 = area->x2; int32_t y1 = area->y1; int32_t y2 = area->y2; // As of 03/01/2025 master branch of LVGL contains this helper for the same. // https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html // lv_draw_sw_i1_convert_to_vtiled() for (int32_t y = y1; y <= y2; y++) { for (int32_t x = x1; x <= x2; x++) { // Get the byte offset of the pixel coordinates using horizontal-mapping. int h_offset = Pixel::horizontal_byte_offset(x, y, hor_res); // True if the pixel is lit, else false. bool chroma_color = px_map[h_offset] & Pixel::msb_mask(x); // We need an additional buffer for transposing the pixel data to the // vertical format required by the display driver. uint8_t *buf = IPanelDevice::get_additional_draw_buffer(); // Move to the position in the auxillary buffer where the pixel is stored. buf += Pixel::vertical_byte_offset(x, y, hor_res); // Write the single bit to the monochrome display mapped vertically. // Take the Least Significant Bit mask of the Y coordinate to select the // bit representing a pixel at position y in a vertically-mapped display. if (chroma_color) { // Set the vertically-mapped pixel to on. *buf &= ~Pixel::lsb_mask(y); } else { // Set the vertically-mapped pixel to off. *buf |= Pixel::lsb_mask(y); } } } // Pass the draw buffer to the driver. ESP_ERROR_CHECK( esp_lcd_panel_draw_bitmap(panel_handle, x1, y1, x2 + 1, y2 + 1, IPanelDevice::get_additional_draw_buffer())); } void IPanelDevice::lvgl_increase_tick_cb(void *) { // Tell LVGL how many milliseconds has elapsed lv_tick_inc(LVGL_TICK_PERIOD_MS); } [[noreturn]] void IPanelDevice::lvgl_port_task(void *) { // Optionally initialize some LVGL objects here before entering loop below. ESP_LOGI(TAG, "Starting LVGL task"); for (uint32_t time_to_next_ms = 0; true; usleep(1000 * time_to_next_ms)) { // Obtain LVGL API lock before calling any LVGL methods. ScopedLock lock; // Optionally handle LVGL input or event logic here. // Update LVGL periodic timers. time_to_next_ms = lv_timer_handler(); } } void IPanelDevice::register_rendering_data(lv_display_t *display_handle, esp_lcd_panel_io_handle_t io_handle) { // Create draw buffer. ESP_LOGI(TAG, "Allocate separate LVGL draw buffers"); lv_buf_ = heap_caps_calloc(1, lv_buf_size_, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT); assert(lv_buf_); ESP_LOGI(TAG, "Set LVGL draw buffers"); // Color format must be set first, LVGL9 suooprt new monochromatic format. lv_display_set_color_format(display_handle, LV_COLOR_FORMAT_I1); lv_display_set_buffers(display_handle, lv_buf_, nullptr, lv_buf_size_, LV_DISPLAY_RENDER_MODE_FULL); lv_display_set_rotation(display_handle, LV_DISPLAY_ROTATION_0); ESP_LOGI(TAG, "Set LVGL callback for flushing to the display"); lv_display_set_flush_cb(display_handle, IPanelDevice::lvgl_flush_cb); ESP_LOGI(TAG, "Register io panel callback for LVGL flush ready notification"); const esp_lcd_panel_io_callbacks_t cbs = { .on_color_trans_done = IPanelDevice::lvgl_flush_ready_cb, }; ESP_ERROR_CHECK( esp_lcd_panel_io_register_event_callbacks(io_handle, &cbs, display_handle)); } void IPanelDevice::register_lvgl_tick_timer() { ESP_LOGI(TAG, "Use esp_timer to increase LVGL tick"); const esp_timer_create_args_t esp_timer_args = { .callback = &IPanelDevice::lvgl_increase_tick_cb, // Data to pass to the IPanelDevice::lvgl_port_task callback. .arg = nullptr, .name = "lvgl_tick", }; Display::timers_.start_new_timer_periodic(esp_timer_args, LVGL_TICK_PERIOD_MS * 1000); // LVGL requires a FreeRTOS task for running it's event loop. // The lvgl_port_task callback can update the UI or handle input logic. // For this basic example we don't do either of these things. ESP_LOGI(TAG, "Create LVGL FreeRTOS task"); // Optionally set user data to pass to LVGL's FreeRTOS task callback here. void *user_data = nullptr; xTaskCreate(lvgl_port_task, "LVGL", LVGL_TASK_STACK_SIZE, user_data, LVGL_TASK_PRIORITY, nullptr); }