Remove large resources. (#16)

This commit is contained in:
2025-03-22 20:55:59 +00:00
parent d0c8316f79
commit d827d02a15
185 changed files with 2504 additions and 527675 deletions

View File

@@ -1,9 +0,0 @@
#version 330
uniform samplerCube uTexture;
varying vec3 vTexCoord;
void main()
{
gl_FragColor = texture(uTexture, vTexCoord);
}

View File

@@ -1,15 +0,0 @@
#version 330
layout(location = 0) in vec3 aPosition;
out vec3 vTexCoord;
uniform mat4 uProjectionMatrix;
uniform mat4 uViewMatrix;
void main()
{
// Strip translation column from camera's 4x4 matrix
mat4 view = mat4(mat3(uViewMatrix));
gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
vTexCoord = aPosition;
}