115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
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##############################################################################
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*/
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <widgets/label/lv_label.h>
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#include <unordered_map>
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#include "time_keeper.h"
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#include "panel.h"
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#include "scoped_lock.h"
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/**
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* Encapsulates lv_display handle and related LVGL operations.
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* Contains helper methods that wrap basic LVGL operations such as drawing text.
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* The underlying lv_display can be obtained for manual LVGL operations.
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* @sa ScopedLock
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* @sa Display::get()
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*/
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class Display {
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public:
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/**
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* Construct a new Display using an object that implements IPanelDevice.
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*
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* @param device An object that implements the IPanelDevice interface.
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*/
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explicit Display(IPanelDevice &device);
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~Display() = default;
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Display(const Display &) = delete;
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Display(Display &) = delete;
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Display &operator=(Display &) = delete;
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using lv_display_handle_t = lv_display_t *;
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//
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// GETTERS
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/**
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* Getter for accessing LVGL display handle.
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*
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* @sa ScopedLock for calling custom LVGL API's not implemented by Display.
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*/
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[[nodiscard]] inline lv_display_handle_t get() const { return lv_display_; }
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/**
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* Getter for accessing LVGL display handle.
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*
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* @sa ScopedLock for calling custom LVGL API's not implemented by Display.
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*/
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[[nodiscard]] inline lv_display_handle_t get() { return lv_display_; }
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/// Dereference operator for accessing LVGL display handle.
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[[nodiscard]] inline lv_display_handle_t operator*() const { return get(); }
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/// Dereference operator for accessing LVGL display handle.
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[[nodiscard]] inline lv_display_handle_t operator*() { return get(); }
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//
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// LVGL OPERATIONS
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/**
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* Create a LVGL label with some given text on the current display.
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* The name of the object can be reused to change text on this label later.
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*
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* @param text Text to write to the display.
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* @param name Name for the LVGL label object associated with this text.
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* @param long_mode LVGL long mode for text wider than the current display.
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* @param align LVGL alignment to use for placing the label on the display.
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*/
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void set_text(const char *text,
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const char *name,
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lv_label_long_mode_t long_mode = LV_LABEL_LONG_SCROLL_CIRCULAR,
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lv_align_t align = LV_ALIGN_TOP_MID);
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//
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// PUBLIC STATIC MEMBERS
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/// Public static TimeKeeper for managing ESP timers across all displays.
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static TimeKeeper timers_;
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private:
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//
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// PRIVATE MEMBERS
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/// Panel associated with this Display.
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Panel panel_;
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/// LVGL display handle.
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lv_display_handle_t lv_display_;
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/**
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* LVGL object handles stored in the LVGL screen associated with this Display.
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*
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* @sa Display::set_text
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* @sa lv_display_get_screen_active
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*/
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std::unordered_map<const char *, lv_obj_t *> lv_objects_;
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/// Tag used for ESP logging.
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constexpr static const char *TAG = "Display";
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};
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#endif // DISPLAY_H
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