using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadNextLevel : MonoBehaviour { [Header("Load Screen Settings")] [Tooltip("Object(s) to activate when the scene starts")] [SerializeField] private GameObject[] someObjects; [Tooltip("The amount of time to wait before loading the next level")] [SerializeField] private float waitTime; [Tooltip("The name of the next level to load")] [SerializeField] private string levelToLoad; /**********************************************************************************************/ // Unity / game loop functions void Start() { StartCoroutine(Transition()); } /**********************************************************************************************/ // Implementation IEnumerator Transition() { yield return new WaitForSeconds(0.5f); // Activate the objeccts set in the inspector, then waitTime foreach (GameObject o in someObjects) o.SetActive(true); yield return new WaitForSeconds(waitTime); // Load the next levelToLoad SceneManager.LoadScene(levelToLoad); } }