klips/esp/cpp/components/lcd/panel_device.cpp
Shaun Reed 2f385e9ed3 Move display into a separate component WIP.
Compiles, but does not work correctly yet.
2025-11-02 12:05:04 -05:00

172 lines
6.6 KiB
C++

/*#############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
##############################################################################
*/
#include "include/panel_device.h"
#include <esp_timer.h>
#include <lcd.h>
#include <sys/unistd.h>
static bool lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t,
esp_lcd_panel_io_event_data_t*, void* user_ctx)
{
auto* disp = (lv_display_t*)user_ctx;
lv_display_flush_ready(disp);
return false;
}
static void lvgl_flush_cb(lv_display_t* display, const lv_area_t* area,
uint8_t* px_map) // NOLINT(*-non-const-parameter)
{
auto panel_handle =
(esp_lcd_panel_handle_t)lv_display_get_user_data(display);
// Necessary because LVGL reserves 2x4 bytes in the buffer for a palette.
// Since we are monochrome, we don't need these additional bytes.
// For more information about the monochrome, please refer to:
// https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays
// Skip the palette here.
px_map += LVGL_PALETTE_SIZE;
uint16_t hor_res = lv_display_get_physical_horizontal_resolution(display);
int32_t x1 = area->x1;
int32_t x2 = area->x2;
int32_t y1 = area->y1;
int32_t y2 = area->y2;
// As of 03/01/2025 master branch of LVGL contains this helper for the same.
// https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html
// lv_draw_sw_i1_convert_to_vtiled()
for (int32_t y = y1; y <= y2; y++)
{
for (int32_t x = x1; x <= x2; x++)
{
// Get the byte offset of the pixel coordinates using
// horizontal-mapping.
int h_offset = horizontal_byte_offset_long(x, y, hor_res);
// True if the pixel is lit, else false.
bool chroma_color = px_map[h_offset] & msb_mask(x);
// We need an additional buffer for transposing the pixel data to
// the vertical format required by the display driver.
uint8_t* buf = get_additional_draw_buffer();
// Move to the position in the auxillary buffer where the pixel is
// stored.
buf += vertical_byte_offset_long(x, y, hor_res);
// Write the single bit to the monochrome display mapped vertically.
// Take the Least Significant Bit mask of the Y coordinate to select
// the bit representing a pixel at position y in a vertically-mapped
// display.
if (chroma_color)
{
// Set the vertically-mapped pixel to on.
*buf &= ~lsb_mask(y);
}
else
{
// Set the vertically-mapped pixel to off.
*buf |= lsb_mask(y);
}
}
}
// Pass the draw buffer to the driver.
ESP_ERROR_CHECK(esp_lcd_panel_draw_bitmap(
panel_handle, x1, y1, x2 + 1, y2 + 1, get_additional_draw_buffer()));
}
static void lvgl_increase_tick_cb(void*)
{
// Tell LVGL how many milliseconds has elapsed
lv_tick_inc(LVGL_TICK_PERIOD_MS);
}
[[noreturn]] static void lvgl_port_task(void*)
{
// Optionally initialize some LVGL objects here before entering loop below.
ESP_LOGI(LCD_TAG, "Starting LVGL task");
for (uint32_t time_to_next_ms = 0; true; usleep(1000 * time_to_next_ms))
{
// Obtain LVGL API lock before calling any LVGL methods.
_lock_acquire(&lv_lock_);
// Optionally handle LVGL input or event logic here.
// Update LVGL periodic timers.
time_to_next_ms = lv_timer_handler();
_lock_release(&lv_lock_);
}
}
void register_rendering_data(lv_display_t* display_handle,
esp_lcd_panel_io_handle_t io_handle, void* lv_buf,
size_t lv_buf_size)
{
// Create draw buffer.
ESP_LOGI(LCD_TAG, "Allocate separate LVGL draw buffers");
lv_buf =
heap_caps_calloc(1, lv_buf_size, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
assert(lv_buf);
ESP_LOGI(LCD_TAG, "Set LVGL draw buffers");
// Color format must be set first, LVGL9 support new monochromatic format.
lv_display_set_color_format(display_handle, LV_COLOR_FORMAT_I1);
lv_display_set_buffers(display_handle, lv_buf, nullptr, lv_buf_size,
LV_DISPLAY_RENDER_MODE_FULL);
lv_display_set_rotation(display_handle, LV_DISPLAY_ROTATION_0);
ESP_LOGI(LCD_TAG, "Set LVGL callback for flushing to the display");
lv_display_set_flush_cb(display_handle, lvgl_flush_cb);
ESP_LOGI(LCD_TAG,
"Register io panel callback for LVGL flush ready notification");
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = lvgl_flush_ready_cb,
};
ESP_ERROR_CHECK(esp_lcd_panel_io_register_event_callbacks(io_handle, &cbs,
display_handle));
}
/**
* Registers LVGL ticker timer callback for rendering this display.
*
* An implementation of the interface can optionally override this method to
* provide custom LVGL callbacks and tick configurations.
*/
void register_lvgl_tick_timer()
{
ESP_LOGI(LCD_TAG, "Use esp_timer to increase LVGL tick");
const esp_timer_create_args_t esp_timer_args = {
.callback = &lvgl_increase_tick_cb,
// Data to pass to the lvgl_port_task callback.
.arg = nullptr,
.name = "lvgl_tick",
};
/// Start periodic ESP timer handle.
esp_timer_handle_t esp_timer_;
ESP_LOGI(LCD_TAG, "Creating esp_timer with name: '%s'",
esp_timer_args.name);
ESP_ERROR_CHECK(esp_timer_create(&esp_timer_args, &esp_timer_));
ESP_ERROR_CHECK(
esp_timer_start_periodic(esp_timer_, LVGL_TICK_PERIOD_MS * 1000));
ESP_LOGI(LCD_TAG, "Starting esp_timer with name: '%s'",
esp_timer_args.name);
// LVGL requires a FreeRTOS task for running it's event loop.
// The lvgl_port_task callback can update the UI or handle input logic.
// For this basic example we don't do either of these things.
ESP_LOGI(LCD_TAG, "Create LVGL FreeRTOS task");
// Optionally set user data to pass to LVGL's FreeRTOS task callback here.
void* user_data = nullptr;
xTaskCreate(lvgl_port_task, "LVGL", LVGL_TASK_STACK_SIZE, user_data,
LVGL_TASK_PRIORITY, nullptr);
}