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README.md
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README.md
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# Qtk
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[![All Builds](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml)
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[![Linting](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
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@ -11,6 +12,7 @@ practice shader coding or graphics programming techniques. In doing this I hope
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to also learn more about the Qt UI framework, and the CMake build system.
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Key features that are planned:
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* Runtime loading of `.obj` or similar 3D models.
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* Drag-and-drop interaction for adding objects to the scene.
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* Runtime reloading of modified GLSL shaders attached to objects within scenes.
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@ -21,38 +23,51 @@ Key features that are planned:
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* Shader / object properties panel to modify related settings.
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* Reduce size of application resources and git references.
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The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
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The Qtk desktop application provides a model loader
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using [Assimp](https://assimp.org/) within a Qt widget application.
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For examples of using the Qtk API, see the `example-app` project in the root of
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this repository.
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To get textures loading on models look into [material files](http://www.paulbourke.net/dataformats/mtl/)
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To get textures loading on models look
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into [material files](http://www.paulbourke.net/dataformats/mtl/)
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and see some examples in the `resources/models/` directory.
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### Source Builds
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Qtk was developed and tested using CLion and [Qt Creator](https://github.com/qt-creator/qt-creator).
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Simply open the root `CMakeLists.txt` with either of these editors and configurations will be loaded.
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Qtk was developed and tested using CLion
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and [Qt Creator](https://github.com/qt-creator/qt-creator).
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Simply open the root `CMakeLists.txt` with either of these editors and
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configurations will be loaded.
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This project has been ported to **Qt 6.5.0**, which is not yet available in Ubuntu apt repositories.
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To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system, **version 6.5.0** or later.
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Be sure to take note of the Qt6 installation directory, as we will need it to correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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This project has been ported to **Qt 6.5.0**, which is not yet available in
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Ubuntu apt repositories.
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To run this project, you will *need* to
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install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for
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your system, **version 6.5.0** or later.
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Be sure to take note of the Qt6 installation directory, as we will need it to
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correctly set our `CMAKE_PREFIX_PATH` in the next steps.
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#### Qtk GUI
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Once Qt6 is installed, to build and run `qtk` on Ubuntu -
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```bash
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sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git ccache
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sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git ccache -y
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git clone https://github.com/shaunrd0/qtk
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cmake -S qtk/ -B qtk/build/ -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64
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cmake --build qtk/build/ -j $(nproc --ignore=2)
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./qtk/build/bin/qtk-main
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```
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By default, the build will not initialize Assimp as a git submodule and build from source.
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We can turn this on by setting the `-DQTK_UPDATE_SUBMODULES=ON` flag when running CMake.
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Building using this option will fetch and build Assimp for us, but builds will take longer as a result.
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Using `-DQTK_UPDATE_SUBMODULES=ON` supports providing assimp on cross-platform builds (Windows / Mac / Linux) and may be easier to configure.
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By default, the build will not initialize Assimp as a git submodule and build
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from source.
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We can turn this on by setting the `-DQTK_UPDATE_SUBMODULES=ON` flag when
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running CMake.
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Building using this option will fetch and build Assimp for us, but builds will
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take longer as a result.
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Using `-DQTK_UPDATE_SUBMODULES=ON` supports providing assimp on cross-platform
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builds (Windows / Mac / Linux) and may be easier to configure.
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```bash
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cmake -S qtk/ -B qtk/build/ -DQTK_UPDATE_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64
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@ -60,7 +75,8 @@ cmake --build qtk/build/ -j $(nproc --ignore=2)
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./qtk/build/bin/qtk-main
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```
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If any errors are encountered loading plugins, we can debug plugin loading by setting the following environment variable -
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If any errors are encountered loading plugins, we can debug plugin loading by
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setting the following environment variable -
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```bash
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QT_DEBUG_PLUGINS=1 ./qtk-main
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@ -69,7 +85,9 @@ QT_DEBUG_PLUGINS=1 ./qtk-main
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#### Qtk Library
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Qtk provides a simple library for working with QOpenGL.
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We can install this library on a system path or a custom path and then set `CMAKE_PREFIX_PATH` to point to this location when building an application using libqtk.
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We can install this library on a system path or a custom path and then
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set `CMAKE_PREFIX_PATH` to point to this location when building an application
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using libqtk.
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Below is an example of installing on a system path.
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@ -103,9 +121,14 @@ sudo cmake --install . --prefix=/usr/local
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This project defines a collection of widget plugins for use with Qt Designer.
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These plugins were used to build the interface for the Qtk desktop application.
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Qt Designer will list Qtk widgets in the side panel when editing a UI file within the designer.
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Qtk widgets will also render and behave correctly within the UI preview in designer.
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The widgets in the Qtk collection were created by implementing the [QDesignerCustomWidgetInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetinterface.html#details) and [QDesignerCustomWidgetCollectionInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetcollectioninterface.html) interfaces.
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Qt Designer will list Qtk widgets in the side panel when editing a UI file
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within the designer.
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Qtk widgets will also render and behave correctly within the UI preview in
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designer.
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The widgets in the Qtk collection were created by implementing
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the [QDesignerCustomWidgetInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetinterface.html#details)
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and [QDesignerCustomWidgetCollectionInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetcollectioninterface.html)
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interfaces.
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To build and install the Qtk plugin collection -
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cmake --install /path/to/qtk/build
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```
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To uninstall after a previous installation, we can run the following command from the root of the repository.
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To uninstall after a previous installation, we can run the following command
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from the root of the repository.
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```bash
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xargs rm < build/install_manifest.txt
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```
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#### Windows / MacOS
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If you are building on **Windows / Mac**, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
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If you are building on **Windows / Mac**, consider setting
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the `-DASSIMP_NEW_INTERFACE` build flag.
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```bash
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cmake -S qtk/ -B qtk/build/ -DASSIMP_NEW_INTERFACE=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.5.0/gcc_64;/path/to/assimp/
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cmake --build qtk/build/ -j $(nproc --ignore=2)
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sudo cmake --build build -j $(nproc --ignore=2) --target install
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```
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If the `clang-format` version is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
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If the `clang-format` version is any earlier than `15.0.0`,
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running `clang-format` will fail because this project uses configuration options
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made available since `15.0.0`.
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```bash
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clang-format --version
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@ -174,7 +202,8 @@ clang-format version 15.0.5 (git@github.com:llvm/llvm-project.git 154e88af7ec97d
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```
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CLion has integration for IDE code reformatting actions with `clang-format`.
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If you're using CLion, the `.clang-format` configuration will be picked up by CLion automatically.
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If you're using CLion, the `.clang-format` configuration will be picked up by
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CLion automatically.
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`clang-tidy` can be run with the following commands.
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@ -214,8 +243,10 @@ changed files:
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##### Packaging
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Packaging for Qtk is in early development.
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This section documents how to package Qtk, but only source builds have been verified on Windows / Mac / Linux.
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For this reason, it is recommended to install Qtk by strictly building from source at this time.
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This section documents how to package Qtk, but only source builds have been
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verified on Windows / Mac / Linux.
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For this reason, it is recommended to install Qtk by strictly building from
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source at this time.
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Below are the steps to package a Qtk release.
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```
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Alternatively, we can use `cpack` directly -
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```bash
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cd /path/to/qtk && cmake -B build
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# Generate all install packages
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cpack -C Release -G NSIS
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```
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Any of the above options can be appended with `--trace-expand` to debug package generation issues.
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Any of the above options can be appended with `--trace-expand` to debug package
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generation issues.
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The contents of all packages will depend on how the build was configured.
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If we are generating packages for *only* libqtk, we set `-DQTK_INSTALL_LIB=ON` during the cmake configuration step.
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To generate packages for Qtk desktop application, we should set `-DQTK_INSTALL_GUI=ON`, and optionally `-DQTK_INSTALL_LIB=ON` if we would like to bundle libqtk with the desktop application.
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If we are generating packages for *only* libqtk, we set `-DQTK_INSTALL_LIB=ON`
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during the cmake configuration step.
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To generate packages for Qtk desktop application, we should
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set `-DQTK_INSTALL_GUI=ON`, and optionally `-DQTK_INSTALL_LIB=ON` if we would
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like to bundle libqtk with the desktop application.
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The NSIS installer will allow component-specific path modification for all of these installation components through a GUI install application.
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The NSIS installer will allow component-specific path modification for all of
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these installation components through a GUI install application.
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##### Resources
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[QtPlugin Import / Export plugins](https://doc.qt.io/qt-6/qtplugin.html)
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## Model Artists
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"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative
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Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is
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licensed under Creative Commons
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Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Spartan Armour MKV - Halo Reach" (https://skfb.ly/6QVvM) by McCarthy3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Spartan Armour MKV - Halo Reach" (https://skfb.ly/6QVvM) by McCarthy3D is
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licensed under Creative Commons
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Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
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Modified (learnopengl.com) material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is
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licensed under Creative Commons
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Attribution (http://creativecommons.org/licenses/by/4.0/).
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Model by Berk Gedik,
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from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
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Modified (learnopengl.com) material assignment (Joey de Vries) for easier load
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in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to
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specular to match non-PBR lighting setup.
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"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural History Museum Vienna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
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"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural
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History Museum Vienna is licensed under Creative Commons
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Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
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"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by LordSamueliSolo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by
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LordSamueliSolo is licensed under Creative Commons
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Attribution (http://creativecommons.org/licenses/by/4.0/).
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@ -1,4 +1,3 @@
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This is an example application that is using the Qtk API to create custom Qt
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OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop
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application source code, but could be modified for different uses if needed.
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@ -11,7 +10,8 @@ You can import your own models within `examplescene.cpp`, inside the
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are applied in `ExampleScene::update()`.
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The syntax for adding shapes and models is seen in the example below.
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This would result in a scene with a red cube and a miniature spartan model placed on top.
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This would result in a scene with a red cube and a miniature spartan model
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placed on top.
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```C++
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void ExampleScene::init() {
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@ -44,7 +44,6 @@ void ExampleScene::update() {
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Other examples can be found in the source files for this example project.
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## Build Instructions
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Currently, this application requires manual build and installation of Qtk.
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@ -58,7 +57,9 @@ cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build
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cmake --build /path/to/qtk/example-app/build
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```
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If Qtk was not installed system-wide, we can set `QTK_PATH` to point to the custom installation directory.
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If Qtk was not installed system-wide, we can set `QTK_PATH` to point to the
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custom installation directory.
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```bash
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cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build -DQTK_PATH=/path/to/qtk/install/
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cmake --build /path/to/qtk/example-app/build
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@ -15,8 +15,7 @@ using namespace Qtk;
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* Constructors, Destructors
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******************************************************************************/
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QtkScene::QtkScene(Qtk::Scene * scene) :
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Qtk::SceneInterface(scene) {
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QtkScene::QtkScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) {
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setSceneName("Qtk Scene");
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getCamera().getTransform().setTranslation(0.0f, 0.0f, 20.0f);
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getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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@ -97,8 +96,8 @@ void QtkScene::init() {
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model->getTransform().setTranslation(2.0f, -1.0f, -5.0f);
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model->getTransform().scale(0.15f);
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model =
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addObject(new Qtk::Model("My scythe", ":/models/models/scythe/scythe.obj"));
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model = addObject(
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new Qtk::Model("My scythe", ":/models/models/scythe/scythe.obj"));
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model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f);
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model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f);
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model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f);
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@ -401,15 +400,13 @@ void QtkScene::draw() {
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"uLightPosition",
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MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
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mTestPhong->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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mTestPhong->releaseShaders();
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mTestPhong->draw();
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mTestAmbient->bindShaders();
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mTestAmbient->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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mTestAmbient->releaseShaders();
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mTestAmbient->draw();
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@ -422,8 +419,7 @@ void QtkScene::draw() {
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->getTransform()
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.getTranslation());
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mTestDiffuse->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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mTestDiffuse->releaseShaders();
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mTestDiffuse->draw();
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@ -436,8 +432,7 @@ void QtkScene::draw() {
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->getTransform()
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.getTranslation());
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mTestSpecular->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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mTestSpecular->releaseShaders();
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mTestSpecular->draw();
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}
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@ -455,8 +450,7 @@ void QtkScene::update() {
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auto alien = Model::getInstance("alienTest");
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alien->setUniform("uLight.position", position);
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alien->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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auto posMatrix = alien->getTransform().toMatrix();
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alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
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alien->setUniform("uMVP.model", posMatrix);
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|
@ -470,8 +464,7 @@ void QtkScene::update() {
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auto spartan = Model::getInstance("spartanTest");
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spartan->setUniform("uLight.position", position);
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spartan->setUniform(
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"uCameraPosition",
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QtkScene::getCamera().getTransform().getTranslation());
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"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
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posMatrix = spartan->getTransform().toMatrix();
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spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
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spartan->setUniform("uMVP.model", posMatrix);
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||||
|
@ -486,8 +479,7 @@ void QtkScene::update() {
|
|||
MeshRenderer::getInstance("testLight")->getTransform().getTranslation();
|
||||
phong->setUniform("uLight.position", position);
|
||||
phong->setUniform(
|
||||
"uCameraPosition",
|
||||
QtkScene::getCamera().getTransform().getTranslation());
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
posMatrix = phong->getTransform().toMatrix();
|
||||
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
phong->setUniform("uMVP.model", posMatrix);
|
||||
|
|
|
@ -37,15 +37,15 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
|
|||
mSceneName = scene->getSceneName();
|
||||
auto objects = scene->getObjects();
|
||||
for(const auto & object : objects) {
|
||||
auto item = new QTreeWidgetItem(QStringList(QString(object->getName().c_str())));
|
||||
auto item =
|
||||
new QTreeWidgetItem(QStringList(QString(object->getName().c_str())));
|
||||
ui->treeWidget->insertTopLevelItem(0, item);
|
||||
}
|
||||
}
|
||||
|
||||
void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
|
||||
QString name = item->text(column);
|
||||
auto scene =
|
||||
MainWindow::getMainWindow()->getQtkWidget()->getScene();
|
||||
auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
|
||||
auto & transform = scene->getCamera().getTransform();
|
||||
auto object = scene->getObject(name);
|
||||
if(object == Q_NULLPTR) {
|
||||
|
|
|
@ -200,7 +200,9 @@ ModelMesh Model::processMesh(aiMesh * mesh, const aiScene * scene) {
|
|||
textures.insert(textures.end(), normalMaps.begin(), normalMaps.end());
|
||||
}
|
||||
|
||||
return {vertices, indices, textures, mVertexShader.c_str(), mFragmentShader.c_str()};
|
||||
return {
|
||||
vertices, indices, textures, mVertexShader.c_str(),
|
||||
mFragmentShader.c_str()};
|
||||
}
|
||||
|
||||
ModelMesh::Textures Model::loadMaterialTextures(
|
||||
|
|
|
@ -195,9 +195,7 @@ namespace Qtk {
|
|||
|
||||
class SceneEmpty : public Scene {
|
||||
public:
|
||||
void init() override {
|
||||
setSceneName("Empty Scene");
|
||||
}
|
||||
void init() override { setSceneName("Empty Scene"); }
|
||||
|
||||
void draw() override { Scene::draw(); }
|
||||
|
||||
|
|
Loading…
Reference in New Issue