Factor out more resources.
+ Use QOpenGLShader to get compiled shader code in TreeView. + Remove last remaining Qt resources dependency in libqtk. + shaders.h in libqtk to define default GLSL shader programs.
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#version 330 core
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layout (location = 0) in vec3 aPosition;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTextureCoord;
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out vec2 vTextureCoord;
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uniform mat4 uModel;
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uniform mat4 uView;
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uniform mat4 uProjection;
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void main()
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{
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vTextureCoord = aTextureCoord;
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gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
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}
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@@ -1,16 +0,0 @@
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#version 330
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layout(location = 0) in vec3 aPosition;
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layout(location = 1) in vec3 aColor;
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out vec4 vColor;
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uniform mat4 uModel; // Model
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uniform mat4 uView; // View
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uniform mat4 uProjection; // Projection
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void main()
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{
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gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
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vColor = vec4(aColor, 1.0f);
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}
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