qtk/src/texture.h

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/*##############################################################################
## Author: Shaun Reed ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
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## About: Texture class to help with texture and image initializations ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTOPENGL_TEXTURE_H
#define QTOPENGL_TEXTURE_H
#include <QOpenGLTexture>
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class OpenGLTextureFactory {
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public:
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~OpenGLTextureFactory() {}
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// QImage
static QImage * initImage(const char * image,
bool flipX=false, bool flipY=false);
// 2D Texture
static QOpenGLTexture * initTexture2D(const char * texture,
bool flipX=false, bool flipY=false);
// Cube maps
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
QImage front, QImage left,
QImage bottom, QImage back);
// Overloads for cube map initialization
static QOpenGLTexture * initCubeMap(const char * tile);
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
const char * front, const char * left,
const char * bottom, const char * back);
private:
// Private ctor to prevent creating instances of this class
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OpenGLTextureFactory() {}
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};
#endif // QTOPENGL_TEXTURE_H