47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class MainMenuFunction : MonoBehaviour
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{
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public AudioSource buttonPress;
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public GameObject bestScoreDisplay;
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public int bestScore;
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void Start()
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{
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Cursor.visible = true;
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// Reset the running total used to track score between levels
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PlayerPrefs.SetInt("RunningTotal", 0);
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// Update the best score shown on the main menu
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bestScore = PlayerPrefs.GetInt("BestScore");
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bestScoreDisplay.GetComponent<Text>().text = "Best: " + bestScore;
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// Set the first level to be started when Play Game button is clicked
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Level.nextLevel = "Level1";
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}
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// Called by button click actions
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public void PlayGame()
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{
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buttonPress.Play();
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SceneManager.LoadScene(Level.nextLevel);
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}
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// Called by button click actions
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public void QuitGame()
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{
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buttonPress.Play();
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Application.Quit();
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}
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// Called by button click actions
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public void PlayCreds()
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{
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buttonPress.Play();
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SceneManager.LoadScene("Credits");
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}
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}
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