meteorgame/Assets/Scripts/SReed33/BreakableBlock.cs

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2021-03-18 15:56:10 +00:00
// Sreed33
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreakableBlock : MonoBehaviour
{
[Tooltip("Seconds to wait before destroying the block")]
[SerializeField] private float destroyTime;
/**********************************************************************************************/
// Unity / game loop functions
void OnTriggerEnter(Collider other)
{
if (other.tag != "Player") return;
// When the player enters the zone, destroy the block
StartCoroutine(DestroyBlock());
}
/**********************************************************************************************/
// Implementation
IEnumerator DestroyBlock()
{
float intervalCount = 5.0f;
float interval = destroyTime / intervalCount;
// Toggle the block mesh off->on 5 times, based on the set destroyTime
for (int i = 0; i < intervalCount; i++)
{
GetComponent<MeshRenderer>().enabled = false;
// Wait for half this iteration's normal interval
yield return new WaitForSeconds(interval / 2.0f);
GetComponent<MeshRenderer>().enabled = true;
yield return new WaitForSeconds(interval / 2.0f);
}
Destroy(this.gameObject);
}
}