Rename CI jobs
+ Test linting CI will fail
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				@ -1,4 +1,4 @@
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name: Build Test
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name: All Builds
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on:
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  push:
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@ -1,4 +1,4 @@
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name: Clang Tidy Format
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name: Linting
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on:
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  push:
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@ -72,9 +72,8 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
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  int i = 0;
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  for(const auto & face : faces) {
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    QImage faceImage(faceTextures[i]);
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    if(faceImage.isNull()) {
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    if(faceImage.isNull())
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      qDebug() << "Error loading cube map image\n";
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    }
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    faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
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    // On the first iteration, set format and allocate texture storage
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