Remove large resources. (#16)
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@@ -1,11 +0,0 @@
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#version 330 core
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out vec4 fColor;
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in vec2 vTextureCoord;
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uniform sampler2D texture_diffuse1;
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void main()
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{
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fColor = texture(texture_diffuse1, vTextureCoord);
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}
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@@ -1,9 +0,0 @@
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#version 330
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in vec4 vColor;
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out vec4 fColor;
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void main()
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{
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fColor = vColor;
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}
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