Improve cmake and GUI (#13)

+ Packaging and CI for Windows, Mac, Linux
+ Debian package, NSIS Windows installer, OSX appbundle
+ Example application using libqtk
+ Component installation for `qtk`, `libqtk`, or `collection` with cmake
This commit was merged in pull request #13.
This commit is contained in:
2023-03-12 02:02:26 +00:00
parent a04ebae42a
commit e889785b65
100 changed files with 5585 additions and 88181 deletions

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################################################################################
## Example client project using qtk ##
## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2023 Shaun Reed, all rights reserved ##
################################################################################
cmake_minimum_required(VERSION 3.23)
################################################################################
# Constants
################################################################################
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/wd4131 /wd4127)
endif()
# If you did not install Qtk on a system path, point cmake to installation.
set(QTK_PATH /usr/local CACHE PATH "Path to installation of Qtk")
# If you did not install Qt6 on a system path, point cmake to installation.
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/" CACHE PATH "Path to Qt6")
################################################################################
# Project
################################################################################
project(
#[[NAME]] QtkClient
VERSION 0.1
DESCRIPTION "An example project using Qtk"
LANGUAGES CXX C
)
list(APPEND CMAKE_PREFIX_PATH "${QTK_PATH}")
list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
# Allow add_subdirectory on this project to use target ALIAS if available.
# If this example project is opened standalone we will use find_package.
if(NOT TARGET Qtk::qtk_library)
find_package(Qtk 0.2 REQUIRED)
endif()
# Print all QTK variables
if (NOT Qtk_IS_TOP_LEVEL)
get_cmake_property(VAR_NAMES VARIABLES)
list(FILTER VAR_NAMES INCLUDE REGEX "^Q[tT][kK]_.*$")
list(SORT VAR_NAMES)
foreach(VAR_NAME ${VAR_NAMES})
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
endforeach()
endif()
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
set(
EXAMPLE_SOURCES
main.cpp
examplescene.cpp examplescene.h
examplewidget.cpp examplewidget.h
)
add_executable(example_app ${EXAMPLE_SOURCES})
target_link_libraries(example_app PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
target_link_libraries(example_app PUBLIC Qtk::qtk_library)

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example-app/README.md Normal file
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This is an example application that is using the Qtk API to create custom Qt
OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop
application source code, but could be modified for different uses if needed.
There are no camera controls supported in this example. The camera is fixed.
If these controls are desired, they can be implemented by the client.
You can import your own models within `examplescene.cpp`, inside the
`ExampleScene::init()` function. Rotations and translations
are applied in `ExampleScene::update()`.
The syntax for adding shapes and models is seen in the example below.
This would result in a scene with a red cube and a miniature spartan model
placed on top.
```C++
void ExampleScene::init() {
// Add a skybox to the scene using default cube map images and settings.
setSkybox(new Qtk::Skybox("Skybox"));
/* Create a red cube with a mini master chief on top. */
auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
myCube->setColor(RED);
mMeshes.push_back(myCube);
auto mySpartan = new Model("My spartan", "/path/to/spartan/spartan.obj");
mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
mySpartan->getTransform().setScale(0.5f);
mModels.push_back(mySpartan);
}
```
If we want to make our spartan spin, we need to apply rotation in `update`
```C++
void ExampleScene::update() {
auto mySpartan = Model::getInstance("My spartan");
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
auto myCube = MeshRenderer::getInstance("My cube");
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
}
```
Other examples can be found in the source files for this example project.
## Build Instructions
Currently, this application requires manual build and installation of Qtk.
In the future, once a release is published, I will be able to use `FetchContent`
or similar cmake functionality to remove this requirement.
For Qtk build instructions, see the README in the root of this repository.
```bash
cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build
cmake --build /path/to/qtk/example-app/build
```
If Qtk was not installed system-wide, we can set `QTK_PATH` to point to the
custom installation directory.
```bash
cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build -DQTK_PATH=/path/to/qtk/install/
cmake --build /path/to/qtk/example-app/build
```
After this, we can run the example application -
```bash
./path/to/qtk/example-app/build/bin/example
```

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include "examplescene.h"
using namespace Qtk;
ExampleScene::ExampleScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) {
setSceneName("Example Scene");
getCamera().getTransform().setTranslation(-8.0f, 0.0f, 10.0f);
getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
}
ExampleScene::~ExampleScene() {}
void ExampleScene::init() {
auto skybox = new Qtk::Skybox("Skybox");
setSkybox(skybox);
auto spartan = new Model(
"spartan", "/home/kapper/Code/qtk/resources/models/spartan/spartan.obj");
addObject(spartan);
auto mesh = addObject(
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ARRAYS)));
mesh->getTransform().setTranslation(-5.0f, 0.0f, -2.0f);
// QTK_DRAW_ARRAYS is the default for generic shapes in qtk/shape.h
addObject(new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ARRAYS)))
->getTransform()
.setTranslation(-7.0f, 0.0f, -2.0f);
mesh = addObject(
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-9.0f, 0.0f, -2.0f);
mesh->setDrawType(GL_LINE_LOOP);
mesh = addObject(
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-7.0f, 2.0f, -2.0f);
mesh->getTransform().scale(0.25f);
mesh = addObject(
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-7.0f, -2.0f, -2.0f);
mesh->getTransform().scale(0.25f);
mesh->setDrawType(GL_LINE_LOOP);
mesh->setColor(GREEN);
}
void ExampleScene::draw() {
Scene::draw();
}
void ExampleScene::update() {
// Pitch forward and roll sideways
MeshRenderer::getInstance("leftTriangle")
->getTransform()
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
MeshRenderer::getInstance("rightTriangle")
->getTransform()
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
static float translateX = 0.025f;
float limit = -9.0f; // Origin position.x - 2.0f
float posX = MeshRenderer::getInstance("topTriangle")
->getTransform()
.getTranslation()
.x();
if(posX < limit || posX > limit + 4.0f) {
translateX = -translateX;
}
MeshRenderer::getInstance("topTriangle")
->getTransform()
.translate(translateX, 0.0f, 0.0f);
MeshRenderer::getInstance("bottomTriangle")
->getTransform()
.translate(-translateX, 0.0f, 0.0f);
MeshRenderer::getInstance("topTriangle")
->getTransform()
.rotate(0.75f, 0.2f, 0.0f, 0.4f);
MeshRenderer::getInstance("bottomTriangle")
->getTransform()
.rotate(0.75f, 0.0f, 0.2f, 0.4f);
MeshRenderer::getInstance("centerCube")
->getTransform()
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
}

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_EXAMPLE_SCENE_H
#define QTK_EXAMPLE_SCENE_H
#include <qtk/scene.h>
class ExampleScene : public Qtk::SceneInterface {
public:
ExampleScene(Qtk::Scene * scene);
~ExampleScene();
void init() override;
void draw() override;
void update() override;
};
#endif // QTK_EXAMPLE_SCENE_H

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk widget ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <qtk/scene.h>
#include "examplewidget.h"
ExampleWidget::ExampleWidget(QWidget * parent) :
QOpenGLWidget(parent), mScene(new ExampleScene(new Qtk::SceneEmpty)) {
// NOTE: The decorator pattern is used to save / load scenes in Qtk currently.
// The initializer above sets mScene to the concrete decorator ExampleScene.
// Qtk::SceneEmpty provides an empty scene as the concrete component.
// ExampleScene is defined in client source, deriving Qtk::SceneInterface.
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4, 6);
format.setSamples(4);
format.setDepthBufferSize(16);
setFormat(format);
setFocusPolicy(Qt::ClickFocus);
}
void ExampleWidget::initializeGL() {
initializeOpenGLFunctions();
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
glEnable(GL_MULTISAMPLE);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glDepthFunc(GL_LEQUAL);
glDepthRange(0.1f, 1.0f);
glClearDepth(1.0f);
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void ExampleWidget::resizeGL(int width, int height) {
Qtk::Scene::getProjectionMatrix().setToIdentity();
Qtk::Scene::getProjectionMatrix().perspective(
45.0f, float(width) / float(height), 0.1f, 1000.0f);
}
void ExampleWidget::paintGL() {
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
mScene->draw();
}
void ExampleWidget::update() {
mScene->update();
QWidget::update();
}

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk widget ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTKCLIENT_EXAMPLEWIDGET_H
#define QTKCLIENT_EXAMPLEWIDGET_H
#include <QOpenGLFunctions>
#include <QOpenGLWidget>
#include "examplescene.h"
class ExampleWidget : public QOpenGLWidget, protected QOpenGLFunctions {
Q_OBJECT;
public:
explicit ExampleWidget(QWidget * parent = nullptr);
~ExampleWidget() = default;
void initializeGL() override;
void resizeGL(int width, int height) override;
void paintGL() override;
protected slots:
void update();
private:
Qtk::Scene * mScene;
};
#endif // QTKCLIENT_EXAMPLEWIDGET_H

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example-app/main.cpp Normal file
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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qt desktop application using Qtk ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <QApplication>
#include <QMainWindow>
#include "examplewidget.h"
int main(int argc, char * argv[]) {
QApplication app(argc, argv);
auto window = new QMainWindow;
window->setCentralWidget(new ExampleWidget);
window->show();
app.exec();
}