Improve cmake and GUI (#13)
+ Packaging and CI for Windows, Mac, Linux + Debian package, NSIS Windows installer, OSX appbundle + Example application using libqtk + Component installation for `qtk`, `libqtk`, or `collection` with cmake
This commit was merged in pull request #13.
This commit is contained in:
71
src/app/CMakeLists.txt
Normal file
71
src/app/CMakeLists.txt
Normal file
@@ -0,0 +1,71 @@
|
||||
################################################################################
|
||||
## Project for working with OpenGL and Qt6 widgets ##
|
||||
## ##
|
||||
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
|
||||
## All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
################################################################################
|
||||
|
||||
################################################################################
|
||||
# Qtk Widget Library
|
||||
################################################################################
|
||||
# Create a library of widgets used to build Qtk GUI
|
||||
set(
|
||||
QTK_PLUGIN_LIBRARY_SOURCES
|
||||
qtkwidget.cpp
|
||||
debugconsole.cpp debugconsole.ui
|
||||
toolbox.cpp toolbox.ui
|
||||
treeview.cpp treeview.ui
|
||||
qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
|
||||
)
|
||||
set(
|
||||
QTK_PLUGIN_LIBRARY_HEADERS
|
||||
qtkwidget.h
|
||||
debugconsole.h
|
||||
toolbox.h
|
||||
treeview.h
|
||||
)
|
||||
qt_add_library(qtk_plugin_library STATIC EXCLUDE_FROM_ALL)
|
||||
target_sources(
|
||||
qtk_plugin_library PRIVATE
|
||||
"${QTK_PLUGIN_LIBRARY_SOURCES}"
|
||||
"${QTK_PLUGIN_LIBRARY_HEADERS}"
|
||||
)
|
||||
target_link_libraries(qtk_plugin_library PUBLIC Qt6::UiPlugin qtk_library)
|
||||
|
||||
################################################################################
|
||||
# Qtk Widget Collection Plugin
|
||||
################################################################################
|
||||
# Create a Qt Designer plugin for a collection of widgets from our library.
|
||||
qt_add_plugin(qtk_collection SHARED)
|
||||
target_sources(
|
||||
qtk_collection PRIVATE
|
||||
widgetplugincollection.cpp widgetplugincollection.h
|
||||
widgetplugin.cpp widgetplugin.h
|
||||
)
|
||||
target_link_libraries(qtk_collection PUBLIC qtk_plugin_library)
|
||||
|
||||
################################################################################
|
||||
# Final Qtk Application
|
||||
################################################################################
|
||||
|
||||
set(
|
||||
QTK_APP_SOURCES
|
||||
qtkscene.cpp qtkscene.h
|
||||
main.cpp
|
||||
)
|
||||
|
||||
qt_add_executable(qtk_app ${QTK_APP_SOURCES})
|
||||
target_link_libraries(qtk_app PRIVATE qtk_plugin_library)
|
||||
|
||||
set_target_properties(
|
||||
qtk_app PROPERTIES
|
||||
WIN32_EXECUTABLE TRUE
|
||||
MACOSX_BUNDLE TRUE
|
||||
MACOSX_BUNDLE_BUNDLE_NAME Qtk
|
||||
MACOSX_BUNDLE_ICON_FILE ${QTK_OSX_ICONS}
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER ${CMAKE_PROJECT_NAME}
|
||||
MACOSX_BUNDLE_INFO_STRING ${CMAKE_PROJECT_DESCRIPTION}
|
||||
MACOSX_BUNDLE_COPYRIGHT "All Content (c) 2023 Shaun Reed, all rights reserved"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
|
||||
)
|
||||
33
src/app/debugconsole.cpp
Normal file
33
src/app/debugconsole.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Debug console for qtk views ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QWindow>
|
||||
|
||||
#include "debugconsole.h"
|
||||
#include "ui_debugconsole.h"
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
DebugConsole::DebugConsole(QWidget * owner, const QString & key) :
|
||||
DebugConsole(owner, key, key + "Debugger") {}
|
||||
|
||||
DebugConsole::DebugConsole(
|
||||
QWidget * owner, const QString & key, const QString & name) {
|
||||
ui_ = new Ui::DebugConsole;
|
||||
ui_->setupUi(this);
|
||||
setObjectName(name);
|
||||
mConsole = ui_->textEdit;
|
||||
setWidget(mConsole);
|
||||
setWindowTitle(name + " Debug Console");
|
||||
|
||||
auto qtkWidget = dynamic_cast<QtkWidget *>(owner);
|
||||
if(qtkWidget) {
|
||||
connect(qtkWidget, &QtkWidget::sendLog, this, &DebugConsole::sendLog);
|
||||
}
|
||||
}
|
||||
140
src/app/debugconsole.h
Normal file
140
src/app/debugconsole.h
Normal file
@@ -0,0 +1,140 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Debug console for qtk views ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_DEBUGCONSOLE_H
|
||||
#define QTK_DEBUGCONSOLE_H
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDockWidget>
|
||||
#include <QPlainTextEdit>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "qtkwidget.h"
|
||||
|
||||
namespace Ui {
|
||||
class DebugConsole;
|
||||
}
|
||||
|
||||
namespace Qtk {
|
||||
class DebugConsole : public QDockWidget {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Construct a new DebugConsole.
|
||||
* Assigns a default name to the console using `key + "Debugger"`
|
||||
*
|
||||
* @param owner Parent widget for this console or nullptr if no parent.
|
||||
* If this parameter inherits from QMainWindow we will add this dock
|
||||
* widget to the window.
|
||||
* @param key The objectName associated with the attached QtkWidget.
|
||||
*/
|
||||
DebugConsole(QWidget * owner, const QString & key);
|
||||
|
||||
/**
|
||||
* Construct a new DebugConsole.
|
||||
*
|
||||
* @param owner Parent widget for this console or nullptr if no parent.
|
||||
* If this parameter inherits from QMainWindow we will add this dock
|
||||
* widget to the window.
|
||||
* @param key The objectName associated with the attached QtkWidget.
|
||||
* @param name The objectName to associate with this DebugConsole.
|
||||
*/
|
||||
DebugConsole(QWidget * owner, const QString & key, const QString & name);
|
||||
|
||||
~DebugConsole() = default;
|
||||
|
||||
public slots:
|
||||
/*************************************************************************
|
||||
* Public Qt slots
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Log a message to the DebugConsole text view.
|
||||
*
|
||||
* @param message The message to log.
|
||||
* @param context The DebugContext to use for the message.
|
||||
* Default value is Status.
|
||||
*/
|
||||
inline void sendLog(QString message, DebugContext context = Status) {
|
||||
mConsole->setTextColor(logColor(context));
|
||||
mConsole->append(logPrefix(message, context));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the window title for the DebugConsole. This will appear in the
|
||||
* widget title bar and within any context menu actions.
|
||||
*
|
||||
* @param name Base name for the DebugConsole window.
|
||||
*/
|
||||
inline void setTitle(QString name) {
|
||||
setWindowTitle(name + " Debug Console");
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* @param context Log context severity level.
|
||||
* @return QColor corresponding with the message context.
|
||||
*/
|
||||
[[nodiscard]] QColor logColor(const DebugContext & context) const {
|
||||
switch(context) {
|
||||
case Status:
|
||||
return Qt::GlobalColor::darkGray;
|
||||
case Debug:
|
||||
return Qt::GlobalColor::white;
|
||||
case Warn:
|
||||
return Qt::GlobalColor::yellow;
|
||||
case Error:
|
||||
return Qt::GlobalColor::red;
|
||||
case Fatal:
|
||||
return Qt::GlobalColor::magenta;
|
||||
default:
|
||||
return Qt::GlobalColor::darkYellow;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prefixes a log message to add context level.
|
||||
*
|
||||
* @param message The message to prefix.
|
||||
* @param context The log context severity level.
|
||||
* @return The log message prefixed with the DebugContext level.
|
||||
*/
|
||||
[[nodiscard]] QString logPrefix(
|
||||
QString & message, const DebugContext & context) {
|
||||
QString prefix;
|
||||
switch(context) {
|
||||
case Status:
|
||||
prefix = "[Status]: ";
|
||||
break;
|
||||
case Debug:
|
||||
prefix = "[Debug]: ";
|
||||
break;
|
||||
case Warn:
|
||||
prefix = "[Warn]: ";
|
||||
break;
|
||||
case Error:
|
||||
prefix = "[Error]: ";
|
||||
break;
|
||||
case Fatal:
|
||||
prefix = "[Fatal]: ";
|
||||
break;
|
||||
default:
|
||||
prefix = "[No Context]: ";
|
||||
break;
|
||||
}
|
||||
message = prefix + message.replace("\n", "\t\n" + prefix);
|
||||
return message;
|
||||
}
|
||||
|
||||
Ui::DebugConsole * ui_;
|
||||
QTextEdit * mConsole;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
#endif // QTK_DEBUGCONSOLE_H
|
||||
33
src/app/debugconsole.ui
Normal file
33
src/app/debugconsole.ui
Normal file
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DebugConsole</class>
|
||||
<widget class="QDockWidget" name="DebugConsole">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Debug Console</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="dockWidgetContents">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QTextEdit" name="textEdit">
|
||||
<property name="autoFillBackground">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
28
src/app/main.cpp
Normal file
28
src/app/main.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Main program for practice using Qt6 widgets and OpenGL ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <QApplication>
|
||||
|
||||
#include "qtkmainwindow.h"
|
||||
#include "qtkscene.h"
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
Q_INIT_RESOURCE(resources);
|
||||
|
||||
QApplication a(argc, argv);
|
||||
|
||||
auto window = MainWindow::getMainWindow();
|
||||
|
||||
// Qtk currently uses the decorator pattern to save / load scenes.
|
||||
// This is a temporary solution and will be improved in the future.
|
||||
auto emptyScene = new Qtk::SceneEmpty;
|
||||
window->getQtkWidget()->setScene(new QtkScene(emptyScene));
|
||||
|
||||
window->show();
|
||||
return QApplication::exec();
|
||||
}
|
||||
80
src/app/qtkmainwindow.cpp
Normal file
80
src/app/qtkmainwindow.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: MainWindow for Qtk application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include "qtkmainwindow.h"
|
||||
#include "qtkscene.h"
|
||||
#include "ui_qtkmainwindow.h"
|
||||
|
||||
MainWindow * MainWindow::mainWindow_ = Q_NULLPTR;
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors / Destructors
|
||||
******************************************************************************/
|
||||
|
||||
MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
|
||||
ui_ = new Ui::MainWindow;
|
||||
setObjectName("MainWindow");
|
||||
// For use in design mode using Qt Creator
|
||||
// + We can use the `ui` member to access nested widgets by name
|
||||
ui_->setupUi(this);
|
||||
ui_->menuView->addAction(ui_->toolBar->toggleViewAction());
|
||||
|
||||
// Initialize static container for all active QtkWidgets
|
||||
auto qtkWidgets = findChildren<Qtk::QtkWidget *>();
|
||||
for(auto & qtkWidget : qtkWidgets) {
|
||||
qtkWidget->setScene(new Qtk::SceneEmpty);
|
||||
views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
|
||||
ui_->menuView->addAction(qtkWidget->getActionToggleConsole());
|
||||
connect(
|
||||
qtkWidget->getScene(), &Qtk::Scene::sceneUpdated, this,
|
||||
&MainWindow::refreshScene);
|
||||
}
|
||||
|
||||
auto docks = findChildren<QDockWidget *>();
|
||||
for(auto & dock : docks) {
|
||||
addDockWidget(Qt::RightDockWidgetArea, dock);
|
||||
ui_->menuView->addAction(dock->toggleViewAction());
|
||||
}
|
||||
|
||||
// Set the window icon used for Qtk.
|
||||
setWindowIcon(Qtk::getIcon());
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow() {
|
||||
delete ui_;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Methods
|
||||
******************************************************************************/
|
||||
|
||||
MainWindow * MainWindow::getMainWindow() {
|
||||
if(mainWindow_ == Q_NULLPTR) {
|
||||
mainWindow_ = new MainWindow;
|
||||
}
|
||||
return mainWindow_;
|
||||
}
|
||||
|
||||
Qtk::QtkWidget * MainWindow::getQtkWidget(int64_t index) {
|
||||
if(views_.size() <= index) {
|
||||
return Q_NULLPTR;
|
||||
}
|
||||
return views_.begin(index)->second;
|
||||
}
|
||||
|
||||
Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
|
||||
if(!views_.count(name)) {
|
||||
return Q_NULLPTR;
|
||||
}
|
||||
return views_[name];
|
||||
}
|
||||
|
||||
void MainWindow::refreshScene(QString sceneName) {
|
||||
// TODO: Select TreeView using sceneName>
|
||||
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
|
||||
}
|
||||
92
src/app/qtkmainwindow.h
Normal file
92
src/app/qtkmainwindow.h
Normal file
@@ -0,0 +1,92 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: MainWindow for Qtk application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef MAINWINDOW_H
|
||||
#define MAINWINDOW_H
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QPlainTextEdit>
|
||||
|
||||
#include "debugconsole.h"
|
||||
#include "qtkwidget.h"
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
/**
|
||||
* MainWindow class to provide an example of using a QtkWidget within a Qt
|
||||
* window application.
|
||||
*/
|
||||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/***************************************************************************
|
||||
* Contructors / Destructors
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* This ctor also initializes the Scene for each QtkWidget in the window.
|
||||
* To load a different scene this would need to be updated.
|
||||
*
|
||||
* @param parent The parent for this QMainWindow
|
||||
*/
|
||||
explicit MainWindow(QWidget * parent = nullptr);
|
||||
|
||||
~MainWindow() override;
|
||||
|
||||
/***************************************************************************
|
||||
* Public Methods
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* Allows widgets to retrieve an instance of this root QMainWindow.
|
||||
* @return this
|
||||
*/
|
||||
static MainWindow * getMainWindow();
|
||||
|
||||
Qtk::QtkWidget * getQtkWidget(int64_t index = 0);
|
||||
|
||||
/**
|
||||
* Accessor for retrieving a QtkWidget by it's objectName.
|
||||
* This function will not construct a new QtkWidget if none is found.
|
||||
*
|
||||
* @param name The objectName associated with the QtkWidget.
|
||||
* @return Pointer to an active QtkWidget or Q_NULLPTR is not found.
|
||||
*/
|
||||
Qtk::QtkWidget * getQtkWidget(const QString & name);
|
||||
|
||||
public slots:
|
||||
/**
|
||||
* Trigger a refresh for widgets related to a scene that has been updated.
|
||||
* @param sceneName The name of the scene that has been modified.
|
||||
*/
|
||||
void refreshScene(QString sceneName);
|
||||
|
||||
private:
|
||||
/***************************************************************************
|
||||
* Private Members
|
||||
**************************************************************************/
|
||||
|
||||
/** Do not allow copying */
|
||||
MainWindow(const MainWindow &) {};
|
||||
|
||||
Ui::MainWindow * ui_ {};
|
||||
static MainWindow * mainWindow_;
|
||||
|
||||
/**
|
||||
* Maps a scene name to the QtkWidget viewing it.
|
||||
* TODO: Value should be a vector of QtkWidget * for multiple scene views.
|
||||
*/
|
||||
std::unordered_map<QString, Qtk::QtkWidget *> views_ {};
|
||||
};
|
||||
|
||||
#endif // MAINWINDOW_H
|
||||
342
src/app/qtkmainwindow.ui
Normal file
342
src/app/qtkmainwindow.ui
Normal file
@@ -0,0 +1,342 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>824</width>
|
||||
<height>601</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>1</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Qtk - MainWindow</string>
|
||||
</property>
|
||||
<property name="windowIcon">
|
||||
<iconset>
|
||||
<normaloff>../resources/icon.png</normaloff>../resources/icon.png</iconset>
|
||||
</property>
|
||||
<property name="unifiedTitleAndToolBarOnMac">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="movable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<attribute name="title">
|
||||
<string>View 1</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="Qtk::QtkWidget" name="qtk::QtkWidget">
|
||||
<property name="toolTip">
|
||||
<string>A custom widget tool tip.</string>
|
||||
</property>
|
||||
<property name="whatsThis">
|
||||
<string>Custom widget what's this?</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_2">
|
||||
<attribute name="title">
|
||||
<string>View 2</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="Qtk::TreeView" name="qtk::TreeView">
|
||||
<property name="toolTip">
|
||||
<string>A custom widget tool tip.</string>
|
||||
</property>
|
||||
<property name="whatsThis">
|
||||
<string>Custom widget what's this?</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="Qtk::ToolBox" name="qtk::ToolBox">
|
||||
<property name="toolTip">
|
||||
<string>A custom widget tool tip.</string>
|
||||
</property>
|
||||
<property name="whatsThis">
|
||||
<string>Custom widget what's this?</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>824</width>
|
||||
<height>22</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuTest">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<addaction name="actionNew"/>
|
||||
<addaction name="actionOpen"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionSave"/>
|
||||
<addaction name="actionSave_as"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionExit"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuView">
|
||||
<property name="title">
|
||||
<string>View</string>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuTab_Position">
|
||||
<property name="title">
|
||||
<string>Tab Position</string>
|
||||
</property>
|
||||
<addaction name="actionTop"/>
|
||||
<addaction name="actionBottom"/>
|
||||
<addaction name="actionLeft"/>
|
||||
<addaction name="actionRight"/>
|
||||
</widget>
|
||||
<addaction name="menuTab_Position"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuEdit">
|
||||
<property name="title">
|
||||
<string>Edit</string>
|
||||
</property>
|
||||
<addaction name="actionUndo"/>
|
||||
<addaction name="actionRedo"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHelp">
|
||||
<property name="title">
|
||||
<string>Help</string>
|
||||
</property>
|
||||
<addaction name="actionAbout"/>
|
||||
</widget>
|
||||
<addaction name="menuTest"/>
|
||||
<addaction name="menuEdit"/>
|
||||
<addaction name="menuView"/>
|
||||
<addaction name="menuHelp"/>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="toolBar">
|
||||
<property name="windowTitle">
|
||||
<string>toolBar</string>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="movable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>24</width>
|
||||
<height>24</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonIconOnly</enum>
|
||||
</property>
|
||||
<property name="floatable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<addaction name="actionLoad_Model"/>
|
||||
<addaction name="actionDelete_Object"/>
|
||||
</widget>
|
||||
<action name="actionOpen">
|
||||
<property name="icon">
|
||||
<iconset resource="../../resources/resources.qrc">
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Open...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave">
|
||||
<property name="icon">
|
||||
<iconset resource="../../resources/resources.qrc">
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave_as">
|
||||
<property name="text">
|
||||
<string>Save as...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionExit">
|
||||
<property name="text">
|
||||
<string>Exit</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionShow_Console">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Console</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionLoad_Model">
|
||||
<property name="icon">
|
||||
<iconset resource="../../resources/resources.qrc">
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load Model</string>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font/>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDelete_Object">
|
||||
<property name="icon">
|
||||
<iconset resource="../../resources/resources.qrc">
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete Object</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNew">
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionTop">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Top</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionBottom">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Bottom</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionLeft">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Left</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionRight">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Right</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionAbout">
|
||||
<property name="text">
|
||||
<string>About</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNested_Widgets">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Nested Widgets</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionUndo">
|
||||
<property name="text">
|
||||
<string>Undo</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionRedo">
|
||||
<property name="text">
|
||||
<string>Redo</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>Qtk::QtkWidget</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>qtkwidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Qtk::TreeView</class>
|
||||
<extends>QDockWidget</extends>
|
||||
<header>treeview.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Qtk::ToolBox</class>
|
||||
<extends>QDockWidget</extends>
|
||||
<header>toolbox.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="../../resources/resources.qrc"/>
|
||||
</resources>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>actionExit</sender>
|
||||
<signal>triggered()</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>close()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>411</x>
|
||||
<y>300</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
542
src/app/qtkscene.cpp
Normal file
542
src/app/qtkscene.cpp
Normal file
@@ -0,0 +1,542 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Example Qtk scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include "qtkscene.h"
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
QtkScene::QtkScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) {
|
||||
setSceneName("Qtk Scene");
|
||||
getCamera().getTransform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||
getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
QtkScene::~QtkScene() {
|
||||
delete mTestPhong;
|
||||
delete mTestSpecular;
|
||||
delete mTestDiffuse;
|
||||
delete mTestAmbient;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Member Functions
|
||||
******************************************************************************/
|
||||
|
||||
void QtkScene::init() {
|
||||
// Add a skybox to the scene using default cube map images and settings.
|
||||
setSkybox(new Qtk::Skybox("Skybox"));
|
||||
|
||||
/* Create a red cube with a mini master chief on top. */
|
||||
auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
|
||||
myCube->setColor(RED);
|
||||
addObject(myCube);
|
||||
|
||||
auto mySpartan =
|
||||
new Model("My spartan", ":/models/models/spartan/spartan.obj");
|
||||
mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
|
||||
mySpartan->getTransform().setScale(0.5f);
|
||||
addObject(mySpartan);
|
||||
|
||||
//
|
||||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||
|
||||
auto mesh = addObject(
|
||||
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-5.0f, 0.0f, -2.0f);
|
||||
|
||||
mesh =
|
||||
addObject(new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-7.0f, 0.0f, -2.0f);
|
||||
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-9.0f, 0.0f, -2.0f);
|
||||
mesh->setDrawType(GL_LINE_LOOP);
|
||||
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-7.0f, 2.0f, -2.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-7.0f, -2.0f, -2.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
mesh->setDrawType(GL_LINE_LOOP);
|
||||
mesh->setColor(GREEN);
|
||||
|
||||
|
||||
//
|
||||
// 3D Model loading
|
||||
|
||||
auto model = addObject(
|
||||
new Qtk::Model("backpack", ":/models/models/backpack/backpack.obj"));
|
||||
// Sometimes model textures need flipped in certain directions
|
||||
model->flipTexture("diffuse.jpg", false, true);
|
||||
model->getTransform().setTranslation(0.0f, 0.0f, -10.0f);
|
||||
|
||||
model = addObject(new Qtk::Model("bird", ":/models/models/bird/bird.obj"));
|
||||
model->getTransform().setTranslation(2.0f, 2.0f, -10.0f);
|
||||
// Sometimes the models are very large
|
||||
model->getTransform().scale(0.0025f);
|
||||
model->getTransform().rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
model = addObject(
|
||||
new Qtk::Model("alien", ":/models/models/alien-hominid/alien.obj"));
|
||||
model->getTransform().setTranslation(2.0f, -1.0f, -5.0f);
|
||||
model->getTransform().scale(0.15f);
|
||||
|
||||
model = addObject(
|
||||
new Qtk::Model("My scythe", ":/models/models/scythe/scythe.obj"));
|
||||
model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f);
|
||||
model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||
model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
model = addObject(
|
||||
new Qtk::Model("masterChief", ":/models/models/spartan/spartan.obj"));
|
||||
model->getTransform().setTranslation(-1.5f, 0.5f, -2.0f);
|
||||
|
||||
|
||||
//
|
||||
// Simple cube lighting examples.
|
||||
|
||||
/* Phong lighting example on a basic cube. */
|
||||
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
||||
mTestPhong->getTransform().setTranslation(3.0f, 0.0f, -2.0f);
|
||||
// NOTE: You no longer need to manually bind shader program to set uniforms.
|
||||
// + You can still bind it if you want to for performance reasons.
|
||||
// + Qtk will only bind / release if the shader program is not already bound.
|
||||
mTestPhong->setShaders(
|
||||
":/shaders/solid-phong.vert", ":/shaders/solid-phong.frag");
|
||||
|
||||
// For example this would technically not be efficient, because each one of
|
||||
// these calls will bind, set, release. We could instead bind, set N uniforms,
|
||||
// and release when we are finished.
|
||||
// mTestPhong->bindShaders();
|
||||
mTestPhong->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
mTestPhong->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
mTestPhong->setUniform("uAmbientStrength", 0.2f);
|
||||
mTestPhong->setUniform("uSpecularStrength", 0.50f);
|
||||
mTestPhong->setUniform("uSpecularShine", 256);
|
||||
// mTestPhong->releaseShaders();
|
||||
mTestPhong->reallocateNormals(mTestPhong->getNormals());
|
||||
// NOTE: This is only an example and I won't worry about this kind of
|
||||
// efficiency while initializing the following objects.
|
||||
|
||||
// Phong lighting example light source. This is just for visual reference.
|
||||
// + We refer to the position of this object in draw() to update lighting.
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(3.0f, 2.0f, -2.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
|
||||
/* Example of a cube with no lighting applied */
|
||||
mesh = addObject(new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 0.0f, -2.0f);
|
||||
mesh->setShaders(
|
||||
":/shaders/solid-perspective.vert", ":/shaders/solid-perspective.frag");
|
||||
mesh->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
// No light source needed for this lighting technique
|
||||
|
||||
/* Initialize Ambient example cube */
|
||||
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
||||
mTestAmbient->getTransform().setTranslation(7.0f, 0.0f, -2.0f);
|
||||
mTestAmbient->setShaders(
|
||||
":/shaders/solid-ambient.vert", ":/shaders/solid-ambient.frag");
|
||||
// Changing these uniform values will alter lighting effects.
|
||||
mTestAmbient->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
mTestAmbient->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
mTestAmbient->setUniform("uAmbientStrength", 0.2f);
|
||||
mTestAmbient->reallocateNormals(mTestAmbient->getNormals());
|
||||
// No light source needed for this lighting technique
|
||||
|
||||
/* Initialize Diffuse example cube */
|
||||
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
||||
mTestDiffuse->getTransform().setTranslation(9.0f, 0.0f, -2.0f);
|
||||
mTestDiffuse->setShaders(
|
||||
":/shaders/solid-diffuse.vert", ":/shaders/solid-diffuse.frag");
|
||||
mTestDiffuse->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
mTestDiffuse->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
mTestDiffuse->setUniform("uAmbientStrength", 0.2f);
|
||||
mTestDiffuse->reallocateNormals(mTestDiffuse->getNormals());
|
||||
|
||||
// Diffuse lighting example light source. This is just for visual reference.
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(9.0f, 2.0f, -2.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
|
||||
/* Initialize Specular example cube */
|
||||
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
||||
mTestSpecular->getTransform().setTranslation(11.0f, 0.0f, -2.0f);
|
||||
mTestSpecular->setShaders(
|
||||
":/shaders/solid-specular.vert", ":/shaders/solid-specular.frag");
|
||||
mTestSpecular->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
mTestSpecular->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
mTestSpecular->setUniform("uAmbientStrength", 0.2f);
|
||||
mTestSpecular->setUniform("uSpecularStrength", 0.50f);
|
||||
mTestSpecular->setUniform("uSpecularShine", 256);
|
||||
mTestSpecular->reallocateNormals(mTestSpecular->getNormals());
|
||||
|
||||
// Specular lighting example light source. This is just for visual reference.
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(11.0f, 2.0f, -2.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
|
||||
|
||||
/* Test basic cube with phong.vert and phong.frag shaders */
|
||||
mesh = addObject(new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 0.0f, 10.0f);
|
||||
mesh->setShaders(":/shaders/phong.vert", ":/shaders/phong.frag");
|
||||
// WARNING: Set color before reallocating normals.
|
||||
mesh->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
mesh->setUniform("uMaterial.ambient", QVector3D(0.0f, 0.3f, 0.0f));
|
||||
mesh->setUniform("uMaterial.diffuse", QVector3D(0.0f, 0.2f, 0.0f));
|
||||
mesh->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
mesh->setUniform("uMaterial.ambientStrength", 1.0f);
|
||||
mesh->setUniform("uMaterial.diffuseStrength", 1.0f);
|
||||
mesh->setUniform("uMaterial.specularStrength", 1.0f);
|
||||
mesh->setUniform("uMaterial.shine", 64.0f);
|
||||
mesh->setUniform("uLight.ambient", QVector3D(0.25f, 0.2f, 0.075f));
|
||||
mesh->setUniform("uLight.diffuse", QVector3D(0.75f, 0.6f, 0.22f));
|
||||
mesh->setUniform("uLight.specular", QVector3D(0.62f, 0.55f, 0.37f));
|
||||
mesh->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
|
||||
|
||||
// Light source for testPhong cube
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 1.25f, 10.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
mesh->setDrawType(GL_LINE_LOOP);
|
||||
mesh->setColor(RED);
|
||||
|
||||
|
||||
//
|
||||
// Building more complex objects for showing examples of lighting techniques
|
||||
|
||||
/* Test alien Model with phong lighting and specular mapping. */
|
||||
model = addObject(new Qtk::Model(
|
||||
"alienTest", ":/models/models/alien-hominid/alien.obj",
|
||||
":/shaders/model-specular.vert", ":/shaders/model-specular.frag"));
|
||||
model->getTransform().setTranslation(3.0f, -1.0f, 10.0f);
|
||||
model->getTransform().scale(0.15f);
|
||||
model->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.ambientStrength", 0.8f);
|
||||
model->setUniform("uMaterial.diffuseStrength", 0.8f);
|
||||
model->setUniform("uMaterial.specularStrength", 1.0f);
|
||||
model->setUniform("uMaterial.shine", 32.0f);
|
||||
|
||||
model->setUniform("uLight.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
|
||||
// Light source for alienTest object.
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(4.0f, 1.5f, 10.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
// This function changes values we have allocated in a buffer, so init() after
|
||||
mesh->setColor(GREEN);
|
||||
|
||||
/* Test spartan Model with phong lighting, specular and normal mapping. */
|
||||
model = addObject(new Qtk::Model(
|
||||
"spartanTest", ":/models/models/spartan/spartan.obj",
|
||||
":/shaders/model-normals.vert", ":/shaders/model-normals.frag"));
|
||||
model->getTransform().setTranslation(0.0f, -1.0f, 10.0f);
|
||||
model->getTransform().scale(2.0f);
|
||||
model->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uMaterial.ambientStrength", 1.0f);
|
||||
model->setUniform("uMaterial.diffuseStrength", 1.0f);
|
||||
model->setUniform("uMaterial.specularStrength", 1.0f);
|
||||
model->setUniform("uMaterial.shine", 128.0f);
|
||||
model->setUniform("uLight.ambient", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
model->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
|
||||
|
||||
// Light source for spartanTest object.
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(1.0f, 1.5f, 10.0f);
|
||||
mesh->getTransform().scale(0.25f);
|
||||
// This function changes values we have allocated in a buffer, so init() after
|
||||
mesh->setColor(GREEN);
|
||||
|
||||
|
||||
//
|
||||
// Test drawing simple geometry with various OpenGL drawing modes
|
||||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 0.0f, 4.0f);
|
||||
mesh->setShaders(":/shaders/rgb-normals.vert", ":/shaders/rgb-normals.frag");
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 0.0f, 2.0f);
|
||||
mesh->setShaders(":/shaders/rgb-normals.vert", ":/shaders/rgb-normals.frag");
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
Texture crateTexture;
|
||||
crateTexture.setTexture(":/textures/crate.png");
|
||||
Cube cube;
|
||||
auto * m = new MeshRenderer("Test Crate", Cube(QTK_DRAW_ARRAYS));
|
||||
m->getTransform().setTranslation(0, 0, 13);
|
||||
m->setShaders(":/shaders/texture2d.vert", ":/shaders/texture2d.frag");
|
||||
m->setTexture(crateTexture);
|
||||
m->setUniform("uTexture", 0);
|
||||
m->reallocateTexCoords(cube.getTexCoords());
|
||||
addObject(m);
|
||||
|
||||
// Texturing a cube using texture coordinates and glDrawArrays
|
||||
// + Texturing with UVs using glDrawElements requires
|
||||
// QTK_DRAW_ELEMENTS_NORMALS
|
||||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||
// + This is because the same position must use different UV coordinates
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(-3.0f, 0.0f, -2.0f);
|
||||
mesh->setShaders(":/shaders/texture2d.vert", ":/shaders/texture2d.frag");
|
||||
mesh->setTexture(crateTexture);
|
||||
mesh->setUniform("uTexture", 0);
|
||||
mesh->reallocateTexCoords(mesh->getTexCoords());
|
||||
|
||||
// Test drawing a cube with texture coordinates using glDrawElements
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mesh->getTransform().setTranslation(-1.7f, 0.0f, -2.0f);
|
||||
mesh->setTexture(":/textures/crate.png");
|
||||
mesh->setShaders(":/shaders/texture2d.vert", ":/shaders/texture2d.frag");
|
||||
mesh->bindShaders();
|
||||
mesh->setUniform("uTexture", 0);
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
mesh->reallocateTexCoords(mesh->getTexCoords(), 3);
|
||||
mesh->releaseShaders();
|
||||
mesh->getTransform().rotate(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
// Texturing a cube using a cube map
|
||||
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
||||
mesh =
|
||||
addObject(new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mesh->getTransform().setTranslation(-3.0f, 1.0f, -2.0f);
|
||||
mesh->getTransform().setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
mesh->setShaders(
|
||||
":/shaders/texture-cubemap.vert", ":/shaders/texture-cubemap.frag");
|
||||
mesh->setCubeMap(":/textures/crate.png");
|
||||
mesh->setUniform("uTexture", 0);
|
||||
mesh->reallocateTexCoords(mesh->getTexCoords());
|
||||
|
||||
// Create a cube with custom shaders
|
||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||
mesh =
|
||||
addObject(new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(5.0f, 2.0f, -2.0f);
|
||||
mesh->setShaders(":/shaders/rgb-normals.vert", ":/shaders/rgb-normals.frag");
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(7.0f, 0.0f, 2.0f);
|
||||
mesh->setShaders(":/shaders/rgb-normals.vert", ":/shaders/rgb-normals.frag");
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"rgbTriangleElementsTest", Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mesh->getTransform().setTranslation(7.0f, 0.0f, 4.0f);
|
||||
mesh->setShaders(":/shaders/rgb-normals.vert", ":/shaders/rgb-normals.frag");
|
||||
mesh->reallocateNormals(mesh->getNormals());
|
||||
|
||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||
mesh = addObject(
|
||||
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mesh->getTransform().setTranslation(-3.0f, 2.0f, -2.0f);
|
||||
mesh->setShaders(":/shaders/texture2d.vert", ":/shaders/texture2d.frag");
|
||||
|
||||
mesh->setTexture(":/textures/crate.png");
|
||||
mesh->setUniform("uTexture", 0);
|
||||
mesh->reallocateTexCoords(mesh->getTexCoords());
|
||||
|
||||
// Test drawing triangle with glDrawElements with texture coordinates
|
||||
mesh = addObject(new Qtk::MeshRenderer(
|
||||
"testTriangleElementsUV", Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mesh->getTransform().setTranslation(-2.5f, 0.0f, -1.0f);
|
||||
mesh->setShaders(":/shaders/texture2d.vert", ":/shaders/texture2d.frag");
|
||||
mesh->setTexture(":/textures/crate.png");
|
||||
mesh->setUniform("uTexture", 0);
|
||||
mesh->reallocateTexCoords(mesh->getTexCoords());
|
||||
}
|
||||
|
||||
void QtkScene::draw() {
|
||||
// WARNING: We must call the base class draw() function first.
|
||||
// + This will handle rendering core scene components like the Skybox.
|
||||
Scene::draw();
|
||||
|
||||
mTestPhong->bindShaders();
|
||||
mTestPhong->setUniform(
|
||||
"uModelInverseTransposed",
|
||||
mTestPhong->getTransform().toMatrix().normalMatrix());
|
||||
mTestPhong->setUniform(
|
||||
"uLightPosition",
|
||||
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
|
||||
mTestPhong->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
mTestPhong->releaseShaders();
|
||||
mTestPhong->draw();
|
||||
|
||||
mTestAmbient->bindShaders();
|
||||
mTestAmbient->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
mTestAmbient->releaseShaders();
|
||||
mTestAmbient->draw();
|
||||
|
||||
mTestDiffuse->bindShaders();
|
||||
mTestDiffuse->setUniform(
|
||||
"uModelInverseTransposed",
|
||||
mTestDiffuse->getTransform().toMatrix().normalMatrix());
|
||||
mTestDiffuse->setUniform(
|
||||
"uLightPosition", MeshRenderer::getInstance("diffuseLight")
|
||||
->getTransform()
|
||||
.getTranslation());
|
||||
mTestDiffuse->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
mTestDiffuse->releaseShaders();
|
||||
mTestDiffuse->draw();
|
||||
|
||||
mTestSpecular->bindShaders();
|
||||
mTestSpecular->setUniform(
|
||||
"uModelInverseTransposed",
|
||||
mTestSpecular->getTransform().toMatrix().normalMatrix());
|
||||
mTestSpecular->setUniform(
|
||||
"uLightPosition", MeshRenderer::getInstance("specularLight")
|
||||
->getTransform()
|
||||
.getTranslation());
|
||||
mTestSpecular->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
mTestSpecular->releaseShaders();
|
||||
mTestSpecular->draw();
|
||||
}
|
||||
|
||||
void QtkScene::update() {
|
||||
auto mySpartan = Model::getInstance("My spartan");
|
||||
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
auto myCube = MeshRenderer::getInstance("My cube");
|
||||
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
auto position = MeshRenderer::getInstance("alienTestLight")
|
||||
->getTransform()
|
||||
.getTranslation();
|
||||
auto alien = Model::getInstance("alienTest");
|
||||
alien->setUniform("uLight.position", position);
|
||||
alien->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
auto posMatrix = alien->getTransform().toMatrix();
|
||||
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
alien->setUniform("uMVP.model", posMatrix);
|
||||
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
position = MeshRenderer::getInstance("spartanTestLight")
|
||||
->getTransform()
|
||||
.getTranslation();
|
||||
auto spartan = Model::getInstance("spartanTest");
|
||||
spartan->setUniform("uLight.position", position);
|
||||
spartan->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
posMatrix = spartan->getTransform().toMatrix();
|
||||
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
spartan->setUniform("uMVP.model", posMatrix);
|
||||
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
auto phong = MeshRenderer::getInstance("testPhong");
|
||||
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
||||
phong->bindShaders();
|
||||
position =
|
||||
MeshRenderer::getInstance("testLight")->getTransform().getTranslation();
|
||||
phong->setUniform("uLight.position", position);
|
||||
phong->setUniform(
|
||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
||||
posMatrix = phong->getTransform().toMatrix();
|
||||
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
phong->setUniform("uMVP.model", posMatrix);
|
||||
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||
phong->releaseShaders();
|
||||
|
||||
// Rotate lighting example cubes
|
||||
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||
MeshRenderer::getInstance("noLight")->getTransform().rotate(
|
||||
0.75f, 0.5f, 0.3f, 0.2f);
|
||||
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||
|
||||
// Examples of various translations and rotations
|
||||
|
||||
// Rotate in multiple directions simultaneously
|
||||
MeshRenderer::getInstance("rgbNormalsCube")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||
|
||||
// Pitch forward and roll sideways
|
||||
MeshRenderer::getInstance("leftTriangle")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
||||
MeshRenderer::getInstance("rightTriangle")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// Move between two positions over time
|
||||
static float translateX = 0.025f;
|
||||
float limit = -9.0f; // Origin position.x - 2.0f
|
||||
float posX = MeshRenderer::getInstance("topTriangle")
|
||||
->getTransform()
|
||||
.getTranslation()
|
||||
.x();
|
||||
if(posX < limit || posX > limit + 4.0f) {
|
||||
translateX = -translateX;
|
||||
}
|
||||
MeshRenderer::getInstance("topTriangle")
|
||||
->getTransform()
|
||||
.translate(translateX, 0.0f, 0.0f);
|
||||
MeshRenderer::getInstance("bottomTriangle")
|
||||
->getTransform()
|
||||
.translate(-translateX, 0.0f, 0.0f);
|
||||
// And lets rotate the triangles in two directions at once
|
||||
MeshRenderer::getInstance("topTriangle")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
||||
MeshRenderer::getInstance("bottomTriangle")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
||||
// And make the bottom triangle green, instead of RGB
|
||||
|
||||
// Rotate center cube in several directions simultaneously
|
||||
// + Not subject to gimbal lock since we are using quaternions :)
|
||||
MeshRenderer::getInstance("centerCube")
|
||||
->getTransform()
|
||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||
}
|
||||
75
src/app/qtkscene.h
Normal file
75
src/app/qtkscene.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Example Qtk scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_EXAMPLE_SCENE_H
|
||||
#define QTK_EXAMPLE_SCENE_H
|
||||
|
||||
#include <qtk/scene.h>
|
||||
|
||||
/**
|
||||
* Example scene using QtkWidget to render 3D models and simple geometry within
|
||||
* QtOpenGLWidgets. This scene also shows some examples of using GLSL shaders to
|
||||
* apply the basic lighting techniques leading up to Phong.
|
||||
*
|
||||
* The Qtk::Scene base class provides containers for N pointers to MeshRenderer
|
||||
* and Model objects. We can create and insert as many as we like within this
|
||||
* child class implementation. This child class does not need to manually draw
|
||||
* objects inserted into these containers. The child class would only need to
|
||||
* update uniform or other data that may change per-frame.
|
||||
* See scene.h and `init()` for more information.
|
||||
*
|
||||
* To modify the scene objects should be initialized within the `init()` public
|
||||
* method. Any required movement or updates should be applied within `draw()` or
|
||||
* `update()`.
|
||||
*
|
||||
* To create your own Scene from scratch see Qtk::Scene.
|
||||
*/
|
||||
class QtkScene : public Qtk::SceneInterface {
|
||||
public:
|
||||
/***************************************************************************
|
||||
* Contructors / Destructors
|
||||
**************************************************************************/
|
||||
|
||||
QtkScene(Qtk::Scene * scene);
|
||||
|
||||
~QtkScene();
|
||||
|
||||
/***************************************************************************
|
||||
* Inherited Public Overrides
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* Initialize objects within the scene
|
||||
*/
|
||||
void init() override;
|
||||
|
||||
/**
|
||||
* Called when OpenGL repaints the widget.
|
||||
*/
|
||||
void draw() override;
|
||||
|
||||
/**
|
||||
* Called when the Qt `frameSwapped` signal is caught.
|
||||
* See definition of `QtkWidget::initializeGL()`
|
||||
*/
|
||||
void update() override;
|
||||
|
||||
private:
|
||||
/***************************************************************************
|
||||
* Private Members
|
||||
**************************************************************************/
|
||||
|
||||
// Additional example objects created within this example.
|
||||
// + The base class Scene manages objects stored within mMeshes or mModels
|
||||
Qtk::MeshRenderer * mTestPhong {};
|
||||
Qtk::MeshRenderer * mTestSpecular {};
|
||||
Qtk::MeshRenderer * mTestDiffuse {};
|
||||
Qtk::MeshRenderer * mTestAmbient {};
|
||||
};
|
||||
|
||||
#endif // QTK_EXAMPLE_SCENE_H
|
||||
321
src/app/qtkwidget.cpp
Normal file
321
src/app/qtkwidget.cpp
Normal file
@@ -0,0 +1,321 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: QtkWidget for Qt desktop application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include <qtk/input.h>
|
||||
#include <qtk/scene.h>
|
||||
#include <qtk/shape.h>
|
||||
|
||||
#include "debugconsole.h"
|
||||
#include "qtkmainwindow.h"
|
||||
#include "qtkwidget.h"
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
QtkWidget::QtkWidget(QWidget * parent) : QtkWidget(parent, "QtkWidget") {}
|
||||
|
||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
|
||||
QtkWidget(parent, name, Q_NULLPTR) {}
|
||||
|
||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name, Scene * scene) :
|
||||
QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR),
|
||||
mConsole(new DebugConsole(this, name)), mScene(Q_NULLPTR) {
|
||||
setScene(scene);
|
||||
setObjectName(name);
|
||||
QSurfaceFormat format;
|
||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
format.setVersion(4, 6);
|
||||
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
|
||||
format.setSamples(4);
|
||||
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
|
||||
format.setDepthBufferSize(16);
|
||||
// If QTK_DEBUG is set, enable debug context
|
||||
format.setOption(QSurfaceFormat::DebugContext);
|
||||
setFormat(format);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
}
|
||||
|
||||
QtkWidget::~QtkWidget() {
|
||||
makeCurrent();
|
||||
teardownGL();
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Methods
|
||||
******************************************************************************/
|
||||
|
||||
QAction * QtkWidget::getActionToggleConsole() {
|
||||
auto action = new QAction(mScene->getSceneName() + " debug console");
|
||||
action->setCheckable(true);
|
||||
action->setChecked(mConsoleActive);
|
||||
action->setStatusTip("Add a debug console for this QtkWidget.");
|
||||
connect(action, &QAction::triggered, this, &QtkWidget::toggleConsole);
|
||||
return action;
|
||||
}
|
||||
|
||||
void QtkWidget::initializeGL() {
|
||||
initializeOpenGLFunctions();
|
||||
// Connect the frameSwapped signal to call the update() function
|
||||
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
|
||||
|
||||
// Initialize OpenGL debug context
|
||||
mDebugLogger = new QOpenGLDebugLogger(this);
|
||||
if(mDebugLogger->initialize()) {
|
||||
qDebug() << "GL_DEBUG Debug Logger" << mDebugLogger << "\n";
|
||||
connect(
|
||||
mDebugLogger, SIGNAL(messageLogged(QOpenGLDebugMessage)), this,
|
||||
SLOT(messageLogged(QOpenGLDebugMessage)));
|
||||
mDebugLogger->startLogging();
|
||||
}
|
||||
|
||||
printContextInformation();
|
||||
|
||||
// Initialize opengl settings
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glDepthRange(0.1f, 1.0f);
|
||||
glClearDepth(1.0f);
|
||||
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void QtkWidget::resizeGL(int width, int height) {
|
||||
Scene::getProjectionMatrix().setToIdentity();
|
||||
Scene::getProjectionMatrix().perspective(
|
||||
45.0f, float(width) / float(height), 0.1f, 1000.0f);
|
||||
}
|
||||
|
||||
void QtkWidget::paintGL() {
|
||||
// Clear buffers and draw the scene if it is valid.
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
if(mScene != Q_NULLPTR) {
|
||||
mScene->draw();
|
||||
}
|
||||
}
|
||||
|
||||
void QtkWidget::setScene(Qtk::Scene * scene) {
|
||||
if(mScene != Q_NULLPTR) {
|
||||
delete mScene;
|
||||
connect(
|
||||
scene, &Qtk::Scene::sceneUpdated, MainWindow::getMainWindow(),
|
||||
&MainWindow::refreshScene);
|
||||
}
|
||||
|
||||
mScene = scene;
|
||||
if(mScene != Q_NULLPTR) {
|
||||
mConsole->setTitle(mScene->getSceneName());
|
||||
} else {
|
||||
mConsole->setTitle("Null Scene");
|
||||
}
|
||||
}
|
||||
|
||||
void QtkWidget::toggleConsole() {
|
||||
if(mConsoleActive) {
|
||||
mConsole->setHidden(true);
|
||||
mConsoleActive = false;
|
||||
} else {
|
||||
MainWindow::getMainWindow()->addDockWidget(
|
||||
Qt::DockWidgetArea::BottomDockWidgetArea,
|
||||
dynamic_cast<QDockWidget *>(mConsole));
|
||||
mConsole->setHidden(false);
|
||||
mConsoleActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Protected Methods
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::keyPressEvent(QKeyEvent * event) {
|
||||
if(event->isAutoRepeat()) {
|
||||
// Do not repeat input while a key is held down
|
||||
event->ignore();
|
||||
} else {
|
||||
Input::registerKeyPress(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
void QtkWidget::keyReleaseEvent(QKeyEvent * event) {
|
||||
if(event->isAutoRepeat()) {
|
||||
event->ignore();
|
||||
} else {
|
||||
Input::registerKeyRelease(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
void QtkWidget::mousePressEvent(QMouseEvent * event) {
|
||||
Input::registerMousePress(event->button());
|
||||
}
|
||||
|
||||
void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
|
||||
Input::registerMouseRelease(event->button());
|
||||
}
|
||||
|
||||
void QtkWidget::update() {
|
||||
updateCameraInput();
|
||||
|
||||
if(mScene != Q_NULLPTR) {
|
||||
mScene->update();
|
||||
}
|
||||
|
||||
QWidget::update();
|
||||
}
|
||||
|
||||
void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
|
||||
QString error;
|
||||
|
||||
DebugContext context;
|
||||
// Format based on severity
|
||||
switch(msg.severity()) {
|
||||
case QOpenGLDebugMessage::NotificationSeverity:
|
||||
error += "--";
|
||||
context = Status;
|
||||
break;
|
||||
case QOpenGLDebugMessage::HighSeverity:
|
||||
error += "!!";
|
||||
context = Fatal;
|
||||
break;
|
||||
case QOpenGLDebugMessage::MediumSeverity:
|
||||
error += "!~";
|
||||
context = Error;
|
||||
break;
|
||||
case QOpenGLDebugMessage::LowSeverity:
|
||||
error += "~~";
|
||||
context = Warn;
|
||||
break;
|
||||
}
|
||||
|
||||
error += " (";
|
||||
|
||||
// Format based on source
|
||||
#define CASE(c) \
|
||||
case QOpenGLDebugMessage::c: \
|
||||
error += #c; \
|
||||
break
|
||||
switch(msg.source()) {
|
||||
CASE(APISource);
|
||||
CASE(WindowSystemSource);
|
||||
CASE(ShaderCompilerSource);
|
||||
CASE(ThirdPartySource);
|
||||
CASE(ApplicationSource);
|
||||
CASE(OtherSource);
|
||||
CASE(InvalidSource);
|
||||
}
|
||||
#undef CASE
|
||||
|
||||
error += " : ";
|
||||
|
||||
// Format based on type
|
||||
#define CASE(c) \
|
||||
case QOpenGLDebugMessage::c: \
|
||||
error += #c; \
|
||||
break
|
||||
switch(msg.type()) {
|
||||
CASE(InvalidType);
|
||||
CASE(ErrorType);
|
||||
CASE(DeprecatedBehaviorType);
|
||||
CASE(UndefinedBehaviorType);
|
||||
CASE(PortabilityType);
|
||||
CASE(PerformanceType);
|
||||
CASE(OtherType);
|
||||
CASE(MarkerType);
|
||||
CASE(GroupPushType);
|
||||
CASE(GroupPopType);
|
||||
}
|
||||
#undef CASE
|
||||
|
||||
error += ")\n" + msg.message() + "\n";
|
||||
qDebug() << qPrintable(error);
|
||||
sendLog("(OpenGL) " + error.replace("\n", "\n(OpenGL) "), context);
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Private Methods
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
|
||||
}
|
||||
|
||||
void QtkWidget::updateCameraInput() {
|
||||
Input::update();
|
||||
// Camera Transformation
|
||||
if(Input::buttonPressed(Qt::RightButton)) {
|
||||
static const float transSpeed = 0.1f;
|
||||
static const float rotSpeed = 0.5f;
|
||||
|
||||
// Handle rotations
|
||||
Scene::getCamera().getTransform().rotate(
|
||||
-rotSpeed * Input::mouseDelta().x(), Camera3D::LocalUp);
|
||||
Scene::getCamera().getTransform().rotate(
|
||||
-rotSpeed * Input::mouseDelta().y(), Scene::getCamera().getRight());
|
||||
|
||||
// Handle translations
|
||||
QVector3D translation;
|
||||
if(Input::keyPressed(Qt::Key_W)) {
|
||||
translation += Scene::getCamera().getForward();
|
||||
}
|
||||
if(Input::keyPressed(Qt::Key_S)) {
|
||||
translation -= Scene::getCamera().getForward();
|
||||
}
|
||||
if(Input::keyPressed(Qt::Key_A)) {
|
||||
translation -= Scene::getCamera().getRight();
|
||||
}
|
||||
if(Input::keyPressed(Qt::Key_D)) {
|
||||
translation += Scene::getCamera().getRight();
|
||||
}
|
||||
if(Input::keyPressed(Qt::Key_Q)) {
|
||||
translation -= Scene::getCamera().getUp() / 2.0f;
|
||||
}
|
||||
if(Input::keyPressed(Qt::Key_E)) {
|
||||
translation += Scene::getCamera().getUp() / 2.0f;
|
||||
}
|
||||
Scene::getCamera().getTransform().translate(transSpeed * translation);
|
||||
}
|
||||
}
|
||||
|
||||
void QtkWidget::printContextInformation() {
|
||||
QString glType;
|
||||
QString glVersion;
|
||||
QString glProfile;
|
||||
|
||||
QString glVendor;
|
||||
QString glRenderer;
|
||||
|
||||
// Get Version Information
|
||||
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
|
||||
glVersion = reinterpret_cast<const char *>(glGetString(GL_VERSION));
|
||||
glVendor = reinterpret_cast<const char *>(glGetString(GL_VENDOR));
|
||||
glRenderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
|
||||
|
||||
// Get Profile Information
|
||||
#define CASE(c) \
|
||||
case QSurfaceFormat::c: \
|
||||
glProfile = #c; \
|
||||
break
|
||||
switch(format().profile()) {
|
||||
CASE(NoProfile);
|
||||
CASE(CoreProfile);
|
||||
CASE(CompatibilityProfile);
|
||||
}
|
||||
#undef CASE
|
||||
|
||||
auto message = QString(glType) + glVersion + "(" + glProfile + ")"
|
||||
+ "\nOpenGL Vendor: " + glVendor
|
||||
+ "\nRendering Device: " + glRenderer;
|
||||
qDebug() << qPrintable(message);
|
||||
sendLog("(OpenGL) " + message.replace("\n", "\n(OpenGL) "), Status);
|
||||
}
|
||||
205
src/app/qtkwidget.h
Normal file
205
src/app/qtkwidget.h
Normal file
@@ -0,0 +1,205 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: QtkWidget for Qt desktop application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
#ifndef QTK_QTKWIDGET_H
|
||||
#define QTK_QTKWIDGET_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <QDockWidget>
|
||||
#include <QMatrix4x4>
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLWidget>
|
||||
#include <QPlainTextEdit>
|
||||
|
||||
#include <qtk/qtkapi.h>
|
||||
#include <qtk/scene.h>
|
||||
|
||||
namespace Qtk {
|
||||
class DebugConsole;
|
||||
|
||||
/**
|
||||
* QtkWidget class to define required QOpenGLWidget functionality.
|
||||
*
|
||||
* This object has a Scene attached which manages the objects to render.
|
||||
* Client input is passed through this widget to control the camera view.
|
||||
*/
|
||||
class QtkWidget : public QOpenGLWidget, protected QOpenGLFunctions {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
/*************************************************************************
|
||||
* Contructors / Destructors
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Qt Designer will call this ctor when creating this widget as a child.
|
||||
*
|
||||
* @param parent Pointer to a parent widget for this QtkWidget or nullptr.
|
||||
*/
|
||||
explicit QtkWidget(QWidget * parent = nullptr);
|
||||
|
||||
/**
|
||||
* Default construct a QtkWidget.
|
||||
*
|
||||
* @param parent Pointer to a parent widget or nullptr if no parent.
|
||||
* @param name An objectName for the new QtkWidget.
|
||||
*/
|
||||
explicit QtkWidget(QWidget * parent, const QString & name);
|
||||
|
||||
/**
|
||||
* Construct a custom QtkWidget.
|
||||
*
|
||||
* @param parent Pointer to a parent widget or nullptr if no parent.
|
||||
* @param name An objectName for the new QtkWidget.
|
||||
* @param scene Pointer to a custom class inheriting from Qtk::Scene.
|
||||
*/
|
||||
QtkWidget(QWidget * parent, const QString & name, Qtk::Scene * scene);
|
||||
|
||||
~QtkWidget();
|
||||
|
||||
/*************************************************************************
|
||||
* Public Methods
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Constructs a QAction to hide / show this DebugConsole.
|
||||
* @return QAction to toggle visibility of this DebugConsole.
|
||||
*/
|
||||
QAction * getActionToggleConsole();
|
||||
|
||||
/**
|
||||
* Called when the widget is first constructed.
|
||||
*/
|
||||
void initializeGL() override;
|
||||
|
||||
/**
|
||||
* Called when the application window is resized.
|
||||
*
|
||||
* @param width The new width of the window.
|
||||
* @param height The new height of the window.
|
||||
*/
|
||||
void resizeGL(int width, int height) override;
|
||||
|
||||
/**
|
||||
* Called when OpenGL repaints the widget.
|
||||
*/
|
||||
void paintGL() override;
|
||||
|
||||
/*************************************************************************
|
||||
* Accessors
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* @return The active scene being viewed in this widget.
|
||||
*/
|
||||
inline Qtk::Scene * getScene() { return mScene; }
|
||||
|
||||
/**
|
||||
* @return Pointer to the QOpenGLDebugLogger attached to this widget.
|
||||
*/
|
||||
inline QOpenGLDebugLogger * getOpenGLDebugLogger() {
|
||||
return mDebugLogger;
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* Setters
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* @param scene The new scene to view.
|
||||
*/
|
||||
void setScene(Qtk::Scene * scene);
|
||||
|
||||
public slots:
|
||||
|
||||
/**
|
||||
* Toggle visibility of the DebugConsole associated with this QtkWidget.
|
||||
*/
|
||||
void toggleConsole();
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Log a message to the DebugConsole associated with this widget.
|
||||
* @param message The message to log.
|
||||
* @param context The context of the log message.
|
||||
*/
|
||||
void sendLog(const QString & message, DebugContext context = Status);
|
||||
|
||||
protected:
|
||||
/*************************************************************************
|
||||
* Protected Methods
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* @param event Key press event to update camera input manager.
|
||||
*/
|
||||
void keyPressEvent(QKeyEvent * event) override;
|
||||
|
||||
/**
|
||||
* @param event Key release event to update camera input manager.
|
||||
*/
|
||||
void keyReleaseEvent(QKeyEvent * event) override;
|
||||
|
||||
/**
|
||||
* @param event Mouse button press event to update camera input manager.
|
||||
*/
|
||||
void mousePressEvent(QMouseEvent * event) override;
|
||||
|
||||
/**
|
||||
* @param event Mouse button release event to update camera input manager.
|
||||
*/
|
||||
void mouseReleaseEvent(QMouseEvent * event) override;
|
||||
|
||||
protected slots:
|
||||
/**
|
||||
* Called when the `frameSwapped` signal is caught.
|
||||
* See definition of initializeGL()
|
||||
*/
|
||||
void update();
|
||||
|
||||
/**
|
||||
* Called when the `messageLogged` signal is caught.
|
||||
* See definition of initializeGL()
|
||||
*
|
||||
* @param msg The message logged.
|
||||
*/
|
||||
void messageLogged(const QOpenGLDebugMessage & msg);
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Methods
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Deconstruct any resources we have allocated for this widget.
|
||||
*/
|
||||
void teardownGL();
|
||||
|
||||
/**
|
||||
* Callback function to update input for camera controls
|
||||
*/
|
||||
static void updateCameraInput();
|
||||
|
||||
/**
|
||||
* Prints OpenGL context information at start of debug session.
|
||||
*/
|
||||
void printContextInformation();
|
||||
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
************************************************************************/
|
||||
|
||||
QOpenGLDebugLogger * mDebugLogger;
|
||||
Qtk::Scene * mScene;
|
||||
Qtk::DebugConsole * mConsole;
|
||||
bool mConsoleActive = false;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
#endif // QTK_QTKWIDGET_H
|
||||
6
src/app/resources.h.in
Normal file
6
src/app/resources.h.in
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef QTK_RESOURCES_H_IN_H
|
||||
#define QTK_RESOURCES_H_IN_H
|
||||
|
||||
// Not currently in use, but will be in the future.
|
||||
|
||||
#endif // QTK_RESOURCES_H_IN_H
|
||||
20
src/app/toolbox.cpp
Normal file
20
src/app/toolbox.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Toolbox plugin for object details and options ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#include "toolbox.h"
|
||||
#include "ui_toolbox.h"
|
||||
|
||||
Qtk::ToolBox::ToolBox(QWidget * parent) :
|
||||
QDockWidget(parent), ui(new Ui::ToolBox) {
|
||||
ui->setupUi(this);
|
||||
}
|
||||
|
||||
Qtk::ToolBox::~ToolBox() {
|
||||
delete ui;
|
||||
}
|
||||
42
src/app/toolbox.h
Normal file
42
src/app/toolbox.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Toolbox plugin for object details and options ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#ifndef TOOLBOX_H
|
||||
#define TOOLBOX_H
|
||||
|
||||
#include <QDesignerExportWidget>
|
||||
#include <QDockWidget>
|
||||
|
||||
namespace Ui {
|
||||
class ToolBox;
|
||||
}
|
||||
|
||||
namespace Qtk {
|
||||
class ToolBox : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/*************************************************************************
|
||||
* Contructors / Destructors
|
||||
*************************************************************************/
|
||||
|
||||
explicit ToolBox(QWidget * parent = nullptr);
|
||||
|
||||
~ToolBox();
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
************************************************************************/
|
||||
|
||||
Ui::ToolBox * ui;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
#endif // TOOLBOX_H
|
||||
56
src/app/toolbox.ui
Normal file
56
src/app/toolbox.ui
Normal file
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ToolBox</class>
|
||||
<widget class="QDockWidget" name="ToolBox">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Object Details</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="dockWidgetContents">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QToolBox" name="toolBox">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="page">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<height>201</height>
|
||||
</rect>
|
||||
</property>
|
||||
<attribute name="label">
|
||||
<string>Shaders</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="page_2">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<height>201</height>
|
||||
</rect>
|
||||
</property>
|
||||
<attribute name="label">
|
||||
<string>Properties</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
63
src/app/treeview.cpp
Normal file
63
src/app/treeview.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: TreeView plugin for scene hierarchy ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#include "treeview.h"
|
||||
#include "qtkmainwindow.h"
|
||||
#include "ui_treeview.h"
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
Qtk::TreeView::TreeView(QWidget * parent) :
|
||||
QDockWidget(parent), ui(new Ui::TreeView) {
|
||||
ui->setupUi(this);
|
||||
connect(
|
||||
ui->treeWidget, &QTreeWidget::itemDoubleClicked, this,
|
||||
&TreeView::itemFocus);
|
||||
}
|
||||
|
||||
Qtk::TreeView::~TreeView() {
|
||||
delete ui;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Methods
|
||||
******************************************************************************/
|
||||
|
||||
void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
|
||||
ui->treeWidget->clear();
|
||||
ui->treeWidget->setColumnCount(1);
|
||||
mSceneName = scene->getSceneName();
|
||||
auto objects = scene->getObjects();
|
||||
for(const auto & object : objects) {
|
||||
auto item =
|
||||
new QTreeWidgetItem(QStringList(QString(object->getName().c_str())));
|
||||
ui->treeWidget->insertTopLevelItem(0, item);
|
||||
}
|
||||
}
|
||||
|
||||
void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
|
||||
QString name = item->text(column);
|
||||
auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
|
||||
auto & transform = scene->getCamera().getTransform();
|
||||
auto object = scene->getObject(name);
|
||||
if(object == Q_NULLPTR) {
|
||||
qDebug() << "Attempt to get non-existing object with name '" << name
|
||||
<< "'\n";
|
||||
}
|
||||
Transform3D * objectTransform;
|
||||
if(object->getType() == Object::QTK_MESH) {
|
||||
objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
|
||||
} else if(object->getType() == Object::QTK_MODEL) {
|
||||
objectTransform = &dynamic_cast<Model *>(object)->getTransform();
|
||||
}
|
||||
transform.setTranslation(objectTransform->getTranslation());
|
||||
transform.translate(0.0f, 0.0f, 3.0f);
|
||||
}
|
||||
73
src/app/treeview.h
Normal file
73
src/app/treeview.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: TreeView plugin for scene hierarchy ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#ifndef TREEVIEW_H
|
||||
#define TREEVIEW_H
|
||||
|
||||
#include <QDesignerCustomWidgetInterface>
|
||||
#include <QDesignerExportWidget>
|
||||
#include <QDockWidget>
|
||||
|
||||
#include <qtk/scene.h>
|
||||
#include <QTreeWidgetItem>
|
||||
|
||||
namespace Ui {
|
||||
class TreeView;
|
||||
}
|
||||
|
||||
namespace Qtk {
|
||||
class TreeView : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/*************************************************************************
|
||||
* Constructors / Destructors
|
||||
************************************************************************/
|
||||
|
||||
explicit TreeView(QWidget * parent = nullptr);
|
||||
|
||||
~TreeView();
|
||||
|
||||
/*************************************************************************
|
||||
* Public Methods
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Updates the QTreeWidget with all objects within the scene.
|
||||
* @param scene The scene to load objects from.
|
||||
*/
|
||||
void updateView(const Scene * scene);
|
||||
|
||||
public slots:
|
||||
/**
|
||||
* Focus the camera on an item when it is double clicked.
|
||||
* Triggered by QTreeWidget::itemDoubleClicked signal.
|
||||
*
|
||||
* @param item The item that was double clicked
|
||||
* @param column The column of the item that was double clicked.
|
||||
* This param is currently not used but required for this signal.
|
||||
*/
|
||||
void itemFocus(QTreeWidgetItem * item, int column);
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
************************************************************************/
|
||||
|
||||
Ui::TreeView * ui;
|
||||
|
||||
/**
|
||||
* The name of the scene last loaded by this TreeWidget.
|
||||
* Used to load object data from a target scene.
|
||||
*/
|
||||
QString mSceneName;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
#endif // TREEVIEW_H
|
||||
44
src/app/treeview.ui
Normal file
44
src/app/treeview.ui
Normal file
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>TreeView</class>
|
||||
<widget class="QDockWidget" name="TreeView">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Scene Tree View</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="dockWidgetContents">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QTreeWidget" name="treeWidget">
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="indentation">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="headerVisible">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string notr="true">1</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
98
src/app/widgetplugin.cpp
Normal file
98
src/app/widgetplugin.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Generic Qt Designer widget plugin ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#include <QIcon>
|
||||
#include <QtPlugin>
|
||||
#include <utility>
|
||||
|
||||
#include <qtk/qtkapi.h>
|
||||
|
||||
#include "widgetplugin.h"
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
WidgetPlugin::WidgetPlugin(
|
||||
QString group, QString class_name, QString include,
|
||||
WidgetPlugin::Factory factory) :
|
||||
m_group(std::move(group)),
|
||||
m_className(std::move(class_name)), m_includeFile(std::move(include)),
|
||||
m_factory(std::move(factory)), m_objectName(class_name) {}
|
||||
|
||||
WidgetPlugin::WidgetPlugin(QObject * parent) : QObject(parent) {}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Methods
|
||||
******************************************************************************/
|
||||
|
||||
QString WidgetPlugin::group() const {
|
||||
return m_group;
|
||||
}
|
||||
|
||||
QString WidgetPlugin::name() const {
|
||||
return m_className;
|
||||
}
|
||||
|
||||
QString WidgetPlugin::includeFile() const {
|
||||
return m_includeFile;
|
||||
}
|
||||
|
||||
QWidget * WidgetPlugin::createWidget(QWidget * parent) {
|
||||
return m_factory(parent);
|
||||
}
|
||||
|
||||
QString WidgetPlugin::toolTip() const {
|
||||
return QStringLiteral("A custom widget tool tip.");
|
||||
}
|
||||
|
||||
QString WidgetPlugin::whatsThis() const {
|
||||
return QStringLiteral("Custom widget what's this?");
|
||||
}
|
||||
|
||||
QIcon WidgetPlugin::icon() const {
|
||||
return Qtk::getIcon();
|
||||
}
|
||||
|
||||
bool WidgetPlugin::isContainer() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WidgetPlugin::isInitialized() const {
|
||||
return m_initialized;
|
||||
}
|
||||
|
||||
void WidgetPlugin::initialize(QDesignerFormEditorInterface *) {
|
||||
if(m_initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
QString WidgetPlugin::domXml() const {
|
||||
return
|
||||
"<ui language=\"c++\">\n"
|
||||
" <widget class=\"" + m_className + "\" name=\"" + m_objectName + "\">\n"
|
||||
" <property name=\"geometry\">\n"
|
||||
" <rect>\n"
|
||||
" <x>0</x>\n"
|
||||
" <y>0</y>\n"
|
||||
" <width>100</width>\n"
|
||||
" <height>100</height>\n"
|
||||
" </rect>\n"
|
||||
" </property>\n"
|
||||
" <property name=\"toolTip\" >\n"
|
||||
" <string>" + toolTip() + "</string>\n"
|
||||
" </property>\n"
|
||||
" <property name=\"whatsThis\" >\n"
|
||||
" <string>" + whatsThis() + "</string>\n"
|
||||
" </property>\n"
|
||||
" </widget>\n"
|
||||
"</ui>\n";
|
||||
}
|
||||
124
src/app/widgetplugin.h
Normal file
124
src/app/widgetplugin.h
Normal file
@@ -0,0 +1,124 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Generic Qt Designer widget plugin ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#ifndef QTK_WIDGETPLUGIN_H
|
||||
#define QTK_WIDGETPLUGIN_H
|
||||
|
||||
#include <QDesignerCustomWidgetInterface>
|
||||
#include <QDesignerExportWidget>
|
||||
|
||||
class QDESIGNER_WIDGET_EXPORT WidgetPlugin :
|
||||
public QObject,
|
||||
public QDesignerCustomWidgetInterface {
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QDesignerCustomWidgetInterface)
|
||||
|
||||
using Factory = std::function<QWidget *(QWidget *)>;
|
||||
|
||||
public:
|
||||
/***************************************************************************
|
||||
* Contructors / Destructors
|
||||
**************************************************************************/
|
||||
|
||||
WidgetPlugin(
|
||||
QString group, QString class_name, QString include, Factory factory);
|
||||
|
||||
explicit WidgetPlugin(QObject * parent = nullptr);
|
||||
|
||||
~WidgetPlugin() = default;
|
||||
|
||||
/***************************************************************************
|
||||
* Public Methods
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* @return The name of the group to which this widget belongs.
|
||||
*/
|
||||
[[nodiscard]] QString group() const override;
|
||||
|
||||
/**
|
||||
* Must return the _class name_ of the widget.
|
||||
*
|
||||
* @return The class name for the associated widget.
|
||||
*/
|
||||
[[nodiscard]] QString name() const override;
|
||||
|
||||
/**
|
||||
* If this path changes for a custom widget, it must be removed and added
|
||||
* back in Qt Designer for the XML surrounding this value to be regenerated.
|
||||
*
|
||||
* See the `<customwidget>` XML in any `.ui` file using a custom widget.
|
||||
*
|
||||
* @return Path to the include file for UIC to use when generating code.
|
||||
*/
|
||||
[[nodiscard]] QString includeFile() const override;
|
||||
|
||||
/**
|
||||
* @param parent Parent widget to the new instance of this widget.
|
||||
* @return A new instance of this custom widget.
|
||||
*/
|
||||
[[nodiscard]] QWidget * createWidget(QWidget * parent) override;
|
||||
|
||||
/**
|
||||
* @return Short description used in Qt Designer tool tips.
|
||||
*/
|
||||
[[nodiscard]] QString toolTip() const override;
|
||||
|
||||
/**
|
||||
* @return Widget description used in `What's this?` within Qt Creator.
|
||||
*/
|
||||
[[nodiscard]] QString whatsThis() const override;
|
||||
|
||||
/**
|
||||
* @return Icon used to represent the widget in Qt Designer's GUI.
|
||||
*/
|
||||
[[nodiscard]] QIcon icon() const override;
|
||||
|
||||
/**
|
||||
* Whether or not this widget should act as a container for other widgets.
|
||||
*
|
||||
* @return True if this custom widget is meant to be a container.
|
||||
*/
|
||||
[[nodiscard]] bool isContainer() const override;
|
||||
|
||||
/**
|
||||
* @return True if this widget has been initialized.
|
||||
*/
|
||||
[[nodiscard]] bool isInitialized() const override;
|
||||
|
||||
/**
|
||||
* Initializes an instance of this custom widget.
|
||||
* @param core
|
||||
*/
|
||||
void initialize(QDesignerFormEditorInterface * core) override;
|
||||
|
||||
/**
|
||||
* Default XML for an instance of this custom widget within a `.ui` file.
|
||||
*
|
||||
* Any property available for the widget in Qt Designer can be set using XML
|
||||
* properties, as seen here with `toolTip` and `whatsThis`.
|
||||
*
|
||||
* @return XML inserted for each instance of this widget.
|
||||
*/
|
||||
[[nodiscard]] QString domXml() const override;
|
||||
|
||||
private:
|
||||
/***************************************************************************
|
||||
* Private Members
|
||||
**************************************************************************/
|
||||
|
||||
bool m_initialized = false;
|
||||
QString m_group;
|
||||
QString m_className;
|
||||
QString m_objectName;
|
||||
QString m_includeFile;
|
||||
Factory m_factory;
|
||||
};
|
||||
|
||||
#endif // QTK_WIDGETPLUGIN_H
|
||||
43
src/app/widgetplugincollection.cpp
Normal file
43
src/app/widgetplugincollection.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Collection of widget plugins for Qt Designer ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#include "widgetplugincollection.h"
|
||||
#include "debugconsole.h"
|
||||
#include "qtkwidget.h"
|
||||
#include "toolbox.h"
|
||||
#include "treeview.h"
|
||||
#include "widgetplugin.h"
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
WidgetPluginCollection::WidgetPluginCollection(QObject * parent) :
|
||||
QObject(parent), m_collectionName("Qtk Widget Collection") {
|
||||
m_collection = {
|
||||
new WidgetPlugin(
|
||||
m_collectionName, "Qtk::QtkWidget", "qtkwidget.h",
|
||||
[](QWidget * parent) { return new Qtk::QtkWidget(parent); }),
|
||||
new WidgetPlugin(
|
||||
m_collectionName, "Qtk::TreeView", "treeview.h",
|
||||
[](QWidget * parent) { return new Qtk::TreeView(parent); }),
|
||||
new WidgetPlugin(
|
||||
m_collectionName, "Qtk::ToolBox", "toolbox.h",
|
||||
[](QWidget * parent) { return new Qtk::ToolBox(parent); }),
|
||||
};
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Public Methods
|
||||
******************************************************************************/
|
||||
|
||||
QList<QDesignerCustomWidgetInterface *> WidgetPluginCollection::customWidgets()
|
||||
const {
|
||||
return m_collection;
|
||||
}
|
||||
50
src/app/widgetplugincollection.h
Normal file
50
src/app/widgetplugincollection.h
Normal file
@@ -0,0 +1,50 @@
|
||||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
|
||||
## About: Collection of widget plugins for Qt Designer ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
################################################################################
|
||||
*/
|
||||
|
||||
#ifndef QTK_WIDGETPLUGINCOLLECTION_H
|
||||
#define QTK_WIDGETPLUGINCOLLECTION_H
|
||||
|
||||
#include <QDesignerCustomWidgetCollectionInterface>
|
||||
|
||||
class WidgetPluginCollection :
|
||||
public QObject,
|
||||
public QDesignerCustomWidgetCollectionInterface {
|
||||
Q_OBJECT
|
||||
// Since we're exporting a collection, this is the only plugin metadata
|
||||
// needed. We don't need this for-each widget in the collection.
|
||||
Q_PLUGIN_METADATA(IID "com.Klips.WidgetPluginCollection")
|
||||
// Tell Qt Object system that we're implementing an interface.
|
||||
Q_INTERFACES(QDesignerCustomWidgetCollectionInterface)
|
||||
|
||||
public:
|
||||
/***************************************************************************
|
||||
* Contructors / Destructors
|
||||
**************************************************************************/
|
||||
|
||||
explicit WidgetPluginCollection(QObject * parent = nullptr);
|
||||
|
||||
/***************************************************************************
|
||||
* Public Methods
|
||||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* @return QList of all custom widgets pointers.
|
||||
*/
|
||||
[[nodiscard]] QList<QDesignerCustomWidgetInterface *> customWidgets() const;
|
||||
|
||||
private:
|
||||
/***************************************************************************
|
||||
* Private Members
|
||||
**************************************************************************/
|
||||
|
||||
QList<QDesignerCustomWidgetInterface *> m_collection;
|
||||
QString m_collectionName;
|
||||
};
|
||||
|
||||
#endif // QTK_WIDGETPLUGINCOLLECTION_H
|
||||
Reference in New Issue
Block a user