Improve cmake and GUI (#13)
+ Packaging and CI for Windows, Mac, Linux + Debian package, NSIS Windows installer, OSX appbundle + Example application using libqtk + Component installation for `qtk`, `libqtk`, or `collection` with cmake
This commit was merged in pull request #13.
This commit is contained in:
70
example-app/CMakeLists.txt
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70
example-app/CMakeLists.txt
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################################################################################
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## Example client project using qtk ##
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## ##
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
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## All Content (c) 2023 Shaun Reed, all rights reserved ##
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################################################################################
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cmake_minimum_required(VERSION 3.23)
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################################################################################
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# Constants
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################################################################################
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/wd4131 /wd4127)
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endif()
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# If you did not install Qtk on a system path, point cmake to installation.
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set(QTK_PATH /usr/local CACHE PATH "Path to installation of Qtk")
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# If you did not install Qt6 on a system path, point cmake to installation.
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set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/" CACHE PATH "Path to Qt6")
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################################################################################
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# Project
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################################################################################
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project(
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#[[NAME]] QtkClient
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VERSION 0.1
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DESCRIPTION "An example project using Qtk"
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LANGUAGES CXX C
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)
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list(APPEND CMAKE_PREFIX_PATH "${QTK_PATH}")
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list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
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# Allow add_subdirectory on this project to use target ALIAS if available.
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# If this example project is opened standalone we will use find_package.
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if(NOT TARGET Qtk::qtk_library)
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find_package(Qtk 0.2 REQUIRED)
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endif()
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# Print all QTK variables
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if (NOT Qtk_IS_TOP_LEVEL)
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get_cmake_property(VAR_NAMES VARIABLES)
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list(FILTER VAR_NAMES INCLUDE REGEX "^Q[tT][kK]_.*$")
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list(SORT VAR_NAMES)
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foreach(VAR_NAME ${VAR_NAMES})
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message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
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endforeach()
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endif()
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find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
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set(
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EXAMPLE_SOURCES
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main.cpp
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examplescene.cpp examplescene.h
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examplewidget.cpp examplewidget.h
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)
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add_executable(example_app ${EXAMPLE_SOURCES})
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target_link_libraries(example_app PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
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target_link_libraries(example_app PUBLIC Qtk::qtk_library)
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72
example-app/README.md
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72
example-app/README.md
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This is an example application that is using the Qtk API to create custom Qt
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OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop
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application source code, but could be modified for different uses if needed.
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There are no camera controls supported in this example. The camera is fixed.
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If these controls are desired, they can be implemented by the client.
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You can import your own models within `examplescene.cpp`, inside the
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`ExampleScene::init()` function. Rotations and translations
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are applied in `ExampleScene::update()`.
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The syntax for adding shapes and models is seen in the example below.
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This would result in a scene with a red cube and a miniature spartan model
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placed on top.
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```C++
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void ExampleScene::init() {
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// Add a skybox to the scene using default cube map images and settings.
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setSkybox(new Qtk::Skybox("Skybox"));
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/* Create a red cube with a mini master chief on top. */
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auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
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myCube->setColor(RED);
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mMeshes.push_back(myCube);
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auto mySpartan = new Model("My spartan", "/path/to/spartan/spartan.obj");
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mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
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mySpartan->getTransform().setScale(0.5f);
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mModels.push_back(mySpartan);
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}
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```
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If we want to make our spartan spin, we need to apply rotation in `update`
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```C++
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void ExampleScene::update() {
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auto mySpartan = Model::getInstance("My spartan");
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mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
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auto myCube = MeshRenderer::getInstance("My cube");
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myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
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}
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```
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Other examples can be found in the source files for this example project.
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## Build Instructions
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Currently, this application requires manual build and installation of Qtk.
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In the future, once a release is published, I will be able to use `FetchContent`
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or similar cmake functionality to remove this requirement.
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For Qtk build instructions, see the README in the root of this repository.
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```bash
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cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build
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cmake --build /path/to/qtk/example-app/build
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```
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If Qtk was not installed system-wide, we can set `QTK_PATH` to point to the
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custom installation directory.
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```bash
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cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build -DQTK_PATH=/path/to/qtk/install/
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cmake --build /path/to/qtk/example-app/build
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```
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After this, we can run the example application -
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```bash
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./path/to/qtk/example-app/build/bin/example
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```
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94
example-app/examplescene.cpp
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94
example-app/examplescene.cpp
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Example Qtk scene ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include "examplescene.h"
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using namespace Qtk;
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ExampleScene::ExampleScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) {
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setSceneName("Example Scene");
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getCamera().getTransform().setTranslation(-8.0f, 0.0f, 10.0f);
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getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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}
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ExampleScene::~ExampleScene() {}
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void ExampleScene::init() {
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auto skybox = new Qtk::Skybox("Skybox");
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setSkybox(skybox);
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auto spartan = new Model(
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"spartan", "/home/kapper/Code/qtk/resources/models/spartan/spartan.obj");
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addObject(spartan);
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auto mesh = addObject(
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new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ARRAYS)));
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mesh->getTransform().setTranslation(-5.0f, 0.0f, -2.0f);
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// QTK_DRAW_ARRAYS is the default for generic shapes in qtk/shape.h
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addObject(new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ARRAYS)))
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->getTransform()
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.setTranslation(-7.0f, 0.0f, -2.0f);
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mesh = addObject(
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new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
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mesh->getTransform().setTranslation(-9.0f, 0.0f, -2.0f);
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mesh->setDrawType(GL_LINE_LOOP);
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mesh = addObject(
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new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
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mesh->getTransform().setTranslation(-7.0f, 2.0f, -2.0f);
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mesh->getTransform().scale(0.25f);
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mesh = addObject(
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new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
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mesh->getTransform().setTranslation(-7.0f, -2.0f, -2.0f);
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mesh->getTransform().scale(0.25f);
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mesh->setDrawType(GL_LINE_LOOP);
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mesh->setColor(GREEN);
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}
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void ExampleScene::draw() {
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Scene::draw();
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}
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void ExampleScene::update() {
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// Pitch forward and roll sideways
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MeshRenderer::getInstance("leftTriangle")
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->getTransform()
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.rotate(0.75f, 1.0f, 0.0f, 0.0f);
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MeshRenderer::getInstance("rightTriangle")
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->getTransform()
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.rotate(0.75f, 0.0f, 0.0f, 1.0f);
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static float translateX = 0.025f;
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float limit = -9.0f; // Origin position.x - 2.0f
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float posX = MeshRenderer::getInstance("topTriangle")
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->getTransform()
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.getTranslation()
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.x();
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if(posX < limit || posX > limit + 4.0f) {
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translateX = -translateX;
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}
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MeshRenderer::getInstance("topTriangle")
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->getTransform()
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.translate(translateX, 0.0f, 0.0f);
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MeshRenderer::getInstance("bottomTriangle")
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->getTransform()
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.translate(-translateX, 0.0f, 0.0f);
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MeshRenderer::getInstance("topTriangle")
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->getTransform()
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.rotate(0.75f, 0.2f, 0.0f, 0.4f);
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MeshRenderer::getInstance("bottomTriangle")
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->getTransform()
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.rotate(0.75f, 0.0f, 0.2f, 0.4f);
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MeshRenderer::getInstance("centerCube")
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->getTransform()
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.rotate(0.75f, 0.2f, 0.4f, 0.6f);
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}
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27
example-app/examplescene.h
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example-app/examplescene.h
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Example Qtk scene ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#ifndef QTK_EXAMPLE_SCENE_H
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#define QTK_EXAMPLE_SCENE_H
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#include <qtk/scene.h>
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class ExampleScene : public Qtk::SceneInterface {
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public:
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ExampleScene(Qtk::Scene * scene);
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~ExampleScene();
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void init() override;
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void draw() override;
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void update() override;
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};
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#endif // QTK_EXAMPLE_SCENE_H
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57
example-app/examplewidget.cpp
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example-app/examplewidget.cpp
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Example Qtk widget ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include <qtk/scene.h>
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#include "examplewidget.h"
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ExampleWidget::ExampleWidget(QWidget * parent) :
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QOpenGLWidget(parent), mScene(new ExampleScene(new Qtk::SceneEmpty)) {
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// NOTE: The decorator pattern is used to save / load scenes in Qtk currently.
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// The initializer above sets mScene to the concrete decorator ExampleScene.
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// Qtk::SceneEmpty provides an empty scene as the concrete component.
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// ExampleScene is defined in client source, deriving Qtk::SceneInterface.
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QSurfaceFormat format;
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format.setRenderableType(QSurfaceFormat::OpenGL);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setVersion(4, 6);
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format.setSamples(4);
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format.setDepthBufferSize(16);
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setFormat(format);
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setFocusPolicy(Qt::ClickFocus);
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}
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void ExampleWidget::initializeGL() {
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initializeOpenGLFunctions();
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connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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glDepthFunc(GL_LEQUAL);
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glDepthRange(0.1f, 1.0f);
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glClearDepth(1.0f);
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glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void ExampleWidget::resizeGL(int width, int height) {
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Qtk::Scene::getProjectionMatrix().setToIdentity();
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Qtk::Scene::getProjectionMatrix().perspective(
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45.0f, float(width) / float(height), 0.1f, 1000.0f);
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}
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void ExampleWidget::paintGL() {
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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mScene->draw();
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}
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void ExampleWidget::update() {
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mScene->update();
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QWidget::update();
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}
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38
example-app/examplewidget.h
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example-app/examplewidget.h
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Example Qtk widget ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#ifndef QTKCLIENT_EXAMPLEWIDGET_H
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#define QTKCLIENT_EXAMPLEWIDGET_H
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#include <QOpenGLFunctions>
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#include <QOpenGLWidget>
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#include "examplescene.h"
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class ExampleWidget : public QOpenGLWidget, protected QOpenGLFunctions {
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Q_OBJECT;
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public:
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explicit ExampleWidget(QWidget * parent = nullptr);
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~ExampleWidget() = default;
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void initializeGL() override;
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void resizeGL(int width, int height) override;
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void paintGL() override;
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protected slots:
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void update();
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private:
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Qtk::Scene * mScene;
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};
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#endif // QTKCLIENT_EXAMPLEWIDGET_H
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22
example-app/main.cpp
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example-app/main.cpp
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Example Qt desktop application using Qtk ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include <QApplication>
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#include <QMainWindow>
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#include "examplewidget.h"
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int main(int argc, char * argv[]) {
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QApplication app(argc, argv);
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auto window = new QMainWindow;
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window->setCentralWidget(new ExampleWidget);
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window->show();
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app.exec();
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}
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Reference in New Issue
Block a user