Embed Qtk widget into QMainWindow application
+ Fix keyboard input focus to bind on mouse click + Fix missing call to `setFormat` in `MainWidget` ctor + Add placeholder toolbar options
This commit is contained in:
@@ -22,23 +22,20 @@
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MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
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{
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QSurfaceFormat format;
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format.setRenderableType(QSurfaceFormat::OpenGL);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setVersion(4, 5);
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format.setDepthBufferSize(16);
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// If QTK_DEBUG is set, enable debug context
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#ifdef QTK_DEBUG
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format.setOption(QSurfaceFormat::DebugContext);
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#endif
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initializeWidget();
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}
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// Constructor for using this widget in QtDesigner
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MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
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{
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initializeWidget();
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}
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MainWidget::MainWidget(const QSurfaceFormat &format)
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: mDebugLogger(Q_NULLPTR)
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{
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setFormat(format);
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resize(QSize(800, 600));
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show();
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setFocusPolicy(Qt::ClickFocus);
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}
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MainWidget::~MainWidget()
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@@ -89,9 +86,9 @@ void MainWidget::initObjects()
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mObject->mProgram.enableAttributeArray(0);
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mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
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3, sizeof(mObject->vertices()[0]));
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mObject->mProgram.setUniformValue("uColor", QVector3D(0.0f, 0.25f, 0.0f));
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mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
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mObject->mProgram.setUniformValue("uLightColor", WHITE);
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mObject->mProgram.setUniformValue("uAmbientStrength", 0.2f);
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mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
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mObject->mVBO.release();
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mObject->mVAO.release();
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@@ -248,6 +245,7 @@ void MainWidget::messageLogged(const QOpenGLDebugMessage &msg)
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void MainWidget::keyPressEvent(QKeyEvent *event)
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{
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if (event->isAutoRepeat()) {
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// Do not repeat input while a key is held down
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event->ignore();
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} else {
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Input::registerKeyPress(event->key());
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@@ -278,6 +276,24 @@ void MainWidget::mouseReleaseEvent(QMouseEvent *event)
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* Private Helpers
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******************************************************************************/
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void MainWidget::initializeWidget()
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{
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QSurfaceFormat format;
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format.setRenderableType(QSurfaceFormat::OpenGL);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setVersion(4, 6);
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// Set the number of samples used for glEnable(GL_MULTISAMPLING)
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format.setSamples(4);
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// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
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format.setDepthBufferSize(16);
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// If QTK_DEBUG is set, enable debug context
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#ifdef QTK_DEBUG
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format.setOption(QSurfaceFormat::DebugContext);
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#endif
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setFormat(format);
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setFocusPolicy(Qt::ClickFocus);
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}
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void MainWidget::printContextInformation()
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{
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QString glType;
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@@ -31,6 +31,7 @@ Q_OBJECT;
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public:
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// Constructors
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MainWidget();
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explicit MainWidget(QWidget *parent);
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explicit MainWidget(const QSurfaceFormat &format);
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~MainWidget() override;
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@@ -57,6 +58,7 @@ protected:
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private:
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// Private helpers
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void initializeWidget();
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void printContextInformation();
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void updateCameraInput();
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15
src/mainwindow.cpp
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15
src/mainwindow.cpp
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@@ -0,0 +1,15 @@
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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setWindowIcon(QIcon("../resources/icon.png"));
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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24
src/mainwindow.h
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24
src/mainwindow.h
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@@ -0,0 +1,24 @@
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include "main-widget_export.h"
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namespace Ui {
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class MainWindow;
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}
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class MAIN_WIDGET_EXPORT MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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private:
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Ui::MainWindow *ui;
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};
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#endif // MAINWINDOW_H
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104
src/mainwindow.ui
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104
src/mainwindow.ui
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@@ -0,0 +1,104 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
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<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Qtk - MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="MainWidget" name="openGLWidget">
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<property name="geometry">
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<rect>
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<x>10</x>
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<y>10</y>
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<width>775</width>
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<height>550</height>
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</rect>
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</property>
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</widget>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>22</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuTest">
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<property name="title">
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<string>File</string>
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</property>
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<addaction name="actionOpen"/>
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<addaction name="actionSave_2"/>
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<addaction name="actionSave_as"/>
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<addaction name="actionExit"/>
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</widget>
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<widget class="QMenu" name="menuView">
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<property name="title">
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<string>View</string>
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</property>
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<addaction name="actionShow_Console"/>
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</widget>
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<addaction name="menuTest"/>
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<addaction name="menuView"/>
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</widget>
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<widget class="QStatusBar" name="statusbar"/>
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<action name="actionOtherTest">
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<property name="text">
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<string>Save</string>
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</property>
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</action>
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<action name="actionSave">
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<property name="text">
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<string>Save</string>
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</property>
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</action>
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<action name="actionOpen">
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<property name="text">
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<string>Open...</string>
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</property>
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</action>
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<action name="actionSave_2">
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<property name="text">
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<string>Save</string>
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</property>
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</action>
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<action name="actionSave_as">
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<property name="text">
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<string>Save as...</string>
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</property>
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</action>
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<action name="actionExit">
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<property name="text">
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<string>Exit</string>
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</property>
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</action>
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<action name="actionShow_Console">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Show Console</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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<class>MainWidget</class>
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<extends>QOpenGLWidget</extends>
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<header>mainwidget.h</header>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections/>
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</ui>
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@@ -24,7 +24,10 @@ QMatrix4x4 Scene::mProjection;
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Scene::Scene()
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{
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init();
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mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
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mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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init();
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}
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Scene::~Scene()
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@@ -44,10 +47,6 @@ Scene::~Scene()
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void Scene::init()
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{
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mCamera.transform().setTranslation(0.0f, 0.0f, 5.0f);
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mCamera.transform().setRotation(180.0f, 0.0f, 1.0f, 0.0f);
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// Initialize Phong example cube
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mTestPhong = new MeshRenderer("phong", Cube());
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mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
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