Add Scene class to manage active object data

+ Move MainWidget::Camera() to Scene::Camera()
+ Move MainWidget::Projection() to Scene::Projection()
+ Add Scene::View() static function to retrieve camera view matrix
This commit is contained in:
2021-09-19 14:06:41 -04:00
parent fb359060bc
commit aebab76915
10 changed files with 855 additions and 772 deletions

View File

@@ -73,21 +73,23 @@ target_link_libraries(texture PUBLIC Qt5::Widgets)
add_library(object lib/object.cpp)
target_include_directories(object PUBLIC lib/)
target_link_libraries(object PUBLIC Qt5::Widgets)
target_link_libraries(object INTERFACE mesh)
# MeshRenderer
add_library(meshrenderer lib/meshrenderer.cpp)
target_include_directories(meshrenderer PUBLIC lib/)
target_link_libraries(meshrenderer PUBLIC Qt5::Widgets)
target_link_libraries(meshrenderer PUBLIC object)
# Camera3D
add_library(camera3d lib/camera3d.cpp)
target_include_directories(camera3d PUBLIC lib/)
target_link_libraries(camera3d INTERFACE input)
target_link_libraries(camera3d PUBLIC Qt5::Widgets)
# Skybox
add_library(skybox lib/skybox.cpp)
# Skybox needs Mesh, Camera3D, and Qt5::Widgets
target_link_libraries(skybox PRIVATE mesh)
# Skybox needs Mesh and Camera3D and Qt5::Widgets
target_link_libraries(skybox PRIVATE camera3d)
# Transform3D
@@ -102,19 +104,22 @@ target_link_libraries(model PRIVATE assimp)
# Model library requires transform3d and Qt5::Widgets
target_link_libraries(model PUBLIC transform3d)
# Scene
add_library(scene lib/scene.cpp)
target_include_directories(scene PUBLIC lib/)
target_link_libraries(scene PUBLIC model)
target_link_libraries(scene PUBLIC meshrenderer)
target_link_libraries(scene PUBLIC skybox)
target_link_libraries(scene PUBLIC texture)
################################################################################
# Final Application
################################################################################
target_link_libraries(main-widget PUBLIC model)
target_link_libraries(main-widget PRIVATE input)
target_link_libraries(main-widget PRIVATE transform3d)
target_link_libraries(main-widget PRIVATE object)
target_link_libraries(main-widget PRIVATE meshrenderer)
target_link_libraries(main-widget PRIVATE texture)
target_link_libraries(main-widget PRIVATE skybox)
#target_link_libraries(main-widget PRIVATE input)
target_link_libraries(main-widget PRIVATE mesh)
target_link_libraries(main-widget PUBLIC scene)
# Link qtk executable to main main-widget library
target_link_libraries(qtk PUBLIC main-widget)