Factor out more resources.

+ Use QOpenGLShader to get compiled shader code in TreeView.
+ Remove last remaining Qt resources dependency in libqtk.
+ shaders.h in libqtk to define default GLSL shader programs.
This commit is contained in:
2025-03-16 20:06:27 -04:00
parent f7b807d3a5
commit a3e7dc47d8
24 changed files with 258 additions and 143 deletions

View File

@@ -1,11 +0,0 @@
#version 330 core
out vec4 fColor;
in vec2 vTextureCoord;
uniform sampler2D texture_diffuse1;
void main()
{
fColor = texture(texture_diffuse1, vTextureCoord);
}

View File

@@ -1,9 +0,0 @@
#version 330
in vec4 vColor;
out vec4 fColor;
void main()
{
fColor = vColor;
}