Refactor texture handling
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# Generated from CLion Inspection settings
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---
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HeaderFilterRegex: "*.h"
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UseColor: true
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Checks: '-*,
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bugprone-argument-comment,
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bugprone-assert-side-effect,
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bugprone-bad-signal-to-kill-thread,
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bugprone-branch-clone,
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bugprone-string-literal-with-embedded-nul,
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bugprone-suspicious-include,
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bugprone-suspicious-memory-comparison,
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bugprone-suspicious-memset-usage,
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bugprone-throw-keyword-missing,
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bugprone-too-small-loop-variable,
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bugprone-undefined-memory-manipulation,
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bugprone-undelegated-constructor,
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bugprone-unhandled-self-assignment,
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bugprone-unused-raii,
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bugprone-unused-return-value,
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bugprone-use-after-move,
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bugprone-virtual-near-miss,
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cert-dcl21-cpp,
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cert-dcl58-cpp,
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cert-err34-c,
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cert-err52-cpp,
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cert-err60-cpp,
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cert-flp30-c,
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cert-msc50-cpp,
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cert-msc51-cpp,
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cert-str34-c,
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cppcoreguidelines-slicing,
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misc-misplaced-const,
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modernize-avoid-bind,
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modernize-concat-nested-namespaces,
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modernize-deprecated-headers,
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modernize-deprecated-ios-base-aliases,
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modernize-replace-auto-ptr,
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modernize-replace-random-shuffle,
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modernize-return-braced-init-list,
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modernize-unary-static-assert,
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modernize-use-auto,
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modernize-use-bool-literals,
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modernize-use-emplace,
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modernize-use-equals-default,
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modernize-use-override,
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mpi-buffer-deref,
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mpi-type-mismatch,
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openmp-use-default-none,
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performance-for-range-copy,
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performance-implicit-conversion-in-loop,
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performance-move-const-arg,
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performance-move-constructor-init,
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@ -1,4 +1,4 @@
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name: Build Test
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name: All Builds
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on:
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on:
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push:
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push:
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@ -32,7 +32,7 @@ jobs:
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if: matrix.os == 'windows-latest'
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if: matrix.os == 'windows-latest'
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uses: crazy-max/ghaction-chocolatey@v2.0.0
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uses: crazy-max/ghaction-chocolatey@v2.0.0
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with:
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with:
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args: install pkgconfiglite
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args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
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- name: Build Qtk
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- name: Build Qtk
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shell: bash
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shell: bash
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name: Linting
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on:
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push:
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pull_request:
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workflow_dispatch:
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jobs:
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Tidy:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Install Qt
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uses: jurplel/install-qt-action@v2
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with:
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version: '6.3.1'
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- name: Install Assimp Ubuntu
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run: sudo apt install libassimp-dev
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- name: Build Qtk
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run: |
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cmake -B build -DQTK_UPDATE_SUBMODULES=OFF && cmake --build build
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- uses: cpp-linter/cpp-linter-action@v2
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id: linter
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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# Use clang-tools 14
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version: '14'
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# Don't use clang-format with this action
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# + Set to `file` to use .clang-format (Qtk formats with clang 15)
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style: ''
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# Use .clang-tidy file
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tidy-checks: ''
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files-changed-only: false
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ignore: '.github|build|extern/assimp/assimp'
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database: 'build'
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file-annotations: true
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- name: Fail CI if checks don't pass
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if: steps.linter.outputs.checks-failed != 0
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run: exit 1
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Format:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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path:
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- 'src'
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- 'app'
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steps:
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- uses: actions/checkout@v3
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- name: clang-format Check
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uses: jidicula/clang-format-action@v4.9.0
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with:
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clang-format-version: '15'
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check-path: ${{ matrix.path }}
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/wd4131 /wd4127)
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add_compile_options(/wd4131 /wd4127)
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66
README.md
66
README.md
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@ -1,4 +1,6 @@
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# Qtk
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# Qtk
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[![All Builds](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml)
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||||||
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[![Linting](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
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||||||
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|
||||||
Practice project for learning about using OpenGL in Qt widget applications.
|
Practice project for learning about using OpenGL in Qt widget applications.
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||||||
Model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
Model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
||||||
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@ -20,9 +22,11 @@ This project has been ported to Qt6, which is not yet available in Ubuntu apt re
|
||||||
To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system.
|
To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system.
|
||||||
Be sure to take note of the Qt6 installation directory, as we will need it to correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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Be sure to take note of the Qt6 installation directory, as we will need it to correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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||||||
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||||||
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#### Linux
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||||||
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||||||
Once Qt6 is installed, to build and run `qtk` on Ubuntu -
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Once Qt6 is installed, to build and run `qtk` on Ubuntu -
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||||||
```bash
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```bash
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||||||
sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
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sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git
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||||||
git clone https://gitlab.com/shaunrd0/qtk
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git clone https://gitlab.com/shaunrd0/qtk
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cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
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./qtk/build/qtk-main
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./qtk/build/qtk-main
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||||||
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@ -42,12 +46,72 @@ cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S q
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./qtk/build/qtk-main
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./qtk/build/qtk-main
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```
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```
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||||||
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#### Windows / MacOS
|
||||||
|
|
||||||
If you are building on **Windows / Mac** and bringing your own installation of Assimp, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
|
If you are building on **Windows / Mac** and bringing your own installation of Assimp, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
|
||||||
```bash
|
```bash
|
||||||
cmake -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
cmake -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
|
#### Development
|
||||||
|
|
||||||
|
This project uses version `15.0.5` of `clang-format`.
|
||||||
|
Before merging any branch we should run `clang-tidy` followed by `clang-format`.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git clone git@github.com:llvm/llvm-project.git -b llvmorg-15.0.5
|
||||||
|
cd llvm-project
|
||||||
|
cmake -B build -DLLVM_ENABLE_PROJECTS=clang -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" llvm
|
||||||
|
cmake --build build -j $(nproc --ignore=2)
|
||||||
|
sudo cmake --build build -j $(nproc --ignore=2) --target install
|
||||||
|
```
|
||||||
|
|
||||||
|
If this version is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
clang-format --version
|
||||||
|
clang-format version 15.0.5 (git@github.com:llvm/llvm-project.git 154e88af7ec97d9b9f389e55d45bf07108a9a097)
|
||||||
|
```
|
||||||
|
|
||||||
|
CLion has integration for IDE code reformatting actions with `clang-format`.
|
||||||
|
If you're using CLion, the `.clang-format` configuration will be picked up by CLion automatically.
|
||||||
|
|
||||||
|
`clang-tidy` can be run with the following commands.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Move to the root of the repo
|
||||||
|
cd qtk
|
||||||
|
# Build
|
||||||
|
cmake -B build && cmake --build build
|
||||||
|
clang-tidy -p build/ --fix --config-file=.clang-tidy src/*.cpp src/*.h app/*.cpp app/*.h
|
||||||
|
```
|
||||||
|
|
||||||
|
Last we need to run `clang-format`, this can be done with the command directly.
|
||||||
|
This will reformat all the code in the repository.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
clang-format -i --style=file:.clang-format src/*.cpp src/*.h app/*.cpp app/*.h
|
||||||
|
```
|
||||||
|
|
||||||
|
`clang-format` can be run with git integration (or CLion if you prefer).
|
||||||
|
Git will only reformat the lines you modified, which can be useful.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# If we want to format the last N commits
|
||||||
|
# git clang-format HEAD~N
|
||||||
|
# 3 commits
|
||||||
|
git clang-format HEAD~3
|
||||||
|
changed files:
|
||||||
|
app/examplescene.h
|
||||||
|
app/mainwindow.h
|
||||||
|
src/abstractscene.cpp
|
||||||
|
src/skybox.h
|
||||||
|
src/texture.cpp
|
||||||
|
src/texture.h
|
||||||
|
src/transform3D.h
|
||||||
|
```
|
||||||
|
|
||||||
### Controls
|
### Controls
|
||||||
|
|
||||||
You can fly around the scene if you hold the right mouse button and use WASD.
|
You can fly around the scene if you hold the right mouse button and use WASD.
|
||||||
|
|
|
@ -8,10 +8,10 @@
|
||||||
|
|
||||||
#include <abstractscene.h>
|
#include <abstractscene.h>
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
|
#include <examplescene.h>
|
||||||
#include <meshrenderer.h>
|
#include <meshrenderer.h>
|
||||||
#include <model.h>
|
#include <model.h>
|
||||||
#include <resourcemanager.h>
|
#include <resourcemanager.h>
|
||||||
#include <examplescene.h>
|
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
@ -20,138 +20,87 @@ using namespace Qtk;
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
ExampleScene::ExampleScene()
|
ExampleScene::ExampleScene() {
|
||||||
{
|
|
||||||
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
|
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
ExampleScene::~ExampleScene()
|
ExampleScene::~ExampleScene() {
|
||||||
{
|
|
||||||
delete mTestPhong;
|
delete mTestPhong;
|
||||||
delete mTestSpecular;
|
delete mTestSpecular;
|
||||||
delete mTestDiffuse;
|
delete mTestDiffuse;
|
||||||
delete mTestAmbient;
|
delete mTestAmbient;
|
||||||
for (auto & mesh : mMeshes) delete mesh;
|
for(auto & mesh : mMeshes) {
|
||||||
for (auto & model : mModels) delete model;
|
delete mesh;
|
||||||
|
}
|
||||||
|
for(auto & model : mModels) {
|
||||||
|
delete model;
|
||||||
|
}
|
||||||
delete mSkybox;
|
delete mSkybox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Public Member Functions
|
* Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void ExampleScene::init()
|
void ExampleScene::init() {
|
||||||
{
|
auto * sb = new Qtk::Skybox("Skybox");
|
||||||
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
|
|
||||||
setSkybox(sb);
|
setSkybox(sb);
|
||||||
|
|
||||||
// Initialize Phong example cube
|
// Initialize Phong example cube
|
||||||
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
||||||
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
||||||
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
||||||
mTestPhong->init();
|
|
||||||
mTestPhong->mProgram.bind();
|
// You no longer need to manually bind shader program.
|
||||||
|
// + But, you can still bind it if you want to.
|
||||||
|
// mTestPhong->bindShaders();
|
||||||
mTestPhong->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mTestPhong->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mTestPhong->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
mTestPhong->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mTestPhong->setUniform("uAmbientStrength", 0.2f);
|
mTestPhong->setUniform("uAmbientStrength", 0.2f);
|
||||||
mTestPhong->setUniform("uSpecularStrength", 0.50f);
|
mTestPhong->setUniform("uSpecularStrength", 0.50f);
|
||||||
mTestPhong->setUniform("uSpecularShine", 256);
|
mTestPhong->setUniform("uSpecularShine", 256);
|
||||||
|
mTestPhong->reallocateNormals(mTestPhong->getNormals());
|
||||||
mTestPhong->mVAO.bind();
|
// mTestPhong->releaseShaders();
|
||||||
mTestPhong->mNBO.create();
|
|
||||||
mTestPhong->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mTestPhong->mNBO.bind();
|
|
||||||
mTestPhong->mNBO.allocate(mTestPhong->normals().data(),
|
|
||||||
mTestPhong->normals().size()
|
|
||||||
* sizeof(mTestPhong->normals()[0]));
|
|
||||||
mTestPhong->mProgram.enableAttributeArray(1);
|
|
||||||
mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mTestPhong->mNBO.release();
|
|
||||||
mTestPhong->mVAO.release();
|
|
||||||
mTestPhong->mProgram.release();
|
|
||||||
|
|
||||||
|
|
||||||
// Initialize Ambient example cube
|
// Initialize Ambient example cube
|
||||||
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
||||||
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
||||||
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
||||||
mTestAmbient->init();
|
mTestAmbient->init();
|
||||||
mTestAmbient->mProgram.bind();
|
|
||||||
mTestAmbient->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mTestAmbient->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mTestAmbient->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
mTestAmbient->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mTestAmbient->setUniform("uAmbientStrength", 0.2f);
|
mTestAmbient->setUniform("uAmbientStrength", 0.2f);
|
||||||
|
mTestAmbient->reallocateNormals(mTestAmbient->getNormals());
|
||||||
mTestAmbient->mVAO.bind();
|
|
||||||
mTestAmbient->mNBO.create();
|
|
||||||
mTestAmbient->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mTestAmbient->mNBO.bind();
|
|
||||||
mTestAmbient->mNBO.allocate(mTestAmbient->normals().data(),
|
|
||||||
mTestAmbient->normals().size()
|
|
||||||
* sizeof(mTestAmbient->normals()[0]));
|
|
||||||
mTestAmbient->mProgram.enableAttributeArray(1);
|
|
||||||
mTestAmbient->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mTestAmbient->mNBO.release();
|
|
||||||
mTestAmbient->mVAO.release();
|
|
||||||
mTestAmbient->mProgram.release();
|
|
||||||
|
|
||||||
// Initialize Diffuse example cube
|
// Initialize Diffuse example cube
|
||||||
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
||||||
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
||||||
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
||||||
mTestDiffuse->init();
|
mTestDiffuse->init();
|
||||||
mTestDiffuse->mProgram.bind();
|
|
||||||
mTestDiffuse->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mTestDiffuse->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mTestDiffuse->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
mTestDiffuse->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mTestDiffuse->setUniform("uAmbientStrength", 0.2f);
|
mTestDiffuse->setUniform("uAmbientStrength", 0.2f);
|
||||||
|
mTestDiffuse->reallocateNormals(mTestDiffuse->getNormals());
|
||||||
mTestDiffuse->mVAO.bind();
|
|
||||||
mTestDiffuse->mNBO.create();
|
|
||||||
mTestDiffuse->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mTestDiffuse->mNBO.bind();
|
|
||||||
mTestDiffuse->mNBO.allocate(mTestDiffuse->normals().data(),
|
|
||||||
mTestDiffuse->normals().size()
|
|
||||||
* sizeof(mTestDiffuse->normals()[0]));
|
|
||||||
mTestDiffuse->mProgram.enableAttributeArray(1);
|
|
||||||
mTestDiffuse->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mTestDiffuse->mNBO.release();
|
|
||||||
mTestDiffuse->mVAO.release();
|
|
||||||
mTestDiffuse->mProgram.release();
|
|
||||||
|
|
||||||
// Initialize Specular example cube
|
// Initialize Specular example cube
|
||||||
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
||||||
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
||||||
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
||||||
mTestSpecular->init();
|
mTestSpecular->init();
|
||||||
mTestSpecular->mProgram.bind();
|
|
||||||
mTestSpecular->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mTestSpecular->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mTestSpecular->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
mTestSpecular->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mTestSpecular->setUniform("uAmbientStrength", 0.2f);
|
mTestSpecular->setUniform("uAmbientStrength", 0.2f);
|
||||||
mTestSpecular->setUniform("uSpecularStrength", 0.50f);
|
mTestSpecular->setUniform("uSpecularStrength", 0.50f);
|
||||||
mTestSpecular->setUniform("uSpecularShine", 256);
|
mTestSpecular->setUniform("uSpecularShine", 256);
|
||||||
|
mTestSpecular->reallocateNormals(mTestSpecular->getNormals());
|
||||||
|
|
||||||
mTestSpecular->mVAO.bind();
|
|
||||||
mTestSpecular->mNBO.create();
|
|
||||||
mTestSpecular->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mTestSpecular->mNBO.bind();
|
|
||||||
mTestSpecular->mNBO.allocate(mTestSpecular->normals().data(),
|
|
||||||
mTestSpecular->normals().size()
|
|
||||||
* sizeof(mTestSpecular->normals()[0]));
|
|
||||||
mTestSpecular->mProgram.enableAttributeArray(1);
|
|
||||||
mTestSpecular->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mTestSpecular->mNBO.release();
|
|
||||||
mTestSpecular->mVAO.release();
|
|
||||||
mTestSpecular->mProgram.release();
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Model loading
|
// Model loading
|
||||||
|
|
||||||
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
|
mModels.push_back(
|
||||||
|
new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
|
||||||
// Sometimes model textures need flipped in certain directions
|
// Sometimes model textures need flipped in certain directions
|
||||||
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
||||||
|
@ -166,7 +115,8 @@ void ExampleScene::init()
|
||||||
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
|
mModels.push_back(
|
||||||
|
new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
|
@ -175,27 +125,25 @@ void ExampleScene::init()
|
||||||
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||||
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
mModels.push_back(
|
||||||
|
new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Building example mesh objects
|
// Building example mesh objects
|
||||||
|
|
||||||
// Render an alien with specular
|
// Render an alien with specular
|
||||||
// Test alien Model with phong lighting and specular mapping
|
// Test alien Model with phong lighting and specular mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
"alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
mMeshes.back()->setColor(GREEN);
|
mMeshes.back()->setColor(GREEN);
|
||||||
mMeshes.back()->init();
|
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(new Qtk::Model(
|
||||||
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
|
"alienTest", ":/models/alien-hominid/alien.obj", ":/model-specular.vert",
|
||||||
":/model-specular.vert", ":/model-specular.frag")
|
":/model-specular.frag"));
|
||||||
);
|
|
||||||
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
|
@ -210,21 +158,17 @@ void ExampleScene::init()
|
||||||
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
|
|
||||||
|
|
||||||
// Test spartan Model with phong lighting, specular and normal mapping
|
// Test spartan Model with phong lighting, specular and normal mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
);
|
|
||||||
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
mMeshes.back()->setColor(GREEN);
|
mMeshes.back()->setColor(GREEN);
|
||||||
mMeshes.back()->init();
|
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(new Qtk::Model(
|
||||||
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
|
"spartanTest", ":/models/spartan/spartan.obj", ":/model-normals.vert",
|
||||||
":/model-normals.vert", ":/model-normals.frag")
|
":/model-normals.frag"));
|
||||||
);
|
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
||||||
mModels.back()->mTransform.scale(2.0f);
|
mModels.back()->mTransform.scale(2.0f);
|
||||||
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
|
@ -238,7 +182,6 @@ void ExampleScene::init()
|
||||||
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
|
|
||||||
|
|
||||||
// Test basic cube with phong.vert and phong.frag shaders
|
// Test basic cube with phong.vert and phong.frag shaders
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
|
@ -247,33 +190,15 @@ void ExampleScene::init()
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
mMeshes.back()->setColor(GREEN);
|
mMeshes.back()->setColor(GREEN);
|
||||||
mMeshes.back()->init();
|
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||||
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
|
||||||
mMeshes.back()->normals().size()
|
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
|
|
||||||
mMeshes.back()->setUniform("uMaterial.ambient", QVector3D(0.0f, 0.3f, 0.0f));
|
mMeshes.back()->setUniform("uMaterial.ambient", QVector3D(0.0f, 0.3f, 0.0f));
|
||||||
mMeshes.back()->setUniform("uMaterial.diffuse", QVector3D(0.0f, 0.2f, 0.0f));
|
mMeshes.back()->setUniform("uMaterial.diffuse", QVector3D(0.0f, 0.2f, 0.0f));
|
||||||
|
|
||||||
mMeshes.back()->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
mMeshes.back()->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||||
mMeshes.back()->setUniform("uMaterial.ambientStrength", 1.0f);
|
mMeshes.back()->setUniform("uMaterial.ambientStrength", 1.0f);
|
||||||
mMeshes.back()->setUniform("uMaterial.diffuseStrength", 1.0f);
|
mMeshes.back()->setUniform("uMaterial.diffuseStrength", 1.0f);
|
||||||
|
@ -284,7 +209,6 @@ void ExampleScene::init()
|
||||||
mMeshes.back()->setUniform("uLight.specular", QVector3D(0.62f, 0.55f, 0.37f));
|
mMeshes.back()->setUniform("uLight.specular", QVector3D(0.62f, 0.55f, 0.37f));
|
||||||
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||||
|
@ -314,7 +238,6 @@ void ExampleScene::init()
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
mMeshes.back()->setColor(GREEN);
|
mMeshes.back()->setColor(GREEN);
|
||||||
mMeshes.back()->init();
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Testing for normals, texture coordinates
|
// Testing for normals, texture coordinates
|
||||||
|
@ -324,99 +247,50 @@ void ExampleScene::init()
|
||||||
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
|
||||||
mMeshes.back()->normals().size()
|
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
"rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
Texture crateTexture;
|
||||||
mMeshes.back()->normals().size()
|
crateTexture.setTexture(":/crate.png");
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
Cube cube;
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
auto * m = new MeshRenderer("Test Crate", Cube(QTK_DRAW_ARRAYS));
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
m->mTransform.setTranslation(0, 0, 13);
|
||||||
3, sizeof(QVector3D));
|
m->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
|
m->setTexture(crateTexture);
|
||||||
mMeshes.back()->mProgram.release();
|
m->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->mNBO.release();
|
m->reallocateTexCoords(cube.getTexCoords());
|
||||||
mMeshes.back()->mVAO.release();
|
mMeshes.push_back(m);
|
||||||
|
|
||||||
// Texturing a cube using texture coordinates and glDrawArrays
|
// Texturing a cube using texture coordinates and glDrawArrays
|
||||||
// + Texturing with UVs using glDrawElements requires QTK_DRAW_ELEMENTS_NORMALS
|
// + Texturing with UVs using glDrawElements requires
|
||||||
|
// QTK_DRAW_ELEMENTS_NORMALS
|
||||||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||||
// + This is because the same position must use different UV coordinates
|
// + This is because the same position must use different UV coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->setTexture(crateTexture);
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->texture().bind();
|
mMeshes.back()->reallocateTexCoords(mMeshes.back()->getTexCoords());
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.destroy();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
2, sizeof(QVector2D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// Test drawing a cube with texture coordinates using glDrawElements
|
// Test drawing a cube with texture coordinates using glDrawElements
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
"uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
||||||
|
mMeshes.back()->setTexture(":/crate.png");
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->bindShaders();
|
||||||
mMeshes.back()->mVAO.bind();
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->mNBO.create();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mNBO.bind();
|
mMeshes.back()->reallocateTexCoords(mMeshes.back()->getTexCoords(), 3);
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->releaseShaders();
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->texCoords().data(),
|
|
||||||
mMeshes.back()->texCoords().size()
|
|
||||||
* sizeof(mMeshes.back()->texCoords()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
|
||||||
|
|
||||||
mMeshes.back()->mProgram.setUniformValue("uTexture", 0);
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mTransform.rotate(45.0f, 0.0f, 1.0f, 0.0f);
|
mMeshes.back()->mTransform.rotate(45.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
// Texturing a cube using a cube map
|
// Texturing a cube using a cube map
|
||||||
|
@ -425,26 +299,11 @@ void ExampleScene::init()
|
||||||
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||||
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
mMeshes.back()->setShaders(
|
||||||
mMeshes.back()->init();
|
":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
||||||
mMeshes.back()->mProgram.bind();
|
mMeshes.back()->setCubeMap(":/crate.png");
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initCubeMap(":/crate.png"));
|
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
|
mMeshes.back()->reallocateTexCoords(mMeshes.back()->getTexCoords());
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.destroy();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
2, sizeof(QVector2D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// Create a cube with custom shaders
|
// Create a cube with custom shaders
|
||||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||||
|
@ -452,136 +311,50 @@ void ExampleScene::init()
|
||||||
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
|
||||||
mMeshes.back()->normals().size()
|
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
"rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
|
||||||
mMeshes.back()->normals().size()
|
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("rgbTriangleElementsTest",
|
"rgbTriangleElementsTest", Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->reallocateNormals(mMeshes.back()->getNormals());
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
|
|
||||||
mMeshes.back()->normals().size()
|
|
||||||
* sizeof(mMeshes.back()->normals()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
3, sizeof(QVector3D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
mMeshes.back()->setTexture(":/crate.png");
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->texture().bind();
|
mMeshes.back()->reallocateTexCoords(mMeshes.back()->getTexCoords());
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.destroy();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
2, sizeof(QVector2D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// Test drawing triangle with glDrawElements with texture coordinates
|
// Test drawing triangle with glDrawElements with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer(
|
||||||
new Qtk::MeshRenderer("testTriangleElementsUV",
|
"testTriangleElementsUV", Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->setTexture(":/crate.png");
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
|
|
||||||
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
|
|
||||||
mMeshes.back()->setUniform("uTexture", 0);
|
mMeshes.back()->setUniform("uTexture", 0);
|
||||||
mMeshes.back()->texture().bind();
|
mMeshes.back()->reallocateTexCoords(mMeshes.back()->getTexCoords());
|
||||||
|
|
||||||
mMeshes.back()->texture().release();
|
|
||||||
|
|
||||||
mMeshes.back()->mVAO.bind();
|
|
||||||
mMeshes.back()->mNBO.destroy();
|
|
||||||
mMeshes.back()->mNBO.create();
|
|
||||||
mMeshes.back()->mNBO.bind();
|
|
||||||
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
|
|
||||||
mMeshes.back()->mShape.texCoords().size()
|
|
||||||
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
|
|
||||||
mMeshes.back()->mProgram.enableAttributeArray(1);
|
|
||||||
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
|
|
||||||
2, sizeof(QVector2D));
|
|
||||||
mMeshes.back()->mNBO.release();
|
|
||||||
mMeshes.back()->mVAO.release();
|
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Lighting cube examples
|
// Lighting cube examples
|
||||||
|
|
||||||
// Example of a cube with no lighting applied
|
// Example of a cube with no lighting applied
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
mMeshes.back()->setShaders(
|
||||||
":/solid-perspective.frag");
|
":/solid-perspective.vert", ":/solid-perspective.frag");
|
||||||
mMeshes.back()->init();
|
|
||||||
mMeshes.back()->mProgram.bind();
|
|
||||||
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
mMeshes.back()->mProgram.release();
|
|
||||||
|
|
||||||
// Create objects that represent light sources for lighting examples
|
// Create objects that represent light sources for lighting examples
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
|
@ -600,103 +373,101 @@ void ExampleScene::init()
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExampleScene::draw()
|
void ExampleScene::draw() {
|
||||||
{
|
|
||||||
Scene::draw();
|
Scene::draw();
|
||||||
|
|
||||||
mTestPhong->mProgram.bind();
|
for(const auto & model : mModels) {
|
||||||
mTestPhong->setUniform("uModelInverseTransposed",
|
model->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const auto & mesh : mMeshes) {
|
||||||
|
mesh->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
mTestPhong->bindShaders();
|
||||||
|
mTestPhong->setUniform(
|
||||||
|
"uModelInverseTransposed",
|
||||||
mTestPhong->mTransform.toMatrix().normalMatrix());
|
mTestPhong->mTransform.toMatrix().normalMatrix());
|
||||||
mTestPhong->setUniform(
|
mTestPhong->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
MeshRenderer::getInstance("phongLight")->mTransform.getTranslation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform(
|
||||||
ExampleScene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
mTestPhong->mProgram.release();
|
mTestPhong->releaseShaders();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->mProgram.bind();
|
mTestAmbient->bindShaders();
|
||||||
mTestAmbient->setUniform("uCameraPosition",
|
mTestAmbient->setUniform(
|
||||||
ExampleScene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->releaseShaders();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
mTestDiffuse->mProgram.bind();
|
mTestDiffuse->bindShaders();
|
||||||
mTestDiffuse->setUniform("uModelInverseTransposed",
|
mTestDiffuse->setUniform(
|
||||||
|
"uModelInverseTransposed",
|
||||||
mTestDiffuse->mTransform.toMatrix().normalMatrix());
|
mTestDiffuse->mTransform.toMatrix().normalMatrix());
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
MeshRenderer::getInstance("diffuseLight")->mTransform.getTranslation());
|
||||||
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
mTestDiffuse->setUniform(
|
||||||
mTestDiffuse->mProgram.release();
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
|
mTestDiffuse->releaseShaders();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
mTestSpecular->mProgram.bind();
|
mTestSpecular->bindShaders();
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform(
|
||||||
"uModelInverseTransposed",
|
"uModelInverseTransposed",
|
||||||
mTestSpecular->mTransform.toMatrix().normalMatrix());
|
mTestSpecular->mTransform.toMatrix().normalMatrix());
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
MeshRenderer::getInstance("specularLight")->mTransform.getTranslation());
|
||||||
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
mTestSpecular->setUniform(
|
||||||
mTestSpecular->mProgram.release();
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
|
mTestSpecular->releaseShaders();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExampleScene::update()
|
void ExampleScene::update() {
|
||||||
{
|
auto position =
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
MeshRenderer::getInstance("alienTestLight")->mTransform.getTranslation();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
auto alien = Model::getInstance("alienTest");
|
||||||
"uLight.position", position);
|
alien->setUniform("uLight.position", position);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
alien->setUniform(
|
||||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
auto posMatrix = alien->mTransform.toMatrix();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
alien->setUniform("uMVP.model", posMatrix);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
alien->setUniform("uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
"uMVP.model", posMatrix);
|
alien->setUniform("uMVP.projection", ExampleScene::Projection());
|
||||||
Model::getInstance("alienTest")->setUniform(
|
alien->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
|
||||||
Model::getInstance("alienTest")->setUniform(
|
|
||||||
"uMVP.projection", ExampleScene::Projection());
|
|
||||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
position = MeshRenderer::getInstance("spartanTestLight")
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
->mTransform.getTranslation();
|
||||||
"uLight.position", position);
|
auto spartan = Model::getInstance("spartanTest");
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
spartan->setUniform("uLight.position", position);
|
||||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
spartan->setUniform(
|
||||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
posMatrix = spartan->mTransform.toMatrix();
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
spartan->setUniform("uMVP.model", posMatrix);
|
||||||
"uMVP.model", posMatrix);
|
spartan->setUniform("uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
spartan->setUniform("uMVP.projection", ExampleScene::Projection());
|
||||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
spartan->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
|
||||||
"uMVP.projection", ExampleScene::Projection());
|
|
||||||
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
|
||||||
|
|
||||||
|
auto phong = MeshRenderer::getInstance("testPhong");
|
||||||
|
phong->mTransform.rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
||||||
MeshRenderer::getInstance("testPhong")->mTransform.rotate(
|
phong->bindShaders();
|
||||||
0.75f, 1.0f, 0.5f, 0.0f);
|
position =
|
||||||
MeshRenderer::getInstance("testPhong")->mProgram.bind();
|
MeshRenderer::getInstance("testLight")->mTransform.getTranslation();
|
||||||
position = MeshRenderer::getInstance("testLight")->mTransform.translation();
|
phong->setUniform("uLight.position", position);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
phong->setUniform(
|
||||||
"uLight.position", position);
|
"uCameraPosition", ExampleScene::Camera().transform().getTranslation());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
posMatrix = phong->mTransform.toMatrix();
|
||||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
phong->setUniform("uMVP.model", posMatrix);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
phong->setUniform("uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
phong->setUniform("uMVP.projection", ExampleScene::Projection());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
phong->releaseShaders();
|
||||||
"uMVP.model", posMatrix);
|
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
|
||||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
|
||||||
"uMVP.projection", ExampleScene::Projection());
|
|
||||||
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
|
||||||
|
|
||||||
// Rotate lighting example cubes
|
// Rotate lighting example cubes
|
||||||
mTestPhong->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestPhong->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
|
@ -709,36 +480,36 @@ void ExampleScene::update()
|
||||||
// Examples of various translations and rotations
|
// Examples of various translations and rotations
|
||||||
|
|
||||||
// Rotate in multiple directions simultaneously
|
// Rotate in multiple directions simultaneously
|
||||||
MeshRenderer::getInstance("rgbNormalsCube")->mTransform.rotate(
|
MeshRenderer::getInstance("rgbNormalsCube")
|
||||||
0.75f, 0.2f, 0.4f, 0.6f);
|
->mTransform.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
|
|
||||||
// Pitch forward and roll sideways
|
// Pitch forward and roll sideways
|
||||||
MeshRenderer::getInstance("leftTriangle")->mTransform.rotate(
|
MeshRenderer::getInstance("leftTriangle")
|
||||||
0.75f, 1.0f, 0.0f, 0.0f);
|
->mTransform.rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
||||||
MeshRenderer::getInstance("rightTriangle")->mTransform.rotate(
|
MeshRenderer::getInstance("rightTriangle")
|
||||||
0.75f, 0.0f, 0.0f, 1.0f);
|
->mTransform.rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
// Move between two positions over time
|
// Move between two positions over time
|
||||||
static float translateX = 0.025f;
|
static float translateX = 0.025f;
|
||||||
float limit = -9.0f; // Origin position.x - 2.0f
|
float limit = -9.0f; // Origin position.x - 2.0f
|
||||||
float posX =
|
float posX =
|
||||||
MeshRenderer::getInstance("topTriangle")->mTransform.translation().x();
|
MeshRenderer::getInstance("topTriangle")->mTransform.getTranslation().x();
|
||||||
if (posX < limit || posX > limit + 4.0f) {
|
if(posX < limit || posX > limit + 4.0f) {
|
||||||
translateX = -translateX;
|
translateX = -translateX;
|
||||||
}
|
}
|
||||||
MeshRenderer::getInstance("topTriangle")->mTransform.translate(
|
MeshRenderer::getInstance("topTriangle")
|
||||||
translateX, 0.0f, 0.0f);
|
->mTransform.translate(translateX, 0.0f, 0.0f);
|
||||||
MeshRenderer::getInstance("bottomTriangle")->mTransform.translate(
|
MeshRenderer::getInstance("bottomTriangle")
|
||||||
-translateX, 0.0f, 0.0f);
|
->mTransform.translate(-translateX, 0.0f, 0.0f);
|
||||||
// And lets rotate the triangles in two directions at once
|
// And lets rotate the triangles in two directions at once
|
||||||
MeshRenderer::getInstance("topTriangle")->mTransform.rotate(
|
MeshRenderer::getInstance("topTriangle")
|
||||||
0.75f, 0.2f, 0.0f, 0.4f);
|
->mTransform.rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
||||||
MeshRenderer::getInstance("bottomTriangle")->mTransform.rotate(
|
MeshRenderer::getInstance("bottomTriangle")
|
||||||
0.75f, 0.0f, 0.2f, 0.4f);
|
->mTransform.rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
||||||
// And make the bottom triangle green, instead of RGB
|
// And make the bottom triangle green, instead of RGB
|
||||||
|
|
||||||
// Rotate center cube in several directions simultaneously
|
// Rotate center cube in several directions simultaneously
|
||||||
// + Not subject to gimbal lock since we are using quaternions :)
|
// + Not subject to gimbal lock since we are using quaternions :)
|
||||||
MeshRenderer::getInstance("centerCube")->mTransform.rotate(
|
MeshRenderer::getInstance("centerCube")
|
||||||
0.75f, 0.2f, 0.4f, 0.6f);
|
->mTransform.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,22 +15,20 @@
|
||||||
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
|
|
||||||
class ExampleScene : public Qtk::Scene {
|
class ExampleScene : public Qtk::Scene {
|
||||||
public:
|
public:
|
||||||
ExampleScene();
|
ExampleScene();
|
||||||
~ExampleScene();
|
~ExampleScene();
|
||||||
|
|
||||||
virtual void init();
|
void init() override;
|
||||||
virtual void draw() override;
|
void draw() override;
|
||||||
virtual void update();
|
void update() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Qtk::MeshRenderer * mTestPhong {};
|
||||||
Qtk::MeshRenderer * mTestPhong;
|
Qtk::MeshRenderer * mTestSpecular {};
|
||||||
Qtk::MeshRenderer * mTestSpecular;
|
Qtk::MeshRenderer * mTestDiffuse {};
|
||||||
Qtk::MeshRenderer * mTestDiffuse;
|
Qtk::MeshRenderer * mTestAmbient {};
|
||||||
Qtk::MeshRenderer * mTestAmbient;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // QTK_EXAMPLE_SCENE_H
|
#endif // QTK_EXAMPLE_SCENE_H
|
||||||
|
|
12
app/main.cpp
12
app/main.cpp
|
@ -9,12 +9,11 @@
|
||||||
#include <QApplication>
|
#include <QApplication>
|
||||||
#include <QLabel>
|
#include <QLabel>
|
||||||
|
|
||||||
#include <qtkwidget.h>
|
|
||||||
#include <mainwindow.h>
|
#include <mainwindow.h>
|
||||||
|
#include <qtkwidget.h>
|
||||||
|
#include <QSurfaceFormat>
|
||||||
|
|
||||||
|
int main(int argc, char * argv[]) {
|
||||||
int main(int argc, char *argv[])
|
|
||||||
{
|
|
||||||
QApplication a(argc, argv);
|
QApplication a(argc, argv);
|
||||||
|
|
||||||
// Set OpenGL Version information
|
// Set OpenGL Version information
|
||||||
|
@ -22,7 +21,7 @@ int main(int argc, char *argv[])
|
||||||
QSurfaceFormat format;
|
QSurfaceFormat format;
|
||||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||||
format.setVersion(4,5);
|
format.setVersion(4, 5);
|
||||||
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
|
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
|
||||||
format.setSamples(4);
|
format.setSamples(4);
|
||||||
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
|
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
|
||||||
|
@ -35,6 +34,5 @@ int main(int argc, char *argv[])
|
||||||
MainWindow w;
|
MainWindow w;
|
||||||
w.show();
|
w.show();
|
||||||
|
|
||||||
return a.exec();
|
return QApplication::exec();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,18 +2,16 @@
|
||||||
#include <qtkwidget.h>
|
#include <qtkwidget.h>
|
||||||
#include "ui_mainwindow.h"
|
#include "ui_mainwindow.h"
|
||||||
|
|
||||||
MainWindow::MainWindow(QWidget *parent) :
|
MainWindow::MainWindow(QWidget * parent) :
|
||||||
QMainWindow(parent),
|
QMainWindow(parent), ui(new Ui::MainWindow) {
|
||||||
ui(new Ui::MainWindow)
|
|
||||||
{
|
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
// For use in design mode using Qt Creator
|
// For use in design mode using Qt Creator
|
||||||
// + We can use the `ui` member to access nested widgets by name
|
// + We can use the `ui` member to access nested widgets by name
|
||||||
for (const auto widget : ui->qWidget->children()) {
|
for(const auto widget : ui->qWidget->children()) {
|
||||||
auto qtkWidget = dynamic_cast<Qtk::QtkWidget*>(widget);
|
auto qtkWidget = dynamic_cast<Qtk::QtkWidget *>(widget);
|
||||||
if (qtkWidget != nullptr) {
|
if(qtkWidget != nullptr) {
|
||||||
std::string key = qtkWidget->objectName().toStdString();
|
std::string key = qtkWidget->objectName().toStdString();
|
||||||
if (mScenes[key] == nullptr) {
|
if(mScenes[key] == nullptr) {
|
||||||
mScenes[qtkWidget->objectName().toStdString()] = new ExampleScene();
|
mScenes[qtkWidget->objectName().toStdString()] = new ExampleScene();
|
||||||
}
|
}
|
||||||
qtkWidget->setScene(mScenes[qtkWidget->objectName().toStdString()]);
|
qtkWidget->setScene(mScenes[qtkWidget->objectName().toStdString()]);
|
||||||
|
@ -22,7 +20,6 @@ MainWindow::MainWindow(QWidget *parent) :
|
||||||
setWindowIcon(QIcon("../resources/icon.png"));
|
setWindowIcon(QIcon("../resources/icon.png"));
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWindow::~MainWindow()
|
MainWindow::~MainWindow() {
|
||||||
{
|
|
||||||
delete ui;
|
delete ui;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,25 +5,25 @@
|
||||||
|
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
|
|
||||||
#include "qtk-widget_export.h"
|
|
||||||
#include <examplescene.h>
|
#include <examplescene.h>
|
||||||
|
#include "qtk-widget_export.h"
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class MainWindow;
|
class MainWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
class QTK_WIDGET_EXPORT MainWindow : public QMainWindow
|
class QTK_WIDGET_EXPORT MainWindow
|
||||||
{
|
|
||||||
|
: public QMainWindow {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit MainWindow(QWidget *parent = nullptr);
|
explicit MainWindow(QWidget * parent = nullptr);
|
||||||
~MainWindow();
|
~MainWindow() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::MainWindow *ui;
|
Ui::MainWindow * ui {};
|
||||||
std::unordered_map<std::string, Qtk::Scene*> mScenes;
|
std::unordered_map<std::string, Qtk::Scene *> mScenes {};
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // MAINWINDOW_H
|
#endif // MAINWINDOW_H
|
||||||
|
|
|
@ -14,16 +14,16 @@
|
||||||
#define QTK_RESOURCEMANAGER_H
|
#define QTK_RESOURCEMANAGER_H
|
||||||
|
|
||||||
typedef class ResourceManager {
|
typedef class ResourceManager {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Takes a path using qrc format and constructs full system path to qtk assets
|
* Takes a path using qrc format and constructs full system path to qtk
|
||||||
* Qrc format prefix ':/' is trimmed from the path for the caller
|
* assets Qrc format prefix ':/' is trimmed from the path for the caller
|
||||||
* Assets used with RM may (or may not) appear in qtk/resources.qrc
|
* Assets used with RM may (or may not) appear in qtk/resources.qrc
|
||||||
*
|
*
|
||||||
* @param path Path relative to qtk/resources/; ie) ':/models/backpack/backpack.obj'
|
* @param path Path relative to qtk/resources/; ie)
|
||||||
* An asset at location qtk/resources/path/to/asset.obj
|
* ':/models/backpack/backpack.obj' An asset at location
|
||||||
* Should be given in qrc format: ':/path/to/asset.obj'
|
* qtk/resources/path/to/asset.obj Should be given in qrc format:
|
||||||
|
* ':/path/to/asset.obj'
|
||||||
* @return Absoulte system path to a qtk asset
|
* @return Absoulte system path to a qtk asset
|
||||||
*/
|
*/
|
||||||
static std::string getPath(const std::string & path) {
|
static std::string getPath(const std::string & path) {
|
||||||
|
@ -32,4 +32,4 @@ public:
|
||||||
}
|
}
|
||||||
} RM;
|
} RM;
|
||||||
|
|
||||||
#endif //QTK_RESOURCEMANAGER_H
|
#endif // QTK_RESOURCEMANAGER_H
|
||||||
|
|
|
@ -16,33 +16,39 @@ using namespace Qtk;
|
||||||
Camera3D Scene::mCamera;
|
Camera3D Scene::mCamera;
|
||||||
QMatrix4x4 Scene::mProjection;
|
QMatrix4x4 Scene::mProjection;
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Scene::Scene()
|
Scene::Scene() {
|
||||||
{
|
|
||||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
Scene::~Scene()
|
Scene::~Scene() {
|
||||||
{
|
for(auto & mesh : mMeshes) {
|
||||||
for (auto & mesh : mMeshes) delete mesh;
|
delete mesh;
|
||||||
for (auto & model : mModels) delete model;
|
}
|
||||||
if (mSkybox != Q_NULLPTR) delete mSkybox;
|
for(auto & model : mModels) {
|
||||||
|
delete model;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete mSkybox;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::privDraw()
|
void Scene::privDraw() {
|
||||||
{
|
if(!mInit) {
|
||||||
if (!mInit) {
|
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
init();
|
init();
|
||||||
mInit = true;
|
mInit = true;
|
||||||
}
|
}
|
||||||
if (mSkybox != Q_NULLPTR) mSkybox->draw();
|
if(mSkybox != Q_NULLPTR) {
|
||||||
for (auto & model : mModels) model->draw();
|
mSkybox->draw();
|
||||||
for (const auto & mesh : mMeshes) mesh->draw();
|
}
|
||||||
|
for(auto & model : mModels) {
|
||||||
|
model->draw();
|
||||||
|
}
|
||||||
|
for(const auto & mesh : mMeshes) {
|
||||||
|
mesh->draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class Scene : protected QOpenGLFunctions {
|
class Scene : protected QOpenGLFunctions {
|
||||||
friend class MainWidget;
|
friend class MainWidget;
|
||||||
|
@ -26,17 +25,19 @@ namespace Qtk {
|
||||||
~Scene();
|
~Scene();
|
||||||
|
|
||||||
virtual void init() = 0;
|
virtual void init() = 0;
|
||||||
|
|
||||||
virtual void draw() { privDraw(); };
|
virtual void draw() { privDraw(); };
|
||||||
virtual void update() = 0;
|
virtual void update() = 0;
|
||||||
|
|
||||||
static Camera3D & Camera() { return mCamera;}
|
static Camera3D & Camera() { return mCamera; }
|
||||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
|
||||||
static QMatrix4x4 & Projection() { return mProjection;}
|
|
||||||
|
|
||||||
inline Skybox * getSkybox() {return mSkybox;}
|
static QMatrix4x4 View() { return mCamera.toMatrix(); }
|
||||||
inline void setSkybox(Skybox * skybox) {
|
|
||||||
mSkybox = skybox;
|
static QMatrix4x4 & Projection() { return mProjection; }
|
||||||
}
|
|
||||||
|
inline Skybox * getSkybox() { return mSkybox; }
|
||||||
|
|
||||||
|
inline void setSkybox(Skybox * skybox) { mSkybox = skybox; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static Camera3D mCamera;
|
static Camera3D mCamera;
|
||||||
|
@ -46,10 +47,10 @@ namespace Qtk {
|
||||||
void privDraw();
|
void privDraw();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Skybox * mSkybox;
|
Skybox * mSkybox {};
|
||||||
std::vector<MeshRenderer *> mMeshes;
|
std::vector<MeshRenderer *> mMeshes {};
|
||||||
std::vector<Model *> mModels;
|
std::vector<Model *> mModels {};
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_SCENE_H
|
#endif // QTK_SCENE_H
|
||||||
|
|
|
@ -14,47 +14,40 @@ const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
||||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||||
const QVector3D Camera3D::LocalRight(1.0f, 0.0f, 0.0f);
|
const QVector3D Camera3D::LocalRight(1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
// Produces worldToView matrix
|
// Produces worldToView matrix
|
||||||
const QMatrix4x4 & Camera3D::toMatrix()
|
const QMatrix4x4 & Camera3D::toMatrix() {
|
||||||
{
|
|
||||||
mWorld.setToIdentity();
|
mWorld.setToIdentity();
|
||||||
// Qt6 renamed QMatrix4x4::conjugate() to conjugated()
|
// Qt6 renamed QMatrix4x4::conjugate() to conjugated()
|
||||||
mWorld.rotate(mTransform.rotation().conjugated());
|
mWorld.rotate(mTransform.getRotation().conjugated());
|
||||||
mWorld.translate(-mTransform.translation());
|
mWorld.translate(-mTransform.getTranslation());
|
||||||
return mWorld;
|
return mWorld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Qt Streams
|
* Qt Streams
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QDataStream & operator<<(QDataStream & out, Camera3D & transform)
|
QDataStream & operator<<(QDataStream & out, Camera3D & transform) {
|
||||||
{
|
|
||||||
out << transform.transform();
|
out << transform.transform();
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform)
|
QDataStream & operator>>(QDataStream & in, Camera3D & transform) {
|
||||||
{
|
|
||||||
in >> transform.transform();
|
in >> transform.transform();
|
||||||
return in;
|
return in;
|
||||||
}
|
}
|
||||||
|
|
||||||
QDebug operator<<(QDebug dbg, const Camera3D & transform)
|
QDebug operator<<(QDebug dbg, const Camera3D & transform) {
|
||||||
{
|
|
||||||
dbg << "Camera3D\n{\n";
|
dbg << "Camera3D\n{\n";
|
||||||
dbg << "Position: <" << transform.translation().x() << ", "
|
dbg << "Position: <" << transform.translation().x() << ", "
|
||||||
<< transform.translation().y() << ", "
|
<< transform.translation().y() << ", " << transform.translation().z()
|
||||||
<< transform.translation().z() << ">\n";
|
<< ">\n";
|
||||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||||
<< transform.rotation().y() << ", "
|
<< transform.rotation().y() << ", " << transform.rotation().z() << " | "
|
||||||
<< transform.rotation().z() << " | "
|
|
||||||
<< transform.rotation().scalar() << ">\n}";
|
<< transform.rotation().scalar() << ">\n}";
|
||||||
return dbg;
|
return dbg;
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,8 +11,8 @@
|
||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
||||||
#include <transform3D.h>
|
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
#include <transform3D.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Camera3D {
|
class QTKAPI Camera3D {
|
||||||
|
@ -23,20 +23,30 @@ namespace Qtk {
|
||||||
static const QVector3D LocalRight;
|
static const QVector3D LocalRight;
|
||||||
|
|
||||||
// Accessors
|
// Accessors
|
||||||
inline Transform3D & transform() { return mTransform;}
|
inline Transform3D & transform() { return mTransform; }
|
||||||
inline const QVector3D & translation() const
|
|
||||||
{ return mTransform.translation();}
|
[[nodiscard]] inline const QVector3D & translation() const {
|
||||||
inline const QQuaternion & rotation() const
|
return mTransform.getTranslation();
|
||||||
{ return mTransform.rotation();}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline const QQuaternion & rotation() const {
|
||||||
|
return mTransform.getRotation();
|
||||||
|
}
|
||||||
|
|
||||||
const QMatrix4x4 & toMatrix();
|
const QMatrix4x4 & toMatrix();
|
||||||
|
|
||||||
// Queries
|
// Queries
|
||||||
inline QVector3D forward() const
|
[[nodiscard]] inline QVector3D forward() const {
|
||||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
return mTransform.getRotation().rotatedVector(LocalForward);
|
||||||
inline QVector3D right() const
|
}
|
||||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
|
||||||
inline QVector3D up() const
|
[[nodiscard]] inline QVector3D right() const {
|
||||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
return mTransform.getRotation().rotatedVector(LocalRight);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline QVector3D up() const {
|
||||||
|
return mTransform.getRotation().rotatedVector(LocalUp);
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
|
@ -57,7 +67,7 @@ namespace Qtk {
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
|
|
|
@ -18,19 +18,19 @@ using namespace Qtk;
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Static Helper Structs
|
* Static Helper Structs
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
template <typename T>
|
template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
|
||||||
struct InputInstance : std::pair<T, Input::InputState>
|
|
||||||
{
|
|
||||||
typedef std::pair<T, Input::InputState> base_class;
|
typedef std::pair<T, Input::InputState> base_class;
|
||||||
|
|
||||||
inline InputInstance(T value)
|
// Disable clang-tidy from marking this ctor explicit
|
||||||
: base_class(value, Input::InputInvalid) {}
|
// NOLINTNEXTLINE
|
||||||
|
inline InputInstance(T value) : base_class(value, Input::InputInvalid) {}
|
||||||
|
|
||||||
inline InputInstance(T value, Input::InputState state)
|
inline InputInstance(T value, Input::InputState state) :
|
||||||
: base_class(value, state) {}
|
base_class(value, state) {}
|
||||||
|
|
||||||
inline bool operator==(const InputInstance & rhs) const
|
inline bool operator==(const InputInstance & rhs) const {
|
||||||
{ return this->first == rhs.first;}
|
return this->first == rhs.first;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Key, button instance typedefs
|
// Key, button instance typedefs
|
||||||
|
@ -49,26 +49,20 @@ static QPoint sg_mouseCurrPosition;
|
||||||
static QPoint sg_mousePrevPosition;
|
static QPoint sg_mousePrevPosition;
|
||||||
static QPoint sg_mouseDelta;
|
static QPoint sg_mouseDelta;
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Static Inline Helper Functions
|
* Static Inline Helper Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
static inline KeyContainer::iterator FindKey(Qt::Key value)
|
static inline KeyContainer::iterator FindKey(Qt::Key value) {
|
||||||
{
|
|
||||||
return std::find(sg_keyInstances.begin(), sg_keyInstances.end(), value);
|
return std::find(sg_keyInstances.begin(), sg_keyInstances.end(), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline ButtonContainer::iterator FindButton(Qt::MouseButton value)
|
static inline ButtonContainer::iterator FindButton(Qt::MouseButton value) {
|
||||||
{
|
|
||||||
return std::find(sg_buttonInstances.begin(), sg_buttonInstances.end(), value);
|
return std::find(sg_buttonInstances.begin(), sg_buttonInstances.end(), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename TPair>
|
template <typename TPair> static inline void UpdateStates(TPair & instance) {
|
||||||
static inline void UpdateStates(TPair & instance)
|
switch(instance.second) {
|
||||||
{
|
|
||||||
switch (instance.second)
|
|
||||||
{
|
|
||||||
case Input::InputRegistered:
|
case Input::InputRegistered:
|
||||||
instance.second = Input::InputTriggered;
|
instance.second = Input::InputTriggered;
|
||||||
break;
|
break;
|
||||||
|
@ -84,19 +78,16 @@ static inline void UpdateStates(TPair & instance)
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename TPair>
|
template <typename TPair>
|
||||||
static inline bool CheckReleased(const TPair & instance)
|
static inline bool CheckReleased(const TPair & instance) {
|
||||||
{
|
|
||||||
return instance.second == Input::InputReleased;
|
return instance.second == Input::InputReleased;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Container>
|
template <typename Container> static inline void Update(Container & container) {
|
||||||
static inline void Update(Container & container)
|
|
||||||
{
|
|
||||||
typedef typename Container::iterator Iter;
|
typedef typename Container::iterator Iter;
|
||||||
typedef typename Container::value_type TPair;
|
typedef typename Container::value_type TPair;
|
||||||
|
|
||||||
// Remove old data
|
// Remove old data
|
||||||
Iter remove =
|
auto remove =
|
||||||
std::remove_if(container.begin(), container.end(), &CheckReleased<TPair>);
|
std::remove_if(container.begin(), container.end(), &CheckReleased<TPair>);
|
||||||
container.erase(remove, container.end());
|
container.erase(remove, container.end());
|
||||||
|
|
||||||
|
@ -104,35 +95,29 @@ static inline void Update(Container & container)
|
||||||
std::for_each(container.begin(), container.end(), &UpdateStates<TPair>);
|
std::for_each(container.begin(), container.end(), &UpdateStates<TPair>);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Input Implementation
|
* Input Implementation
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Input::InputState Input::keyState(Qt::Key k)
|
Input::InputState Input::keyState(Qt::Key k) {
|
||||||
{
|
auto it = FindKey(k);
|
||||||
KeyContainer::iterator it = FindKey(k);
|
|
||||||
return (it != sg_keyInstances.end()) ? it->second : InputInvalid;
|
return (it != sg_keyInstances.end()) ? it->second : InputInvalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
Input::InputState Input::buttonState(Qt::MouseButton k)
|
Input::InputState Input::buttonState(Qt::MouseButton k) {
|
||||||
{
|
auto it = FindButton(k);
|
||||||
ButtonContainer::iterator it = FindButton(k);
|
|
||||||
return (it != sg_buttonInstances.end()) ? it->second : InputInvalid;
|
return (it != sg_buttonInstances.end()) ? it->second : InputInvalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
QPoint Input::mousePosition()
|
QPoint Input::mousePosition() {
|
||||||
{
|
|
||||||
return QCursor::pos();
|
return QCursor::pos();
|
||||||
}
|
}
|
||||||
|
|
||||||
QPoint Input::mouseDelta()
|
QPoint Input::mouseDelta() {
|
||||||
{
|
|
||||||
return sg_mouseDelta;
|
return sg_mouseDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::update()
|
void Input::update() {
|
||||||
{
|
|
||||||
// Update Mouse Delta
|
// Update Mouse Delta
|
||||||
sg_mousePrevPosition = sg_mouseCurrPosition;
|
sg_mousePrevPosition = sg_mouseCurrPosition;
|
||||||
sg_mouseCurrPosition = QCursor::pos();
|
sg_mouseCurrPosition = QCursor::pos();
|
||||||
|
@ -143,44 +128,35 @@ void Input::update()
|
||||||
Update(sg_keyInstances);
|
Update(sg_keyInstances);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::registerKeyPress(int k)
|
void Input::registerKeyPress(int k) {
|
||||||
{
|
auto it = FindKey((Qt::Key)k);
|
||||||
KeyContainer::iterator it = FindKey((Qt::Key)k);
|
if(it == sg_keyInstances.end()) {
|
||||||
if (it == sg_keyInstances.end())
|
|
||||||
{
|
|
||||||
sg_keyInstances.push_back(KeyInstance((Qt::Key)k, InputRegistered));
|
sg_keyInstances.push_back(KeyInstance((Qt::Key)k, InputRegistered));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::registerKeyRelease(int k)
|
void Input::registerKeyRelease(int k) {
|
||||||
{
|
auto it = FindKey((Qt::Key)k);
|
||||||
KeyContainer::iterator it = FindKey((Qt::Key)k);
|
if(it != sg_keyInstances.end()) {
|
||||||
if (it != sg_keyInstances.end())
|
|
||||||
{
|
|
||||||
it->second = InputUnregistered;
|
it->second = InputUnregistered;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::registerMousePress(Qt::MouseButton btn)
|
void Input::registerMousePress(Qt::MouseButton btn) {
|
||||||
{
|
auto it = FindButton(btn);
|
||||||
ButtonContainer::iterator it = FindButton(btn);
|
if(it == sg_buttonInstances.end()) {
|
||||||
if (it == sg_buttonInstances.end())
|
|
||||||
{
|
|
||||||
sg_buttonInstances.push_back(ButtonInstance(btn, InputRegistered));
|
sg_buttonInstances.push_back(ButtonInstance(btn, InputRegistered));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::registerMouseRelease(Qt::MouseButton btn)
|
void Input::registerMouseRelease(Qt::MouseButton btn) {
|
||||||
{
|
auto it = FindButton(btn);
|
||||||
ButtonContainer::iterator it = FindButton(btn);
|
if(it != sg_buttonInstances.end()) {
|
||||||
if (it != sg_buttonInstances.end())
|
|
||||||
{
|
|
||||||
it->second = InputUnregistered;
|
it->second = InputUnregistered;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Input::reset()
|
void Input::reset() {
|
||||||
{
|
|
||||||
sg_keyInstances.clear();
|
sg_keyInstances.clear();
|
||||||
sg_buttonInstances.clear();
|
sg_buttonInstances.clear();
|
||||||
}
|
}
|
||||||
|
|
41
src/input.h
41
src/input.h
|
@ -18,10 +18,10 @@
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Input {
|
class QTKAPI Input {
|
||||||
friend class Qtk::QtkWidget;
|
friend class Qtk::QtkWidget;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Possible key states
|
// Possible key states
|
||||||
enum InputState
|
enum InputState {
|
||||||
{
|
|
||||||
InputInvalid,
|
InputInvalid,
|
||||||
InputRegistered,
|
InputRegistered,
|
||||||
InputUnregistered,
|
InputUnregistered,
|
||||||
|
@ -31,18 +31,29 @@ namespace Qtk {
|
||||||
};
|
};
|
||||||
|
|
||||||
// State checking
|
// State checking
|
||||||
inline static bool keyTriggered(Qt::Key key)
|
inline static bool keyTriggered(Qt::Key key) {
|
||||||
{ return keyState(key) == InputTriggered;}
|
return keyState(key) == InputTriggered;
|
||||||
inline static bool keyPressed(Qt::Key key)
|
}
|
||||||
{ return keyState(key) == InputPressed;}
|
|
||||||
inline static bool keyReleased(Qt::Key key)
|
inline static bool keyPressed(Qt::Key key) {
|
||||||
{ return keyState(key) == InputReleased;}
|
return keyState(key) == InputPressed;
|
||||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
}
|
||||||
{ return buttonState(button) == InputTriggered;}
|
|
||||||
inline static bool buttonPressed(Qt::MouseButton button)
|
inline static bool keyReleased(Qt::Key key) {
|
||||||
{ return buttonState(button) == InputPressed;}
|
return keyState(key) == InputReleased;
|
||||||
inline static bool buttonReleased(Qt::MouseButton button)
|
}
|
||||||
{ return buttonState(button) == InputReleased;}
|
|
||||||
|
inline static bool buttonTriggered(Qt::MouseButton button) {
|
||||||
|
return buttonState(button) == InputTriggered;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline static bool buttonPressed(Qt::MouseButton button) {
|
||||||
|
return buttonState(button) == InputPressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline static bool buttonReleased(Qt::MouseButton button) {
|
||||||
|
return buttonState(button) == InputReleased;
|
||||||
|
}
|
||||||
|
|
||||||
// Implementation
|
// Implementation
|
||||||
static InputState keyState(Qt::Key key);
|
static InputState keyState(Qt::Key key);
|
||||||
|
@ -60,6 +71,6 @@ namespace Qtk {
|
||||||
static void registerMouseRelease(Qt::MouseButton button);
|
static void registerMouseRelease(Qt::MouseButton button);
|
||||||
static void reset();
|
static void reset();
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTOPENGL_INPUT_H
|
#endif // QTOPENGL_INPUT_H
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Main window for Qt6 OpenGL widget application ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
#ifndef QTK_MAINWIDGET_H
|
||||||
|
#define QTK_MAINWIDGET_H
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <QMatrix4x4>
|
||||||
|
#include <QOpenGLDebugLogger>
|
||||||
|
#include <QOpenGLFunctions>
|
||||||
|
#include <QOpenGLWidget>
|
||||||
|
|
||||||
|
#define QTK_DEBUG
|
||||||
|
|
||||||
|
class MeshRenderer;
|
||||||
|
|
||||||
|
class Model;
|
||||||
|
|
||||||
|
class Object;
|
||||||
|
|
||||||
|
class Scene;
|
||||||
|
|
||||||
|
class Skybox;
|
||||||
|
|
||||||
|
class OpenGLTextureFactory;
|
||||||
|
|
||||||
|
class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions {
|
||||||
|
Q_OBJECT;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Constructors
|
||||||
|
MainWidget();
|
||||||
|
explicit MainWidget(QWidget * parent);
|
||||||
|
explicit MainWidget(const QSurfaceFormat & format);
|
||||||
|
~MainWidget() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void teardownGL();
|
||||||
|
void initObjects();
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Inherited virtual Members
|
||||||
|
void paintGL() override;
|
||||||
|
void initializeGL() override;
|
||||||
|
void resizeGL(int width, int height) override;
|
||||||
|
|
||||||
|
protected slots:
|
||||||
|
void update();
|
||||||
|
void messageLogged(const QOpenGLDebugMessage & msg);
|
||||||
|
|
||||||
|
// Protected Helpers
|
||||||
|
protected:
|
||||||
|
void keyPressEvent(QKeyEvent * event) override;
|
||||||
|
void keyReleaseEvent(QKeyEvent * event) override;
|
||||||
|
void mousePressEvent(QMouseEvent * event) override;
|
||||||
|
void mouseReleaseEvent(QMouseEvent * event) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Private helpers
|
||||||
|
void initializeWidget();
|
||||||
|
void printContextInformation();
|
||||||
|
void updateCameraInput();
|
||||||
|
|
||||||
|
Scene * mScene;
|
||||||
|
Object * mObject;
|
||||||
|
|
||||||
|
QOpenGLDebugLogger * mDebugLogger;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // QTK_MAINWIDGET_H
|
294
src/mesh.cpp
294
src/mesh.cpp
|
@ -10,100 +10,78 @@
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
Cube::Cube(DrawMode mode)
|
Cube::Cube(DrawMode mode) {
|
||||||
{
|
|
||||||
mDrawMode = mode;
|
mDrawMode = mode;
|
||||||
switch(mode) {
|
switch(mode) {
|
||||||
// Cube data for use with glDrawArrays
|
// Cube data for use with glDrawArrays
|
||||||
case QTK_DRAW_ARRAYS:
|
case QTK_DRAW_ARRAYS:
|
||||||
mIndices = { /* No indices needed for glDrawArrays */ };
|
mIndices = {/* No indices needed for glDrawArrays */};
|
||||||
|
|
||||||
mNormals =
|
mNormals = {FACE_FRONT, FACE_BACK, FACE_TOP,
|
||||||
{FACE_FRONT, FACE_BACK, FACE_TOP, FACE_BOTTOM, FACE_LEFT, FACE_RIGHT};
|
FACE_BOTTOM, FACE_LEFT, FACE_RIGHT};
|
||||||
|
|
||||||
mVertices = {
|
mVertices = {// Face 1 (Front)
|
||||||
// Face 1 (Front)
|
VERTEX_FTR, VERTEX_FTL, VERTEX_FBL, VERTEX_FBL, VERTEX_FBR,
|
||||||
VERTEX_FTR, VERTEX_FTL, VERTEX_FBL,
|
VERTEX_FTR,
|
||||||
VERTEX_FBL, VERTEX_FBR, VERTEX_FTR,
|
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
VERTEX_BBR, VERTEX_BTL, VERTEX_BTR,
|
VERTEX_BBR, VERTEX_BTL, VERTEX_BTR, VERTEX_BTL, VERTEX_BBR,
|
||||||
VERTEX_BTL, VERTEX_BBR, VERTEX_BBL,
|
VERTEX_BBL,
|
||||||
// Face 3 (Top)
|
// Face 3 (Top)
|
||||||
VERTEX_FTR, VERTEX_BTR, VERTEX_BTL,
|
VERTEX_FTR, VERTEX_BTR, VERTEX_BTL, VERTEX_BTL, VERTEX_FTL,
|
||||||
VERTEX_BTL, VERTEX_FTL, VERTEX_FTR,
|
VERTEX_FTR,
|
||||||
// Face 4 (Bottom)
|
// Face 4 (Bottom)
|
||||||
VERTEX_FBR, VERTEX_FBL, VERTEX_BBL,
|
VERTEX_FBR, VERTEX_FBL, VERTEX_BBL, VERTEX_BBL, VERTEX_BBR,
|
||||||
VERTEX_BBL, VERTEX_BBR, VERTEX_FBR,
|
VERTEX_FBR,
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
VERTEX_FBL, VERTEX_FTL, VERTEX_BTL,
|
VERTEX_FBL, VERTEX_FTL, VERTEX_BTL, VERTEX_FBL, VERTEX_BTL,
|
||||||
VERTEX_FBL, VERTEX_BTL, VERTEX_BBL,
|
VERTEX_BBL,
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
VERTEX_FTR, VERTEX_FBR, VERTEX_BBR,
|
VERTEX_FTR, VERTEX_FBR, VERTEX_BBR, VERTEX_BBR, VERTEX_BTR,
|
||||||
VERTEX_BBR, VERTEX_BTR, VERTEX_FTR
|
VERTEX_FTR};
|
||||||
};
|
|
||||||
|
|
||||||
mColors = {
|
mColors = {// Face 1 (Front)
|
||||||
// Face 1 (Front)
|
RED, GREEN, BLUE, BLUE, WHITE, RED,
|
||||||
RED, GREEN, BLUE,
|
|
||||||
BLUE, WHITE, RED,
|
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
YELLOW, CYAN, MAGENTA,
|
YELLOW, CYAN, MAGENTA, CYAN, YELLOW, BLACK,
|
||||||
CYAN, YELLOW, BLACK,
|
|
||||||
// Face 3 (Top)
|
// Face 3 (Top)
|
||||||
RED, MAGENTA, CYAN,
|
RED, MAGENTA, CYAN, CYAN, GREEN, RED,
|
||||||
CYAN, GREEN, RED,
|
|
||||||
// Face 4 (Bottom)
|
// Face 4 (Bottom)
|
||||||
WHITE, BLUE, BLACK,
|
WHITE, BLUE, BLACK, BLACK, YELLOW, WHITE,
|
||||||
BLACK, YELLOW, WHITE,
|
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
BLUE, GREEN, CYAN,
|
BLUE, GREEN, CYAN, BLUE, CYAN, BLACK,
|
||||||
BLUE, CYAN, BLACK,
|
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
RED, WHITE, YELLOW,
|
RED, WHITE, YELLOW, YELLOW, MAGENTA, RED};
|
||||||
YELLOW, MAGENTA, RED
|
|
||||||
};
|
|
||||||
|
|
||||||
mTexCoords = {
|
mTexCoords = {// Face 1 (Front)
|
||||||
// Face 1 (Front)
|
UV_TOP, UV_ORIGIN, UV_RIGHT, UV_RIGHT, UV_CORNER, UV_TOP,
|
||||||
UV_TOP, UV_ORIGIN, UV_RIGHT,
|
|
||||||
UV_RIGHT, UV_CORNER, UV_TOP,
|
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP, UV_RIGHT, UV_CORNER, UV_RIGHT, UV_TOP, UV_ORIGIN,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
|
||||||
// Face 3 (Top)
|
// Face 3 (Top)
|
||||||
UV_CORNER, UV_TOP, UV_ORIGIN,
|
UV_CORNER, UV_TOP, UV_ORIGIN, UV_ORIGIN, UV_RIGHT,
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_CORNER,
|
||||||
// Face 4 (Bottom)
|
// Face 4 (Bottom)
|
||||||
UV_TOP, UV_ORIGIN, UV_RIGHT,
|
UV_TOP, UV_ORIGIN, UV_RIGHT, UV_RIGHT, UV_CORNER, UV_TOP,
|
||||||
UV_RIGHT, UV_CORNER, UV_TOP,
|
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
UV_TOP, UV_CORNER, UV_RIGHT,
|
UV_TOP, UV_CORNER, UV_RIGHT, UV_TOP, UV_RIGHT, UV_ORIGIN,
|
||||||
UV_TOP, UV_RIGHT, UV_ORIGIN,
|
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
UV_TOP, UV_CORNER, UV_RIGHT,
|
UV_TOP, UV_CORNER, UV_RIGHT, UV_RIGHT, UV_ORIGIN, UV_TOP};
|
||||||
UV_RIGHT, UV_ORIGIN, UV_TOP
|
|
||||||
};
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
// Cube data for use with glDrawElements
|
// Cube data for use with glDrawElements
|
||||||
case QTK_DRAW_ELEMENTS:
|
case QTK_DRAW_ELEMENTS:
|
||||||
mNormals =
|
mNormals = {
|
||||||
{/* For normals and glDrawElements, see QTK_DRAW_ELEMENTS_NORMALS */};
|
/* For normals and glDrawElements, see QTK_DRAW_ELEMENTS_NORMALS */};
|
||||||
mTexCoords =
|
mTexCoords = {
|
||||||
{ /* For UVs and glDrawElements, see QTK_DRAW_ELEMENTS_NORMALS */ };
|
/* For UVs and glDrawElements, see QTK_DRAW_ELEMENTS_NORMALS */};
|
||||||
|
|
||||||
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
||||||
|
|
||||||
mVertices = {
|
mVertices = {// 0 1 2 3
|
||||||
// 0 1 2 3
|
|
||||||
VERTEX_FTR, VERTEX_FTL, VERTEX_FBL, VERTEX_FBR,
|
VERTEX_FTR, VERTEX_FTL, VERTEX_FBL, VERTEX_FBR,
|
||||||
// 4 5 6 7
|
// 4 5 6 7
|
||||||
VERTEX_BTR, VERTEX_BTL, VERTEX_BBL, VERTEX_BBR
|
VERTEX_BTR, VERTEX_BTL, VERTEX_BBL, VERTEX_BBR};
|
||||||
};
|
mIndices = {// Face 1 (Front)
|
||||||
mIndices = {
|
|
||||||
// Face 1 (Front)
|
|
||||||
0, 1, 2, 2, 3, 0,
|
0, 1, 2, 2, 3, 0,
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
7, 5, 4, 5, 7, 6,
|
7, 5, 4, 5, 7, 6,
|
||||||
|
@ -114,16 +92,14 @@ Cube::Cube(DrawMode mode)
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
2, 1, 5, 2, 5, 6,
|
2, 1, 5, 2, 5, 6,
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
0, 3, 7, 7, 4, 0
|
0, 3, 7, 7, 4, 0};
|
||||||
};
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Cube shape data for using normals and UVs with glDrawElements
|
// Cube shape data for using normals and UVs with glDrawElements
|
||||||
case QTK_DRAW_ELEMENTS_NORMALS:
|
case QTK_DRAW_ELEMENTS_NORMALS:
|
||||||
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
||||||
|
|
||||||
mVertices = {
|
mVertices = {// Face 1 (Front)
|
||||||
// Face 1 (Front)
|
|
||||||
// 0 1 2 3
|
// 0 1 2 3
|
||||||
VERTEX_FTL, VERTEX_FBL, VERTEX_FBR, VERTEX_FTR,
|
VERTEX_FTL, VERTEX_FBL, VERTEX_FBR, VERTEX_FTR,
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
|
@ -140,11 +116,9 @@ Cube::Cube(DrawMode mode)
|
||||||
VERTEX_FBL, VERTEX_BBL, VERTEX_BTL, VERTEX_FTL,
|
VERTEX_FBL, VERTEX_BBL, VERTEX_BTL, VERTEX_FTL,
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
// 20 21 22 23
|
// 20 21 22 23
|
||||||
VERTEX_FBR, VERTEX_BBR, VERTEX_BTR, VERTEX_FTR
|
VERTEX_FBR, VERTEX_BBR, VERTEX_BTR, VERTEX_FTR};
|
||||||
};
|
|
||||||
|
|
||||||
mIndices = {
|
mIndices = {// Face 1 (Front)
|
||||||
// Face 1 (Front)
|
|
||||||
0, 1, 2, 2, 3, 0,
|
0, 1, 2, 2, 3, 0,
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
4, 5, 6, 6, 7, 4,
|
4, 5, 6, 6, 7, 4,
|
||||||
|
@ -156,8 +130,7 @@ Cube::Cube(DrawMode mode)
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
16, 17, 18, 18, 19, 16,
|
16, 17, 18, 18, 19, 16,
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
20, 21, 22, 22, 23, 20
|
20, 21, 22, 22, 23, 20};
|
||||||
};
|
|
||||||
|
|
||||||
mNormals = {
|
mNormals = {
|
||||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD,
|
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD,
|
||||||
|
@ -170,84 +143,131 @@ Cube::Cube(DrawMode mode)
|
||||||
|
|
||||||
mTexCoords = {
|
mTexCoords = {
|
||||||
// Face 1 (Front)
|
// Face 1 (Front)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
// Face 2 (Back)
|
// Face 2 (Back)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
// Face 3 (Top)
|
// Face 3 (Top)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
// Face 4 (Bottom)
|
// Face 4 (Bottom)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
// Face 5 (Left)
|
// Face 5 (Left)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
// Face 6 (Right)
|
// Face 6 (Right)
|
||||||
UV_TOP, UV_RIGHT, UV_CORNER,
|
UV_TOP,
|
||||||
UV_RIGHT, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
};
|
};
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Triangle::Triangle(DrawMode mode)
|
Triangle::Triangle(DrawMode mode) {
|
||||||
{
|
|
||||||
mDrawMode = mode;
|
mDrawMode = mode;
|
||||||
const QVector3D triangleTop = QVector3D(0.0f, 0.5f, 0.0f);
|
const QVector3D triangleTop = QVector3D(0.0f, 0.5f, 0.0f);
|
||||||
switch(mode) {
|
switch(mode) {
|
||||||
case QTK_DRAW_ARRAYS:
|
case QTK_DRAW_ARRAYS:
|
||||||
mIndices = { /* No indices needed for glDrawArrays */ };
|
mIndices = {/* No indices needed for glDrawArrays */};
|
||||||
|
|
||||||
mColors = { RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK };
|
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
||||||
|
|
||||||
mVertices = {
|
mVertices = {
|
||||||
// Bottom face (Base of the pyramid)
|
// Bottom face (Base of the pyramid)
|
||||||
VERTEX_BBL, VERTEX_BBR, VERTEX_FBR,
|
VERTEX_BBL,
|
||||||
VERTEX_FBR, VERTEX_FBL, VERTEX_BBL,
|
VERTEX_BBR,
|
||||||
|
VERTEX_FBR,
|
||||||
|
VERTEX_FBR,
|
||||||
|
VERTEX_FBL,
|
||||||
|
VERTEX_BBL,
|
||||||
|
|
||||||
// Front face
|
// Front face
|
||||||
VERTEX_FBL, VERTEX_FBR, triangleTop,
|
VERTEX_FBL,
|
||||||
|
VERTEX_FBR,
|
||||||
|
triangleTop,
|
||||||
// Back face
|
// Back face
|
||||||
VERTEX_BBR, VERTEX_BBL, triangleTop,
|
VERTEX_BBR,
|
||||||
|
VERTEX_BBL,
|
||||||
|
triangleTop,
|
||||||
// Left face
|
// Left face
|
||||||
VERTEX_BBL, VERTEX_FBL, triangleTop,
|
VERTEX_BBL,
|
||||||
|
VERTEX_FBL,
|
||||||
|
triangleTop,
|
||||||
// Right face
|
// Right face
|
||||||
VERTEX_FBR, VERTEX_BBR, triangleTop,
|
VERTEX_FBR,
|
||||||
|
VERTEX_BBR,
|
||||||
|
triangleTop,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Find normals for each triangle of the mesh
|
// Find normals for each triangle of the mesh
|
||||||
for (int i = 0; i < mVertices.size(); i += 3) {
|
for(int i = 0; i < mVertices.size(); i += 3) {
|
||||||
QVector3D vertexNormal =
|
QVector3D vertexNormal =
|
||||||
QVector3D::normal(mVertices[i], mVertices[i+1], mVertices[i+2]);
|
QVector3D::normal(mVertices[i], mVertices[i + 1], mVertices[i + 2]);
|
||||||
// Three points share this normal
|
// Three points share this normal
|
||||||
for (int j = 0; j < 3; j++) {
|
for(int j = 0; j < 3; j++) {
|
||||||
mNormals.push_back(vertexNormal);
|
mNormals.push_back(vertexNormal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mTexCoords = {
|
mTexCoords = {
|
||||||
// Bottom face (Base of the pyramid)
|
// Bottom face (Base of the pyramid)
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
UV_CORNER, UV_TOP, UV_ORIGIN,
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_TOP,
|
||||||
|
UV_ORIGIN,
|
||||||
|
|
||||||
// Front face
|
// Front face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Back face
|
// Back face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Left face
|
// Left face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Right face
|
// Right face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
};
|
};
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Triangle shape data for using glDrawElements
|
// Triangle shape data for using glDrawElements
|
||||||
case QTK_DRAW_ELEMENTS:
|
case QTK_DRAW_ELEMENTS:
|
||||||
mColors = { RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK };
|
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
||||||
|
|
||||||
mVertices = {VERTEX_FBL, VERTEX_FBR, VERTEX_BBL, VERTEX_BBR, triangleTop};
|
mVertices = {VERTEX_FBL, VERTEX_FBR, VERTEX_BBL, VERTEX_BBR, triangleTop};
|
||||||
|
|
||||||
|
@ -262,36 +282,48 @@ Triangle::Triangle(DrawMode mode)
|
||||||
1, 3, 4, // Right face
|
1, 3, 4, // Right face
|
||||||
};
|
};
|
||||||
|
|
||||||
mNormals =
|
mNormals = {
|
||||||
{/* Use QTK_DRAW_ELEMENTS_NORMALS for normals with glDrawElements */};
|
/* Use QTK_DRAW_ELEMENTS_NORMALS for normals with glDrawElements */};
|
||||||
|
|
||||||
mTexCoords = { /* No UVs for triangle with glDrawElements */ };
|
mTexCoords = {/* No UVs for triangle with glDrawElements */};
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Triangle shape data for using normals and UVs with glDrawElements
|
// Triangle shape data for using normals and UVs with glDrawElements
|
||||||
case QTK_DRAW_ELEMENTS_NORMALS:
|
case QTK_DRAW_ELEMENTS_NORMALS:
|
||||||
mColors = { RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK };
|
mColors = {RED, GREEN, BLUE, WHITE, YELLOW, CYAN, MAGENTA, BLACK};
|
||||||
|
|
||||||
mVertices = {
|
mVertices = {
|
||||||
// Bottom face
|
// Bottom face
|
||||||
// 0 1 2
|
// 0 1 2
|
||||||
VERTEX_FBL, VERTEX_FBR, VERTEX_BBL,
|
VERTEX_FBL,
|
||||||
|
VERTEX_FBR,
|
||||||
|
VERTEX_BBL,
|
||||||
// 3 4 5
|
// 3 4 5
|
||||||
VERTEX_BBR, VERTEX_FBR, VERTEX_BBL,
|
VERTEX_BBR,
|
||||||
|
VERTEX_FBR,
|
||||||
|
VERTEX_BBL,
|
||||||
|
|
||||||
// Front face
|
// Front face
|
||||||
// 6 7 8
|
// 6 7 8
|
||||||
VERTEX_FBL, VERTEX_FBR, triangleTop,
|
VERTEX_FBL,
|
||||||
|
VERTEX_FBR,
|
||||||
|
triangleTop,
|
||||||
// Back face
|
// Back face
|
||||||
// 9 10 11
|
// 9 10 11
|
||||||
VERTEX_BBR, VERTEX_BBL, triangleTop,
|
VERTEX_BBR,
|
||||||
|
VERTEX_BBL,
|
||||||
|
triangleTop,
|
||||||
// Left face
|
// Left face
|
||||||
// 12 13 14
|
// 12 13 14
|
||||||
VERTEX_BBL, VERTEX_FBL, triangleTop,
|
VERTEX_BBL,
|
||||||
|
VERTEX_FBL,
|
||||||
|
triangleTop,
|
||||||
// Right face
|
// Right face
|
||||||
// 15 16 17
|
// 15 16 17
|
||||||
VERTEX_FBR, VERTEX_BBR, triangleTop,
|
VERTEX_FBR,
|
||||||
|
VERTEX_BBR,
|
||||||
|
triangleTop,
|
||||||
};
|
};
|
||||||
|
|
||||||
mIndices = {
|
mIndices = {
|
||||||
|
@ -306,32 +338,42 @@ Triangle::Triangle(DrawMode mode)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Find normals for each triangle of the mesh
|
// Find normals for each triangle of the mesh
|
||||||
for (int i = 0; i < mVertices.size(); i += 3) {
|
for(int i = 0; i < mVertices.size(); i += 3) {
|
||||||
QVector3D vertexNormal =
|
QVector3D vertexNormal = QVector3D::normal(
|
||||||
QVector3D::normal(mVertices[mIndices[i]],
|
mVertices[mIndices[i]], mVertices[mIndices[i + 1]],
|
||||||
mVertices[mIndices[i+1]],
|
mVertices[mIndices[i + 2]]);
|
||||||
mVertices[mIndices[i+2]]);
|
|
||||||
// Three points share this normal
|
// Three points share this normal
|
||||||
for (int j = 0; j < 3; j++) {
|
for(int j = 0; j < 3; j++) {
|
||||||
mNormals.push_back(vertexNormal);
|
mNormals.push_back(vertexNormal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mTexCoords = {
|
mTexCoords = {
|
||||||
// Bottom face
|
// Bottom face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_TOP,
|
UV_ORIGIN,
|
||||||
UV_CORNER, UV_RIGHT, UV_TOP,
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
UV_CORNER,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_TOP,
|
||||||
|
|
||||||
// Front face
|
// Front face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Back face
|
// Back face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Left face
|
// Left face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
// Right face
|
// Right face
|
||||||
UV_ORIGIN, UV_RIGHT, UV_CORNER,
|
UV_ORIGIN,
|
||||||
|
UV_RIGHT,
|
||||||
|
UV_CORNER,
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
147
src/mesh.h
147
src/mesh.h
|
@ -11,28 +11,30 @@
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
#include <QVector2D>
|
#include <QVector2D>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class MeshRenderer;
|
class MeshRenderer;
|
||||||
|
|
||||||
class Object;
|
class Object;
|
||||||
|
|
||||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||||
// Front Vertices
|
// Front Vertices
|
||||||
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
#define VERTEX_FTR QVector3D(0.5f, 0.5f, 0.5f) // 1
|
||||||
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
||||||
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
||||||
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
#define VERTEX_FBR QVector3D(0.5f, -0.5f, 0.5f) // 4
|
||||||
|
|
||||||
// Back Vertices
|
// Back Vertices
|
||||||
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
#define VERTEX_BTR QVector3D(0.5f, 0.5f, -0.5f) // 5
|
||||||
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
||||||
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
||||||
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
#define VERTEX_BBR QVector3D(0.5f, -0.5f, -0.5f) // 8
|
||||||
|
|
||||||
// Direction vectors
|
// Direction vectors
|
||||||
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
||||||
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
||||||
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
||||||
|
@ -40,25 +42,27 @@ namespace Qtk {
|
||||||
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
||||||
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
||||||
|
|
||||||
// Identity and zero vectors
|
// Identity and zero vectors
|
||||||
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
||||||
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
||||||
|
|
||||||
// A series of direction vectors to represent cube face normal
|
// A series of direction vectors to represent cube face normal
|
||||||
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
#define FACE_TOP \
|
||||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
VECTOR_UP, VECTOR_UP, VECTOR_UP, VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||||
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
#define FACE_BOTTOM \
|
||||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||||
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
|
#define FACE_LEFT \
|
||||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||||
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
#define FACE_RIGHT \
|
||||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
||||||
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
VECTOR_RIGHT
|
||||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
#define FACE_FRONT \
|
||||||
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
||||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
VECTOR_FORWARD, VECTOR_FORWARD
|
||||||
|
#define FACE_BACK \
|
||||||
|
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||||
|
|
||||||
// Colors using QVector3Ds as RGB values
|
// Colors using QVector3Ds as RGB values
|
||||||
#define WHITE VECTOR_ONE
|
#define WHITE VECTOR_ONE
|
||||||
#define BLACK VECTOR_ZERO
|
#define BLACK VECTOR_ZERO
|
||||||
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
||||||
|
@ -73,62 +77,99 @@ namespace Qtk {
|
||||||
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
||||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
||||||
|
|
||||||
|
// TODO: Vertices.getData(); Vertices.getStride();
|
||||||
typedef std::vector<QVector3D> Vertices;
|
typedef std::vector<QVector3D> Vertices;
|
||||||
typedef std::vector<QVector3D> Colors;
|
typedef std::vector<QVector3D> Colors;
|
||||||
typedef std::vector<GLuint> Indices;
|
typedef std::vector<GLuint> Indices;
|
||||||
typedef std::vector<QVector2D> TexCoords;
|
typedef std::vector<QVector2D> TexCoords;
|
||||||
typedef std::vector<QVector3D> Normals;
|
typedef std::vector<QVector3D> Normals;
|
||||||
|
|
||||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
enum DrawMode {
|
||||||
|
QTK_DRAW_ARRAYS,
|
||||||
|
QTK_DRAW_ELEMENTS,
|
||||||
|
QTK_DRAW_ELEMENTS_NORMALS
|
||||||
|
};
|
||||||
|
|
||||||
struct QTKAPI ShapeBase {
|
struct QTKAPI ShapeBase {
|
||||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
explicit ShapeBase(
|
||||||
TexCoords t={}, Normals n={})
|
DrawMode mode = QTK_DRAW_ARRAYS, Vertices v = {}, Indices i = {},
|
||||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
Colors c = {}, TexCoords t = {}, Normals n = {}) :
|
||||||
{}
|
mDrawMode(mode),
|
||||||
|
mVertices(std::move(v)), mColors(std::move(c)),
|
||||||
|
mIndices(std::move(i)), mTexCoords(std::move(t)),
|
||||||
|
mNormals(std::move(n)) {}
|
||||||
|
|
||||||
inline const Vertices & vertices() const { return mVertices;}
|
[[nodiscard]] inline const Vertices & getVertices() const {
|
||||||
inline const Indices & indices() const { return mIndices;}
|
return mVertices;
|
||||||
inline const Colors & colors() const { return mColors;}
|
}
|
||||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
|
||||||
inline const Normals & normals() const { return mNormals;}
|
[[nodiscard]] inline const Indices & getIndexData() const {
|
||||||
|
return mIndices;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline const Colors & getColors() const { return mColors; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline const TexCoords & getTexCoords() const {
|
||||||
|
return mTexCoords;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline const Normals & getNormals() const {
|
||||||
|
return mNormals;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline size_t getTexCoordsStride() const {
|
||||||
|
return mTexCoords.size() * sizeof(mTexCoords[0]);
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
DrawMode mDrawMode;
|
DrawMode mDrawMode;
|
||||||
|
|
||||||
Vertices mVertices;
|
Vertices mVertices {};
|
||||||
Colors mColors;
|
Colors mColors {};
|
||||||
Indices mIndices;
|
Indices mIndices {};
|
||||||
TexCoords mTexCoords;
|
TexCoords mTexCoords {};
|
||||||
Normals mNormals;
|
Normals mNormals {};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Shape : public ShapeBase {
|
struct Shape : public ShapeBase {
|
||||||
friend MeshRenderer;
|
friend MeshRenderer;
|
||||||
friend Object;
|
friend Object;
|
||||||
Shape () {}
|
|
||||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
|
||||||
|
|
||||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
Shape() = default;
|
||||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
|
||||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
explicit Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
|
||||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
virtual inline void setVertices(const Vertices & value) {
|
||||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
mVertices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setIndices(const Indices & value) {
|
||||||
|
mIndices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setColors(const Colors & value) { mColors = value; }
|
||||||
|
|
||||||
|
virtual inline void setTexCoords(const TexCoords & value) {
|
||||||
|
mTexCoords = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setNormals(const Normals & value) {
|
||||||
|
mNormals = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setShape(const Shape & value) { *this = value; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
||||||
class QTKAPI Mesh {
|
class QTKAPI Mesh {};
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
struct QTKAPI Cube : public ShapeBase {
|
struct QTKAPI Cube : public ShapeBase {
|
||||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
explicit Cube(DrawMode mode = QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct QTKAPI Triangle : public ShapeBase {
|
struct QTKAPI Triangle : public ShapeBase {
|
||||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
explicit Triangle(DrawMode mode = QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_MESH_H
|
#endif // QTK_MESH_H
|
||||||
|
|
|
@ -17,48 +17,46 @@ using namespace Qtk;
|
||||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
||||||
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
||||||
|
|
||||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
||||||
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
Object(name, shape), mVertexShader(":/multi-color.vert"),
|
||||||
mFragmentShader(":/multi-color.frag"), mDrawType(GL_TRIANGLES),
|
mFragmentShader(":/multi-color.frag"), mDrawType(GL_TRIANGLES) {
|
||||||
mHasTexture(false)
|
|
||||||
{
|
|
||||||
mShape = Shape(shape);
|
mShape = Shape(shape);
|
||||||
init();
|
init();
|
||||||
sInstances.insert(name, this);
|
sInstances.insert(name, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshRenderer::~MeshRenderer()
|
MeshRenderer::~MeshRenderer() {
|
||||||
{
|
|
||||||
if (mHasTexture) {
|
|
||||||
mTexture->destroy();
|
|
||||||
}
|
|
||||||
sInstances.remove(mName);
|
sInstances.remove(mName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Static member function to retrieve instances of MeshRenderers
|
// Static member function to retrieve instances of MeshRenderers
|
||||||
MeshRenderer * MeshRenderer::getInstance(const QString & name)
|
MeshRenderer * MeshRenderer::getInstance(const QString & name) {
|
||||||
{ return sInstances[name];}
|
return sInstances[name];
|
||||||
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Public Member Functions
|
* Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void MeshRenderer::init()
|
void MeshRenderer::init() {
|
||||||
{
|
if(mVAO.isCreated()) {
|
||||||
if (mVAO.isCreated()) mVAO.destroy();
|
mVAO.destroy();
|
||||||
if (mProgram.isLinked()) mProgram.removeAllShaders();
|
}
|
||||||
if (mVBO.isCreated()) mVBO.destroy();
|
if(mProgram.isLinked()) {
|
||||||
|
mProgram.removeAllShaders();
|
||||||
|
}
|
||||||
|
if(mVBO.isCreated()) {
|
||||||
|
mVBO.destroy();
|
||||||
|
}
|
||||||
|
|
||||||
mVAO.create();
|
mVAO.create();
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
mProgram.create();
|
mProgram.create();
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
mProgram.addShaderFromSourceFile(
|
||||||
mVertexShader.c_str());
|
QOpenGLShader::Vertex, mVertexShader.c_str());
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
mProgram.addShaderFromSourceFile(
|
||||||
mFragmentShader.c_str());
|
QOpenGLShader::Fragment, mFragmentShader.c_str());
|
||||||
mProgram.link();
|
mProgram.link();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
|
|
||||||
|
@ -68,22 +66,20 @@ void MeshRenderer::init()
|
||||||
|
|
||||||
// Combine position and color data into one vector, allowing us to use one VBO
|
// Combine position and color data into one vector, allowing us to use one VBO
|
||||||
Vertices combined;
|
Vertices combined;
|
||||||
combined.reserve(vertices().size() + colors().size());
|
combined.reserve(getVertices().size() + getColors().size());
|
||||||
combined.insert(combined.end(), vertices().begin(), vertices().end());
|
combined.insert(combined.end(), getVertices().begin(), getVertices().end());
|
||||||
combined.insert(combined.end(), colors().begin(), colors().end());
|
combined.insert(combined.end(), getColors().begin(), getColors().end());
|
||||||
|
|
||||||
mVBO.allocate(combined.data(),
|
mVBO.allocate(combined.data(), combined.size() * sizeof(combined[0]));
|
||||||
combined.size() * sizeof(combined[0]));
|
|
||||||
|
|
||||||
// Enable position attribute
|
// Enable position attribute
|
||||||
mProgram.enableAttributeArray(0);
|
mProgram.enableAttributeArray(0);
|
||||||
mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
mProgram.setAttributeBuffer(0, GL_FLOAT, 0, 3, sizeof(QVector3D));
|
||||||
3, sizeof(QVector3D));
|
|
||||||
// Enable color attribute, setting offset to total size of vertices()
|
// Enable color attribute, setting offset to total size of vertices()
|
||||||
mProgram.enableAttributeArray(1);
|
mProgram.enableAttributeArray(1);
|
||||||
mProgram.setAttributeBuffer(1, GL_FLOAT,
|
mProgram.setAttributeBuffer(
|
||||||
vertices().size() * sizeof(vertices()[0]),
|
1, GL_FLOAT, getVertices().size() * sizeof(getVertices()[0]), 3,
|
||||||
3, sizeof(QVector3D));
|
sizeof(QVector3D));
|
||||||
|
|
||||||
mVBO.release();
|
mVBO.release();
|
||||||
|
|
||||||
|
@ -91,82 +87,100 @@ void MeshRenderer::init()
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::draw()
|
void MeshRenderer::draw() {
|
||||||
{
|
bindShaders();
|
||||||
mProgram.bind();
|
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
if(mHasTexture) {
|
if(mTexture.hasTexture()) {
|
||||||
mTexture->bind();
|
mTexture.getOpenGLTexture().bind();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Automate uniforms some other way
|
// TODO: Automate uniforms some other way
|
||||||
setUniformMVP();
|
setUniformMVP();
|
||||||
|
|
||||||
if (mShape.mDrawMode == QTK_DRAW_ARRAYS) {
|
if(mShape.mDrawMode == QTK_DRAW_ARRAYS) {
|
||||||
glDrawArrays(mDrawType, 0, vertices().size());
|
glDrawArrays(mDrawType, 0, getVertices().size());
|
||||||
}
|
} else if(
|
||||||
else if (mShape.mDrawMode == QTK_DRAW_ELEMENTS
|
mShape.mDrawMode == QTK_DRAW_ELEMENTS
|
||||||
|| mShape.mDrawMode == QTK_DRAW_ELEMENTS_NORMALS) {
|
|| mShape.mDrawMode == QTK_DRAW_ELEMENTS_NORMALS) {
|
||||||
glDrawElements(mDrawType, mShape.mIndices.size(),
|
glDrawElements(
|
||||||
GL_UNSIGNED_INT, mShape.mIndices.data());
|
mDrawType, mShape.mIndices.size(), GL_UNSIGNED_INT,
|
||||||
|
mShape.mIndices.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(mHasTexture) {
|
if(mTexture.hasTexture()) {
|
||||||
mTexture->release();
|
mTexture.getOpenGLTexture().release();
|
||||||
}
|
}
|
||||||
|
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
mProgram.release();
|
releaseShaders();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setShaders(const std::string & vert, const std::string & frag)
|
void MeshRenderer::setShaders(
|
||||||
{
|
const std::string & vert, const std::string & frag) {
|
||||||
mVertexShader = vert;
|
mVertexShader = vert;
|
||||||
mFragmentShader = frag;
|
mFragmentShader = frag;
|
||||||
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setUniformMVP(const char * model, const char * view,
|
void MeshRenderer::setUniformMVP(
|
||||||
const char * projection)
|
const char * model, const char * view, const char * projection) {
|
||||||
{
|
ShaderBindScope lock(&mProgram, mBound);
|
||||||
mProgram.setUniformValue(projection, Scene::Projection());
|
mProgram.setUniformValue(projection, Scene::Projection());
|
||||||
mProgram.setUniformValue(view, Scene::View());
|
mProgram.setUniformValue(view, Scene::View());
|
||||||
mProgram.setUniformValue(model, mTransform.toMatrix());
|
mProgram.setUniformValue(model, mTransform.toMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setColor(const QVector3D & color)
|
void MeshRenderer::setColor(const QVector3D & color) {
|
||||||
{
|
if(mShape.mColors.empty()) {
|
||||||
if (mShape.mColors.empty()) {
|
for(const auto & vertex : mShape.getVertices()) {
|
||||||
for (const auto & vertex : mShape.vertices()) {
|
|
||||||
mShape.mColors.push_back(color);
|
mShape.mColors.push_back(color);
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else {
|
for(int i = 0; i < mShape.getColors().size(); i++) {
|
||||||
for (int i = 0; i < mShape.colors().size(); i++) {
|
|
||||||
mShape.mColors[i] = color;
|
mShape.mColors[i] = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setTexture(const char * path)
|
void MeshRenderer::reallocateTexCoords(const TexCoords & t, unsigned dims) {
|
||||||
{
|
mVAO.bind();
|
||||||
mTexture = new QOpenGLTexture(*Texture::initImage(path));
|
mNBO.destroy();
|
||||||
mHasTexture = true;
|
mNBO.create();
|
||||||
|
mNBO.bind();
|
||||||
|
mNBO.allocate(t.data(), t.size() * sizeof(t[0]));
|
||||||
|
enableAttributeArray(1);
|
||||||
|
if(dims == 2) {
|
||||||
|
setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D));
|
||||||
|
} else if(dims == 3) {
|
||||||
|
setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D));
|
||||||
|
}
|
||||||
|
mNBO.release();
|
||||||
|
mVAO.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshRenderer::setTexture(QOpenGLTexture * texture)
|
void MeshRenderer::reallocateNormals(const Normals & n, unsigned dims) {
|
||||||
{
|
// TODO: Store state to track if buffer objects are bound
|
||||||
mTexture = texture;
|
mVAO.bind();
|
||||||
mHasTexture = true;
|
mNBO.destroy();
|
||||||
|
mNBO.create();
|
||||||
|
mNBO.bind();
|
||||||
|
mNBO.allocate(n.data(), n.size() * sizeof(n[0]));
|
||||||
|
enableAttributeArray(1);
|
||||||
|
if(dims == 2) {
|
||||||
|
setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D));
|
||||||
|
} else if(dims == 3) {
|
||||||
|
setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D));
|
||||||
|
}
|
||||||
|
mNBO.release();
|
||||||
|
mVAO.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Inherited Virtual Member Functions
|
* Inherited Virtual Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void MeshRenderer::setShape(const Shape & value)
|
void MeshRenderer::setShape(const Shape & value) {
|
||||||
{
|
|
||||||
Object::setShape(value);
|
Object::setShape(value);
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,21 +12,47 @@
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
|
class QTKAPI ShaderBindScope {
|
||||||
|
public:
|
||||||
|
explicit ShaderBindScope(
|
||||||
|
QOpenGLShaderProgram * program, bool was_locked) :
|
||||||
|
mWasBound(was_locked) {
|
||||||
|
mProgram = program;
|
||||||
|
if(!mWasBound) {
|
||||||
|
mProgram->bind();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
~ShaderBindScope() {
|
||||||
|
if(!mWasBound) {
|
||||||
|
mProgram->release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
QOpenGLShaderProgram * mProgram;
|
||||||
|
bool mWasBound;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class QTKAPI MeshRenderer : public Object {
|
class QTKAPI MeshRenderer : public Object {
|
||||||
public:
|
public:
|
||||||
// Delegate constructors
|
// Delegate constructors
|
||||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
MeshRenderer(
|
||||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
const char * name, Vertices vertices, Indices indices,
|
||||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
DrawMode mode = QTK_DRAW_ARRAYS) :
|
||||||
{}
|
MeshRenderer(
|
||||||
MeshRenderer(const char * name)
|
name, ShapeBase(mode, std::move(vertices), std::move(indices))) {}
|
||||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
|
||||||
{}
|
explicit MeshRenderer(const char * name) :
|
||||||
|
MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS)) {}
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
MeshRenderer(const char * name, const ShapeBase & shape);
|
||||||
~MeshRenderer();
|
~MeshRenderer() override;
|
||||||
|
|
||||||
// Retrieve a mesh by name stored within a static QHash
|
// Retrieve a mesh by name stored within a static QHash
|
||||||
static MeshRenderer * getInstance(const QString & name);
|
static MeshRenderer * getInstance(const QString & name);
|
||||||
|
@ -35,46 +61,70 @@ namespace Qtk {
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
void setDrawType(int drawType) { mDrawType = drawType; }
|
||||||
|
|
||||||
// Shader settings
|
// Shader settings
|
||||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
inline void setShaderVertex(const std::string & vert) {
|
||||||
inline void setShaderFragment(const std::string & frag)
|
mVertexShader = vert;
|
||||||
{ mFragmentShader = frag;}
|
}
|
||||||
|
|
||||||
|
inline void setShaderFragment(const std::string & frag) {
|
||||||
|
mFragmentShader = frag;
|
||||||
|
}
|
||||||
|
|
||||||
void setShaders(const std::string & vert, const std::string & frag);
|
void setShaders(const std::string & vert, const std::string & frag);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T> inline void setUniform(int location, T value) {
|
||||||
inline void setUniform(int location, T value)
|
ShaderBindScope lock(&mProgram, mBound);
|
||||||
{ mProgram.setUniformValue(location, value);}
|
mProgram.setUniformValue(location, value);
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void setUniform(const char * location, T value)
|
inline void setUniform(const char * location, T value) {
|
||||||
{ mProgram.setUniformValue(location, value);}
|
ShaderBindScope lock(&mProgram, mBound);
|
||||||
|
mProgram.setUniformValue(location, value);
|
||||||
|
}
|
||||||
|
|
||||||
// Set MVP matrix using this Object's transform
|
// Set MVP matrix using this Object's transform
|
||||||
// + View and projection provided by MainWidget static members
|
// + View and projection provided by MainWidget static members
|
||||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
void setUniformMVP(
|
||||||
const char * projection="uProjection");
|
const char * model = "uModel", const char * view = "uView",
|
||||||
|
const char * projection = "uProjection");
|
||||||
// Sets the texture to the image at the given path
|
|
||||||
// + Sets mHasTexture to enable texture binding in draw()
|
|
||||||
void setTexture(const char * path);
|
|
||||||
void setTexture(QOpenGLTexture * texture);
|
|
||||||
|
|
||||||
// These functions modify data stored in a VBO
|
// These functions modify data stored in a VBO
|
||||||
// + After calling them, the VBO will need to be reallocated
|
// + After calling them, the VBO will need to be reallocated
|
||||||
void setShape(const Shape & value) override;
|
void setShape(const Shape & value) override;
|
||||||
void setColor(const QVector3D & color);
|
void setColor(const QVector3D & color);
|
||||||
|
|
||||||
|
void setAttributeBuffer(
|
||||||
|
int location, GLenum type, int offset, int tupleSize,
|
||||||
|
int stride = 0) {
|
||||||
|
ShaderBindScope lock(&mProgram, mBound);
|
||||||
|
mVAO.bind();
|
||||||
|
mProgram.setAttributeBuffer(location, type, offset, tupleSize, stride);
|
||||||
|
mVAO.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void enableAttributeArray(int location) {
|
||||||
|
ShaderBindScope lock(&mProgram, mBound);
|
||||||
|
mVAO.bind();
|
||||||
|
mProgram.enableAttributeArray(location);
|
||||||
|
mVAO.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void reallocateTexCoords(const TexCoords & t, unsigned dims = 2);
|
||||||
|
|
||||||
|
void reallocateNormals(const Normals & n, unsigned dims = 3);
|
||||||
|
|
||||||
// Static QHash of all mesh objects within the scene
|
// Static QHash of all mesh objects within the scene
|
||||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static MeshManager sInstances;
|
static MeshManager sInstances;
|
||||||
|
|
||||||
int mDrawType;
|
int mDrawType {};
|
||||||
bool mHasTexture;
|
std::string mVertexShader {}, mFragmentShader {};
|
||||||
std::string mVertexShader, mFragmentShader;
|
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_MESHRENDERER_H
|
#endif // QTK_MESHRENDERER_H
|
||||||
|
|
188
src/model.cpp
188
src/model.cpp
|
@ -19,18 +19,15 @@ using namespace Qtk;
|
||||||
Model::ModelManager Model::mManager;
|
Model::ModelManager Model::mManager;
|
||||||
|
|
||||||
// Static function to access ModelManager for getting Models by name
|
// Static function to access ModelManager for getting Models by name
|
||||||
Model * Model::getInstance(const char * name)
|
Model * Model::getInstance(const char * name) {
|
||||||
{
|
|
||||||
return mManager[name];
|
return mManager[name];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* ModelMesh Private Member Functions
|
* ModelMesh Private Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void ModelMesh::initMesh(const char * vert, const char * frag)
|
void ModelMesh::initMesh(const char * vert, const char * frag) {
|
||||||
{
|
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
|
|
||||||
// Create VAO, VBO, EBO
|
// Create VAO, VBO, EBO
|
||||||
|
@ -44,14 +41,12 @@ void ModelMesh::initMesh(const char * vert, const char * frag)
|
||||||
mVBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mVBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mVBO->bind();
|
mVBO->bind();
|
||||||
|
|
||||||
mVBO->allocate(mVertices.data(),
|
mVBO->allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0]));
|
||||||
mVertices.size() * sizeof(mVertices[0]));
|
|
||||||
|
|
||||||
// Allocate EBO
|
// Allocate EBO
|
||||||
mEBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
|
mEBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||||
mEBO->bind();
|
mEBO->bind();
|
||||||
mEBO->allocate(mIndices.data(),
|
mEBO->allocate(mIndices.data(), mIndices.size() * sizeof(mIndices[0]));
|
||||||
mIndices.size() * sizeof(mIndices[0]));
|
|
||||||
mEBO->release();
|
mEBO->release();
|
||||||
|
|
||||||
// Load and link shaders
|
// Load and link shaders
|
||||||
|
@ -62,46 +57,40 @@ void ModelMesh::initMesh(const char * vert, const char * frag)
|
||||||
|
|
||||||
// Positions
|
// Positions
|
||||||
mProgram->enableAttributeArray(0);
|
mProgram->enableAttributeArray(0);
|
||||||
mProgram->setAttributeBuffer(0, GL_FLOAT,
|
mProgram->setAttributeBuffer(
|
||||||
offsetof(ModelVertex, mPosition), 3,
|
0, GL_FLOAT, offsetof(ModelVertex, mPosition), 3, sizeof(ModelVertex));
|
||||||
sizeof(ModelVertex));
|
|
||||||
|
|
||||||
// Normals
|
// Normals
|
||||||
mProgram->enableAttributeArray(1);
|
mProgram->enableAttributeArray(1);
|
||||||
mProgram->setAttributeBuffer(1, GL_FLOAT,
|
mProgram->setAttributeBuffer(
|
||||||
offsetof(ModelVertex, mNormal), 3,
|
1, GL_FLOAT, offsetof(ModelVertex, mNormal), 3, sizeof(ModelVertex));
|
||||||
sizeof(ModelVertex));
|
|
||||||
|
|
||||||
// Texture Coordinates
|
// Texture Coordinates
|
||||||
mProgram->enableAttributeArray(2);
|
mProgram->enableAttributeArray(2);
|
||||||
mProgram->setAttributeBuffer(2, GL_FLOAT,
|
mProgram->setAttributeBuffer(
|
||||||
offsetof(ModelVertex, mTextureCoord), 2,
|
2, GL_FLOAT, offsetof(ModelVertex, mTextureCoord), 2,
|
||||||
sizeof(ModelVertex));
|
sizeof(ModelVertex));
|
||||||
|
|
||||||
// Vertex tangents
|
// Vertex tangents
|
||||||
mProgram->enableAttributeArray(3);
|
mProgram->enableAttributeArray(3);
|
||||||
mProgram->setAttributeBuffer(3, GL_FLOAT,
|
mProgram->setAttributeBuffer(
|
||||||
offsetof(ModelVertex, mTangent), 3,
|
3, GL_FLOAT, offsetof(ModelVertex, mTangent), 3, sizeof(ModelVertex));
|
||||||
sizeof(ModelVertex));
|
|
||||||
|
|
||||||
// Vertex bitangents
|
// Vertex bitangents
|
||||||
mProgram->enableAttributeArray(4);
|
mProgram->enableAttributeArray(4);
|
||||||
mProgram->setAttributeBuffer(4, GL_FLOAT,
|
mProgram->setAttributeBuffer(
|
||||||
offsetof(ModelVertex, mBitangent), 3,
|
4, GL_FLOAT, offsetof(ModelVertex, mBitangent), 3, sizeof(ModelVertex));
|
||||||
sizeof(ModelVertex));
|
|
||||||
|
|
||||||
mProgram->release();
|
mProgram->release();
|
||||||
mVBO->release();
|
mVBO->release();
|
||||||
mVAO->release();
|
mVAO->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* ModelMesh Public Member Functions
|
* ModelMesh Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void ModelMesh::draw(QOpenGLShaderProgram & shader)
|
void ModelMesh::draw(QOpenGLShaderProgram & shader) {
|
||||||
{
|
|
||||||
mVAO->bind();
|
mVAO->bind();
|
||||||
// Bind shader
|
// Bind shader
|
||||||
shader.bind();
|
shader.bind();
|
||||||
|
@ -114,7 +103,7 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
|
||||||
GLuint diffuseCount = 1;
|
GLuint diffuseCount = 1;
|
||||||
GLuint specularCount = 1;
|
GLuint specularCount = 1;
|
||||||
GLuint normalCount = 1;
|
GLuint normalCount = 1;
|
||||||
for (GLuint i = 0; i < mTextures.size(); i++) {
|
for(GLuint i = 0; i < mTextures.size(); i++) {
|
||||||
// Activate the current texture index by adding offset to GL_TEXTURE0
|
// Activate the current texture index by adding offset to GL_TEXTURE0
|
||||||
glActiveTexture(GL_TEXTURE0 + i);
|
glActiveTexture(GL_TEXTURE0 + i);
|
||||||
mTextures[i].mTexture->bind();
|
mTextures[i].mTexture->bind();
|
||||||
|
@ -124,20 +113,26 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
|
||||||
// Specular: material.texture_specular1, material.texture_specular2, ...
|
// Specular: material.texture_specular1, material.texture_specular2, ...
|
||||||
std::string number;
|
std::string number;
|
||||||
std::string name = mTextures[i].mType;
|
std::string name = mTextures[i].mType;
|
||||||
if (name == "texture_diffuse") number = std::to_string(diffuseCount++);
|
if(name == "texture_diffuse") {
|
||||||
if (name == "texture_specular") number = std::to_string(specularCount++);
|
number = std::to_string(diffuseCount++);
|
||||||
if (name == "texture_normal") number = std::to_string(normalCount++);
|
}
|
||||||
|
if(name == "texture_specular") {
|
||||||
|
number = std::to_string(specularCount++);
|
||||||
|
}
|
||||||
|
if(name == "texture_normal") {
|
||||||
|
number = std::to_string(normalCount++);
|
||||||
|
}
|
||||||
|
|
||||||
// Set the uniform to track this texture ID using our naming convention
|
// Set the uniform to track this texture ID using our naming convention
|
||||||
shader.setUniformValue((name + number).c_str(), i);
|
shader.setUniformValue((name + number).c_str(), i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw the mesh
|
// Draw the mesh
|
||||||
glDrawElements(GL_TRIANGLES, mIndices.size(),
|
glDrawElements(
|
||||||
GL_UNSIGNED_INT, mIndices.data());
|
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
||||||
|
|
||||||
// Release shader, textures
|
// Release shader, textures
|
||||||
for (const auto & texture : mTextures) {
|
for(const auto & texture : mTextures) {
|
||||||
texture.mTexture->release();
|
texture.mTexture->release();
|
||||||
}
|
}
|
||||||
shader.release();
|
shader.release();
|
||||||
|
@ -145,48 +140,42 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Model Public Member Functions
|
* Model Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Model::draw()
|
void Model::draw() {
|
||||||
{
|
for(auto & mMeshe : mMeshes) {
|
||||||
for (GLuint i = 0; i < mMeshes.size(); i++) {
|
mMeshe.mTransform = mTransform;
|
||||||
mMeshes[i].mTransform = mTransform;
|
mMeshe.draw();
|
||||||
mMeshes[i].draw();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::draw(QOpenGLShaderProgram & shader)
|
void Model::draw(QOpenGLShaderProgram & shader) {
|
||||||
{
|
for(auto & mMeshe : mMeshes) {
|
||||||
for (GLuint i = 0; i < mMeshes.size(); i++) {
|
mMeshe.mTransform = mTransform;
|
||||||
mMeshes[i].mTransform = mTransform;
|
mMeshe.draw(shader);
|
||||||
mMeshes[i].draw(shader);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY) {
|
||||||
{
|
|
||||||
bool modified = false;
|
bool modified = false;
|
||||||
std::string fullPath = mDirectory + '/' + fileName;
|
std::string fullPath = mDirectory + '/' + fileName;
|
||||||
for (auto & texture : mTexturesLoaded) {
|
for(auto & texture : mTexturesLoaded) {
|
||||||
if (texture.mPath == fileName) {
|
if(texture.mPath == fileName) {
|
||||||
texture.mTexture->destroy();
|
texture.mTexture->destroy();
|
||||||
texture.mTexture->create();
|
texture.mTexture->create();
|
||||||
texture.mTexture->setData(
|
texture.mTexture->setData(
|
||||||
*Texture::initImage(fullPath.c_str(), flipX, flipY));
|
*OpenGLTextureFactory::initImage(fullPath.c_str(), flipX, flipY));
|
||||||
modified = true;
|
modified = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!modified) {
|
if(!modified) {
|
||||||
qDebug() << "Attempt to flip texture that doesn't exist: "
|
qDebug() << "Attempt to flip texture that doesn't exist: "
|
||||||
<< fullPath.c_str() << "\n";
|
<< fullPath.c_str() << "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Model Private Member Functions
|
* Model Private Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
@ -206,8 +195,7 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
||||||
*
|
*
|
||||||
* @param path Absolute path to a model .obj or other format accepted by assimp
|
* @param path Absolute path to a model .obj or other format accepted by assimp
|
||||||
*/
|
*/
|
||||||
void Model::loadModel(const std::string & path)
|
void Model::loadModel(const std::string & path) {
|
||||||
{
|
|
||||||
Assimp::Importer import;
|
Assimp::Importer import;
|
||||||
|
|
||||||
// JIC a relative path was used, get the absolute file path
|
// JIC a relative path was used, get the absolute file path
|
||||||
|
@ -219,18 +207,13 @@ void Model::loadModel(const std::string & path)
|
||||||
// Import the model, converting non-triangular geometry to triangles
|
// Import the model, converting non-triangular geometry to triangles
|
||||||
// + And flipping texture UVs, etc..
|
// + And flipping texture UVs, etc..
|
||||||
// Assimp options: http://assimp.sourceforge.net/lib_html/postprocess_8h.html
|
// Assimp options: http://assimp.sourceforge.net/lib_html/postprocess_8h.html
|
||||||
const aiScene * scene =
|
const aiScene * scene = import.ReadFile(
|
||||||
import.ReadFile(mDirectory, aiProcess_Triangulate
|
mDirectory, aiProcess_Triangulate | aiProcess_FlipUVs
|
||||||
| aiProcess_FlipUVs
|
| aiProcess_GenSmoothNormals | aiProcess_CalcTangentSpace
|
||||||
| aiProcess_GenSmoothNormals
|
| aiProcess_OptimizeMeshes | aiProcess_SplitLargeMeshes);
|
||||||
| aiProcess_CalcTangentSpace
|
|
||||||
| aiProcess_OptimizeMeshes
|
|
||||||
| aiProcess_SplitLargeMeshes
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
// If there were errors, print and return
|
// If there were errors, print and return
|
||||||
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode) {
|
if(!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode) {
|
||||||
qDebug() << "Error::ASSIMP::" << import.GetErrorString() << "\n";
|
qDebug() << "Error::ASSIMP::" << import.GetErrorString() << "\n";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -250,28 +233,26 @@ void Model::loadModel(const std::string & path)
|
||||||
mManager.insert(mName, this);
|
mManager.insert(mName, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::processNode(aiNode * node, const aiScene * scene)
|
void Model::processNode(aiNode * node, const aiScene * scene) {
|
||||||
{
|
|
||||||
// Process each mesh that is available for this node
|
// Process each mesh that is available for this node
|
||||||
for (GLuint i = 0; i < node->mNumMeshes; i++) {
|
for(GLuint i = 0; i < node->mNumMeshes; i++) {
|
||||||
aiMesh * mesh = scene->mMeshes[node->mMeshes[i]];
|
aiMesh * mesh = scene->mMeshes[node->mMeshes[i]];
|
||||||
mMeshes.push_back(processMesh(mesh, scene));
|
mMeshes.push_back(processMesh(mesh, scene));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process each child node for this mesh using recursion
|
// Process each child node for this mesh using recursion
|
||||||
for (GLuint i = 0; i < node->mNumChildren; i++) {
|
for(GLuint i = 0; i < node->mNumChildren; i++) {
|
||||||
processNode(node->mChildren[i], scene);
|
processNode(node->mChildren[i], scene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene)
|
ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene) {
|
||||||
{
|
|
||||||
ModelMesh::Vertices vertices;
|
ModelMesh::Vertices vertices;
|
||||||
ModelMesh::Indices indices;
|
ModelMesh::Indices indices;
|
||||||
ModelMesh::Textures textures;
|
ModelMesh::Textures textures;
|
||||||
|
|
||||||
// For each vertex in the aiMesh
|
// For each vertex in the aiMesh
|
||||||
for (GLuint i = 0; i < mesh->mNumVertices; i++) {
|
for(GLuint i = 0; i < mesh->mNumVertices; i++) {
|
||||||
// Create a local vertex object for positions, normals, and texture coords
|
// Create a local vertex object for positions, normals, and texture coords
|
||||||
ModelVertex vertex;
|
ModelVertex vertex;
|
||||||
|
|
||||||
|
@ -285,7 +266,7 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||||
// Set the position of our local vertex to the local vector object
|
// Set the position of our local vertex to the local vector object
|
||||||
vertex.mPosition = vector3D;
|
vertex.mPosition = vector3D;
|
||||||
|
|
||||||
if (mesh->HasNormals()) {
|
if(mesh->HasNormals()) {
|
||||||
// Initialize vertex normal
|
// Initialize vertex normal
|
||||||
vector3D.setX(mesh->mNormals[i].x);
|
vector3D.setX(mesh->mNormals[i].x);
|
||||||
vector3D.setY(mesh->mNormals[i].y);
|
vector3D.setY(mesh->mNormals[i].y);
|
||||||
|
@ -295,7 +276,7 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize texture coordinates, if any are available
|
// Initialize texture coordinates, if any are available
|
||||||
if (mesh->mTextureCoords[0]) {
|
if(mesh->mTextureCoords[0]) {
|
||||||
QVector2D vector2D;
|
QVector2D vector2D;
|
||||||
// Texture coordinates
|
// Texture coordinates
|
||||||
vector2D.setX(mesh->mTextureCoords[0][i].x);
|
vector2D.setX(mesh->mTextureCoords[0][i].x);
|
||||||
|
@ -313,8 +294,7 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||||
vector3D.setY(mesh->mBitangents[i].y);
|
vector3D.setY(mesh->mBitangents[i].y);
|
||||||
vector3D.setZ(mesh->mBitangents[i].z);
|
vector3D.setZ(mesh->mBitangents[i].z);
|
||||||
vertex.mBitangent = vector3D;
|
vertex.mBitangent = vector3D;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
vertex.mTextureCoord = {0.0f, 0.0f};
|
vertex.mTextureCoord = {0.0f, 0.0f};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -323,62 +303,56 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||||
}
|
}
|
||||||
|
|
||||||
// For each face on the mesh, process its indices
|
// For each face on the mesh, process its indices
|
||||||
for (GLuint i = 0; i < mesh->mNumFaces; i++) {
|
for(GLuint i = 0; i < mesh->mNumFaces; i++) {
|
||||||
aiFace face = mesh->mFaces[i];
|
aiFace face = mesh->mFaces[i];
|
||||||
for (GLuint j = 0; j < face.mNumIndices; j++) {
|
for(GLuint j = 0; j < face.mNumIndices; j++) {
|
||||||
// Add the index to out container of indices
|
// Add the index to out container of indices
|
||||||
indices.push_back(face.mIndices[j]);
|
indices.push_back(face.mIndices[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Process material
|
// Process material
|
||||||
if (mesh->mMaterialIndex >= 0) {
|
if(mesh->mMaterialIndex >= 0) {
|
||||||
// Get the material attached to the model using Assimp
|
// Get the material attached to the model using Assimp
|
||||||
aiMaterial * material = scene->mMaterials[mesh->mMaterialIndex];
|
aiMaterial * material = scene->mMaterials[mesh->mMaterialIndex];
|
||||||
|
|
||||||
// Get all diffuse textures from the material
|
// Get all diffuse textures from the material
|
||||||
ModelMesh::Textures diffuseMaps =
|
ModelMesh::Textures diffuseMaps = loadMaterialTextures(
|
||||||
loadMaterialTextures(material, aiTextureType_DIFFUSE,
|
material, aiTextureType_DIFFUSE, "texture_diffuse");
|
||||||
"texture_diffuse");
|
|
||||||
// Insert all diffuse textures found into our textures container
|
// Insert all diffuse textures found into our textures container
|
||||||
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
|
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
|
||||||
|
|
||||||
// Get all specular textures from the material
|
// Get all specular textures from the material
|
||||||
ModelMesh::Textures specularMaps =
|
ModelMesh::Textures specularMaps = loadMaterialTextures(
|
||||||
loadMaterialTextures(material, aiTextureType_SPECULAR,
|
material, aiTextureType_SPECULAR, "texture_specular");
|
||||||
"texture_specular");
|
|
||||||
// Insert all specular textures found into our textures container
|
// Insert all specular textures found into our textures container
|
||||||
textures.insert(textures.end(), specularMaps.begin(), specularMaps.end());
|
textures.insert(textures.end(), specularMaps.begin(), specularMaps.end());
|
||||||
|
|
||||||
// Get all normal textures from the material
|
// Get all normal textures from the material
|
||||||
ModelMesh::Textures normalMaps =
|
ModelMesh::Textures normalMaps =
|
||||||
loadMaterialTextures(material, aiTextureType_HEIGHT,
|
loadMaterialTextures(material, aiTextureType_HEIGHT, "texture_normal");
|
||||||
"texture_normal");
|
|
||||||
// Insert all normal maps found into our textures container
|
// Insert all normal maps found into our textures container
|
||||||
textures.insert(textures.end(), normalMaps.begin(), normalMaps.end());
|
textures.insert(textures.end(), normalMaps.begin(), normalMaps.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
return ModelMesh(vertices, indices, textures,
|
return {vertices, indices, textures, mVertexShader, mFragmentShader};
|
||||||
mVertexShader, mFragmentShader);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ModelMesh::Textures Model::loadMaterialTextures(
|
ModelMesh::Textures Model::loadMaterialTextures(
|
||||||
aiMaterial * mat, aiTextureType type, const std::string & typeName)
|
aiMaterial * mat, aiTextureType type, const std::string & typeName) {
|
||||||
{
|
|
||||||
ModelMesh::Textures textures;
|
ModelMesh::Textures textures;
|
||||||
|
|
||||||
for (GLuint i = 0; i < mat->GetTextureCount(type); i++) {
|
for(GLuint i = 0; i < mat->GetTextureCount(type); i++) {
|
||||||
|
|
||||||
// Call GetTexture to get the name of the texture file to load
|
// Call GetTexture to get the name of the texture file to load
|
||||||
aiString fileName;
|
aiString fileName;
|
||||||
mat->GetTexture(type, i, &fileName);
|
mat->GetTexture(type, i, &fileName);
|
||||||
|
|
||||||
// Check if we have already loaded this texture
|
// Check if we have already loaded this texture
|
||||||
bool skip = false;
|
bool skip = false;
|
||||||
for (GLuint j = 0; j < mTexturesLoaded.size(); j++) {
|
for(auto & j : mTexturesLoaded) {
|
||||||
// If the path to the texture already exists in m_texturesLoaded, skip it
|
// If the path to the texture already exists in m_texturesLoaded, skip it
|
||||||
if (std::strcmp(mTexturesLoaded[j].mPath.data(), fileName.C_Str()) == 0) {
|
if(std::strcmp(j.mPath.data(), fileName.C_Str()) == 0) {
|
||||||
textures.push_back(mTexturesLoaded[j]);
|
textures.push_back(j);
|
||||||
// If we have loaded the texture, do not load it again
|
// If we have loaded the texture, do not load it again
|
||||||
skip = true;
|
skip = true;
|
||||||
break;
|
break;
|
||||||
|
@ -386,11 +360,11 @@ ModelMesh::Textures Model::loadMaterialTextures(
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the texture has not yet been loaded
|
// If the texture has not yet been loaded
|
||||||
if (!skip) {
|
if(!skip) {
|
||||||
ModelTexture texture;
|
ModelTexture texture;
|
||||||
texture.mTexture = Texture::initTexture2D(
|
texture.mTexture = OpenGLTextureFactory::initTexture2D(
|
||||||
std::string(mDirectory + '/' + fileName.C_Str()).c_str(),
|
std::string(mDirectory + '/' + fileName.C_Str()).c_str(), false,
|
||||||
false, false);
|
false);
|
||||||
texture.mID = texture.mTexture->textureId();
|
texture.mID = texture.mTexture->textureId();
|
||||||
texture.mType = typeName;
|
texture.mType = typeName;
|
||||||
texture.mPath = fileName.C_Str();
|
texture.mPath = fileName.C_Str();
|
||||||
|
@ -399,22 +373,20 @@ ModelMesh::Textures Model::loadMaterialTextures(
|
||||||
// Add the texture to the loaded textures to avoid loading it twice
|
// Add the texture to the loaded textures to avoid loading it twice
|
||||||
mTexturesLoaded.push_back(texture);
|
mTexturesLoaded.push_back(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return the resulting textures
|
// Return the resulting textures
|
||||||
return textures;
|
return textures;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::sortModels()
|
void Model::sortModels() {
|
||||||
{
|
|
||||||
auto cameraPos = Scene::Camera().transform();
|
auto cameraPos = Scene::Camera().transform();
|
||||||
auto cameraDistance = [&cameraPos](const ModelMesh &a, const ModelMesh &b)
|
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
||||||
{
|
// Sort by the first vertex position in the model
|
||||||
// Sort by the first vertex position, since all transforms will be the same
|
return (cameraPos.getTranslation().distanceToPoint(
|
||||||
return (cameraPos.translation().distanceToPoint(a.mVertices[0].mPosition))
|
a.mVertices[0].mPosition))
|
||||||
< (cameraPos.translation().distanceToPoint(b.mVertices[0].mPosition));
|
< (cameraPos.getTranslation().distanceToPoint(
|
||||||
|
b.mVertices[0].mPosition));
|
||||||
};
|
};
|
||||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
85
src/model.h
85
src/model.h
|
@ -18,11 +18,12 @@
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
|
||||||
// Assimp
|
// Assimp
|
||||||
#include <assimp/Importer.hpp>
|
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
|
||||||
// QTK
|
// QTK
|
||||||
|
#include <object.h>
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
|
@ -36,10 +37,10 @@ namespace Qtk {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct QTKAPI ModelTexture {
|
struct QTKAPI ModelTexture {
|
||||||
GLuint mID;
|
GLuint mID {};
|
||||||
QOpenGLTexture * mTexture;
|
QOpenGLTexture * mTexture {};
|
||||||
std::string mType;
|
std::string mType {};
|
||||||
std::string mPath;
|
std::string mPath {};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Model;
|
class Model;
|
||||||
|
@ -52,61 +53,64 @@ namespace Qtk {
|
||||||
typedef std::vector<ModelTexture> Textures;
|
typedef std::vector<ModelTexture> Textures;
|
||||||
|
|
||||||
// Constructors, Destructors
|
// Constructors, Destructors
|
||||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
ModelMesh(
|
||||||
const char * vertexShader=":/model-basic.vert",
|
Vertices vertices, Indices indices, Textures textures,
|
||||||
const char * fragmentShader=":/model-basic.frag")
|
const char * vertexShader = ":/model-basic.vert",
|
||||||
: mProgram(new QOpenGLShaderProgram),
|
const char * fragmentShader = ":/model-basic.frag") :
|
||||||
|
mProgram(new QOpenGLShaderProgram),
|
||||||
mVAO(new QOpenGLVertexArrayObject),
|
mVAO(new QOpenGLVertexArrayObject),
|
||||||
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
||||||
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
||||||
mVertices(std::move(vertices)),
|
mVertices(std::move(vertices)), mIndices(std::move(indices)),
|
||||||
mIndices(std::move(indices)),
|
mTextures(std::move(textures)) {
|
||||||
mTextures(std::move(textures))
|
initMesh(vertexShader, fragmentShader);
|
||||||
{ initMesh(vertexShader, fragmentShader);}
|
}
|
||||||
~ModelMesh() {}
|
|
||||||
|
~ModelMesh() = default;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initMesh(const char * vert, const char * frag);
|
void initMesh(const char * vert, const char * frag);
|
||||||
|
|
||||||
// ModelMesh Private Members
|
// ModelMesh Private Members
|
||||||
QOpenGLBuffer * mVBO, * mEBO;
|
QOpenGLBuffer *mVBO, *mEBO;
|
||||||
QOpenGLVertexArrayObject * mVAO;
|
QOpenGLVertexArrayObject * mVAO;
|
||||||
QOpenGLShaderProgram * mProgram;
|
QOpenGLShaderProgram * mProgram;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline void draw() { draw(*mProgram);}
|
inline void draw() { draw(*mProgram); }
|
||||||
|
|
||||||
void draw(QOpenGLShaderProgram & shader);
|
void draw(QOpenGLShaderProgram & shader);
|
||||||
|
|
||||||
// ModelMesh Public Members
|
// ModelMesh Public Members
|
||||||
Vertices mVertices;
|
Vertices mVertices {};
|
||||||
Indices mIndices;
|
Indices mIndices {};
|
||||||
Textures mTextures;
|
Textures mTextures {};
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class QTKAPI Model : public QObject {
|
class QTKAPI Model : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline Model(const char * name, const char * path,
|
inline Model(
|
||||||
const char * vertexShader=":/model-basic.vert",
|
const char * name, const char * path,
|
||||||
const char * fragmentShader=":/model-basic.frag")
|
const char * vertexShader = ":/model-basic.vert",
|
||||||
: mName(name), mVertexShader(vertexShader),
|
const char * fragmentShader = ":/model-basic.frag") :
|
||||||
mFragmentShader(fragmentShader)
|
mName(name),
|
||||||
{ loadModel(path);}
|
mVertexShader(vertexShader), mFragmentShader(fragmentShader) {
|
||||||
inline ~Model() { mManager.remove(mName);}
|
loadModel(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline ~Model() override { mManager.remove(mName); }
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
void draw(QOpenGLShaderProgram & shader);
|
void draw(QOpenGLShaderProgram & shader);
|
||||||
|
|
||||||
void flipTexture(const std::string & fileName,
|
void flipTexture(
|
||||||
bool flipX=false, bool flipY=true);
|
const std::string & fileName, bool flipX = false, bool flipY = true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T> void setUniform(const char * location, T value) {
|
||||||
void setUniform(const char * location, T value)
|
for(auto & mesh : mMeshes) {
|
||||||
{
|
|
||||||
for (auto & mesh : mMeshes) {
|
|
||||||
mesh.mProgram->bind();
|
mesh.mProgram->bind();
|
||||||
|
|
||||||
mesh.mProgram->setUniformValue(location, value);
|
mesh.mProgram->setUniformValue(location, value);
|
||||||
|
@ -120,22 +124,23 @@ namespace Qtk {
|
||||||
static Model * getInstance(const char * name);
|
static Model * getInstance(const char * name);
|
||||||
|
|
||||||
typedef QHash<QString, Model *> ModelManager;
|
typedef QHash<QString, Model *> ModelManager;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static ModelManager mManager;
|
static ModelManager mManager;
|
||||||
void loadModel(const std::string & path);
|
void loadModel(const std::string & path);
|
||||||
void processNode(aiNode * node, const aiScene * scene);
|
void processNode(aiNode * node, const aiScene * scene);
|
||||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
ModelMesh::Textures loadMaterialTextures(
|
||||||
const std::string & typeName);
|
aiMaterial * mat, aiTextureType type, const std::string & typeName);
|
||||||
void sortModels();
|
void sortModels();
|
||||||
|
|
||||||
// Model Private Members
|
// Model Private Members
|
||||||
|
|
||||||
ModelMesh::Textures mTexturesLoaded;
|
ModelMesh::Textures mTexturesLoaded {};
|
||||||
std::vector<ModelMesh> mMeshes;
|
std::vector<ModelMesh> mMeshes {};
|
||||||
std::string mDirectory;
|
std::string mDirectory {};
|
||||||
const char * mVertexShader, * mFragmentShader, * mName;
|
const char *mVertexShader, *mFragmentShader, *mName;
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_MODEL_H
|
#endif // QTK_MODEL_H
|
||||||
|
|
98
src/object.h
98
src/object.h
|
@ -15,6 +15,7 @@
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Object : public QObject {
|
class QTKAPI Object : public QObject {
|
||||||
|
@ -22,42 +23,93 @@ namespace Qtk {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
friend MeshRenderer;
|
friend MeshRenderer;
|
||||||
|
|
||||||
// Initialize an object with no shape data assigned
|
// Initialize an object with no shape data assigned
|
||||||
Object(const char * name)
|
explicit Object(const char * name) :
|
||||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false) {}
|
||||||
{ }
|
|
||||||
// Initialize an object with shape data assigned
|
// Initialize an object with shape data assigned
|
||||||
Object(const char * name, const ShapeBase & shape)
|
Object(const char * name, const ShapeBase & shape) :
|
||||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
|
||||||
{ }
|
mBound(false) {}
|
||||||
|
|
||||||
~Object() {}
|
~Object() override = default;
|
||||||
|
|
||||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
inline const Colors & getColors() { return mShape.mColors; }
|
||||||
inline const Indices & indices() { return mShape.mIndices;}
|
|
||||||
inline const Colors & colors() { return mShape.mColors;}
|
|
||||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
|
||||||
inline const Normals & normals() { return mShape.mNormals;}
|
|
||||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
|
||||||
|
|
||||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
inline const Indices & getIndexData() { return mShape.mIndices; }
|
||||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
|
||||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
inline const Normals & getNormals() { return mShape.mNormals; }
|
||||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
|
||||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
[[nodiscard]] inline const Shape & getShape() const { return mShape; }
|
||||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
|
||||||
|
inline const TexCoords & getTexCoords() { return mShape.mTexCoords; }
|
||||||
|
|
||||||
|
inline Texture & getTexture() { return mTexture; }
|
||||||
|
|
||||||
|
inline const Vertices & getVertices() { return mShape.mVertices; }
|
||||||
|
|
||||||
|
virtual inline void setColors(const Colors & value) {
|
||||||
|
mShape.mColors = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setIndices(const Indices & value) {
|
||||||
|
mShape.mIndices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setNormals(const Normals & value) {
|
||||||
|
mShape.mNormals = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setShape(const Shape & value) { mShape = value; }
|
||||||
|
|
||||||
|
virtual inline void setTexCoords(const TexCoords & value) {
|
||||||
|
mShape.mTexCoords = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setTexture(
|
||||||
|
const char * path, bool flipX = false, bool flipY = false) {
|
||||||
|
mTexture.setTexture(path, flipX, flipY);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setCubeMap(const char * path) {
|
||||||
|
mTexture.setCubeMap(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setTexture(const Texture & t) {
|
||||||
|
mTexture.setTexture(t.getPath());
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setVertices(const Vertices & value) {
|
||||||
|
mShape.mVertices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void bindShaders() {
|
||||||
|
mBound = true;
|
||||||
|
mProgram.bind();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void releaseShaders() {
|
||||||
|
mBound = false;
|
||||||
|
mProgram.release();
|
||||||
|
}
|
||||||
|
|
||||||
QOpenGLBuffer mVBO, mNBO;
|
QOpenGLBuffer mVBO, mNBO;
|
||||||
QOpenGLVertexArrayObject mVAO;
|
QOpenGLVertexArrayObject mVAO;
|
||||||
QOpenGLShaderProgram mProgram;
|
|
||||||
|
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
|
Texture mTexture;
|
||||||
const char * mName;
|
const char * mName;
|
||||||
|
bool mBound;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
QOpenGLTexture * mTexture;
|
virtual inline void setTexture(QOpenGLTexture * value) {
|
||||||
|
mTexture.setTexture(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
QOpenGLShaderProgram mProgram;
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_OBJECT_H
|
#endif // QTK_OBJECT_H
|
||||||
|
|
14
src/qtkapi.h
14
src/qtkapi.h
|
@ -11,13 +11,13 @@
|
||||||
#include <QtCore/QtGlobal>
|
#include <QtCore/QtGlobal>
|
||||||
|
|
||||||
#ifdef QTK_SHARED
|
#ifdef QTK_SHARED
|
||||||
# if defined(QTK_EXPORT)
|
#if defined(QTK_EXPORT)
|
||||||
# define QTKAPI Q_DECL_EXPORT
|
#define QTKAPI Q_DECL_EXPORT
|
||||||
# else
|
|
||||||
# define QTKAPI Q_DECL_IMPORT
|
|
||||||
# endif
|
|
||||||
#else
|
#else
|
||||||
# define QTKAPI
|
#define QTKAPI Q_DECL_IMPORT
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#define QTKAPI
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif //QTK_QTKAPI_H
|
#endif // QTK_QTKAPI_H
|
||||||
|
|
|
@ -8,10 +8,10 @@
|
||||||
|
|
||||||
#include <QKeyEvent>
|
#include <QKeyEvent>
|
||||||
|
|
||||||
#include <input.h>
|
|
||||||
#include <qtkwidget.h>
|
|
||||||
#include <mesh.h>
|
|
||||||
#include <abstractscene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <input.h>
|
||||||
|
#include <mesh.h>
|
||||||
|
#include <qtkwidget.h>
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
|
@ -19,57 +19,50 @@ using namespace Qtk;
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QtkWidget::QtkWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
QtkWidget::QtkWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) {
|
||||||
{
|
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Constructor for using this widget in QtDesigner
|
// Constructor for using this widget in QtDesigner
|
||||||
QtkWidget::QtkWidget(QWidget *parent) : QOpenGLWidget(parent),
|
QtkWidget::QtkWidget(QWidget * parent) :
|
||||||
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
QOpenGLWidget(parent), mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) {
|
||||||
{
|
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
QtkWidget::QtkWidget(const QSurfaceFormat &format)
|
QtkWidget::QtkWidget(const QSurfaceFormat & format) :
|
||||||
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) {
|
||||||
{
|
|
||||||
setFormat(format);
|
setFormat(format);
|
||||||
setFocusPolicy(Qt::ClickFocus);
|
setFocusPolicy(Qt::ClickFocus);
|
||||||
}
|
}
|
||||||
|
|
||||||
QtkWidget::~QtkWidget()
|
QtkWidget::~QtkWidget() {
|
||||||
{
|
|
||||||
makeCurrent();
|
makeCurrent();
|
||||||
teardownGL();
|
teardownGL();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Private Member Functions
|
* Private Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::teardownGL()
|
void QtkWidget::teardownGL() {
|
||||||
{
|
|
||||||
// Nothing to teardown yet...
|
// Nothing to teardown yet...
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Inherited Virtual Member Functions
|
* Inherited Virtual Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::paintGL()
|
void QtkWidget::paintGL() {
|
||||||
{
|
|
||||||
// Clear buffers
|
// Clear buffers
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
// Draw the scene first, since it handles drawing our skybox
|
// Draw the scene first, since it handles drawing our skybox
|
||||||
if (mScene != Q_NULLPTR) mScene->draw();
|
if(mScene != Q_NULLPTR) {
|
||||||
|
mScene->draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::initializeGL()
|
void QtkWidget::initializeGL() {
|
||||||
{
|
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
// Connect the frameSwapped signal to call the update() function
|
// Connect the frameSwapped signal to call the update() function
|
||||||
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
|
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
|
||||||
|
@ -77,17 +70,18 @@ void QtkWidget::initializeGL()
|
||||||
// Initialize OpenGL debug context
|
// Initialize OpenGL debug context
|
||||||
#ifdef QTK_DEBUG
|
#ifdef QTK_DEBUG
|
||||||
mDebugLogger = new QOpenGLDebugLogger(this);
|
mDebugLogger = new QOpenGLDebugLogger(this);
|
||||||
if (mDebugLogger->initialize()) {
|
if(mDebugLogger->initialize()) {
|
||||||
qDebug() << "GL_DEBUG Debug Logger" << mDebugLogger << "\n";
|
qDebug() << "GL_DEBUG Debug Logger" << mDebugLogger << "\n";
|
||||||
connect(mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)),
|
connect(
|
||||||
this, SLOT(messageLogged(QOpenGLDebugMessage)));
|
mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)), this,
|
||||||
|
SLOT(messageLogged(QOpenGLDebugMessage)));
|
||||||
mDebugLogger->startLogging();
|
mDebugLogger->startLogging();
|
||||||
}
|
}
|
||||||
#endif // QTK_DEBUG
|
#endif // QTK_DEBUG
|
||||||
|
|
||||||
printContextInformation();
|
printContextInformation();
|
||||||
|
|
||||||
// Initialize opengl settings
|
// Initialize opengl settings
|
||||||
glEnable(GL_MULTISAMPLE);
|
glEnable(GL_MULTISAMPLE);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
|
@ -98,35 +92,31 @@ void QtkWidget::initializeGL()
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::resizeGL(int width, int height)
|
void QtkWidget::resizeGL(int width, int height) {
|
||||||
{
|
|
||||||
Scene::Projection().setToIdentity();
|
Scene::Projection().setToIdentity();
|
||||||
Scene::Projection().perspective(45.0f,
|
Scene::Projection().perspective(
|
||||||
float(width) / float(height),
|
45.0f, float(width) / float(height), 0.1f, 1000.0f);
|
||||||
0.1f, 1000.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Protected Slots
|
* Protected Slots
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::update()
|
void QtkWidget::update() {
|
||||||
{
|
|
||||||
updateCameraInput();
|
updateCameraInput();
|
||||||
|
|
||||||
if (mScene != Q_NULLPTR) mScene->update();
|
if(mScene != Q_NULLPTR) {
|
||||||
|
mScene->update();
|
||||||
|
}
|
||||||
|
|
||||||
QWidget::update();
|
QWidget::update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
|
||||||
{
|
|
||||||
QString error;
|
QString error;
|
||||||
|
|
||||||
// Format based on severity
|
// Format based on severity
|
||||||
switch (msg.severity())
|
switch(msg.severity()) {
|
||||||
{
|
|
||||||
case QOpenGLDebugMessage::NotificationSeverity:
|
case QOpenGLDebugMessage::NotificationSeverity:
|
||||||
error += "--";
|
error += "--";
|
||||||
break;
|
break;
|
||||||
|
@ -144,9 +134,11 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
||||||
error += " (";
|
error += " (";
|
||||||
|
|
||||||
// Format based on source
|
// Format based on source
|
||||||
#define CASE(c) case QOpenGLDebugMessage::c: error += #c; break
|
#define CASE(c) \
|
||||||
switch (msg.source())
|
case QOpenGLDebugMessage::c: \
|
||||||
{
|
error += #c; \
|
||||||
|
break
|
||||||
|
switch(msg.source()) {
|
||||||
CASE(APISource);
|
CASE(APISource);
|
||||||
CASE(WindowSystemSource);
|
CASE(WindowSystemSource);
|
||||||
CASE(ShaderCompilerSource);
|
CASE(ShaderCompilerSource);
|
||||||
|
@ -160,9 +152,11 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
||||||
error += " : ";
|
error += " : ";
|
||||||
|
|
||||||
// Format based on type
|
// Format based on type
|
||||||
#define CASE(c) case QOpenGLDebugMessage::c: error += #c; break
|
#define CASE(c) \
|
||||||
switch (msg.type())
|
case QOpenGLDebugMessage::c: \
|
||||||
{
|
error += #c; \
|
||||||
|
break
|
||||||
|
switch(msg.type()) {
|
||||||
CASE(InvalidType);
|
CASE(InvalidType);
|
||||||
CASE(ErrorType);
|
CASE(ErrorType);
|
||||||
CASE(DeprecatedBehaviorType);
|
CASE(DeprecatedBehaviorType);
|
||||||
|
@ -180,14 +174,12 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
||||||
qDebug() << qPrintable(error) << "\n" << qPrintable(msg.message()) << "\n";
|
qDebug() << qPrintable(error) << "\n" << qPrintable(msg.message()) << "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Protected Helpers
|
* Protected Helpers
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::keyPressEvent(QKeyEvent *event)
|
void QtkWidget::keyPressEvent(QKeyEvent * event) {
|
||||||
{
|
if(event->isAutoRepeat()) {
|
||||||
if (event->isAutoRepeat()) {
|
|
||||||
// Do not repeat input while a key is held down
|
// Do not repeat input while a key is held down
|
||||||
event->ignore();
|
event->ignore();
|
||||||
} else {
|
} else {
|
||||||
|
@ -195,32 +187,27 @@ void QtkWidget::keyPressEvent(QKeyEvent *event)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::keyReleaseEvent(QKeyEvent *event)
|
void QtkWidget::keyReleaseEvent(QKeyEvent * event) {
|
||||||
{
|
if(event->isAutoRepeat()) {
|
||||||
if (event->isAutoRepeat()) {
|
|
||||||
event->ignore();
|
event->ignore();
|
||||||
} else {
|
} else {
|
||||||
Input::registerKeyRelease(event->key());
|
Input::registerKeyRelease(event->key());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::mousePressEvent(QMouseEvent *event)
|
void QtkWidget::mousePressEvent(QMouseEvent * event) {
|
||||||
{
|
|
||||||
Input::registerMousePress(event->button());
|
Input::registerMousePress(event->button());
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::mouseReleaseEvent(QMouseEvent *event)
|
void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
|
||||||
{
|
|
||||||
Input::registerMouseRelease(event->button());
|
Input::registerMouseRelease(event->button());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Private Helpers
|
* Private Helpers
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::initializeWidget()
|
void QtkWidget::initializeWidget() {
|
||||||
{
|
|
||||||
QSurfaceFormat format;
|
QSurfaceFormat format;
|
||||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||||
|
@ -237,8 +224,7 @@ void QtkWidget::initializeWidget()
|
||||||
setFocusPolicy(Qt::ClickFocus);
|
setFocusPolicy(Qt::ClickFocus);
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::printContextInformation()
|
void QtkWidget::printContextInformation() {
|
||||||
{
|
|
||||||
QString glType;
|
QString glType;
|
||||||
QString glVersion;
|
QString glVersion;
|
||||||
QString glProfile;
|
QString glProfile;
|
||||||
|
@ -246,65 +232,62 @@ void QtkWidget::printContextInformation()
|
||||||
QString glVendor;
|
QString glVendor;
|
||||||
QString glRenderer;
|
QString glRenderer;
|
||||||
|
|
||||||
|
|
||||||
// Get Version Information
|
// Get Version Information
|
||||||
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
|
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
|
||||||
glVersion = reinterpret_cast<const char *>(glGetString(GL_VERSION));
|
glVersion = reinterpret_cast<const char *>(glGetString(GL_VERSION));
|
||||||
glVendor =
|
glVendor = reinterpret_cast<const char *>(glGetString(GL_VENDOR));
|
||||||
reinterpret_cast<const char *>(glGetString(GL_VENDOR));
|
glRenderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
|
||||||
glRenderer =
|
|
||||||
reinterpret_cast<const char *>(glGetString(GL_RENDERER));
|
|
||||||
|
|
||||||
// Get Profile Information
|
// Get Profile Information
|
||||||
#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
|
#define CASE(c) \
|
||||||
switch (format().profile()) {
|
case QSurfaceFormat::c: \
|
||||||
|
glProfile = #c; \
|
||||||
|
break
|
||||||
|
switch(format().profile()) {
|
||||||
CASE(NoProfile);
|
CASE(NoProfile);
|
||||||
CASE(CoreProfile);
|
CASE(CoreProfile);
|
||||||
CASE(CompatibilityProfile);
|
CASE(CompatibilityProfile);
|
||||||
}
|
}
|
||||||
#undef CASE
|
#undef CASE
|
||||||
|
|
||||||
// qPrintable() will print our QString w/o quotes around it.
|
// qPrintable() will print our QString w/o quotes around it.
|
||||||
qDebug() << qPrintable(glType) << qPrintable(glVersion) << "("
|
qDebug() << qPrintable(glType) << qPrintable(glVersion) << "("
|
||||||
<< qPrintable(glProfile) << ")"
|
<< qPrintable(glProfile) << ")"
|
||||||
<< "\nOpenGL Vendor: " << qPrintable(glVendor)
|
<< "\nOpenGL Vendor: " << qPrintable(glVendor)
|
||||||
<< "\nRendering Device: " << qPrintable(glRenderer) << "\n";
|
<< "\nRendering Device: " << qPrintable(glRenderer) << "\n";
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkWidget::updateCameraInput()
|
void QtkWidget::updateCameraInput() {
|
||||||
{
|
|
||||||
Input::update();
|
Input::update();
|
||||||
// Camera Transformation
|
// Camera Transformation
|
||||||
if (Input::buttonPressed(Qt::RightButton)) {
|
if(Input::buttonPressed(Qt::RightButton)) {
|
||||||
static const float transSpeed = 0.1f;
|
static const float transSpeed = 0.1f;
|
||||||
static const float rotSpeed = 0.5f;
|
static const float rotSpeed = 0.5f;
|
||||||
|
|
||||||
// Handle rotations
|
// Handle rotations
|
||||||
Scene::Camera().transform().rotate(-rotSpeed * Input::mouseDelta().x(),
|
Scene::Camera().transform().rotate(
|
||||||
Camera3D::LocalUp);
|
-rotSpeed * Input::mouseDelta().x(), Camera3D::LocalUp);
|
||||||
Scene::Camera().transform().rotate(-rotSpeed * Input::mouseDelta().y(),
|
Scene::Camera().transform().rotate(
|
||||||
Scene::Camera().right());
|
-rotSpeed * Input::mouseDelta().y(), Scene::Camera().right());
|
||||||
|
|
||||||
// Handle translations
|
// Handle translations
|
||||||
QVector3D translation;
|
QVector3D translation;
|
||||||
if (Input::keyPressed(Qt::Key_W)) {
|
if(Input::keyPressed(Qt::Key_W)) {
|
||||||
translation += Scene::Camera().forward();
|
translation += Scene::Camera().forward();
|
||||||
}
|
}
|
||||||
if (Input::keyPressed(Qt::Key_S)) {
|
if(Input::keyPressed(Qt::Key_S)) {
|
||||||
translation -= Scene::Camera().forward();
|
translation -= Scene::Camera().forward();
|
||||||
}
|
}
|
||||||
if (Input::keyPressed(Qt::Key_A)) {
|
if(Input::keyPressed(Qt::Key_A)) {
|
||||||
translation -= Scene::Camera().right();
|
translation -= Scene::Camera().right();
|
||||||
}
|
}
|
||||||
if (Input::keyPressed(Qt::Key_D)) {
|
if(Input::keyPressed(Qt::Key_D)) {
|
||||||
translation += Scene::Camera().right();
|
translation += Scene::Camera().right();
|
||||||
}
|
}
|
||||||
if (Input::keyPressed(Qt::Key_Q)) {
|
if(Input::keyPressed(Qt::Key_Q)) {
|
||||||
translation -= Scene::Camera().up() / 2.0f;
|
translation -= Scene::Camera().up() / 2.0f;
|
||||||
}
|
}
|
||||||
if (Input::keyPressed(Qt::Key_E)) {
|
if(Input::keyPressed(Qt::Key_E)) {
|
||||||
translation += Scene::Camera().up() / 2.0f;
|
translation += Scene::Camera().up() / 2.0f;
|
||||||
}
|
}
|
||||||
Scene::Camera().transform().translate(transSpeed * translation);
|
Scene::Camera().transform().translate(transSpeed * translation);
|
||||||
|
|
|
@ -15,19 +15,18 @@
|
||||||
#include <QOpenGLFunctions>
|
#include <QOpenGLFunctions>
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
|
|
||||||
#include <qtkapi.h>
|
|
||||||
#include <abstractscene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI QtkWidget : public QOpenGLWidget,
|
class QTKAPI QtkWidget : public QOpenGLWidget, protected QOpenGLFunctions {
|
||||||
protected QOpenGLFunctions {
|
|
||||||
Q_OBJECT;
|
Q_OBJECT;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructors
|
// Constructors
|
||||||
QtkWidget();
|
QtkWidget();
|
||||||
explicit QtkWidget(QWidget *parent);
|
explicit QtkWidget(QWidget * parent);
|
||||||
explicit QtkWidget(const QSurfaceFormat &format);
|
explicit QtkWidget(const QSurfaceFormat & format);
|
||||||
~QtkWidget() override;
|
~QtkWidget() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -39,29 +38,31 @@ namespace Qtk {
|
||||||
void initializeGL() override;
|
void initializeGL() override;
|
||||||
void resizeGL(int width, int height) override;
|
void resizeGL(int width, int height) override;
|
||||||
|
|
||||||
inline Qtk::Scene * getScene() {return mScene;}
|
inline Qtk::Scene * getScene() { return mScene; }
|
||||||
|
|
||||||
inline void setScene(Qtk::Scene * scene) {
|
inline void setScene(Qtk::Scene * scene) {
|
||||||
if (mScene != Q_NULLPTR) delete mScene;
|
delete mScene;
|
||||||
|
|
||||||
mScene = scene;
|
mScene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected slots:
|
protected slots:
|
||||||
void update();
|
void update();
|
||||||
#ifdef QTK_DEBUG
|
#ifdef QTK_DEBUG
|
||||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
static void messageLogged(const QOpenGLDebugMessage & msg);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Protected Helpers
|
// Protected Helpers
|
||||||
protected:
|
protected:
|
||||||
void keyPressEvent(QKeyEvent *event);
|
void keyPressEvent(QKeyEvent * event) override;
|
||||||
void keyReleaseEvent(QKeyEvent *event);
|
void keyReleaseEvent(QKeyEvent * event) override;
|
||||||
void mousePressEvent(QMouseEvent *event);
|
void mousePressEvent(QMouseEvent * event) override;
|
||||||
void mouseReleaseEvent(QMouseEvent *event);
|
void mouseReleaseEvent(QMouseEvent * event) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private helpers
|
// Private helpers
|
||||||
void initializeWidget();
|
void initializeWidget();
|
||||||
void updateCameraInput();
|
static void updateCameraInput();
|
||||||
|
|
||||||
Qtk::Scene * mScene;
|
Qtk::Scene * mScene;
|
||||||
#ifdef QTK_DEBUG
|
#ifdef QTK_DEBUG
|
||||||
|
@ -69,6 +70,6 @@ namespace Qtk {
|
||||||
QOpenGLDebugLogger * mDebugLogger;
|
QOpenGLDebugLogger * mDebugLogger;
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_QTKWIDGET_H
|
#endif // QTK_QTKWIDGET_H
|
||||||
|
|
|
@ -12,50 +12,50 @@
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
Skybox::Skybox(
|
||||||
std::string left, std::string bottom, std::string back,
|
const std::string & right, const std::string & top,
|
||||||
const std::string & name)
|
const std::string & front, const std::string & left,
|
||||||
: mVBO(QOpenGLBuffer::VertexBuffer),
|
const std::string & bottom, const std::string & back,
|
||||||
mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
|
const std::string & name) :
|
||||||
mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
{
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData()) {
|
||||||
init();
|
init();
|
||||||
mCubeMap = Texture::initCubeMap(
|
mTexture.setCubeMap(
|
||||||
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
||||||
QImage(front.c_str()), QImage(left.c_str()),
|
QImage(front.c_str()), QImage(left.c_str()), QImage(bottom.c_str()),
|
||||||
QImage(bottom.c_str()), QImage(back.c_str()));
|
QImage(back.c_str()));
|
||||||
}
|
}
|
||||||
|
|
||||||
Skybox::Skybox(std::string name)
|
Skybox::Skybox(const std::string & name) :
|
||||||
: Skybox(":/right.png", ":/top.png", ":/front.png",
|
Skybox(
|
||||||
":/left.png", ":/bottom.png", ":/back.png",
|
":/right.png", ":/top.png", ":/front.png", ":/left.png", ":/bottom.png",
|
||||||
name)
|
":/back.png", name) {}
|
||||||
{}
|
|
||||||
|
|
||||||
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name)
|
|
||||||
: mCubeMap(cubeMap) { init();}
|
|
||||||
|
|
||||||
|
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name) :
|
||||||
|
mTexture(cubeMap) {
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Public Member Functions
|
* Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Skybox::draw()
|
void Skybox::draw() {
|
||||||
{
|
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
glDepthMask(GL_FALSE);
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
mCubeMap->bind();
|
mTexture.getOpenGLTexture().bind();
|
||||||
|
|
||||||
mProgram.setUniformValue("uProjectionMatrix", Scene::Projection());
|
mProgram.setUniformValue("uProjectionMatrix", Scene::Projection());
|
||||||
mProgram.setUniformValue("uViewMatrix", Scene::Camera().toMatrix());
|
mProgram.setUniformValue("uViewMatrix", Scene::Camera().toMatrix());
|
||||||
mProgram.setUniformValue("uTexture", 0);
|
mProgram.setUniformValue("uTexture", 0);
|
||||||
glDrawElements(GL_TRIANGLES, mIndices.size(),
|
glDrawElements(
|
||||||
GL_UNSIGNED_INT, mIndices.data());
|
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
||||||
|
|
||||||
mCubeMap->release();
|
mTexture.getOpenGLTexture().bind();
|
||||||
mProgram.release();
|
mProgram.release();
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
|
|
||||||
|
@ -64,13 +64,11 @@ void Skybox::draw()
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Private Member Functions
|
* Private Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Skybox::init()
|
void Skybox::init() {
|
||||||
{
|
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
|
|
||||||
// Set up shader program
|
// Set up shader program
|
||||||
|
|
27
src/skybox.h
27
src/skybox.h
|
@ -18,34 +18,37 @@
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Skybox : protected QOpenGLFunctions {
|
class QTKAPI Skybox : protected QOpenGLFunctions {
|
||||||
public:
|
public:
|
||||||
// Delegate this constructor to use default skybox images
|
// Delegate this constructor to use default skybox images
|
||||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
explicit Skybox(const std::string & name = "Skybox");
|
||||||
explicit Skybox(std::string name="Skybox");
|
explicit Skybox(
|
||||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
QOpenGLTexture * cubeMap, const std::string & name = "Skybox");
|
||||||
// Constructor, Destructor
|
// Constructor, Destructor
|
||||||
Skybox(std::string right, std::string top, std::string front,
|
Skybox(
|
||||||
std::string left, std::string bottom, std::string back,
|
const std::string & right, const std::string & top,
|
||||||
const std::string & name="Skybox");
|
const std::string & front, const std::string & left,
|
||||||
~Skybox() {}
|
const std::string & bottom, const std::string & back,
|
||||||
|
const std::string & name = "Skybox");
|
||||||
|
|
||||||
|
~Skybox() = default;
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
Vertices mVertices;
|
Vertices mVertices {};
|
||||||
Indices mIndices;
|
Indices mIndices {};
|
||||||
|
|
||||||
QOpenGLShaderProgram mProgram;
|
QOpenGLShaderProgram mProgram;
|
||||||
QOpenGLVertexArrayObject mVAO;
|
QOpenGLVertexArrayObject mVAO;
|
||||||
QOpenGLBuffer mVBO;
|
QOpenGLBuffer mVBO;
|
||||||
QOpenGLTexture * mCubeMap;
|
Texture mTexture;
|
||||||
};
|
};
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_SKYBOX_H
|
#endif // QTK_SKYBOX_H
|
||||||
|
|
|
@ -8,17 +8,18 @@
|
||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
QImage * OpenGLTextureFactory::initImage(
|
||||||
{
|
const char * image, bool flipX, bool flipY) {
|
||||||
// Qt6 limits loaded images to 256MB by default
|
// Qt6 limits loaded images to 256MB by default
|
||||||
QImageReader::setAllocationLimit(512);
|
QImageReader::setAllocationLimit(512);
|
||||||
auto loadedImage = new QImage(QImage(image).mirrored(flipX, flipY));
|
auto loadedImage = new QImage(QImage(image).mirrored(flipX, flipY));
|
||||||
if (loadedImage->isNull()) {
|
if(loadedImage->isNull()) {
|
||||||
qDebug() << "Error loading image: " << image << "\n";
|
qDebug() << "Error loading image: " << image << "\n";
|
||||||
qDebug() << QImageReader::supportedImageFormats();
|
qDebug() << QImageReader::supportedImageFormats();
|
||||||
return Q_NULLPTR;
|
return Q_NULLPTR;
|
||||||
|
@ -27,46 +28,39 @@ QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||||
return loadedImage;
|
return loadedImage;
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initTexture2D(const char * texture,
|
QOpenGLTexture * OpenGLTextureFactory::initTexture2D(
|
||||||
bool flipX, bool flipY)
|
const char * texture, bool flipX, bool flipY) {
|
||||||
{
|
|
||||||
QImage * image = initImage(texture, flipX, flipY);
|
QImage * image = initImage(texture, flipX, flipY);
|
||||||
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
newTexture->setData(*image);
|
newTexture->setData(*image);
|
||||||
newTexture->setWrapMode(QOpenGLTexture::Repeat);
|
newTexture->setWrapMode(QOpenGLTexture::Repeat);
|
||||||
newTexture->setMinMagFilters(QOpenGLTexture::LinearMipMapLinear,
|
newTexture->setMinMagFilters(
|
||||||
QOpenGLTexture::Linear);
|
QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
|
||||||
delete image;
|
delete image;
|
||||||
return newTexture;
|
return newTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(const char * tile)
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * tile) {
|
||||||
{
|
return initCubeMap(
|
||||||
return initCubeMap(QImage(tile), QImage(tile),
|
QImage(tile), QImage(tile), QImage(tile), QImage(tile), QImage(tile),
|
||||||
QImage(tile), QImage(tile),
|
QImage(tile));
|
||||||
QImage(tile), QImage(tile));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
|
||||||
const char * right, const char * top,
|
const char * right, const char * top, const char * front, const char * left,
|
||||||
const char * front, const char * left,
|
const char * bottom, const char * back) {
|
||||||
const char * bottom, const char * back)
|
return initCubeMap(
|
||||||
{
|
QImage(right), QImage(top), QImage(front), QImage(left), QImage(bottom),
|
||||||
return initCubeMap(QImage(right), QImage(top),
|
QImage(back));
|
||||||
QImage(front), QImage(left),
|
|
||||||
QImage(bottom), QImage(back));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLTexture * Texture::initCubeMap(
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
|
||||||
QImage right, QImage top,
|
const QImage & right, const QImage & top, const QImage & front,
|
||||||
QImage front, QImage left,
|
const QImage & left, const QImage & bottom, const QImage & back) {
|
||||||
QImage bottom, QImage back)
|
|
||||||
{
|
|
||||||
auto texture = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
|
auto texture = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
|
||||||
std::vector<QImage> faceTextures = {
|
std::vector<QImage> faceTextures = {std::move(right), std::move(top),
|
||||||
right, top, front,
|
std::move(front), std::move(left),
|
||||||
left, bottom, back
|
std::move(bottom), std::move(back)};
|
||||||
};
|
|
||||||
// Initialize skybox cubemap texture
|
// Initialize skybox cubemap texture
|
||||||
texture->create();
|
texture->create();
|
||||||
texture->bind();
|
texture->bind();
|
||||||
|
@ -74,26 +68,26 @@ QOpenGLTexture * Texture::initCubeMap(
|
||||||
std::vector<QOpenGLTexture::CubeMapFace> faces = {
|
std::vector<QOpenGLTexture::CubeMapFace> faces = {
|
||||||
QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapPositiveY,
|
QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapPositiveY,
|
||||||
QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeX,
|
QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeX,
|
||||||
QOpenGLTexture::CubeMapNegativeY, QOpenGLTexture::CubeMapNegativeZ
|
QOpenGLTexture::CubeMapNegativeY, QOpenGLTexture::CubeMapNegativeZ};
|
||||||
};
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (const auto & face : faces) {
|
for(const auto & face : faces) {
|
||||||
QImage faceImage(faceTextures[i]);
|
QImage faceImage(faceTextures[i]);
|
||||||
if (faceImage.isNull()) {
|
if(faceImage.isNull()) {
|
||||||
qDebug() << "Error loading cube map image\n";
|
qDebug() << "Error loading cube map image\n";
|
||||||
}
|
}
|
||||||
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
||||||
|
|
||||||
// On the first iteration, set format and allocate texture storage
|
// On the first iteration, set format and allocate texture storage
|
||||||
if (face == QOpenGLTexture::CubeMapPositiveX) {
|
if(face == QOpenGLTexture::CubeMapPositiveX) {
|
||||||
// This also needs to happen on the first iteration, anyways
|
// This also needs to happen on the first iteration, anyways
|
||||||
texture->setSize(faceImage.width(), faceImage.height(), faceImage.depth());
|
texture->setSize(
|
||||||
|
faceImage.width(), faceImage.height(), faceImage.depth());
|
||||||
texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
|
texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
|
||||||
texture->allocateStorage();
|
texture->allocateStorage();
|
||||||
}
|
}
|
||||||
|
|
||||||
texture->setData(0, 0, face,
|
texture->setData(
|
||||||
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8,
|
0, 0, face, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8,
|
||||||
faceImage.constBits());
|
faceImage.constBits());
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
100
src/texture.h
100
src/texture.h
|
@ -10,36 +10,108 @@
|
||||||
#define QTOPENGL_TEXTURE_H
|
#define QTOPENGL_TEXTURE_H
|
||||||
|
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Texture {
|
class QTKAPI OpenGLTextureFactory {
|
||||||
public:
|
public:
|
||||||
~Texture() {}
|
~OpenGLTextureFactory() = default;
|
||||||
|
|
||||||
// QImage
|
// QImage
|
||||||
static QImage * initImage(const char * image,
|
static QImage * initImage(
|
||||||
bool flipX=false, bool flipY=false);
|
const char * image, bool flipX = false, bool flipY = false);
|
||||||
|
|
||||||
// 2D Texture
|
// 2D Texture
|
||||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
static QOpenGLTexture * initTexture2D(
|
||||||
bool flipX=false, bool flipY=false);
|
const char * texture, bool flipX = false, bool flipY = false);
|
||||||
|
|
||||||
// Cube maps
|
// Cube maps
|
||||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
static QOpenGLTexture * initCubeMap(
|
||||||
QImage front, QImage left,
|
const QImage & right, const QImage & top, const QImage & front,
|
||||||
QImage bottom, QImage back);
|
const QImage & left, const QImage & bottom, const QImage & back);
|
||||||
// Overloads for cube map initialization
|
// Overloads for cube map initialization
|
||||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
static QOpenGLTexture * initCubeMap(
|
||||||
const char * front, const char * left,
|
const char * right, const char * top, const char * front,
|
||||||
const char * bottom, const char * back);
|
const char * left, const char * bottom, const char * back);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
Texture() {}
|
OpenGLTextureFactory() = default;
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
// TODO: Struct for (re)storing texture state
|
||||||
|
class Texture {
|
||||||
|
public:
|
||||||
|
Texture() = default;
|
||||||
|
Texture(const Texture & value) {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initTexture2D(value.mPath);
|
||||||
|
mPath = value.mPath;
|
||||||
|
}
|
||||||
|
explicit Texture(
|
||||||
|
const char * path, bool flipX = false, bool flipY = false) :
|
||||||
|
mOpenGLTexture(
|
||||||
|
OpenGLTextureFactory::initTexture2D(path, flipX, flipY)),
|
||||||
|
mPath(path) {}
|
||||||
|
explicit Texture(QOpenGLTexture * texture) : mOpenGLTexture(texture) {}
|
||||||
|
|
||||||
|
~Texture() { mOpenGLTexture->destroy(); }
|
||||||
|
|
||||||
|
[[nodiscard]] inline QOpenGLTexture & getOpenGLTexture() const {
|
||||||
|
return *mOpenGLTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline std::string getPath() const { return mPath; }
|
||||||
|
|
||||||
|
void setTexture(
|
||||||
|
const std::string & path, bool flipX = false, bool flipY = false) {
|
||||||
|
mOpenGLTexture =
|
||||||
|
OpenGLTextureFactory::initTexture2D(path.data(), flipX, flipY);
|
||||||
|
mPath = path.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTexture(
|
||||||
|
const char * path, bool flipX = false, bool flipY = false) {
|
||||||
|
mOpenGLTexture =
|
||||||
|
OpenGLTextureFactory::initTexture2D(path, flipX, flipY);
|
||||||
|
mPath = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: This is unsafe because we don't have a path. Encapsulate it.
|
||||||
|
inline void setTexture(QOpenGLTexture * texture) {
|
||||||
|
mOpenGLTexture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setCubeMap(const char * path) {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initCubeMap(path);
|
||||||
|
mPath = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setCubeMap(
|
||||||
|
const char * right, const char * top, const char * front,
|
||||||
|
const char * left, const char * bottom, const char * back) {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initCubeMap(
|
||||||
|
right, top, front, left, bottom, back);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual inline void setCubeMap(
|
||||||
|
const QImage & right, const QImage & top, const QImage & front,
|
||||||
|
const QImage & left, const QImage & bottom, const QImage & back) {
|
||||||
|
mOpenGLTexture = OpenGLTextureFactory::initCubeMap(
|
||||||
|
right, top, front, left, bottom, back);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline bool hasTexture() const {
|
||||||
|
return mOpenGLTexture != Q_NULLPTR;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
QOpenGLTexture * mOpenGLTexture = Q_NULLPTR;
|
||||||
|
const char * mPath {};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTOPENGL_TEXTURE_H
|
#endif // QTOPENGL_TEXTURE_H
|
||||||
|
|
|
@ -19,64 +19,53 @@ const QVector3D Transform3D::LocalRight(1.0f, 0.0f, 0.0f);
|
||||||
* Transformations
|
* Transformations
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Transform3D::translate(const QVector3D & dt)
|
void Transform3D::translate(const QVector3D & dt) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mTranslation += dt;
|
mTranslation += dt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform3D::scale(const QVector3D & ds)
|
void Transform3D::scale(const QVector3D & ds) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mScale *= ds;
|
mScale *= ds;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform3D::rotate(const QQuaternion & dr)
|
void Transform3D::rotate(const QQuaternion & dr) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mRotation = dr * mRotation;
|
mRotation = dr * mRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform3D::grow(const QVector3D & ds)
|
void Transform3D::grow(const QVector3D & ds) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mScale += ds;
|
mScale += ds;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Setters
|
* Setters
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Transform3D::setTranslation(const QVector3D & t)
|
void Transform3D::setTranslation(const QVector3D & t) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mTranslation = t;
|
mTranslation = t;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform3D::setScale(const QVector3D & s)
|
void Transform3D::setScale(const QVector3D & s) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mScale = s;
|
mScale = s;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transform3D::setRotation(const QQuaternion & r)
|
void Transform3D::setRotation(const QQuaternion & r) {
|
||||||
{
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
mRotation = r;
|
mRotation = r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
// Produces modelToWorld matrix using current set of transformations
|
// Produces modelToWorld matrix using current set of transformations
|
||||||
// Transformation * rotation * scale = modelToWorld
|
// Transformation * rotation * scale = modelToWorld
|
||||||
const QMatrix4x4 & Transform3D::toMatrix()
|
const QMatrix4x4 & Transform3D::toMatrix() {
|
||||||
{
|
if(m_dirty) {
|
||||||
if (m_dirty)
|
|
||||||
{
|
|
||||||
m_dirty = false;
|
m_dirty = false;
|
||||||
mWorld.setToIdentity();
|
mWorld.setToIdentity();
|
||||||
mWorld.translate(mTranslation);
|
mWorld.translate(mTranslation);
|
||||||
|
@ -86,66 +75,63 @@ const QMatrix4x4 & Transform3D::toMatrix()
|
||||||
return mWorld;
|
return mWorld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Queries
|
* Queries
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QVector3D Transform3D::forward() const
|
QVector3D Transform3D::getForward() const {
|
||||||
{
|
|
||||||
return mRotation.rotatedVector(LocalForward);
|
return mRotation.rotatedVector(LocalForward);
|
||||||
}
|
}
|
||||||
|
|
||||||
QVector3D Transform3D::up() const
|
QVector3D Transform3D::getUp() const {
|
||||||
{
|
|
||||||
return mRotation.rotatedVector(LocalUp);
|
return mRotation.rotatedVector(LocalUp);
|
||||||
}
|
}
|
||||||
|
|
||||||
QVector3D Transform3D::right() const
|
QVector3D Transform3D::getRight() const {
|
||||||
{
|
|
||||||
return mRotation.rotatedVector(LocalRight);
|
return mRotation.rotatedVector(LocalRight);
|
||||||
|
while(true) {
|
||||||
|
int xx;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* QT Streams
|
* QT Streams
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
|
||||||
{
|
QDebug operator<<(QDebug dbg, const Transform3D & transform) {
|
||||||
dbg << "Transform3D\n{\n";
|
dbg << "Transform3D\n{\n";
|
||||||
dbg << "Position: <" << transform.translation().x() << ", "
|
dbg << "Position: <" << transform.getTranslation().x() << ", "
|
||||||
<< transform.translation().y() << ", "
|
<< transform.getTranslation().y() << ", "
|
||||||
<< transform.translation().z() << ">\n";
|
<< transform.getTranslation().z() << ">\n";
|
||||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
dbg << "Scale: <" << transform.getScale().x() << ", "
|
||||||
<< transform.scale().y() << ", "
|
<< transform.getScale().y() << ", " << transform.getScale().z()
|
||||||
<< transform.scale().z() << ">\n";
|
<< ">\n";
|
||||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
dbg << "Rotation: <" << transform.getRotation().x() << ", "
|
||||||
<< transform.rotation().y() << ", "
|
<< transform.getRotation().y() << ", " << transform.getRotation().z()
|
||||||
<< transform.rotation().z() << " | " <<
|
<< " | " << transform.getRotation().scalar() << ">\n}";
|
||||||
transform.rotation().scalar() << ">\n}";
|
|
||||||
return dbg;
|
return dbg;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
QDataStream & operator<<(QDataStream & out, const Transform3D & transform) {
|
||||||
{
|
|
||||||
out << transform.mTranslation;
|
out << transform.mTranslation;
|
||||||
out << transform.mScale;
|
out << transform.mScale;
|
||||||
out << transform.mRotation;
|
out << transform.mRotation;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
QDataStream & operator>>(QDataStream & in, Transform3D & transform) {
|
||||||
{
|
|
||||||
in >> transform.mTranslation;
|
in >> transform.mTranslation;
|
||||||
in >> transform.mScale;
|
in >> transform.mScale;
|
||||||
in >> transform.mRotation;
|
in >> transform.mRotation;
|
||||||
transform.m_dirty = true;
|
transform.m_dirty = true;
|
||||||
return in;
|
return in;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
|
@ -15,81 +15,111 @@
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <qtkapi.h>
|
#include <qtkapi.h>
|
||||||
|
|
||||||
namespace Qtk {
|
namespace Qtk {
|
||||||
class QTKAPI Transform3D
|
class QTKAPI Transform3D {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
// Constructors
|
// Constructors
|
||||||
inline Transform3D() : m_dirty(true),
|
inline Transform3D() :
|
||||||
mScale(1.0f, 1.0f, 1.0f),
|
m_dirty(true), mScale(1.0f, 1.0f, 1.0f),
|
||||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
mTranslation(0.0f, 0.0f, 0.0f) {}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Transformations
|
// Transformations
|
||||||
|
|
||||||
void translate(const QVector3D & dt);
|
void translate(const QVector3D & dt);
|
||||||
inline void translate(float dx, float dy, float dz)
|
|
||||||
{ translate(QVector3D(dx, dy, dz));}
|
inline void translate(float dx, float dy, float dz) {
|
||||||
|
translate(QVector3D(dx, dy, dz));
|
||||||
|
}
|
||||||
|
|
||||||
// Scale object with multiplication
|
// Scale object with multiplication
|
||||||
void scale(const QVector3D & ds);
|
void scale(const QVector3D & ds);
|
||||||
inline void scale(float dx, float dy, float dz)
|
|
||||||
{ scale(QVector3D(dx, dy, dz));}
|
inline void scale(float dx, float dy, float dz) {
|
||||||
inline void scale(float factor)
|
scale(QVector3D(dx, dy, dz));
|
||||||
{ scale(QVector3D(factor, factor, factor));}
|
}
|
||||||
|
|
||||||
|
inline void scale(float factor) {
|
||||||
|
scale(QVector3D(factor, factor, factor));
|
||||||
|
}
|
||||||
|
|
||||||
// Multiplying by a rotation
|
// Multiplying by a rotation
|
||||||
void rotate(const QQuaternion & dr);
|
void rotate(const QQuaternion & dr);
|
||||||
inline void rotate(float angle, const QVector3D & axis)
|
|
||||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
inline void rotate(float angle, const QVector3D & axis) {
|
||||||
inline void rotate(float angle, float ax, float ay, float az)
|
rotate(QQuaternion::fromAxisAndAngle(axis, angle));
|
||||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
}
|
||||||
|
|
||||||
|
inline void rotate(float angle, float ax, float ay, float az) {
|
||||||
|
rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));
|
||||||
|
}
|
||||||
|
|
||||||
// Scale object by addition
|
// Scale object by addition
|
||||||
void grow(const QVector3D & ds);
|
void grow(const QVector3D & ds);
|
||||||
inline void grow(float dx, float dy, float dz)
|
|
||||||
{ grow(QVector3D(dx, dy, dz));}
|
inline void grow(float dx, float dy, float dz) {
|
||||||
inline void grow(float factor)
|
grow(QVector3D(dx, dy, dz));
|
||||||
{ grow(QVector3D(factor, factor, factor));}
|
}
|
||||||
|
|
||||||
|
inline void grow(float factor) {
|
||||||
|
grow(QVector3D(factor, factor, factor));
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Setters
|
// Setters
|
||||||
|
|
||||||
// Set object position
|
// Set object position
|
||||||
void setTranslation(const QVector3D & t);
|
void setTranslation(const QVector3D & t);
|
||||||
inline void setTranslation(float x, float y, float z)
|
|
||||||
{ setTranslation(QVector3D(x, y, z));}
|
inline void setTranslation(float x, float y, float z) {
|
||||||
|
setTranslation(QVector3D(x, y, z));
|
||||||
|
}
|
||||||
|
|
||||||
// Set object scale
|
// Set object scale
|
||||||
void setScale(const QVector3D & s);
|
void setScale(const QVector3D & s);
|
||||||
inline void setScale(float x, float y, float z)
|
|
||||||
{ setScale(QVector3D(x, y, z));}
|
inline void setScale(float x, float y, float z) {
|
||||||
inline void setScale(float k)
|
setScale(QVector3D(x, y, z));
|
||||||
{ setScale(QVector3D(k, k, k));}
|
}
|
||||||
|
|
||||||
|
inline void setScale(float k) { setScale(QVector3D(k, k, k)); }
|
||||||
|
|
||||||
// Set object rotation
|
// Set object rotation
|
||||||
void setRotation(const QQuaternion & r);
|
void setRotation(const QQuaternion & r);
|
||||||
inline void setRotation(float angle, const QVector3D & axis)
|
|
||||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
inline void setRotation(float angle, const QVector3D & axis) {
|
||||||
inline void setRotation(float angle, float ax, float ay, float az)
|
setRotation(QQuaternion::fromAxisAndAngle(axis, angle));
|
||||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
}
|
||||||
|
|
||||||
|
inline void setRotation(float angle, float ax, float ay, float az) {
|
||||||
|
setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Accessors
|
// Accessors
|
||||||
|
|
||||||
inline const QVector3D & translation() const { return mTranslation;}
|
[[nodiscard]] inline const QVector3D & getTranslation() const {
|
||||||
inline const QVector3D & scale() const { return mScale; }
|
return mTranslation;
|
||||||
inline const QQuaternion & rotation() const { return mRotation; }
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline const QVector3D & getScale() const { return mScale; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline const QQuaternion & getRotation() const {
|
||||||
|
return mRotation;
|
||||||
|
}
|
||||||
|
|
||||||
const QMatrix4x4 & toMatrix();
|
const QMatrix4x4 & toMatrix();
|
||||||
|
|
||||||
QVector3D forward() const;
|
[[nodiscard]] QVector3D getForward() const;
|
||||||
QVector3D up() const;
|
[[nodiscard]] QVector3D getUp() const;
|
||||||
QVector3D right() const;
|
[[nodiscard]] QVector3D getRight() const;
|
||||||
|
|
||||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||||
|
|
||||||
|
@ -101,24 +131,24 @@ namespace Qtk {
|
||||||
|
|
||||||
bool m_dirty;
|
bool m_dirty;
|
||||||
|
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
friend QDataStream & operator<<(
|
||||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
QDataStream & out, const Transform3D & transform);
|
||||||
|
friend QDataStream & operator>>(
|
||||||
|
QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// Qt Streams
|
// Qt Streams
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
QDataStream & operator<<(QDataStream & out, const Transform3D & transform);
|
||||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
QDataStream & operator>>(QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
}
|
} // namespace Qtk
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue