qtk/src/app/treeview.cpp

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: TreeView plugin for scene hierarchy ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
################################################################################
*/
#include "treeview.h"
#include "qtkmainwindow.h"
#include "ui_treeview.h"
/*******************************************************************************
* Constructors, Destructors
******************************************************************************/
Qtk::TreeView::TreeView(QWidget * parent) :
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QDockWidget(parent), ui(new Ui::TreeView)
{
ui->setupUi(this);
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connect(ui->treeWidget,
&QTreeWidget::itemDoubleClicked,
this,
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&TreeView::itemFocus);
}
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Qtk::TreeView::~TreeView()
{
delete ui;
}
/*******************************************************************************
* Public Methods
******************************************************************************/
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void Qtk::TreeView::updateView(const Qtk::Scene * scene)
{
ui->treeWidget->clear();
ui->treeWidget->setColumnCount(1);
mSceneName = scene->getSceneName();
auto objects = scene->getObjects();
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for (const auto & object : objects) {
auto item =
new QTreeWidgetItem(QStringList(QString(object->getName().c_str())));
ui->treeWidget->insertTopLevelItem(0, item);
}
}
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void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column)
{
QString name = item->text(column);
auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
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auto & transform = Qtk::Scene::getCamera().getTransform();
auto object = scene->getObject(name);
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Transform3D * objectTransform;
// If the object is a mesh or model, focus the camera on it.
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if (object == Q_NULLPTR) {
qDebug() << "Attempt to get non-existing object with name '" << name
<< "'\n";
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} else if (object->getType() == Object::QTK_MESH) {
objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
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} else if (object->getType() == Object::QTK_MODEL) {
objectTransform = &dynamic_cast<Model *>(object)->getTransform();
}
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auto focusScale = objectTransform->getScale();
float width = focusScale.x() / 2.0f;
float height = focusScale.y() / 2.0f;
QVector3D pos = objectTransform->getTranslation();
// pos.setX(pos.x() + width);
pos.setY(pos.y() + height);
transform.setTranslation(pos);
transform.translate(0.0f, 0.0f, 3.0f);
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// Emit signal from qtk widget for new object focus. Triggers GUI updates.
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emit MainWindow::getMainWindow() -> getQtkWidget()->objectFocusChanged(name);
}