qtk/lib/scene.h

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/*##############################################################################
## Author: Shaun Reed ##
2022-03-06 16:54:05 +00:00
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Classes for managing objects and data within a scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_SCENE_H
#define QTK_SCENE_H
#include <camera3d.h>
#include <skybox.h>
#include <QMatrix4x4>
class MeshRenderer;
class Model;
class Scene {
public:
Scene();
~Scene();
void init();
void draw();
void update();
static Camera3D & Camera() { return mCamera;}
static QMatrix4x4 View() { return mCamera.toMatrix();}
static QMatrix4x4 & Projection() { return mProjection;}
private:
static Camera3D mCamera;
static QMatrix4x4 mProjection;
Skybox mSkybox;
MeshRenderer * mTestPhong;
MeshRenderer * mTestSpecular;
MeshRenderer * mTestDiffuse;
MeshRenderer * mTestAmbient;
std::vector<MeshRenderer *> mMeshes;
std::vector<Model *> mModels;
};
#endif // QTK_SCENE_H