meteorgame/Assets/UnityChan/Scripts/IKCtrlRightHand.cs

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2021-03-18 15:56:10 +00:00
//
//IKCtrlRightHand.cs
//
//Sample script for IK Control of Unity-Chan's right hand.
//
//2014/06/20 N.Kobayashi
//
using UnityEngine;
using System.Collections;
namespace UnityChan
{
[RequireComponent(typeof(Animator))]
public class IKCtrlRightHand : MonoBehaviour
{
private Animator anim;
public Transform targetObj = null;
public bool isIkActive = false;
public float mixWeight = 1.0f;
void Awake ()
{
anim = GetComponent<Animator> ();
}
void Update ()
{
//Kobayashi
if (mixWeight >= 1.0f)
mixWeight = 1.0f;
else if (mixWeight <= 0.0f)
mixWeight = 0.0f;
}
void OnAnimatorIK (int layerIndex)
{
if (isIkActive) {
anim.SetIKPositionWeight (AvatarIKGoal.RightHand, mixWeight);
anim.SetIKRotationWeight (AvatarIKGoal.RightHand, mixWeight);
anim.SetIKPosition (AvatarIKGoal.RightHand, targetObj.position);
anim.SetIKRotation (AvatarIKGoal.RightHand, targetObj.rotation);
}
}
void OnGUI ()
{
Rect rect1 = new Rect (10, Screen.height - 20, 400, 30);
isIkActive = GUI.Toggle (rect1, isIkActive, "IK Active");
}
}
}