Work on separating widget from main application
+ Thanks @OgreTransporter for help in #4! + Closes #4
This commit is contained in:
parent
432bf9919c
commit
249a2b4446
187
CMakeLists.txt
187
CMakeLists.txt
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@ -3,7 +3,7 @@
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## ##
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## ##
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## Project for working with OpenGL and Qt6 widgets ##
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## Project for working with OpenGL and Qt6 widgets ##
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################################################################################
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################################################################################
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.2)
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project(
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project(
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#[[NAME]] Qtk
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#[[NAME]] Qtk
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@ -16,72 +16,177 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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option(QTK_DEBUG "Enable debugger" ON)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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################################################################################
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# External Libraries
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################################################################################
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# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
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# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
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list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
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list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
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# Find Qt
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find_package(Qt6 COMPONENTS OpenGLWidgets)
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find_package(Qt6 COMPONENTS OpenGLWidgets)
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if (NOT Qt6_FOUND)
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if (NOT Qt6_FOUND)
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message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
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message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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endif()
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endif()
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################################################################################
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# Find Assimp
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# External Libraries
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################################################################################
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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find_package(assimp REQUIRED)
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find_package(assimp REQUIRED)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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include(GenerateExportHeader)
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include(GenerateExportHeader)
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################################################################################
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# Qtk
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################################################################################
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set(PUBLIC_HEADERS
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src/mainwidget.h
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src/abstractscene.h
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src/camera3d.h
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src/mesh.h
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src/meshrenderer.h
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src/model.h
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src/object.h
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src/skybox.h
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src/texture.h
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src/transform3D.h
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)
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set(SOURCE_FILES
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src/mainwidget.cpp
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src/abstractscene.cpp
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src/camera3d.cpp
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src/input.cpp
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src/input.h
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src/mesh.cpp
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src/meshrenderer.cpp
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src/model.cpp
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src/object.cpp
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src/qtkapi.h
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src/skybox.cpp
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src/texture.cpp
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src/transform3D.cpp
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)
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qt_add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
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target_include_directories(qtk-widget PRIVATE src/ app/)
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generate_export_header(qtk-widget)
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set_target_properties(qtk-widget PROPERTIES
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PUBLIC_HEADER "${PUBLIC_HEADERS}"
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VERSION ${PROJECT_VERSION}
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)
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target_include_directories(qtk-widget PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(qtk-widget PRIVATE QTK_EXPORT PUBLIC QTK_SHARED)
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target_link_libraries(qtk-widget PRIVATE Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PUBLIC assimp::assimp)
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else()
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target_link_libraries(qtk-widget PUBLIC assimp)
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endif()
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else()
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target_compile_definitions(qtk-widget PUBLIC QTK_STATIC)
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target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PUBLIC assimp::assimp)
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else()
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target_link_libraries(qtk-widget PUBLIC assimp)
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endif()
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endif()
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if(QTK_DEBUG)
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target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
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endif()
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
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endif()
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# Install files
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install(TARGETS qtk-widget
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# Associate qtk-widget target with qtk-export
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EXPORT qtk-export
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# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib/static
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RUNTIME DESTINATION bin
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PUBLIC_HEADER DESTINATION include
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)
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# Install export
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# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
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# + The generated import will only reference that qtk configuration
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install(EXPORT qtk-export
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FILE qtkTargets.cmake
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CONFIGURATIONS Debug|Release
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DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
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)
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################################################################################
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################################################################################
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# Final Application
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# Final Application
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################################################################################
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################################################################################
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources.h "#ifndef QTK_RESOURCES_H\n#define QTK_RESOURCES_H\n#define QTK_RESOURCES_DIR \"${CMAKE_SOURCE_DIR}/resources\"\n#endif\n")
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# Add our Qt resources.qrc file to our application
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# Add our Qt resources.qrc file to our application
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set(SOURCES app/main.cpp)
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set(QTK_APP_SOURCES app/main.cpp
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qt6_add_big_resources(SOURCES resources.qrc)
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app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui
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qt_add_executable(qtk ${SOURCES})
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app/scene.cpp app/scene.h
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app/resourcemanager.cpp app/resourcemanager.h
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set(SOURCES
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${CMAKE_CURRENT_BINARY_DIR}/resources.h
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src/mainwidget.cpp src/mainwidget.h
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/input.cpp src/input.h
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src/mesh.cpp src/mesh.h
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src/texture.cpp src/texture.h
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src/object.cpp src/object.h
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src/meshrenderer.cpp src/meshrenderer.h
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src/camera3d.cpp src/camera3d.h
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src/skybox.cpp src/skybox.h
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src/transform3D.cpp src/transform3D.h
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src/model.cpp src/model.h
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src/scene.cpp src/scene.h
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src/resourcemanager.cpp src/resourcemanager.h
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)
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)
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qt_add_library(main-widget STATIC ${SOURCES})
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qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
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target_include_directories(main-widget PUBLIC src/)
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qt_add_executable(qtk-app ${QTK_APP_SOURCES})
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if(ASSIMP_NEW_INTERFACE)
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target_include_directories(qtk-app PRIVATE src/ app/)
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target_link_libraries(main-widget PRIVATE assimp::assimp)
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else()
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target_link_libraries(main-widget PRIVATE assimp)
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endif()
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target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(main-widget PUBLIC OpenGL::GL)
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endif()
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target_link_libraries(qtk PUBLIC main-widget)
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# Link qtk-app executable to main qtk-widget library
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target_link_libraries(qtk-app PRIVATE Qt6::OpenGLWidgets qtk-widget)
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# Link qtk executable to main main-widget library
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set_target_properties(qtk-app PROPERTIES
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set_target_properties(qtk PROPERTIES
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WIN32_EXECUTABLE TRUE
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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)
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)
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install(TARGETS qtk-app
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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)
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generate_export_header(main-widget)
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if(WIN32)
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get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
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execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
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file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
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if(TARGET Qt6::windeployqt)
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add_custom_command(TARGET qtk-app
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POST_BUILD
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COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
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COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-app>/$<TARGET_FILE_NAME:qtk-app>"
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)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
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endif()
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if(MSVC AND TARGET Qt6::qmake)
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set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-app.vcxproj.user)
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file(TO_NATIVE_PATH "${assimp_DIR}/bin" assimp_bin)
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file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
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file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
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file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
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file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
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file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
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file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
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file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
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file(APPEND ${VSUSER_FILE} "</Project>\n")
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endif()
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endif()
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#include "mainwindow.h"
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#include <mainwindow.h>
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#include "ui_mainwindow.h"
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#include <ui_mainwindow.h>
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MainWindow::MainWindow(QWidget *parent) :
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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ui(new Ui::MainWindow)
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{
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{
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ui->setupUi(this);
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ui->setupUi(this);
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mScene = new ExampleScene();
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ui->openGLWidget->setScene(mScene);
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setWindowIcon(QIcon("../resources/icon.png"));
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setWindowIcon(QIcon("../resources/icon.png"));
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}
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}
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#include <QMainWindow>
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#include <QMainWindow>
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#include "main-widget_export.h"
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#include <qtk-widget_export.h>
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#include <scene.h>
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namespace Ui {
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namespace Ui {
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class MainWindow;
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class MainWindow;
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}
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}
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class MAIN_WIDGET_EXPORT MainWindow : public QMainWindow
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class QTK_WIDGET_EXPORT MainWindow : public QMainWindow
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -19,6 +21,7 @@ public:
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private:
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private:
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Ui::MainWindow *ui;
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Ui::MainWindow *ui;
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Qtk::Scene * mScene;
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};
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};
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#endif // MAINWINDOW_H
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#endif // MAINWINDOW_H
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<string>Qtk - MainWindow</string>
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<string>Qtk - MainWindow</string>
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</property>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="QWidget" name="centralwidget">
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<widget class="MainWidget" name="openGLWidget">
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<widget class="Qtk::MainWidget" name="openGLWidget">
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<property name="geometry">
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<property name="geometry">
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<rect>
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<rect>
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<x>10</x>
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<x>10</x>
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@ -6,19 +6,4 @@
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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##############################################################################*/
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#include "resourcemanager.h"
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#include <resourcemanager.h>
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#include <algorithm>
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#include <string>
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#include <QtGlobal>
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static std::string nixPath(std::string path)
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{
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#ifdef Q_OS_WINDOWS
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std::replace(path.begin(), path.end(), '\\', '/');
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#endif
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return path;
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}
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std::string RM::resourcesDir =
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std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
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+ "resources/";
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@ -8,6 +8,8 @@
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#include <string>
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#include <string>
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#include <resources.h>
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#ifndef QTK_RESOURCEMANAGER_H
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#ifndef QTK_RESOURCEMANAGER_H
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#define QTK_RESOURCEMANAGER_H
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#define QTK_RESOURCEMANAGER_H
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@ -26,10 +28,8 @@ public:
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*/
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*/
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static std::string getPath(const std::string & path) {
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static std::string getPath(const std::string & path) {
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// Only construct qtk resource path if in qrc format; else return it as-is
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// Only construct qtk resource path if in qrc format; else return it as-is
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return path[0] == ':' ? resourcesDir + path.substr(2) : path;
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return path[0] == ':' ? QTK_RESOURCES_DIR + path.substr(1) : path;
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}
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}
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static std::string resourcesDir;
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} RM;
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} RM;
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#endif //QTK_RESOURCEMANAGER_H
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#endif //QTK_RESOURCEMANAGER_H
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@ -6,32 +6,27 @@
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||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
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##############################################################################*/
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|
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#include <abstractscene.h>
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#include <camera3d.h>
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#include <camera3d.h>
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#include <texture.h>
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|
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#include <meshrenderer.h>
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#include <meshrenderer.h>
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#include <model.h>
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#include <model.h>
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#include <resourcemanager.h>
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#include <resourcemanager.h>
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#include <scene.h>
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#include <scene.h>
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#include <texture.h>
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using namespace Qtk;
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Camera3D Scene::mCamera;
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QMatrix4x4 Scene::mProjection;
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|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Scene::Scene()
|
ExampleScene::ExampleScene()
|
||||||
{
|
{
|
||||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
init();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Scene::~Scene()
|
ExampleScene::~ExampleScene()
|
||||||
{
|
{
|
||||||
delete mTestPhong;
|
delete mTestPhong;
|
||||||
delete mTestSpecular;
|
delete mTestSpecular;
|
||||||
|
@ -39,6 +34,7 @@ Scene::~Scene()
|
||||||
delete mTestAmbient;
|
delete mTestAmbient;
|
||||||
for (auto & mesh : mMeshes) delete mesh;
|
for (auto & mesh : mMeshes) delete mesh;
|
||||||
for (auto & model : mModels) delete model;
|
for (auto & model : mModels) delete model;
|
||||||
|
delete mSkybox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -46,10 +42,13 @@ Scene::~Scene()
|
||||||
* Public Member Functions
|
* Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Scene::init()
|
void ExampleScene::init()
|
||||||
{
|
{
|
||||||
|
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
|
||||||
|
setSkybox(sb);
|
||||||
|
|
||||||
// Initialize Phong example cube
|
// Initialize Phong example cube
|
||||||
mTestPhong = new MeshRenderer("phong", Cube());
|
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
||||||
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
||||||
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
||||||
mTestPhong->init();
|
mTestPhong->init();
|
||||||
|
@ -76,7 +75,7 @@ void Scene::init()
|
||||||
|
|
||||||
|
|
||||||
// Initialize Ambient example cube
|
// Initialize Ambient example cube
|
||||||
mTestAmbient = new MeshRenderer("ambient", Cube());
|
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
||||||
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
||||||
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
||||||
mTestAmbient->init();
|
mTestAmbient->init();
|
||||||
|
@ -100,7 +99,7 @@ void Scene::init()
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->mProgram.release();
|
||||||
|
|
||||||
// Initialize Diffuse example cube
|
// Initialize Diffuse example cube
|
||||||
mTestDiffuse = new MeshRenderer("diffuse", Cube());
|
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
||||||
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
||||||
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
||||||
mTestDiffuse->init();
|
mTestDiffuse->init();
|
||||||
|
@ -124,7 +123,7 @@ void Scene::init()
|
||||||
mTestDiffuse->mProgram.release();
|
mTestDiffuse->mProgram.release();
|
||||||
|
|
||||||
// Initialize Specular example cube
|
// Initialize Specular example cube
|
||||||
mTestSpecular = new MeshRenderer("specular", Cube());
|
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
||||||
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
||||||
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
||||||
mTestSpecular->init();
|
mTestSpecular->init();
|
||||||
|
@ -152,31 +151,31 @@ void Scene::init()
|
||||||
//
|
//
|
||||||
// Model loading
|
// Model loading
|
||||||
|
|
||||||
mModels.push_back(new Model("backpack", ":/models/backpack/backpack.obj"));
|
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
|
||||||
// Sometimes model textures need flipped in certain directions
|
// Sometimes model textures need flipped in certain directions
|
||||||
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("bird", ":/models/bird/bird.obj"));
|
mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
|
||||||
// Sometimes the models are very large
|
// Sometimes the models are very large
|
||||||
mModels.back()->mTransform.scale(0.0025f);
|
mModels.back()->mTransform.scale(0.0025f);
|
||||||
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("lion", ":/models/lion/lion.obj"));
|
mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
mModels.push_back(new Model("alien", ":/models/alien-hominid/alien.obj"));
|
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
mModels.push_back(new Model("scythe", ":/models/scythe/scythe.obj"));
|
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
||||||
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||||
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("masterChief", ":/models/spartan/spartan.obj"));
|
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
||||||
|
|
||||||
|
|
||||||
|
@ -186,7 +185,7 @@ void Scene::init()
|
||||||
// Render an alien with specular
|
// Render an alien with specular
|
||||||
// Test alien Model with phong lighting and specular mapping
|
// Test alien Model with phong lighting and specular mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("alienTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
|
@ -194,7 +193,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(
|
||||||
new Model("alienTest", ":/models/alien-hominid/alien.obj",
|
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||||
":/model-specular.vert", ":/model-specular.frag")
|
":/model-specular.vert", ":/model-specular.frag")
|
||||||
);
|
);
|
||||||
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
||||||
|
@ -214,7 +213,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test spartan Model with phong lighting, specular and normal mapping
|
// Test spartan Model with phong lighting, specular and normal mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||||
);
|
);
|
||||||
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
@ -223,7 +222,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(
|
||||||
new Model("spartanTest", ":/models/spartan/spartan.obj",
|
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||||
":/model-normals.vert", ":/model-normals.frag")
|
":/model-normals.vert", ":/model-normals.frag")
|
||||||
);
|
);
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
||||||
|
@ -242,7 +241,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test basic cube with phong.vert and phong.frag shaders
|
// Test basic cube with phong.vert and phong.frag shaders
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
@ -251,7 +250,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
|
@ -291,25 +290,25 @@ void Scene::init()
|
||||||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
@ -322,7 +321,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -344,7 +343,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -369,7 +368,7 @@ void Scene::init()
|
||||||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||||
// + This is because the same position must use different UV coordinates
|
// + This is because the same position must use different UV coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -397,7 +396,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing a cube with texture coordinates using glDrawElements
|
// Test drawing a cube with texture coordinates using glDrawElements
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -423,7 +422,7 @@ void Scene::init()
|
||||||
// Texturing a cube using a cube map
|
// Texturing a cube using a cube map
|
||||||
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||||
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
||||||
|
@ -450,7 +449,7 @@ void Scene::init()
|
||||||
// Create a cube with custom shaders
|
// Create a cube with custom shaders
|
||||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -472,7 +471,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -493,7 +492,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbTriangleElementsTest",
|
new Qtk::MeshRenderer("rgbTriangleElementsTest",
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
|
@ -515,7 +514,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -543,7 +542,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing triangle with glDrawElements with texture coordinates
|
// Test drawing triangle with glDrawElements with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testTriangleElementsUV",
|
new Qtk::MeshRenderer("testTriangleElementsUV",
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
|
@ -575,7 +574,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Example of a cube with no lighting applied
|
// Example of a cube with no lighting applied
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
||||||
":/solid-perspective.frag");
|
":/solid-perspective.frag");
|
||||||
|
@ -586,24 +585,24 @@ void Scene::init()
|
||||||
|
|
||||||
// Create objects that represent light sources for lighting examples
|
// Create objects that represent light sources for lighting examples
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::draw()
|
void ExampleScene::draw()
|
||||||
{
|
{
|
||||||
mSkybox.draw();
|
mSkybox->draw();
|
||||||
|
|
||||||
for (auto & model : mModels) model->draw();
|
for (auto & model : mModels) model->draw();
|
||||||
|
|
||||||
|
@ -616,13 +615,13 @@ void Scene::draw()
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
ExampleScene::Camera().transform().translation());
|
||||||
mTestPhong->mProgram.release();
|
mTestPhong->mProgram.release();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->mProgram.bind();
|
mTestAmbient->mProgram.bind();
|
||||||
mTestAmbient->setUniform("uCameraPosition",
|
mTestAmbient->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
ExampleScene::Camera().transform().translation());
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->mProgram.release();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
|
@ -632,7 +631,7 @@ void Scene::draw()
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
||||||
mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
mTestDiffuse->mProgram.release();
|
mTestDiffuse->mProgram.release();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
|
@ -643,43 +642,43 @@ void Scene::draw()
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
||||||
mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
mTestSpecular->mProgram.release();
|
mTestSpecular->mProgram.release();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::update()
|
void ExampleScene::update()
|
||||||
{
|
{
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
|
|
||||||
|
@ -691,16 +690,16 @@ void Scene::update()
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
||||||
|
|
||||||
// Rotate lighting example cubes
|
// Rotate lighting example cubes
|
|
@ -6,40 +6,31 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#ifndef QTK_SCENE_H
|
#ifndef QTK_EXAMPLE_SCENE_H
|
||||||
#define QTK_SCENE_H
|
#define QTK_EXAMPLE_SCENE_H
|
||||||
|
|
||||||
|
#include <abstractscene.h>
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <skybox.h>
|
#include <skybox.h>
|
||||||
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
class MeshRenderer;
|
|
||||||
class Model;
|
|
||||||
|
|
||||||
class Scene {
|
class ExampleScene : public Qtk::Scene {
|
||||||
public:
|
public:
|
||||||
Scene();
|
ExampleScene();
|
||||||
~Scene();
|
~ExampleScene();
|
||||||
|
|
||||||
void init();
|
virtual void init();
|
||||||
void draw();
|
virtual void draw();
|
||||||
void update();
|
virtual void update();
|
||||||
|
|
||||||
static Camera3D & Camera() { return mCamera;}
|
|
||||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
|
||||||
static QMatrix4x4 & Projection() { return mProjection;}
|
|
||||||
private:
|
private:
|
||||||
static Camera3D mCamera;
|
|
||||||
static QMatrix4x4 mProjection;
|
|
||||||
|
|
||||||
Skybox mSkybox;
|
Qtk::MeshRenderer * mTestPhong;
|
||||||
MeshRenderer * mTestPhong;
|
Qtk::MeshRenderer * mTestSpecular;
|
||||||
MeshRenderer * mTestSpecular;
|
Qtk::MeshRenderer * mTestDiffuse;
|
||||||
MeshRenderer * mTestDiffuse;
|
Qtk::MeshRenderer * mTestAmbient;
|
||||||
MeshRenderer * mTestAmbient;
|
|
||||||
std::vector<MeshRenderer *> mMeshes;
|
|
||||||
std::vector<Model *> mModels;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // QTK_SCENE_H
|
#endif // QTK_EXAMPLE_SCENE_H
|
|
@ -0,0 +1,48 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Classes for managing objects and data within a scene ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
|
||||||
|
#include <abstractscene.h>
|
||||||
|
#include <camera3d.h>
|
||||||
|
#include <resourcemanager.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
|
Camera3D Scene::mCamera;
|
||||||
|
QMatrix4x4 Scene::mProjection;
|
||||||
|
|
||||||
|
|
||||||
|
/*******************************************************************************
|
||||||
|
* Constructors, Destructors
|
||||||
|
******************************************************************************/
|
||||||
|
|
||||||
|
Scene::Scene()
|
||||||
|
{
|
||||||
|
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
|
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Scene::~Scene()
|
||||||
|
{
|
||||||
|
for (auto & mesh : mMeshes) delete mesh;
|
||||||
|
for (auto & model : mModels) delete model;
|
||||||
|
if (mSkybox != Q_NULLPTR) delete mSkybox;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::privDraw()
|
||||||
|
{
|
||||||
|
if (!mInit) {
|
||||||
|
initializeOpenGLFunctions();
|
||||||
|
init();
|
||||||
|
mInit = true;
|
||||||
|
}
|
||||||
|
if (mSkybox != Q_NULLPTR) mSkybox->draw();
|
||||||
|
for (auto & model : mModels) model->draw();
|
||||||
|
for (const auto & mesh : mMeshes) mesh->draw();
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,54 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Classes for managing objects and data within a scene ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
|
||||||
|
#ifndef QTK_SCENE_H
|
||||||
|
#define QTK_SCENE_H
|
||||||
|
|
||||||
|
#include <camera3d.h>
|
||||||
|
#include <meshrenderer.h>
|
||||||
|
#include <model.h>
|
||||||
|
#include <skybox.h>
|
||||||
|
|
||||||
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
class Scene : protected QOpenGLFunctions {
|
||||||
|
friend class MainWidget;
|
||||||
|
public:
|
||||||
|
Scene();
|
||||||
|
~Scene();
|
||||||
|
|
||||||
|
virtual void init() = 0;
|
||||||
|
virtual void draw() = 0;
|
||||||
|
virtual void update() = 0;
|
||||||
|
|
||||||
|
static Camera3D & Camera() { return mCamera;}
|
||||||
|
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||||
|
static QMatrix4x4 & Projection() { return mProjection;}
|
||||||
|
|
||||||
|
inline Skybox * getSkybox() {return mSkybox;}
|
||||||
|
inline void setSkybox(Skybox * skybox) {
|
||||||
|
mSkybox = skybox;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static Camera3D mCamera;
|
||||||
|
static QMatrix4x4 mProjection;
|
||||||
|
bool mInit = false;
|
||||||
|
|
||||||
|
void privDraw();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Skybox * mSkybox;
|
||||||
|
std::vector<MeshRenderer *> mMeshes;
|
||||||
|
std::vector<Model *> mModels;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // QTK_SCENE_H
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
||||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||||
|
|
|
@ -12,10 +12,11 @@
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
class Camera3D {
|
class QTKAPI Camera3D {
|
||||||
public:
|
public:
|
||||||
// Constants
|
// Constants
|
||||||
static const QVector3D LocalForward;
|
static const QVector3D LocalForward;
|
||||||
static const QVector3D LocalUp;
|
static const QVector3D LocalUp;
|
||||||
|
@ -37,7 +38,7 @@ public:
|
||||||
inline QVector3D up() const
|
inline QVector3D up() const
|
||||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
QMatrix4x4 mWorld;
|
QMatrix4x4 mWorld;
|
||||||
|
|
||||||
|
@ -45,18 +46,19 @@ private:
|
||||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Camera3D, Q_MOVABLE_TYPE);
|
|
||||||
|
|
||||||
// Qt Streams
|
// Qt Streams
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
#endif // QTK_CAMERA3D_H
|
#endif // QTK_CAMERA3D_H
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
|
|
||||||
#include <input.h>
|
#include <input.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Static Helper Structs
|
* Static Helper Structs
|
||||||
|
|
13
src/input.h
13
src/input.h
|
@ -12,11 +12,12 @@
|
||||||
#include <QPoint>
|
#include <QPoint>
|
||||||
#include <Qt>
|
#include <Qt>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
class Input {
|
namespace Qtk {
|
||||||
|
class QTKAPI Input {
|
||||||
friend class MainWidget;
|
friend class MainWidget;
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// Possible key states
|
// Possible key states
|
||||||
enum InputState
|
enum InputState
|
||||||
{
|
{
|
||||||
|
@ -49,8 +50,7 @@ public:
|
||||||
static QPoint mousePosition();
|
static QPoint mousePosition();
|
||||||
static QPoint mouseDelta();
|
static QPoint mouseDelta();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// State updating
|
// State updating
|
||||||
static void update();
|
static void update();
|
||||||
static void registerKeyPress(int key);
|
static void registerKeyPress(int key);
|
||||||
|
@ -58,6 +58,7 @@ private:
|
||||||
static void registerMousePress(Qt::MouseButton button);
|
static void registerMousePress(Qt::MouseButton button);
|
||||||
static void registerMouseRelease(Qt::MouseButton button);
|
static void registerMouseRelease(Qt::MouseButton button);
|
||||||
static void reset();
|
static void reset();
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTOPENGL_INPUT_H
|
#endif // QTOPENGL_INPUT_H
|
||||||
|
|
|
@ -9,30 +9,30 @@
|
||||||
#include <QKeyEvent>
|
#include <QKeyEvent>
|
||||||
|
|
||||||
#include <input.h>
|
#include <input.h>
|
||||||
#include <mesh.h>
|
|
||||||
#include <object.h>
|
|
||||||
#include <scene.h>
|
|
||||||
|
|
||||||
#include <mainwidget.h>
|
#include <mainwidget.h>
|
||||||
|
#include <mesh.h>
|
||||||
|
#include <abstractscene.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
|
MainWidget::MainWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Constructor for using this widget in QtDesigner
|
// Constructor for using this widget in QtDesigner
|
||||||
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
|
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent),
|
||||||
|
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWidget::MainWidget(const QSurfaceFormat &format)
|
MainWidget::MainWidget(const QSurfaceFormat &format)
|
||||||
: mDebugLogger(Q_NULLPTR)
|
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
setFormat(format);
|
setFormat(format);
|
||||||
setFocusPolicy(Qt::ClickFocus);
|
setFocusPolicy(Qt::ClickFocus);
|
||||||
|
@ -54,49 +54,6 @@ void MainWidget::teardownGL()
|
||||||
// Nothing to teardown yet...
|
// Nothing to teardown yet...
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::initObjects()
|
|
||||||
{
|
|
||||||
mScene = new Scene;
|
|
||||||
|
|
||||||
// Drawing a primitive object using Qt and OpenGL
|
|
||||||
// The Object class only stores basic QOpenGL* members and shape data
|
|
||||||
// + Within mainwidget, mObject serves as a basic QOpenGL example
|
|
||||||
mObject = new Object("testObject");
|
|
||||||
mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
|
|
||||||
mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
|
|
||||||
mObject->mProgram.create();
|
|
||||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
|
||||||
":/solid-ambient.vert");
|
|
||||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
|
||||||
":/solid-ambient.frag");
|
|
||||||
mObject->mProgram.link();
|
|
||||||
mObject->mProgram.bind();
|
|
||||||
|
|
||||||
mObject->mVAO.create();
|
|
||||||
mObject->mVAO.bind();
|
|
||||||
|
|
||||||
mObject->mVBO.create();
|
|
||||||
mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mObject->mVBO.bind();
|
|
||||||
|
|
||||||
mObject->mVBO.allocate(mObject->vertices().data(),
|
|
||||||
mObject->vertices().size()
|
|
||||||
* sizeof(mObject->vertices()[0]));
|
|
||||||
|
|
||||||
mObject->mProgram.enableAttributeArray(0);
|
|
||||||
mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
|
||||||
3, sizeof(mObject->vertices()[0]));
|
|
||||||
mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
|
|
||||||
mObject->mProgram.setUniformValue("uLightColor", WHITE);
|
|
||||||
mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
|
|
||||||
|
|
||||||
mObject->mVBO.release();
|
|
||||||
mObject->mVAO.release();
|
|
||||||
mObject->mProgram.release();
|
|
||||||
|
|
||||||
mObject->mTransform.setTranslation(13.0f, 0.0f, -2.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Inherited Virtual Member Functions
|
* Inherited Virtual Member Functions
|
||||||
|
@ -108,18 +65,7 @@ void MainWidget::paintGL()
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
// Draw the scene first, since it handles drawing our skybox
|
// Draw the scene first, since it handles drawing our skybox
|
||||||
mScene->draw();
|
if (mScene != Q_NULLPTR) mScene->privDraw();
|
||||||
|
|
||||||
// Draw any additional objects within mainwidget manually
|
|
||||||
mObject->mProgram.bind();
|
|
||||||
mObject->mVAO.bind();
|
|
||||||
mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
|
|
||||||
mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
|
|
||||||
mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
|
|
||||||
glDrawElements(GL_TRIANGLES, mObject->indices().size(),
|
|
||||||
GL_UNSIGNED_INT, mObject->indices().data());
|
|
||||||
mObject->mVAO.release();
|
|
||||||
mObject->mProgram.release();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::initializeGL()
|
void MainWidget::initializeGL()
|
||||||
|
@ -150,9 +96,6 @@ void MainWidget::initializeGL()
|
||||||
glClearDepth(1.0f);
|
glClearDepth(1.0f);
|
||||||
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
// Initialize default objects within the scene
|
|
||||||
initObjects();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::resizeGL(int width, int height)
|
void MainWidget::resizeGL(int width, int height)
|
||||||
|
@ -172,7 +115,7 @@ void MainWidget::update()
|
||||||
{
|
{
|
||||||
updateCameraInput();
|
updateCameraInput();
|
||||||
|
|
||||||
mScene->update();
|
if (mScene != Q_NULLPTR) mScene->update();
|
||||||
|
|
||||||
QWidget::update();
|
QWidget::update();
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,57 +15,61 @@
|
||||||
#include <QOpenGLFunctions>
|
#include <QOpenGLFunctions>
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
|
|
||||||
#define QTK_DEBUG
|
#include <qtkapi.h>
|
||||||
|
#include <abstractscene.h>
|
||||||
|
|
||||||
class MeshRenderer;
|
|
||||||
class Model;
|
|
||||||
class Object;
|
|
||||||
class Scene;
|
|
||||||
class Skybox;
|
|
||||||
class Texture;
|
|
||||||
|
|
||||||
class MainWidget : public QOpenGLWidget,
|
namespace Qtk {
|
||||||
|
class QTKAPI MainWidget : public QOpenGLWidget,
|
||||||
protected QOpenGLFunctions {
|
protected QOpenGLFunctions {
|
||||||
Q_OBJECT;
|
Q_OBJECT;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructors
|
// Constructors
|
||||||
MainWidget();
|
MainWidget();
|
||||||
explicit MainWidget(QWidget *parent);
|
explicit MainWidget(QWidget *parent);
|
||||||
explicit MainWidget(const QSurfaceFormat &format);
|
explicit MainWidget(const QSurfaceFormat &format);
|
||||||
~MainWidget() override;
|
~MainWidget() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void teardownGL();
|
void teardownGL();
|
||||||
void initObjects();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Inherited virtual Members
|
// Inherited virtual Members
|
||||||
void paintGL() override;
|
void paintGL() override;
|
||||||
void initializeGL() override;
|
void initializeGL() override;
|
||||||
void resizeGL(int width, int height) override;
|
void resizeGL(int width, int height) override;
|
||||||
|
|
||||||
protected slots:
|
inline Scene * getScene() {return mScene;}
|
||||||
|
inline void setScene(Scene * scene) {
|
||||||
|
if (mScene != Q_NULLPTR) delete mScene;
|
||||||
|
mScene = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected slots:
|
||||||
void update();
|
void update();
|
||||||
|
#ifdef QTK_DEBUG
|
||||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Protected Helpers
|
// Protected Helpers
|
||||||
protected:
|
protected:
|
||||||
void keyPressEvent(QKeyEvent *event);
|
void keyPressEvent(QKeyEvent *event);
|
||||||
void keyReleaseEvent(QKeyEvent *event);
|
void keyReleaseEvent(QKeyEvent *event);
|
||||||
void mousePressEvent(QMouseEvent *event);
|
void mousePressEvent(QMouseEvent *event);
|
||||||
void mouseReleaseEvent(QMouseEvent *event);
|
void mouseReleaseEvent(QMouseEvent *event);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private helpers
|
// Private helpers
|
||||||
void initializeWidget();
|
void initializeWidget();
|
||||||
void printContextInformation();
|
|
||||||
void updateCameraInput();
|
void updateCameraInput();
|
||||||
|
|
||||||
Scene * mScene;
|
Scene * mScene;
|
||||||
Object * mObject;
|
#ifdef QTK_DEBUG
|
||||||
|
void printContextInformation();
|
||||||
QOpenGLDebugLogger * mDebugLogger;
|
QOpenGLDebugLogger * mDebugLogger;
|
||||||
};
|
#endif
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MAINWIDGET_H
|
#endif // QTK_MAINWIDGET_H
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
Cube::Cube(DrawMode mode)
|
Cube::Cube(DrawMode mode)
|
||||||
{
|
{
|
||||||
|
|
56
src/mesh.h
56
src/mesh.h
|
@ -12,25 +12,27 @@
|
||||||
#include <QVector2D>
|
#include <QVector2D>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
class MeshRenderer;
|
namespace Qtk {
|
||||||
class Object;
|
class MeshRenderer;
|
||||||
|
class Object;
|
||||||
|
|
||||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||||
// Front Vertices
|
// Front Vertices
|
||||||
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
||||||
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
||||||
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
||||||
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
||||||
|
|
||||||
// Back Vertices
|
// Back Vertices
|
||||||
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
||||||
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
||||||
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
||||||
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
||||||
|
|
||||||
// Direction vectors
|
// Direction vectors
|
||||||
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
||||||
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
||||||
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
||||||
|
@ -38,11 +40,11 @@ class Object;
|
||||||
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
||||||
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
||||||
|
|
||||||
// Identity and zero vectors
|
// Identity and zero vectors
|
||||||
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
||||||
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
||||||
|
|
||||||
// A series of direction vectors to represent cube face normal
|
// A series of direction vectors to represent cube face normal
|
||||||
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
||||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||||
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
||||||
|
@ -56,7 +58,7 @@ class Object;
|
||||||
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
||||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||||
|
|
||||||
// Colors using QVector3Ds as RGB values
|
// Colors using QVector3Ds as RGB values
|
||||||
#define WHITE VECTOR_ONE
|
#define WHITE VECTOR_ONE
|
||||||
#define BLACK VECTOR_ZERO
|
#define BLACK VECTOR_ZERO
|
||||||
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
||||||
|
@ -71,16 +73,15 @@ class Object;
|
||||||
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
||||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
||||||
|
|
||||||
|
typedef std::vector<QVector3D> Vertices;
|
||||||
|
typedef std::vector<QVector3D> Colors;
|
||||||
|
typedef std::vector<GLuint> Indices;
|
||||||
|
typedef std::vector<QVector2D> TexCoords;
|
||||||
|
typedef std::vector<QVector3D> Normals;
|
||||||
|
|
||||||
typedef std::vector<QVector3D> Vertices;
|
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||||
typedef std::vector<QVector3D> Colors;
|
|
||||||
typedef std::vector<GLuint> Indices;
|
|
||||||
typedef std::vector<QVector2D> TexCoords;
|
|
||||||
typedef std::vector<QVector3D> Normals;
|
|
||||||
|
|
||||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
struct QTKAPI ShapeBase {
|
||||||
|
|
||||||
struct ShapeBase {
|
|
||||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||||
TexCoords t={}, Normals n={})
|
TexCoords t={}, Normals n={})
|
||||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||||
|
@ -92,7 +93,7 @@ struct ShapeBase {
|
||||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||||
inline const Normals & normals() const { return mNormals;}
|
inline const Normals & normals() const { return mNormals;}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
DrawMode mDrawMode;
|
DrawMode mDrawMode;
|
||||||
|
|
||||||
Vertices mVertices;
|
Vertices mVertices;
|
||||||
|
@ -100,9 +101,9 @@ protected:
|
||||||
Indices mIndices;
|
Indices mIndices;
|
||||||
TexCoords mTexCoords;
|
TexCoords mTexCoords;
|
||||||
Normals mNormals;
|
Normals mNormals;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Shape : public ShapeBase {
|
struct Shape : public ShapeBase {
|
||||||
friend MeshRenderer;
|
friend MeshRenderer;
|
||||||
friend Object;
|
friend Object;
|
||||||
Shape () {}
|
Shape () {}
|
||||||
|
@ -114,19 +115,20 @@ struct Shape : public ShapeBase {
|
||||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
||||||
class Mesh {
|
class QTKAPI Mesh {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Cube : public ShapeBase {
|
struct QTKAPI Cube : public ShapeBase {
|
||||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Triangle : public ShapeBase {
|
struct QTKAPI Triangle : public ShapeBase {
|
||||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MESH_H
|
#endif // QTK_MESH_H
|
||||||
|
|
|
@ -8,14 +8,14 @@
|
||||||
|
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <meshrenderer.h>
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
#include <meshrenderer.h>
|
using namespace Qtk;
|
||||||
|
|
||||||
|
|
||||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
||||||
MeshRenderer::MeshManager MeshRenderer::sInstances;
|
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
||||||
|
|
||||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
||||||
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
||||||
|
|
|
@ -10,10 +10,12 @@
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
|
||||||
class MeshRenderer : public Object {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI MeshRenderer : public Object {
|
||||||
|
public:
|
||||||
// Delegate constructors
|
// Delegate constructors
|
||||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||||
|
@ -66,12 +68,13 @@ public:
|
||||||
|
|
||||||
// Static QHash of all mesh objects within the scene
|
// Static QHash of all mesh objects within the scene
|
||||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||||
private:
|
private:
|
||||||
static MeshManager sInstances;
|
static MeshManager sInstances;
|
||||||
|
|
||||||
int mDrawType;
|
int mDrawType;
|
||||||
bool mHasTexture;
|
bool mHasTexture;
|
||||||
std::string mVertexShader, mFragmentShader;
|
std::string mVertexShader, mFragmentShader;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MESHRENDERER_H
|
#endif // QTK_MESHRENDERER_H
|
||||||
|
|
|
@ -9,12 +9,12 @@
|
||||||
|
|
||||||
#include <QFileInfo>
|
#include <QFileInfo>
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
#include <texture.h>
|
|
||||||
#include <resourcemanager.h>
|
|
||||||
|
|
||||||
#include <model.h>
|
#include <model.h>
|
||||||
|
#include <resourcemanager.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
Model::ModelManager Model::mManager;
|
Model::ModelManager Model::mManager;
|
||||||
|
|
||||||
|
|
35
src/model.h
35
src/model.h
|
@ -16,7 +16,6 @@
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
#include <QOpenGLFunctions>
|
|
||||||
|
|
||||||
// Assimp
|
// Assimp
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
|
@ -24,28 +23,29 @@
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
|
||||||
// QTK
|
// QTK
|
||||||
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
struct ModelVertex {
|
struct QTKAPI ModelVertex {
|
||||||
QVector3D mPosition;
|
QVector3D mPosition;
|
||||||
QVector3D mNormal;
|
QVector3D mNormal;
|
||||||
QVector3D mTangent;
|
QVector3D mTangent;
|
||||||
QVector3D mBitangent;
|
QVector3D mBitangent;
|
||||||
QVector2D mTextureCoord;
|
QVector2D mTextureCoord;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ModelTexture {
|
struct QTKAPI ModelTexture {
|
||||||
GLuint mID;
|
GLuint mID;
|
||||||
QOpenGLTexture * mTexture;
|
QOpenGLTexture * mTexture;
|
||||||
std::string mType;
|
std::string mType;
|
||||||
std::string mPath;
|
std::string mPath;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Model;
|
class Model;
|
||||||
|
|
||||||
class ModelMesh : protected QOpenGLFunctions {
|
class QTKAPI ModelMesh : protected QOpenGLFunctions {
|
||||||
public:
|
public:
|
||||||
friend Model;
|
friend Model;
|
||||||
typedef std::vector<ModelVertex> Vertices;
|
typedef std::vector<ModelVertex> Vertices;
|
||||||
typedef std::vector<GLuint> Indices;
|
typedef std::vector<GLuint> Indices;
|
||||||
|
@ -65,7 +65,7 @@ public:
|
||||||
{ initMesh(vertexShader, fragmentShader);}
|
{ initMesh(vertexShader, fragmentShader);}
|
||||||
~ModelMesh() {}
|
~ModelMesh() {}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initMesh(const char * vert, const char * frag);
|
void initMesh(const char * vert, const char * frag);
|
||||||
|
|
||||||
// ModelMesh Private Members
|
// ModelMesh Private Members
|
||||||
|
@ -73,7 +73,7 @@ private:
|
||||||
QOpenGLVertexArrayObject * mVAO;
|
QOpenGLVertexArrayObject * mVAO;
|
||||||
QOpenGLShaderProgram * mProgram;
|
QOpenGLShaderProgram * mProgram;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline void draw() { draw(*mProgram);}
|
inline void draw() { draw(*mProgram);}
|
||||||
void draw(QOpenGLShaderProgram & shader);
|
void draw(QOpenGLShaderProgram & shader);
|
||||||
|
|
||||||
|
@ -82,13 +82,13 @@ public:
|
||||||
Indices mIndices;
|
Indices mIndices;
|
||||||
Textures mTextures;
|
Textures mTextures;
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class Model : public QObject {
|
class QTKAPI Model : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline Model(const char * name, const char * path,
|
inline Model(const char * name, const char * path,
|
||||||
const char * vertexShader=":/model-basic.vert",
|
const char * vertexShader=":/model-basic.vert",
|
||||||
const char * fragmentShader=":/model-basic.frag")
|
const char * fragmentShader=":/model-basic.frag")
|
||||||
|
@ -120,7 +120,7 @@ public:
|
||||||
static Model * getInstance(const char * name);
|
static Model * getInstance(const char * name);
|
||||||
|
|
||||||
typedef QHash<QString, Model *> ModelManager;
|
typedef QHash<QString, Model *> ModelManager;
|
||||||
private:
|
private:
|
||||||
static ModelManager mManager;
|
static ModelManager mManager;
|
||||||
void loadModel(const std::string & path);
|
void loadModel(const std::string & path);
|
||||||
void processNode(aiNode * node, const aiScene * scene);
|
void processNode(aiNode * node, const aiScene * scene);
|
||||||
|
@ -135,6 +135,7 @@ private:
|
||||||
std::vector<ModelMesh> mMeshes;
|
std::vector<ModelMesh> mMeshes;
|
||||||
std::string mDirectory;
|
std::string mDirectory;
|
||||||
const char * mVertexShader, * mFragmentShader, * mName;
|
const char * mVertexShader, * mFragmentShader, * mName;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MODEL_H
|
#endif // QTK_MODEL_H
|
||||||
|
|
|
@ -7,3 +7,5 @@
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
14
src/object.h
14
src/object.h
|
@ -14,12 +14,13 @@
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
class QTKAPI Object : public QObject {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
class Object : public QObject {
|
public:
|
||||||
Q_OBJECT
|
|
||||||
|
|
||||||
public:
|
|
||||||
friend MeshRenderer;
|
friend MeshRenderer;
|
||||||
// Initialize an object with no shape data assigned
|
// Initialize an object with no shape data assigned
|
||||||
Object(const char * name)
|
Object(const char * name)
|
||||||
|
@ -54,8 +55,9 @@ public:
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
|
|
||||||
const char * mName;
|
const char * mName;
|
||||||
private:
|
private:
|
||||||
QOpenGLTexture * mTexture;
|
QOpenGLTexture * mTexture;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_OBJECT_H
|
#endif // QTK_OBJECT_H
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Main window for Qt6 OpenGL widget application ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
#ifndef QTK_QTKAPI_H
|
||||||
|
#define QTK_QTKAPI_H
|
||||||
|
|
||||||
|
#include <QtCore/QtGlobal>
|
||||||
|
|
||||||
|
#ifdef QTK_SHARED
|
||||||
|
# if defined(QTK_EXPORT)
|
||||||
|
# define QTKAPI Q_DECL_EXPORT
|
||||||
|
# else
|
||||||
|
# define QTKAPI Q_DECL_IMPORT
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define QTKAPI
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif //QTK_QTKAPI_H
|
|
@ -6,11 +6,11 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <skybox.h>
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
#include <skybox.h>
|
using namespace Qtk;
|
||||||
|
|
||||||
|
|
||||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
Skybox::Skybox(std::string right, std::string top, std::string front,
|
||||||
std::string left, std::string bottom, std::string back,
|
std::string left, std::string bottom, std::string back,
|
||||||
|
|
13
src/skybox.h
13
src/skybox.h
|
@ -10,17 +10,19 @@
|
||||||
|
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
#include <QOpenGLBuffer>
|
#include <QOpenGLBuffer>
|
||||||
|
#include <QOpenGLFunctions>
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
#include <QOpenGLFunctions>
|
|
||||||
|
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
|
||||||
class Skybox : protected QOpenGLFunctions {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI Skybox : protected QOpenGLFunctions {
|
||||||
|
public:
|
||||||
// Delegate this constructor to use default skybox images
|
// Delegate this constructor to use default skybox images
|
||||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||||
explicit Skybox(std::string name="Skybox");
|
explicit Skybox(std::string name="Skybox");
|
||||||
|
@ -33,7 +35,7 @@ public:
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
Vertices mVertices;
|
Vertices mVertices;
|
||||||
|
@ -43,6 +45,7 @@ private:
|
||||||
QOpenGLVertexArrayObject mVAO;
|
QOpenGLVertexArrayObject mVAO;
|
||||||
QOpenGLBuffer mVBO;
|
QOpenGLBuffer mVBO;
|
||||||
QOpenGLTexture * mCubeMap;
|
QOpenGLTexture * mCubeMap;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_SKYBOX_H
|
#endif // QTK_SKYBOX_H
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||||
{
|
{
|
||||||
|
|
|
@ -11,9 +11,11 @@
|
||||||
|
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
class Texture {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI Texture {
|
||||||
|
public:
|
||||||
~Texture() {}
|
~Texture() {}
|
||||||
|
|
||||||
// QImage
|
// QImage
|
||||||
|
@ -34,9 +36,10 @@ public:
|
||||||
const char * front, const char * left,
|
const char * front, const char * left,
|
||||||
const char * bottom, const char * back);
|
const char * bottom, const char * back);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
Texture() {}
|
Texture() {}
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTOPENGL_TEXTURE_H
|
#endif // QTOPENGL_TEXTURE_H
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
||||||
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||||
|
@ -110,8 +111,10 @@ QVector3D Transform3D::right() const
|
||||||
* QT Streams
|
* QT Streams
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
namespace Qtk {
|
||||||
{
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
|
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||||
|
{
|
||||||
dbg << "Transform3D\n{\n";
|
dbg << "Transform3D\n{\n";
|
||||||
dbg << "Position: <" << transform.translation().x() << ", "
|
dbg << "Position: <" << transform.translation().x() << ", "
|
||||||
<< transform.translation().y() << ", "
|
<< transform.translation().y() << ", "
|
||||||
|
@ -125,20 +128,24 @@ QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||||
transform.rotation().scalar() << ">\n}";
|
transform.rotation().scalar() << ">\n}";
|
||||||
return dbg;
|
return dbg;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
#ifndef QT_NO_DATASTREAM
|
||||||
{
|
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||||
|
{
|
||||||
out << transform.mTranslation;
|
out << transform.mTranslation;
|
||||||
out << transform.mScale;
|
out << transform.mScale;
|
||||||
out << transform.mRotation;
|
out << transform.mRotation;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||||
{
|
{
|
||||||
in >> transform.mTranslation;
|
in >> transform.mTranslation;
|
||||||
in >> transform.mScale;
|
in >> transform.mScale;
|
||||||
in >> transform.mRotation;
|
in >> transform.mRotation;
|
||||||
transform.m_dirty = true;
|
transform.m_dirty = true;
|
||||||
return in;
|
return in;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,15 +10,20 @@
|
||||||
#ifndef QTK_TRANSFORM3D_H
|
#ifndef QTK_TRANSFORM3D_H
|
||||||
#define QTK_TRANSFORM3D_H
|
#define QTK_TRANSFORM3D_H
|
||||||
|
|
||||||
#include <QDebug>
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
#include <QQuaternion>
|
#include <QQuaternion>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
|
||||||
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
|
#include <QDebug>
|
||||||
|
#endif
|
||||||
|
|
||||||
class Transform3D
|
#include <qtkapi.h>
|
||||||
{
|
|
||||||
public:
|
namespace Qtk {
|
||||||
|
class QTKAPI Transform3D
|
||||||
|
{
|
||||||
|
public:
|
||||||
// Constructors
|
// Constructors
|
||||||
inline Transform3D() : m_dirty(true),
|
inline Transform3D() : m_dirty(true),
|
||||||
mScale(1.0f, 1.0f, 1.0f),
|
mScale(1.0f, 1.0f, 1.0f),
|
||||||
|
@ -88,7 +93,7 @@ public:
|
||||||
|
|
||||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
QVector3D mTranslation;
|
QVector3D mTranslation;
|
||||||
QQuaternion mRotation;
|
QQuaternion mRotation;
|
||||||
QVector3D mScale;
|
QVector3D mScale;
|
||||||
|
@ -96,22 +101,25 @@ private:
|
||||||
|
|
||||||
bool m_dirty;
|
bool m_dirty;
|
||||||
|
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Transform3D, Q_MOVABLE_TYPE);
|
|
||||||
|
|
||||||
// Qt Streams
|
// Qt Streams
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
#endif // QTK_TRANSFORM3D_H
|
#endif // QTK_TRANSFORM3D_H
|
||||||
|
|
Loading…
Reference in New Issue