Drag and drop model loading (#14)
This commit was merged in pull request #14.
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@@ -48,16 +48,25 @@ void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
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auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
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auto & transform = scene->getCamera().getTransform();
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auto object = scene->getObject(name);
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Transform3D * objectTransform;
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// If the object is a mesh or model, focus the camera on it.
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if(object == Q_NULLPTR) {
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qDebug() << "Attempt to get non-existing object with name '" << name
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<< "'\n";
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}
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Transform3D * objectTransform;
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if(object->getType() == Object::QTK_MESH) {
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} else if(object->getType() == Object::QTK_MESH) {
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objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
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} else if(object->getType() == Object::QTK_MODEL) {
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objectTransform = &dynamic_cast<Model *>(object)->getTransform();
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}
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transform.setTranslation(objectTransform->getTranslation());
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auto focusScale = objectTransform->getScale();
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float width = focusScale.x() / 2.0f;
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float height = focusScale.y() / 2.0f;
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QVector3D pos = objectTransform->getTranslation();
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// pos.setX(pos.x() + width);
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pos.setY(pos.y() + height);
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transform.setTranslation(pos);
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transform.translate(0.0f, 0.0f, 3.0f);
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// Emit signal from qtk widget for new object focus. Triggers GUI updates.
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emit MainWindow::getMainWindow()->getQtkWidget()->objectFocusChanged(name);
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}
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