WIP
This commit is contained in:
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d4b7655d50
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@ -84,12 +84,13 @@ endif ()
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set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
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set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
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set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
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set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
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################################################################################
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# External Dependencies
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################################################################################
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# Point CMAKE_PREFIX_PATH to Qt6 install directory
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# Point CMAKE_PREFIX_PATH to Qt6 install directory
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# If Qtk is built within Qt Creator this is not required.
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# If Qtk is built within Qt Creator this is not required.
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list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
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list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
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if (QTK_PREFIX_QTCREATOR)
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# TODO: This might be a bit strange and needs more testing.
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set(CMAKE_INSTALL_PREFIX "${QT_INSTALL_DIR}")
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endif()
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set(
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set(
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QT_CREATOR_DIR
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QT_CREATOR_DIR
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@ -97,8 +98,9 @@ set(
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CACHE PATH "Qt Creator path used to install Qtk plugins for Qt Designer."
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CACHE PATH "Qt Creator path used to install Qtk plugins for Qt Designer."
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)
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)
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# Print all QTK options and their values at the end of configuration.
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# Print all QTK options and their values at the end of configuration.
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# We initialize this list here so that we can append to it as needed.
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# All variables in this list will be printed at the end of configuration.
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get_cmake_property(VAR_NAMES VARIABLES)
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get_cmake_property(VAR_NAMES VARIABLES)
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list(FILTER VAR_NAMES INCLUDE REGEX "^[qQ][tT][kK]_.*$")
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list(FILTER VAR_NAMES INCLUDE REGEX "^[qQ][tT][kK]_.*$")
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list(SORT VAR_NAMES)
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list(SORT VAR_NAMES)
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@ -143,6 +145,7 @@ set(
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CMAKE_PREFIX_PATH CMAKE_INSTALL_PREFIX QTK_PLUGIN_INSTALL_DIR QT6_INSTALL_PREFIX
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CMAKE_PREFIX_PATH CMAKE_INSTALL_PREFIX QTK_PLUGIN_INSTALL_DIR QT6_INSTALL_PREFIX
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QT_INSTALL_DIR
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QT_INSTALL_DIR
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)
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)
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# Add QT6_INSTALL_PLUGINS to VAR_NAMES so it is printed at end of configuration.
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list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
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list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
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# Find Assimp.
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# Find Assimp.
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@ -184,6 +187,8 @@ if(QTK_EXAMPLE)
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add_subdirectory(example-app EXCLUDE_FROM_ALL)
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add_subdirectory(example-app EXCLUDE_FROM_ALL)
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endif()
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endif()
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# Print all QTK options and their values at the end of configuration. This also
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# prints any additional variables that we have added to VAR_NAMES and VAR_PATHS.
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foreach(VAR_NAME IN LISTS VAR_NAMES VAR_PATHS)
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foreach(VAR_NAME IN LISTS VAR_NAMES VAR_PATHS)
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if(VAR_NAME IN_LIST VAR_PATHS)
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if(VAR_NAME IN_LIST VAR_PATHS)
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# Print absolute if variable is path
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# Print absolute if variable is path
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16
README.md
16
README.md
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@ -40,16 +40,16 @@ and [Qt Creator](https://github.com/qt-creator/qt-creator).
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Simply open the root `CMakeLists.txt` with either of these editors and
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Simply open the root `CMakeLists.txt` with either of these editors and
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configurations will be loaded.
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configurations will be loaded.
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This project has been ported to **Qt 6.5.0**, which is not yet available in
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This project has been ported to **Qt 6.6.0**, which is not yet available in
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Ubuntu apt repositories.
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Ubuntu apt repositories.
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To run this project, you will *need* to
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To run this project, you will *need* to
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install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for
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install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for
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your system, **version 6.5.0** or later.
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your system, **version 6.6.0** or later.
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Be sure to take note of the Qt6 installation directory, as we will need it to
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Be sure to take note of the Qt6 installation directory, as we will need it to
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correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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If you are building on **Windows / Mac**, consider setting
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If you are building on **Windows / Mac**, consider setting
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the `-DASSIMP_NEW_INTERFACE` build flag.
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the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option.
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If the build is configured with all options enabled, we can subsequently install
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If the build is configured with all options enabled, we can subsequently install
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individual components as needed with cmake.
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individual components as needed with cmake.
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@ -59,7 +59,7 @@ sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git c
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git clone https://github.com/shaunrd0/qtk
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git clone https://github.com/shaunrd0/qtk
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cd qtk
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cd qtk
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# Configure the build with all components enabled
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# Configure the build with all components enabled
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cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64
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cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64
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# Build all targets
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# Build all targets
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cmake --build build-all/
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cmake --build build-all/
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````
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````
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@ -75,7 +75,7 @@ Windows / Mac / Linux) and may be easier
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to configure.
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to configure.
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```bash
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```bash
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cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DQTK_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64
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cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DQTK_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64
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```
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```
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#### Qtk GUI
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#### Qtk GUI
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@ -149,9 +149,9 @@ cmake --build build-all/ --target qtk_plugins -- -j $(nproc)
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# The path here should be initialized during build configuration, so no need for --prefix
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# The path here should be initialized during build configuration, so no need for --prefix
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cmake --install build-all/ --component qtk_plugins
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cmake --install build-all/ --component qtk_plugins
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-- Install configuration: "Release"
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-- Install configuration: "Release"
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-- Up-to-date: /home/shaun/Qt/6.5.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_library.a
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-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_library.a
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-- Up-to-date: /home/shaun/Qt/6.5.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
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-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
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-- Up-to-date: /home/shaun/Qt/6.5.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
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-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
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```
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```
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To uninstall after a previous installation, we can run the following command
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To uninstall after a previous installation, we can run the following command
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@ -24,7 +24,7 @@ void ExampleScene::init() {
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setSkybox(skybox);
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setSkybox(skybox);
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std::string spartanPath = QTK_EXAMPLE_SOURCE_DIR;
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std::string spartanPath = QTK_EXAMPLE_SOURCE_DIR;
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spartanPath += "/../resources/models/spartan/spartan.obj";
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spartanPath += "/resources/models/spartan/spartan.obj";
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auto spartan = new Model("spartan", spartanPath.c_str());
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auto spartan = new Model("spartan", spartanPath.c_str());
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addObject(spartan);
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addObject(spartan);
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spartan->getTransform().setTranslation(-4.0f, 0.0f, 0.0f);
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spartan->getTransform().setTranslation(-4.0f, 0.0f, 0.0f);
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@ -1,6 +1,6 @@
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#ifndef QTK_RESOURCES_H_IN_H
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#ifndef QTK_RESOURCES_H_IN_H
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#define QTK_RESOURCES_H_IN_H
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#define QTK_RESOURCES_H_IN_H
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#define QTK_EXAMPLE_SOURCE_DIR "@CMAKE_CURRENT_SOURCE_DIR@"
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#define QTK_EXAMPLE_SOURCE_DIR "@CMAKE_SOURCE_DIR@"
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#endif // QTK_RESOURCES_H_IN_H
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#endif // QTK_RESOURCES_H_IN_H
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Binary file not shown.
After Width: | Height: | Size: 3.8 MiB |
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@ -1,5 +1,6 @@
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<RCC>
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<RCC>
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<qresource prefix="/textures">
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<qresource prefix="/textures">
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<file alias="plaster.png">images/plaster.png</file>
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<file alias="crate.png">images/crate.png</file>
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<file alias="crate.png">images/crate.png</file>
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<file alias="stone.png">images/stone.png</file>
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<file alias="stone.png">images/stone.png</file>
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<file alias="wood.png">images/wood.png</file>
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<file alias="wood.png">images/wood.png</file>
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@ -41,6 +41,11 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
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&Qtk::ToolBox::updateFocus);
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&Qtk::ToolBox::updateFocus);
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}
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}
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// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
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// For now we will add them manually, but we should be able to do this in the
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// designer. At the moment if you edit the UI in designer the dock widget
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// areas below will override the designer settings.
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// Dock the toolbox widget to the main window.
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// Dock the toolbox widget to the main window.
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addDockWidget(Qt::LeftDockWidgetArea, ui_->qtk__ToolBox);
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addDockWidget(Qt::LeftDockWidgetArea, ui_->qtk__ToolBox);
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// Add an option to toggle active widgets in the GUI's toolbar 'view' menu.
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// Add an option to toggle active widgets in the GUI's toolbar 'view' menu.
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@ -82,7 +87,7 @@ Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
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return views_[name];
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return views_[name];
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}
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}
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void MainWindow::refreshScene(QString sceneName) {
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void MainWindow::refreshScene(const QString & sceneName) {
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// TODO: Select TreeView using sceneName
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// TODO: Select TreeView using sceneName
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ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
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ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
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}
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}
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@ -69,7 +69,7 @@ class MainWindow : public QMainWindow {
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* Trigger a refresh for widgets related to a scene that has been updated.
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* Trigger a refresh for widgets related to a scene that has been updated.
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* @param sceneName The name of the scene that has been modified.
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* @param sceneName The name of the scene that has been modified.
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*/
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*/
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void refreshScene(QString sceneName);
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void refreshScene(const QString & sceneName);
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private:
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private:
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/***************************************************************************
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/***************************************************************************
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@ -37,10 +37,10 @@
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</sizepolicy>
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</sizepolicy>
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</property>
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</property>
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<property name="toolTip">
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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<string>Object details and configuration panel.</string>
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</property>
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</property>
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<property name="whatsThis">
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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<string>When an object is double-clicked in the TreeView for a scene, this panel will display relevant details and options.</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -66,10 +66,10 @@
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<item>
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<item>
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<widget class="Qtk::QtkWidget" name="qtk::QtkWidget">
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<widget class="Qtk::QtkWidget" name="qtk::QtkWidget">
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<property name="toolTip">
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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<string/>
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</property>
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</property>
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<property name="whatsThis">
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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<string>Qtk scene view rendered using OpenGL.</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -91,10 +91,10 @@
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</sizepolicy>
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</sizepolicy>
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</property>
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</property>
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<property name="toolTip">
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<property name="toolTip">
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<string>A custom widget tool tip.</string>
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<string>TreeView of objects within the current scene.</string>
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</property>
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</property>
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<property name="whatsThis">
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<property name="whatsThis">
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<string>Custom widget what's this?</string>
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<string>TreeView of objects within the current scene. Double-click to select an object and snap to it's position.</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -77,6 +77,7 @@ void QtkWidget::initializeGL() {
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// Connect the frameSwapped signal to call the update() function
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// Connect the frameSwapped signal to call the update() function
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connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
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connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
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toggleConsole();
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// Initialize OpenGL debug context
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// Initialize OpenGL debug context
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mDebugLogger = new QOpenGLDebugLogger(this);
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mDebugLogger = new QOpenGLDebugLogger(this);
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if(mDebugLogger->initialize()) {
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if(mDebugLogger->initialize()) {
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@ -154,8 +155,8 @@ void QtkWidget::dragEnterEvent(QDragEnterEvent * event) {
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|
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void QtkWidget::dropEvent(QDropEvent * event) {
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void QtkWidget::dropEvent(QDropEvent * event) {
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mConsole->sendLog(event->mimeData()->text());
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mConsole->sendLog(event->mimeData()->text());
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if(event->mimeData()->hasUrls()) {
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auto urls = event->mimeData()->urls();
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auto urls = event->mimeData()->urls();
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if(!urls.isEmpty()) {
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if(urls.size() > 1) {
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if(urls.size() > 1) {
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qDebug() << "Cannot accept drop of multiple files.";
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qDebug() << "Cannot accept drop of multiple files.";
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event->ignore();
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event->ignore();
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@ -168,7 +169,7 @@ void QtkWidget::dropEvent(QDropEvent * event) {
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mScene->loadModel(url);
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mScene->loadModel(url);
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event->acceptProposedAction();
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event->acceptProposedAction();
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} else {
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} else {
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qDebug() << "Unsupported file type.";
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qDebug() << "Unsupported file type: " + url.fileName() + "\n";
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event->ignore();
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event->ignore();
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}
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}
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}
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}
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|
|
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@ -43,7 +43,7 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY) {
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texture.mTexture->destroy();
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texture.mTexture->destroy();
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texture.mTexture->create();
|
texture.mTexture->create();
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texture.mTexture->setData(
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texture.mTexture->setData(
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*OpenGLTextureFactory::initImage(fullPath.c_str(), flipX, flipY));
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OpenGLTextureFactory::initImage(fullPath.c_str(), flipX, flipY));
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modified = true;
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modified = true;
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}
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}
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}
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}
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@ -238,7 +238,7 @@ ModelMesh::Textures Model::loadMaterialTextures(
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// Add the texture to the textures container
|
// Add the texture to the textures container
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textures.push_back(texture);
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textures.push_back(texture);
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// Add the texture to the loaded textures to avoid loading it twice
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// Add the texture to the loaded textures to avoid loading it twice
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mTexturesLoaded.push_back(texture);
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mTexturesLoaded.push_back(textures.back());
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}
|
}
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||||||
}
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}
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||||||
|
|
||||||
|
|
|
@ -52,6 +52,10 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader) {
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shader.setUniformValue((name + number).c_str(), i);
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shader.setUniformValue((name + number).c_str(), i);
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||||||
}
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}
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||||||
|
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// Always reset active texture to GL_TEXTURE0 before we draw.
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// This is important for models with no textures.
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glActiveTexture(GL_TEXTURE0);
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|
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// Draw the mesh
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// Draw the mesh
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glDrawElements(
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glDrawElements(
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GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
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||||||
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@ -62,7 +66,6 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader) {
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||||||
}
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}
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shader.release();
|
shader.release();
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mVAO->release();
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mVAO->release();
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
}
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}
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||||||
|
|
||||||
/*******************************************************************************
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/*******************************************************************************
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||||||
|
|
|
@ -30,6 +30,21 @@ namespace Qtk {
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||||||
* Struct to store model textures. 3D Models may have multiple.
|
* Struct to store model textures. 3D Models may have multiple.
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||||||
*/
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*/
|
||||||
struct QTKAPI ModelTexture {
|
struct QTKAPI ModelTexture {
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||||||
|
ModelTexture() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Construct a ModelTexture.
|
||||||
|
*
|
||||||
|
* @param id Texture ID for this texture.
|
||||||
|
* @param type Type of texture in string format.
|
||||||
|
* @param path Path to the texture on disk.
|
||||||
|
*/
|
||||||
|
ModelTexture(const std::string & type, const std::string & path) :
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||||||
|
mType(type), mPath(path) {
|
||||||
|
mTexture = OpenGLTextureFactory::initTexture(path.c_str());
|
||||||
|
mID = mTexture->textureId();
|
||||||
|
}
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||||||
|
|
||||||
/** Texture ID for for this texture. */
|
/** Texture ID for for this texture. */
|
||||||
GLuint mID {};
|
GLuint mID {};
|
||||||
QOpenGLTexture * mTexture {};
|
QOpenGLTexture * mTexture {};
|
||||||
|
|
|
@ -87,7 +87,7 @@ namespace Qtk {
|
||||||
void loadModel(const std::string & name, const std::string & path) {
|
void loadModel(const std::string & name, const std::string & path) {
|
||||||
// Add the dropped model to the load queue.
|
// Add the dropped model to the load queue.
|
||||||
// This is consumed during rendering of the scene if not empty.
|
// This is consumed during rendering of the scene if not empty.
|
||||||
mModelLoadQueue.push({name, path});
|
mModelLoadQueue.emplace(name, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
|
|
|
@ -9,19 +9,18 @@
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
|
||||||
|
#include "app/qtkmainwindow.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
QImage * OpenGLTextureFactory::initImage(
|
QImage OpenGLTextureFactory::initImage(
|
||||||
const char * image, bool flipX, bool flipY) {
|
const char * image, bool flipX, bool flipY) {
|
||||||
// Qt6 limits loaded images to 256MB by default
|
// Qt6 limits loaded images to 256MB by default
|
||||||
QImageReader::setAllocationLimit(512);
|
QImageReader::setAllocationLimit(1024);
|
||||||
auto loadedImage = new QImage(QImage(image).mirrored(flipX, flipY));
|
auto loadedImage = QImage(image).mirrored(flipX, flipY);
|
||||||
if(loadedImage->isNull()) {
|
if(loadedImage.isNull()) {
|
||||||
qDebug() << "[Qtk::OpenGLTextureFactory] Error loading image: " << image
|
return defaultTexture();
|
||||||
<< "\nSupported types: " << QImageReader::supportedImageFormats();
|
|
||||||
return Q_NULLPTR;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return loadedImage;
|
return loadedImage;
|
||||||
|
@ -29,13 +28,12 @@ QImage * OpenGLTextureFactory::initImage(
|
||||||
|
|
||||||
QOpenGLTexture * OpenGLTextureFactory::initTexture(
|
QOpenGLTexture * OpenGLTextureFactory::initTexture(
|
||||||
const char * texture, bool flipX, bool flipY) {
|
const char * texture, bool flipX, bool flipY) {
|
||||||
QImage * image = initImage(texture, flipX, flipY);
|
QImage image = initImage(texture, flipX, flipY);
|
||||||
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
newTexture->setData(*image);
|
newTexture->setData(image);
|
||||||
newTexture->setWrapMode(QOpenGLTexture::Repeat);
|
newTexture->setWrapMode(QOpenGLTexture::Repeat);
|
||||||
newTexture->setMinMagFilters(
|
newTexture->setMinMagFilters(
|
||||||
QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
|
QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
|
||||||
delete image;
|
|
||||||
return newTexture;
|
return newTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -71,6 +69,7 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
|
||||||
QImage faceImage(faceTextures[i]);
|
QImage faceImage(faceTextures[i]);
|
||||||
if(faceImage.isNull()) {
|
if(faceImage.isNull()) {
|
||||||
qDebug() << "Error loading cube map image\n";
|
qDebug() << "Error loading cube map image\n";
|
||||||
|
faceImage = defaultTexture();
|
||||||
}
|
}
|
||||||
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
||||||
|
|
||||||
|
|
|
@ -74,9 +74,9 @@ namespace Qtk {
|
||||||
* Can be absolute or Qt resource path.
|
* Can be absolute or Qt resource path.
|
||||||
* @param flipX If true the image will be flipped on X axis.
|
* @param flipX If true the image will be flipped on X axis.
|
||||||
* @param flipY If true the image will be flipped on Y axis.
|
* @param flipY If true the image will be flipped on Y axis.
|
||||||
* @return Pointer to an initialized QImage object.
|
* @return QImage object.
|
||||||
*/
|
*/
|
||||||
static QImage * initImage(
|
static QImage initImage(
|
||||||
const char * image, bool flipX = false, bool flipY = false);
|
const char * image, bool flipX = false, bool flipY = false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -132,6 +132,14 @@ namespace Qtk {
|
||||||
const char * right, const char * top, const char * front,
|
const char * right, const char * top, const char * front,
|
||||||
const char * left, const char * bottom, const char * back);
|
const char * left, const char * bottom, const char * back);
|
||||||
|
|
||||||
|
/// The texture used in place of a missing texture.
|
||||||
|
static QImage defaultTexture() {
|
||||||
|
// Use plaster for default texture if image fails to load.
|
||||||
|
// This prevents segfaults when loading a texture that doesn't exist.
|
||||||
|
// TODO: Replace with a '?' texture to indicate missing texture.
|
||||||
|
return QImage(":/textures/plaster.png");
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
OpenGLTextureFactory() = default;
|
OpenGLTextureFactory() = default;
|
||||||
|
|
Loading…
Reference in New Issue