53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
//
|
|
//IKCtrlRightHand.cs
|
|
//
|
|
//Sample script for IK Control of Unity-Chan's right hand.
|
|
//
|
|
//2014/06/20 N.Kobayashi
|
|
//
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace UnityChan
|
|
{
|
|
[RequireComponent(typeof(Animator))]
|
|
public class IKCtrlRightHand : MonoBehaviour
|
|
{
|
|
|
|
private Animator anim;
|
|
public Transform targetObj = null;
|
|
public bool isIkActive = false;
|
|
public float mixWeight = 1.0f;
|
|
|
|
void Awake ()
|
|
{
|
|
anim = GetComponent<Animator> ();
|
|
}
|
|
|
|
void Update ()
|
|
{
|
|
//Kobayashi
|
|
if (mixWeight >= 1.0f)
|
|
mixWeight = 1.0f;
|
|
else if (mixWeight <= 0.0f)
|
|
mixWeight = 0.0f;
|
|
}
|
|
|
|
void OnAnimatorIK (int layerIndex)
|
|
{
|
|
if (isIkActive) {
|
|
anim.SetIKPositionWeight (AvatarIKGoal.RightHand, mixWeight);
|
|
anim.SetIKRotationWeight (AvatarIKGoal.RightHand, mixWeight);
|
|
anim.SetIKPosition (AvatarIKGoal.RightHand, targetObj.position);
|
|
anim.SetIKRotation (AvatarIKGoal.RightHand, targetObj.rotation);
|
|
}
|
|
}
|
|
|
|
void OnGUI ()
|
|
{
|
|
Rect rect1 = new Rect (10, Screen.height - 20, 400, 30);
|
|
isIkActive = GUI.Toggle (rect1, isIkActive, "IK Active");
|
|
}
|
|
|
|
}
|
|
} |