Update CI for new targets
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								.github/workflows/all-builds.yml
									
									
									
									
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							@ -58,13 +58,13 @@ jobs:
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      - name: Build Qtk Application (OSX / Linux)
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					      - name: Build Qtk Application (OSX / Linux)
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        if: matrix.os != 'windows-latest'
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					        if: matrix.os != 'windows-latest'
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        shell: bash
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					        shell: bash
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        run: cmake --build build/ --config Release --target qtk_main -- -j $(nproc)
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					        run: cmake --build build/ --config Release --target qtk_app -- -j $(nproc)
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      # Packaging
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					      # Packaging
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      - name: Install Qtk Application
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					      - name: Install Qtk Application
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        shell: bash
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					        shell: bash
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        run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_main
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					        run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_app
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      - name: Package Qtk Application
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					      - name: Package Qtk Application
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        shell: bash
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					        shell: bash
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@ -166,7 +166,6 @@ namespace Qtk {
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       */
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					       */
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      inline void setSceneName(QString name) { mSceneName = std::move(name); }
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					      inline void setSceneName(QString name) { mSceneName = std::move(name); }
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      std::vector<Model *> mModels {};
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    signals:
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					    signals:
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      /**
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					      /**
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       * Signal thrown when the scene is modified by adding or removing objects.
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					       * Signal thrown when the scene is modified by adding or removing objects.
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@ -191,6 +190,7 @@ namespace Qtk {
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      /* MeshRenderers used simple geometry. */
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					      /* MeshRenderers used simple geometry. */
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      std::vector<MeshRenderer *> mMeshes {};
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					      std::vector<MeshRenderer *> mMeshes {};
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      /* Models used for storing 3D models in the scene. */
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					      /* Models used for storing 3D models in the scene. */
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					      std::vector<Model *> mModels {};
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  };
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					  };
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  class SceneEmpty : public Scene {
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					  class SceneEmpty : public Scene {
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