Work on Texture class
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@@ -516,7 +516,7 @@ void ExampleScene::init()
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mMeshes.back()->init();
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mMeshes.back()->mProgram.bind();
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mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
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mMeshes.back()->setTexture(":/crate.png");
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mMeshes.back()->setUniform("uTexture", 0);
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mMeshes.back()->mVAO.bind();
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@@ -542,7 +542,8 @@ void ExampleScene::init()
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mMeshes.back()->init();
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mMeshes.back()->mProgram.bind();
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mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
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// mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png"));
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mMeshes.back()->mTexture.setTexture(":/crate.png");
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mMeshes.back()->setUniform("uTexture", 0);
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mMeshes.back()->mVAO.bind();
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