Port project to Qt6

This commit is contained in:
2022-03-06 11:54:05 -05:00
parent aebab76915
commit 22d6ac1b06
24 changed files with 106 additions and 40 deletions

View File

@@ -1,7 +1,7 @@
################################################################################
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## ##
## Project for working with OpenGL and Qt5 widgets ##
## Project for working with OpenGL and Qt6 widgets ##
################################################################################
cmake_minimum_required(VERSION 3.5)
@@ -19,19 +19,18 @@ set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find all Qt package components required for this project
find_package(Qt5 COMPONENTS Core LinguistTools Gui Widgets REQUIRED)
#find_package(QT NAMES Qt6 COMPONENTS Widgets REQUIRED)
find_package(Qt6 COMPONENTS Widgets OpenGLWidgets OpenGL REQUIRED)
# Add our Qt resources.qrc file to our application
set(SOURCES app/main.cpp)
qt5_add_resources(SOURCES resources.qrc)
qt6_add_resources(SOURCES resources.qrc)
add_executable(
qtk # Executable name
${SOURCES} # Executable source code
)
################################################################################
# External Libraries
################################################################################
@@ -57,23 +56,24 @@ target_link_libraries(main-widget PRIVATE ${OPENGL_LIBRARIES})
# Input
add_library(input lib/input.cpp)
target_include_directories(input PUBLIC lib/)
target_link_libraries(input PUBLIC Qt5::Widgets)
target_link_libraries(input PUBLIC Qt${QT_VERSION_MAJOR}::Widgets)
# Mesh
add_library(mesh lib/mesh.cpp)
target_include_directories(mesh PUBLIC lib/)
target_link_libraries(mesh PUBLIC Qt5::Widgets)
target_link_libraries(mesh PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
# Texture
add_library(texture lib/texture.cpp)
target_include_directories(texture PUBLIC lib/)
target_link_libraries(texture PUBLIC Qt5::Widgets)
target_link_libraries(texture PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
# Object
add_library(object lib/object.cpp)
target_include_directories(object PUBLIC lib/)
target_link_libraries(object PUBLIC Qt5::Widgets)
target_link_libraries(object INTERFACE mesh)
target_link_libraries(object PUBLIC Qt${QT_VERSION_MAJOR}::OpenGL)
target_link_libraries(object PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
# MeshRenderer
add_library(meshrenderer lib/meshrenderer.cpp)
@@ -84,25 +84,28 @@ target_link_libraries(meshrenderer PUBLIC object)
add_library(camera3d lib/camera3d.cpp)
target_include_directories(camera3d PUBLIC lib/)
target_link_libraries(camera3d INTERFACE input)
target_link_libraries(camera3d PUBLIC Qt5::Widgets)
target_link_libraries(camera3d PUBLIC Qt${QT_VERSION_MAJOR}::Widgets)
# Skybox
add_library(skybox lib/skybox.cpp)
# Skybox needs Mesh, Camera3D, and Qt5::Widgets
# Skybox needs Mesh, Camera3D, and Qt6::Widgets
target_link_libraries(skybox PRIVATE mesh)
target_link_libraries(skybox PRIVATE camera3d)
target_link_libraries(skybox PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
# Transform3D
add_library(transform3d lib/transform3D.cpp)
target_include_directories(transform3d PUBLIC lib/)
target_link_libraries(transform3d PUBLIC Qt5::Widgets)
target_link_libraries(transform3d PUBLIC Qt${QT_VERSION_MAJOR}::Widgets)
# Model
add_library(model lib/model.cpp)
target_include_directories(model PUBLIC lib/)
target_link_libraries(model PRIVATE assimp)
# Model library requires transform3d and Qt5::Widgets
target_link_libraries(model PUBLIC Qt${QT_VERSION_MAJOR}::OpenGL)
# Model library requires transform3d and Qt6::Widgets
target_link_libraries(model PUBLIC transform3d)
target_link_libraries(model PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
# Scene
add_library(scene lib/scene.cpp)
@@ -111,13 +114,13 @@ target_link_libraries(scene PUBLIC model)
target_link_libraries(scene PUBLIC meshrenderer)
target_link_libraries(scene PUBLIC skybox)
target_link_libraries(scene PUBLIC texture)
target_link_libraries(scene PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
################################################################################
# Final Application
################################################################################
#target_link_libraries(main-widget PRIVATE input)
target_link_libraries(main-widget PRIVATE mesh)
target_link_libraries(main-widget PUBLIC scene)