Update build instructions in README
+ Clean up CMakeLists and remove some unused includes + Remove unused Qt translations file
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@ -9,7 +9,7 @@ project(
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#[[NAME]] Qtk
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VERSION 1.0
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DESCRIPTION "An example project using QT and OpenGL"
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LANGUAGES CXX
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LANGUAGES CXX C
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)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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@ -26,13 +26,9 @@ find_package(Qt5 COMPONENTS Core LinguistTools Gui Widgets REQUIRED)
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set(SOURCES app/main.cpp)
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qt5_add_resources(SOURCES resources.qrc)
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# Set translation files
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set(TS_FILES qtk_en_US.ts)
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add_executable(
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qtk # Executable name
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${SOURCES} # Executable source code
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${TS_FILES} # Link translation files
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)
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@ -40,36 +36,12 @@ add_executable(
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# External Libraries
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################################################################################
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# Find and link GLUT package; Otherwise show an error
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find_package(GLUT REQUIRED)
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if (!GLUT_FOUND)
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message(
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"Error: CMake was unable to find the GLUT package\n"
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"Please install GLUT (freeglut3-dev) and try again\n"
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"sudo apt install freeglut3-dev\n"
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)
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endif()
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# Find and link OpenGL package; Otherwise show an error
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set(OpenGL_GL_PREFERENCE LEGACY)
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find_package(OpenGL REQUIRED)
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if (!OPENGL_FOUND)
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message(
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"Error: CMake was unable to find the OpenGL package\n"
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"Please install OpenGL and try again\n"
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"sudo apt install mesa-utils\n"
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)
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endif()
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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find_package(assimp REQUIRED)
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if (!assimp_FOUND)
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message(
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"Error: CMake was unable to find the Assimp package\n"
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"Please install Assimp and try again\n"
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"sudo apt install libassimp-dev\n"
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)
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endif()
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################################################################################
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@ -79,17 +51,8 @@ endif()
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# Mainwidget
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add_library(main-widget lib/mainwidget.cpp)
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target_include_directories(main-widget PUBLIC lib/)
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#target_link_libraries(main-widget PUBLIC Qt5::Widgets)
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# + This lib and all linked targets will also link to OpenGL
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target_include_directories(main-widget PUBLIC ${OPENGL_INCLUDE_DIR})
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target_link_libraries(main-widget PUBLIC ${OPENGL_LIBRARIES})
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# Model
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add_library(model lib/model.cpp)
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target_include_directories(model PRIVATE ${ASSIMP_INCLUDE_DIR})
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target_link_libraries(model PRIVATE ${ASSIMP_LIBRARIES})
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target_link_libraries(model PUBLIC Qt5::Widgets)
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target_link_libraries(model PRIVATE main-widget)
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target_include_directories(main-widget PRIVATE ${OPENGL_INCLUDE_DIR})
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target_link_libraries(main-widget PRIVATE ${OPENGL_LIBRARIES})
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# Input
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add_library(input lib/input.cpp)
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@ -101,16 +64,6 @@ add_library(mesh lib/mesh.cpp)
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target_include_directories(mesh PUBLIC lib/)
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target_link_libraries(mesh PUBLIC Qt5::Widgets)
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# Transform3D
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add_library(transform3d lib/transform3D.cpp)
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target_include_directories(transform3d PUBLIC lib/)
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target_link_libraries(transform3d PUBLIC Qt5::Widgets)
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# Camera3D
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add_library(camera3d lib/camera3d.cpp)
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target_include_directories(camera3d PUBLIC lib/)
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target_link_libraries(camera3d PUBLIC Qt5::Widgets)
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# Texture
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add_library(texture lib/texture.cpp)
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target_include_directories(texture PUBLIC lib/)
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@ -126,27 +79,42 @@ add_library(meshrenderer lib/meshrenderer.cpp)
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target_include_directories(meshrenderer PUBLIC lib/)
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target_link_libraries(meshrenderer PUBLIC Qt5::Widgets)
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# Camera3D
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add_library(camera3d lib/camera3d.cpp)
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target_include_directories(camera3d PUBLIC lib/)
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target_link_libraries(camera3d PUBLIC Qt5::Widgets)
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# Skybox
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add_library(skybox lib/skybox.cpp)
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target_link_libraries(skybox PUBLIC Qt5::Widgets)
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target_link_libraries(skybox PRIVATE mesh)
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# Skybox needs Mesh and Camera3D and Qt5::Widgets
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target_link_libraries(skybox PRIVATE camera3d)
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# Transform3D
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add_library(transform3d lib/transform3D.cpp)
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target_include_directories(transform3d PUBLIC lib/)
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target_link_libraries(transform3d PUBLIC Qt5::Widgets)
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# Model
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add_library(model lib/model.cpp)
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target_include_directories(model PUBLIC lib/)
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target_link_libraries(model PRIVATE assimp)
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# Model library requires transform3d and Qt5::Widgets
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target_link_libraries(model PUBLIC transform3d)
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################################################################################
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# Final Application
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################################################################################
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target_link_libraries(main-widget PUBLIC model)
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target_link_libraries(main-widget PUBLIC input)
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target_link_libraries(main-widget PUBLIC transform3d)
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target_link_libraries(main-widget PUBLIC object)
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target_link_libraries(main-widget PUBLIC meshrenderer)
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target_link_libraries(main-widget PUBLIC texture)
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target_link_libraries(main-widget PUBLIC skybox)
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target_link_libraries(main-widget PUBLIC mesh)
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target_link_libraries(main-widget PRIVATE input)
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target_link_libraries(main-widget PRIVATE transform3d)
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target_link_libraries(main-widget PRIVATE object)
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target_link_libraries(main-widget PRIVATE meshrenderer)
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target_link_libraries(main-widget PRIVATE texture)
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target_link_libraries(main-widget PRIVATE skybox)
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target_link_libraries(main-widget PRIVATE mesh)
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# Link qtk executable to main main-widget library
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target_link_libraries(qtk PUBLIC main-widget)
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# Set up QT Linguist translation
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qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
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19
README.md
19
README.md
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@ -1,13 +1,12 @@
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# Qtk
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Practice project for learning about using OpenGL in Qt5 widget applications.
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Model loader using [Assimp](https://assimp.org/).
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Model loader using [Assimp](https://assimp.org/) within a Qt5 widget application.
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You can fly around and see the examples I made, or import your own models within
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`mainwdget.cpp`, inside the `MainWidget::initObjects()` function. I've commented
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throughout the code there to explain which model or example I'm modifying.
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Rotations and translations happen in `MainWidget::update()`, to get textures
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loading on models look into
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You can import your own models within `mainwdget.cpp`, inside the
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`MainWidget::initObjects()` function. I've commented throughout the code there
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to explain which model or example I'm modifying. Rotations and translations
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happen in `MainWidget::update()`, to get textures loading on models look into
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[material files](http://www.paulbourke.net/dataformats/mtl/) and see some
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examples in the `resources/models/` directory.
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@ -17,10 +16,10 @@ Can be built with cmake manually or using
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To build and run `qtk` on Ubuntu -
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```bash
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# Qt Creator
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sudo apt update -y && sudo apt install qttools5-dev freeglut3-dev libassimp-dev
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git clone https://gitlab.com/shaunrd0/qtk
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sudo apt update -y && sudo apt install qttools5-dev freeglut3-dev libassimp-dev cmake build-essential
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git clone https://gitlab.com/shaunrd0/qtk && cd qtk
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mkdir build && cd build
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cmake .. && cmake --build
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cmake .. && cmake --build .
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./qtk
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```
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@ -50,7 +49,7 @@ Spartan with normals -
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"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
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Modified material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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Modified (learnopengl.com) material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
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"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural History Museum Vienna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
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@ -12,9 +12,10 @@
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#include <QVector2D>
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#include <QVector3D>
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#include <mainwidget.h>
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#include <transform3D.h>
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class MeshRenderer;
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class Object;
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// Define vertices for drawing a cube using two faces (8 vertex points)
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// Front Vertices
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@ -8,6 +8,7 @@
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#include <QImageReader>
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#include <mainwidget.h>
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#include <texture.h>
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#include <meshrenderer.h>
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@ -13,7 +13,6 @@
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <mainwidget.h>
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#include <mesh.h>
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@ -6,6 +6,7 @@
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#include <QDebug>
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#include <QImageReader>
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#include <texture.h>
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@ -11,8 +11,6 @@
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#include <QOpenGLTexture>
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#include <mainwidget.h>
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class Texture {
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public:
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE TS>
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<TS version="2.1" language="en_US">
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</TS>
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