qtk/lib/mesh.h

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2021-09-03 16:56:57 +00:00
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
## About: Collection of static mesh data for quick initialization ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_MESH_H
#define QTK_MESH_H
#include <QOpenGLWidget>
#include <QVector2D>
#include <QVector3D>
#include <transform3D.h>
class MeshRenderer;
class Object;
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// Define vertices for drawing a cube using two faces (8 vertex points)
// Front Vertices
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
// Back Vertices
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
// Direction vectors
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
#define VECTOR_RIGHT QVector3D(1.0f, 0.0f, 0.0f)
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
// Identity and zero vectors
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
// A series of direction vectors to represent cube face normal
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
VECTOR_UP, VECTOR_UP, VECTOR_UP
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
// Colors using QVector3Ds as RGB values
#define WHITE VECTOR_ONE
#define BLACK VECTOR_ZERO
#define RED QVector3D(1.0f, 0.0f, 0.0f)
#define GREEN QVector3D(0.0f, 1.0f, 0.0f)
#define BLUE QVector3D(0.0f, 0.0f, 1.0f)
#define YELLOW QVector3D(1.0f, 1.0f, 0.0f)
#define CYAN QVector3D(0.0f, 1.0f, 1.0f)
#define MAGENTA QVector3D(1.0f, 0.0f, 1.0f)
#define UV_ORIGIN QVector2D(0.0f, 0.0f)
#define UV_TOP QVector2D(1.0f, 0.0f)
#define UV_RIGHT QVector2D(0.0f, 1.0f)
#define UV_CORNER QVector2D(1.0f, 1.0f)
typedef std::vector<QVector3D> Vertices;
typedef std::vector<QVector3D> Colors;
typedef std::vector<GLuint> Indices;
typedef std::vector<QVector2D> TexCoords;
typedef std::vector<QVector3D> Normals;
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
struct ShapeBase {
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
TexCoords t={}, Normals n={})
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
{}
inline const Vertices & vertices() const { return mVertices;}
inline const Indices & indices() const { return mIndices;}
inline const Colors & colors() const { return mColors;}
inline const TexCoords & texCoords() const { return mTexCoords;}
inline const Normals & normals() const { return mNormals;}
protected:
DrawMode mDrawMode;
Vertices mVertices;
Colors mColors;
Indices mIndices;
TexCoords mTexCoords;
Normals mNormals;
};
struct Shape : public ShapeBase {
friend MeshRenderer;
friend Object;
Shape () {}
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
virtual inline void setIndices(const Indices & value) {mIndices = value;}
virtual inline void setColors(const Colors & value) {mColors = value;}
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
virtual inline void setNormals(const Normals & value) {mNormals = value;}
virtual inline void setShape(const Shape & value) { *this = value;}
};
// Primitives inherit from ShapeBase, does not allow setting of shape values
class Mesh {
};
struct Cube : public ShapeBase {
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
};
struct Triangle : public ShapeBase {
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
};
#endif // QTK_MESH_H