Move mainwindow to app/
This commit is contained in:
@@ -15,7 +15,6 @@ set(
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debugconsole.cpp debugconsole.ui
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toolbox.cpp toolbox.ui
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treeview.cpp treeview.ui
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qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
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)
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set(
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QTK_PLUGIN_LIBRARY_HEADERS
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@@ -1,102 +0,0 @@
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: MainWindow for Qtk application ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include "qtkmainwindow.h"
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#include "ui_qtkmainwindow.h"
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/*******************************************************************************
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* Constructors / Destructors
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******************************************************************************/
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MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
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{
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ui_ = new Ui::MainWindow;
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setObjectName("MainWindow");
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// For use in design mode using Qt Creator
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// + We can use the `ui` member to access nested widgets by name
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ui_->setupUi(this);
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ui_->menuView->addAction(ui_->toolBar->toggleViewAction());
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// Initialize static container for all active QtkWidgets
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auto qtkWidgets = findChildren<Qtk::QtkWidget *>();
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for (auto & qtkWidget : qtkWidgets) {
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// NOTE: Set a temporary scene for the widget to use for initialization.
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// This should be replaced by loading a scene, or creating a new (unsaved)
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// scene when Qtk is opened.
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qtkWidget->setScene(new EmptyScene);
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views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
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// Add GUI 'view' toolbar option to show debug console.
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ui_->menuView->addAction(qtkWidget->getActionToggleConsole());
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// Refresh GUI widgets when scene or objects are updated.
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connect(qtkWidget->getScene(),
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&Qtk::Scene::sceneUpdated,
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this,
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&MainWindow::refreshScene);
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connect(qtkWidget,
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&Qtk::QtkWidget::objectFocusChanged,
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ui_->qtk__ToolBox,
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&Qtk::ToolBox::updateFocus);
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}
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// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
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// For now we will add them manually, but we should be able to do this in the
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// designer. At the moment if you edit the UI in designer the dock widget
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// areas below will override the designer settings.
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// Dock the toolbox widget to the main window.
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addDockWidget(Qt::LeftDockWidgetArea, ui_->qtk__ToolBox);
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// Add an option to toggle active widgets in the GUI's toolbar 'view' menu.
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ui_->menuView->addAction(ui_->qtk__ToolBox->toggleViewAction());
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addDockWidget(Qt::RightDockWidgetArea, ui_->qtk__TreeView);
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ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
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// Set the window icon used for Qtk.
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setWindowIcon(Qtk::getIcon());
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}
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MainWindow::~MainWindow()
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{
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delete ui_;
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}
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/*******************************************************************************
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* Public Methods
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******************************************************************************/
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MainWindow * MainWindow::getMainWindow()
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{
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static auto * window = new MainWindow;
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return window;
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}
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Qtk::QtkWidget * MainWindow::getQtkWidget(int64_t index)
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{
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if (views_.size() <= index) {
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return Q_NULLPTR;
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}
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auto it = views_.begin();
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std::advance(it, index);
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return it->second;
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}
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Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name)
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{
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if (!views_.count(name)) {
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return Q_NULLPTR;
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}
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return views_[name];
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}
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void MainWindow::refreshScene(const QString & sceneName)
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{
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// TODO: Select TreeView using sceneName
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ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
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}
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@@ -1,124 +0,0 @@
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/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: MainWindow for Qtk application ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <unordered_map>
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#include <QMainWindow>
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#include <QPlainTextEdit>
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#include "debugconsole.h"
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#include "designer-plugins/qtkwidget.h"
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namespace Ui
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{
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class MainWindow;
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}
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/**
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* An empty scene used for initializing all QtkWidgets within the MainWindow.
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* This serves as a temporary placeholder for QtkScene (for example), which is
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* defined in the separate qtk_gui target. The reason for this separation is to
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* support the use of QtkWidgets (the qtk_plugins target) within the Qt Designer
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* application without implementations provided in the Qtk Desktop Application.
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*
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* For the Qtk application, this should be replaced by loading the previous
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* scene or creating a new _unsaved_ scene when the application is opened.
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* Currently we have essentially hard-coded QtkScene to use as examples for
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* testing the application. This means that the only way to create or modify a
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* scene is to write code. Any modifications made in the application, such as
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* moving or resizing objects, will not persist and cannot be saved.
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*
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* For users of Qtk Designer Plugins, this means that installing
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* the `qtk_plugins` target to Qt Designer allows use all of the designer's
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* features to build an interface and position or resize a QtkWidget as needed.
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* The QtkWidget also appears as widget in the IDE's toolbars and can be added
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* to any new application easily, once the plugins are installed.
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*
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* Once the application is designed, you can define a custom scene and use the
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* Qtk API or Qt OpenGL funtions directly to render to it.
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*
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* Any application using a QtkWidget can set a custom scene in their main
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* function. See the MainWindow::MainWindow constructor as an example.
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*/
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class EmptyScene : public Qtk::Scene
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{
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void init() override { setSceneName("Empty Scene"); }
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};
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/**
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* MainWindow class to provide an example of using a QtkWidget within a Qt
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* window application.
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*/
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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/***************************************************************************
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* Contructors / Destructors
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**************************************************************************/
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/**
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* This ctor also initializes the Scene for each QtkWidget in the window.
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* To load a different scene this would need to be updated.
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*
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* @param parent The parent for this QMainWindow
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*/
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explicit MainWindow(QWidget * parent = nullptr);
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~MainWindow() override;
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/***************************************************************************
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* Public Methods
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**************************************************************************/
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/**
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* Allows widgets to retrieve an instance of this root QMainWindow.
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* @return this
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*/
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static MainWindow * getMainWindow();
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Qtk::QtkWidget * getQtkWidget(int64_t index = 0);
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/**
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* Accessor for retrieving a QtkWidget by it's objectName.
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* This function will not construct a new QtkWidget if none is found.
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*
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* @param name The objectName associated with the QtkWidget.
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* @return Pointer to an active QtkWidget or Q_NULLPTR is not found.
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*/
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Qtk::QtkWidget * getQtkWidget(const QString & name);
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public slots:
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/**
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* Trigger a refresh for widgets related to a scene that has been updated.
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* @param sceneName The name of the scene that has been modified.
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*/
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void refreshScene(const QString & sceneName);
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private:
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/***************************************************************************
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* Private Members
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**************************************************************************/
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/** Do not allow copying */
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MainWindow(const MainWindow &) {};
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Ui::MainWindow * ui_ {};
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/**
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* Maps a scene name to the QtkWidget viewing it.
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* TODO: Value should be a vector of QtkWidget * for multiple scene views.
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*/
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std::unordered_map<QString, Qtk::QtkWidget *> views_ {};
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};
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#endif // MAINWINDOW_H
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@@ -1,348 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
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<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>1034</width>
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<height>601</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
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<horstretch>1</horstretch>
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<verstretch>1</verstretch>
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</sizepolicy>
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</property>
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<property name="windowTitle">
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<string>Qtk - MainWindow</string>
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</property>
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<property name="windowIcon">
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<iconset>
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<normaloff>../resources/icons/icon.png</normaloff>../resources/icons/icon.png</iconset>
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</property>
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<property name="unifiedTitleAndToolBarOnMac">
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<bool>true</bool>
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</property>
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<widget class="QWidget" name="centralwidget">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="Qtk::ToolBox" name="qtk::ToolBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>Object details and configuration panel.</string>
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</property>
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<property name="whatsThis">
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<string>When an object is double-clicked in the TreeView for a scene, this panel will display relevant details and options.</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTabWidget" name="tabWidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>3</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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<property name="movable">
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<bool>true</bool>
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</property>
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<widget class="QWidget" name="tab">
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<attribute name="title">
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<string>View 1</string>
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</attribute>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="Qtk::QtkWidget" name="qtk::QtkWidget">
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<property name="toolTip">
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<string/>
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</property>
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<property name="whatsThis">
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<string>Qtk scene view rendered using OpenGL.</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="tab_2">
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<attribute name="title">
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<string>View 2</string>
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</attribute>
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</widget>
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</widget>
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</item>
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<item>
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<widget class="Qtk::TreeView" name="qtk::TreeView">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>TreeView of objects within the current scene.</string>
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</property>
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<property name="whatsThis">
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<string>TreeView of objects within the current scene. Double-click to select an object and snap to it's position.</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>1034</width>
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<height>22</height>
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</rect>
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</property>
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<widget class="QMenu" name="menuTest">
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<property name="title">
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<string>File</string>
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</property>
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<addaction name="actionNew"/>
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<addaction name="actionOpen"/>
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<addaction name="separator"/>
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<addaction name="actionSave"/>
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<addaction name="actionSave_as"/>
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<addaction name="separator"/>
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<addaction name="actionExit"/>
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</widget>
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<widget class="QMenu" name="menuView">
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<property name="title">
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<string>View</string>
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</property>
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<widget class="QMenu" name="menuTab_Position">
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<property name="title">
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<string>Tab Position</string>
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</property>
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<addaction name="actionTop"/>
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<addaction name="actionBottom"/>
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<addaction name="actionLeft"/>
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<addaction name="actionRight"/>
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</widget>
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<addaction name="menuTab_Position"/>
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</widget>
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<widget class="QMenu" name="menuEdit">
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<property name="title">
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||||
<string>Edit</string>
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||||
</property>
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||||
<addaction name="actionUndo"/>
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||||
<addaction name="actionRedo"/>
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||||
</widget>
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<widget class="QMenu" name="menuHelp">
|
||||
<property name="title">
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||||
<string>Help</string>
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||||
</property>
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||||
<addaction name="actionAbout"/>
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||||
</widget>
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||||
<addaction name="menuTest"/>
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||||
<addaction name="menuEdit"/>
|
||||
<addaction name="menuView"/>
|
||||
<addaction name="menuHelp"/>
|
||||
</widget>
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||||
<widget class="QToolBar" name="toolBar">
|
||||
<property name="windowTitle">
|
||||
<string>toolBar</string>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="movable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>24</width>
|
||||
<height>24</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonIconOnly</enum>
|
||||
</property>
|
||||
<property name="floatable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<addaction name="actionLoad_Model"/>
|
||||
<addaction name="actionDelete_Object"/>
|
||||
</widget>
|
||||
<action name="actionOpen">
|
||||
<property name="icon">
|
||||
<iconset>
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Open...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave">
|
||||
<property name="icon">
|
||||
<iconset>
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave_as">
|
||||
<property name="text">
|
||||
<string>Save as...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionExit">
|
||||
<property name="text">
|
||||
<string>Exit</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionShow_Console">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Console</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionLoad_Model">
|
||||
<property name="icon">
|
||||
<iconset>
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load Model</string>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font/>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDelete_Object">
|
||||
<property name="icon">
|
||||
<iconset>
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete Object</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNew">
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionTop">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Top</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionBottom">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Bottom</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionLeft">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Left</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionRight">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Right</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionAbout">
|
||||
<property name="text">
|
||||
<string>About</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNested_Widgets">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Nested Widgets</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionUndo">
|
||||
<property name="text">
|
||||
<string>Undo</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionRedo">
|
||||
<property name="text">
|
||||
<string>Redo</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>Qtk::QtkWidget</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>qtkwidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Qtk::TreeView</class>
|
||||
<extends>QDockWidget</extends>
|
||||
<header>treeview.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Qtk::ToolBox</class>
|
||||
<extends>QDockWidget</extends>
|
||||
<header>toolbox.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>actionExit</sender>
|
||||
<signal>triggered()</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>close()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>411</x>
|
||||
<y>300</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
@@ -9,13 +9,14 @@
|
||||
#include <QKeyEvent>
|
||||
#include <QMimeData>
|
||||
#include <QVBoxLayout>
|
||||
#include <QMainWindow>
|
||||
|
||||
#include "qtk/input.h"
|
||||
#include "qtk/scene.h"
|
||||
#include "qtk/shape.h"
|
||||
|
||||
#include "debugconsole.h"
|
||||
#include "qtkmainwindow.h"
|
||||
#include "app/qtkmainwindow.h"
|
||||
#include "qtkwidget.h"
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
|
||||
#include "toolbox.h"
|
||||
#include "qtkmainwindow.h"
|
||||
#include "app/qtkmainwindow.h"
|
||||
#include "ui_toolbox.h"
|
||||
|
||||
#include <QFormLayout>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
|
||||
#include "treeview.h"
|
||||
#include "qtkmainwindow.h"
|
||||
#include "app/qtkmainwindow.h"
|
||||
#include "ui_treeview.h"
|
||||
|
||||
/*******************************************************************************
|
||||
|
||||
Reference in New Issue
Block a user